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slaacaa OP , (edited ) in "PSN isn't supported in my country. What do I do?" Arrowhead CEO: "I don't know"

The most depressing thing I’ve seen related to this topic. A small team that worked incredibly hard were lucky enough to achieve the impossible, and now they watch without any control as it is taken from them, for no other reason than greed.

Due to unchecked neoliberal capitalism, big companies like Sony already cover so much of the developed markets, that they have no way to naturally grow more. So they are forced to squeeze more out of what they already have, as stagnation is not accepted in this hellish system.

The line must go up, whatever the cost!

Edit: damn, Sony actually listened

CaptainSpaceman ,

The line must go up, whatever the cost!

Including lying, controlling narratives, committing outright fraud, controlling the fate of companies through “consultants”, changing the definition of Recession, killing of whistleblowers, killing of journalists who help whistleblowers, to name just a very short few.

This system blows, how many millenia does it fucking take to figure that out?

Passerby6497 ,

“It is difficult to get a man to understand something when his salary depends on his not understanding it.”

-Upton Sinclair

inb4_FoundTheVegan ,
@inb4_FoundTheVegan@lemmy.world avatar

Jurgis recollected how, when he had first come to Packingtown, he had stood and watched the hog-killing, and thought how cruel and savage it was, and come away congratulating himself that he was not a hog; now his new acquaintance showed him that a hog was just what he had been-one of the packers’ hogs. What they wanted from a hog was all the profits that could be got out of him; and that was what they wanted from the workingman, and also that was what they wanted from the public. What the hog thought of it, and what he suffered, were not considered; and no more was it with labor, and no more with the purchaser of meat. That was true everywhere in the world, but it was especially true in Packingtown; there seemed to be something about the work of slaughtering that tended to ruthlessness and ferocity-it was literally the fact that in the methods of the packers a hundred human lives did not balance a penny of profit.

  • Upton Sinclair

I read The Jungle a few months ago and its aged so depressingly well. Nothing has changed, it was obvious what was happening long ago, but we’ve done nothing but watch it get worse.

Excrubulent ,
@Excrubulent@slrpnk.net avatar

We haven’t done nothing. There’s Rojava and the EZLN building whole competing systems. There’s loads of people doing mutual aid or building cooperative economic structures all over the world, and those movements are gaining a lot of traction as people are waking up to how shit things are.

You don’t usually hear about all these projects, in the same way you may not notice termites hollowing out a structure until it’s far too late to save it.

CaptainSpaceman ,

Do you have any links at hand for all that?

If not, I will try to add find and them to this chain for future reference.

Excrubulent ,
@Excrubulent@slrpnk.net avatar

Oh thanks for reminding me!

Anark | Liberation in Action Playlist

It used to be really hard to give a good list of these sorts of movements, but this series by Anark just puts it all in one place.

The first video is him just reading off a list, but this is the list in written form, which I find much easier to parse: docs.google.com/document/d/…/edit#heading=h.p04t7…

The next few videos are deeper dives into some of these, and the series is ongoing, so this playlist link should stay current as he releases more.

CaptainSpaceman ,

Thanks for the quick reference links!

rottingleaf ,

I hope you have noticed that Rojava is next to Turkey, has lost much of its territory to Turkey, and can lose the rest anytime. Definitely fighting against it better than a certain UN member state too bordering Turkey (I’m being ashamed of Armenia here), but still.

EZLN may be in a better situation. Mostly because in Latin America “live and let live” seems to be not such an idealistic approach, since I’m confident there’s a lot of force which could squash them.

KevonLooney ,

“The Jungle” famously spurred large reforms. The FDA exists and has a lot of power because people were disgusted by what they read.

That’s why you’re reading a hundred-year-old book: it was influential.

inb4_FoundTheVegan ,
@inb4_FoundTheVegan@lemmy.world avatar

it was influential.

But only on one topic. Yes the FDA was created in large part from outrage over food condtions described in the book. But that really is only one chapter of the text, the majority of it deals with the exploration of workers in ALL sorts of industries (not just food), how preadatory home loans lead to finical ruins, how voting systems are rigged and how our policing system only produces more experienced criminals, not reform.

The last 2-3 chapters are explicitly socialist talking points that are still being said, for good reason, today. If the book was as influential as Sinclair wanted it to be, then we would’ve seen FAR FAR FAR more than the FDA.

I mean, heck, reread the passage I copied in. It’s not really about food.

KevonLooney ,

So you’re intentionally exaggerating when you say “nothing has changed”. Yeah nothing has changed, except an entire Executive Branch department that didn’t exist before. It was more influential than many other books written at the time.

Of course the author wanted the book to be even more influential, that’s why authors write. No writer says “this book kinda sucks, I hope people read half of it and put it down”.

inb4_FoundTheVegan ,
@inb4_FoundTheVegan@lemmy.world avatar

intentionally exaggerating

🙄🙄🙄

You can “uh actually” my phrasing if you really want to, but playing tone police is to miss my actual point how these are long standing and well known problem that Sinclair spoke about extensively.

If you don’t have anything meaningful to contribute to the conversation, it’s okay to just keep scrolling.

KevonLooney ,

😂

Tone police? That’s rich, coming from the comment police. Besides, you said it twice:

Nothing has changed, it was obvious what was happening long ago, but we’ve done nothing but watch it get worse.

Do you think no one can provide context for your comments? Everyone has to agree with you 100%?

inb4_FoundTheVegan ,
@inb4_FoundTheVegan@lemmy.world avatar

Jesus. Leave me alone. You aren’t saying anything of value. Don’t make me block you over this.

Cryophilia ,

The last 2-3 chapters are explicitly socialist talking points

My high school English class (in the Deep South) explicitly left those chapters out of our study of The Jungle lol.

rottingleaf ,

I’m afraid “this system” has existed since humans learned to lie and commit fraud, and it’s not called capitalism.

But there are some laws which these things follow - the more horizontal and decentralized everything is, the less such rot.

The political ideology is called distributivism and unfortunately associated with Catholicism, but it’s the sanest I’ve encountered.

boogiebored ,

Capitalism is the current name for the problem.

rottingleaf ,

No, capitalism is a religious term among leftists, used for things much younger.

Maddier1993 ,

The devs that made Helldivers MUST have been aware of Sony’s mandatory PSN policy. This is just a sob story and throwing Sony under the bus at this point.

fluckx ,

This would have been less of an issue if it remained enforced from the start. Re-enforcing it after demonstrating it clearly works without makes it look scummy and greedy. People could also easily refund if they didn’t agree. Now its too late.

For a lot of people it now looks as: now that the game is a success we want to collect everybody their data as well so we can make even more money.

Tbh, other games just require a 3rd party account without linking them explicitly. This requires an actual link which ( likely ) gives them access to a lot of your steam information which you’d rather NOT give to a corp that doesn’t seem capable at guarding people their data.

EldritchFeminity ,

People can still get a refund. It just has to be manually reviewed and deemed justified instead of just being okayed by the automated system.

fluckx ,

That is true, but it I’d an additional hurdle. Sony is playing it smart.

They made an announcement and had a bunch of Outrage now. If they had just enforced it people would have refunded on mass probably. Now people can still actually play.

I’m guessing steam might be less eager to refund when the actual deadline hits. I also feel like a lot of people will just cave and link/create the account.

That’s definitely what Sony is expecting. And it’s also what I’m hearing from friends. That they dont want to, but that it’s a fun game ans they’d rather keep playing with friends.

EldritchFeminity ,

The thing is that it was enforced right at the beginning. There was a period where you couldn’t play without a PSN account, before they made it optional while Sony rolled out more infrastructure to handle the player numbers.

It’s an issue now because it wasn’t stated clearly enough and loudly enough that not having a PSN account was only temporary, and I think Arrowhead screwed up because they didn’t know that PSN accounts aren’t available everywhere and so were selling the game in places that couldn’t play it unknowingly.

Steam is usually pretty good about refunds and has apparently already pulled the game from the store in places where you can’t make a PSN account, so I imagine they’re planning to refund the game. This looks like the kind of thing that could be class-action lawsuit worthy.

fluckx ,

The thing is that it was enforced right at the beginning. There was a period where you couldn’t play without a PSN account, before they made it optional while Sony rolled out more infrastructure to handle the player numbers.

That’s what I heard as well. I was a bit dumbfounded when I read that it suddenly became mandatory.

I think Arrowhead screwed up because they didn’t know that PSN accounts aren’t available everywhere and so were selling the game in places that couldn’t play it unknowingly.

I think this is the most plausible reasoning. It’s what I’m thinking as well, and also what seems to appear through the CM. In which case it is a screwup on their end. Though in 2024 I do get you’d expect people to be able make an account anywhere in the world for a company like Sony.

Steam is usually pretty good about refunds and has apparently already pulled the game from the store in places where you can’t make a PSN account, so I imagine they’re planning to refund the game. This looks like the kind of thing that could be class-action lawsuit worthy.

If they did that’s good on them, but not wholly their responsibility. It is a good move to prevent new purchases they’d have to refund anyway ( or until there is clarity on what will happen in those regions ). I would kind of expect the publisher to do this once they figured out this was possible though :/

FooBarrington ,

I’ve had three refund requests rejected so far (~10h playtime).

mnemonicmonkeys ,

You have to put in an actual support ticket. There’s examples of people who wrote something like “The publusher is forcing me to sign up to a 3rd party and I do not consent”

eskimofry ,

Re-enforcing it after demonstrating it clearly works without makes it look scummy and greedy.

Day 1 policy was that PSN linking was mandatory. Arrowhead execs knew this. Players who bought the game in non-PSN countries should have gotten a pop-up banner saying as much instead of the payment screen.

fluckx ,

Im not even sure if the game would have taken off at all. Psn servers couldn’t handle the load which is Why it was disabled ( temporarily ) in the first place.

A lot of people, including myself, never even linked the psn because I could skip it.

CluckN ,

Sony bailed them out when their servers went down in February by sending engineers to assist. It makes sense that Sony wants a favor in return.

Jajcus ,

Sounds like a mobster kind of favor. If that is true, then it sounds like Sony took advantage of Arrowhead weakness.

wizardbeard ,

In what world is that a mobster deal? The game initially released saying that PSN accounts were required, this is in every store front description. The devs clarified that was not enforced due to technical issues at release time.

Sony funded the game in the first place too. They didn’t take advantage of a moment of weakness. This is all contract stuff agreed upon long before release.

It absolutely sucks ass, but this is an incredibly basic business deal. Sony stepped in to provide server support because it’s Sony’s game, and Sony makes money off it. Now that the game is more stable, they likely went back to Arrowhead and said “Hey, it’s time you sorted out the contracted requirement for PSN accounts. You agreed to this.” and here we are.

Maybe Sony told Arrowhead that PSN accounts could be made by everyone. Maybe Arrowhead thought they could push back on the requirement after the game came out without them required. We likely will never know what went on behind closed doors.

But this isn’t shady, just absolutely monumentally fucking shitty.

Unfortunately, as long as refunds are handled reasonably well like they were with Cyberpunk 2077’s PS4 release, gamers won’t really have a leg to stand on. It’ll just be complaining that they can’t play something they wanted to play, after getting a number of hours in it for effectively free.

brbposting ,

Sony announcing the PSN requirement without detailing what unsupported country purchasers should do is at least nearly shady. Dumbasses

eskimofry ,

Or… think like an adult… they have support contracts in place.

David_Eight ,

I didn’t think that’s necessarily true. They were contracted to make the game by Sony and when they started probably had no idea it would even be sold on PC.

Kedly ,

Why do you care that a company as scummy as Sony is getting thrown under the bus? Outside of this fiasco Helldivers was a pretty great game. If throwing Sony under the bus gets this decision reversed literally EVERYONE wins, and honestly, as the Publisher, thats probably one of the things that comes with the title, taking the heat for shitty ass decisions that could otherwise tank a game

eskimofry ,

My argument here is that Arrowhead is not some great dev that is helpless.

Iapar ,

The lesson we learn here is that you don’t take money from the mob.

Don’t go public with youre company.

Don’t get involved with the devil.

JDPoZ ,
@JDPoZ@lemmy.world avatar

Said this in another thread :

First off - yes Sony is in the wrong.

Second - Helldivers ain’t Flappy Bird. Making an online multiplayer game that needs the ability to do reliable matchmaking across multiple platforms with hundreds of thousands of players out there needs MASSIVE network and infrastructure support…

So you may say “don’t take money from the mob,” but this is more a situation of where if they HADN’T taken Sony’s support, they likely wouldn’t have been able to have the resources to have done all that themselves which could have made the difference between their great success and failure.

Remember that the first helldivers game was also a Sony published title where everything worked out fine for everyone then… but mostly because it wasn’t near as big a success story and making headlines but was instead a far more niche title lost mostly in the noise of smaller dev Sony titles.

I’m sure arrowhead has learned its lesson now and it will likely able probably to flex its muscles in the future thanks to its success financially - as I’m sure lots of publishers will be now coming at them with much more lucrative and favorable contract deals going forward, but they probably would not have been able to do what they wanted to do at the scale that they have been able to had Sony not been there to help provide that initial capital and infrastructure support.

This is Sony’s fault fully. The guys at Arrowhead are just wanting to have the means to make good games. They needed the resources to launch successfully and pretending it would have been feasible otherwise without said resources is sadly… naive.

Duamerthrax ,

Or make a game that doesn’t rely on those resources. I was considering getting this game when I got a system that could handle it. I’m gonna stick to my single player indie stuff.

JDPoZ ,
@JDPoZ@lemmy.world avatar

This is like saying to any sort of person involved in commercial agriculture “don’t buy a John Deere tractor if you don’t like their draconic business practices.”

Like… there’s not really many other choices if you want to make a game that can do simultaneous cross-platform networked multiplayer and want to be able to launch on any console.

I mean, unless you want them making something that has massive difficulty coming to console… like maybe Lethal Company is the only recent example I can think of that’s a small non-major publisher-backed title that has networked 4-player multiplayer… and even then i’m not sure what sort of challenges that dev had when trying to implement any sort of netcode for gameplay.

Duamerthrax ,

Funny. I’m in thew ag sector and I would not recommend anyone buy a NEW John Deere tractor. Not unless you have the skill to flash the tractor firmware.

My peak multiplayer era was from then Arena shooters were kill. I don’t touch Live Service games because of what we’re seeing now. This game was going to be my first real try at one once I got a system that could play it as a lot of people were commending how it avoided the pitfalls of other Live Service games.

Just give me a game with a map editor and the ability to self host servers. The community itself will take care of the rest.

simultaneous cross-platform networked multiplayer and want to be able to launch on any console.

Quake 3 Arena came out in 1999 and has versions for AmigaOS 4, Microsoft Windows, Linux, Mac OS, Mac OS X, Dreamcast, PlayStation 2, Xbox 360, iOS. There’s even fewer differences between PC and console hardware now a days.

Zahille7 ,

Have you tried Splitgate? They came out with a Forge-like map editor last year, and the gameplay is basically Halo mixed with Portal. It’s pretty fun and totally F2P. The only things you can buy are cosmetics.

Kedly ,

Welp, you just gave me a new game to check out!

Xanis ,

This is the situation we’re in, even if you don’t like it. Yes, communities can take care of a lot. Yet for so many people the creation process and love of a product is why they create, not the money. I cannot blame the devs for wanting their game to reach as many people as possible. Nor can I blame Sony for wanting to make money, without that desire we wouldn’t have as many opportunities to play amazing titles as we do, though we can absolutely blame the way that money is made.

So perhaps you may have gone a different route. Maybe it would have worked, maybe not. Maybe many of us only recognize John Deere, and maybe people in the industry know of alternatives. Point is, I am hesitant to blame devs for nearly anything nowadays. Because this isn’t 1999, these titles aren’t for the PS1, Dreamcast, or even PS2 or original Xbox. It’s 2024 my dude and they had to make a choice: Get the resources, finagle some barely working alternative, or get help. I think many of us would have done the same.

Go shit on the big companies who are almost always the problem. Everyone else, man… they’re just making the shit they want because many of them love the process. We’re lucky we see so many projects reach the light of day, especially when for every successfully finished one I’d bet there are a 100 which are scrapped part way through.

Duamerthrax ,

What’s the difference to the end user? I’m supporting indie devs by buying their retro shooters. Asking for server software and map editors don’t hurt the the devs. It hurts the stock investors that demand the line goes up.

What I don’t buy are Live Service games. This game was going to be my first in a while after being burned the few times I’ve tried before, but Sony thought they could fuck around.

The idea that there’s a high amount of technician problems that need to be overcome to achieve crossplay though is nonsense. Just pick an engine with proven netcode and go from there. The biggest issue would be whatever red tape the console manufactures put up.

currycourier ,

I mean netcode for pc-to-pc games at least isn’t really rocket science. I’m not as familiar with the crossplay aspect, but I’d hazard a guess that it is only difficult because console manufacturers have locked multiplayer networking behind their own subscription services. I can understand why they went the route they did, but maybe crossplay is overvalued if the cost is stuff like this.

reverendsteveii ,

what’s your solution for online matchmaking in a squad shooter?

Bartsbigbugbag ,

Community hosted servers worked pretty damn well for a very long time, and aren’t reliant upon large amounts of infrastructure to continue being playable. In fact, I can still go play almost every game from that era that was good enough to maintain a player base without issue. Deep Rock Galactic seems to do alright without matchmaking, for a more modern game.

reverendsteveii ,

How do you propose bootstrapping a dedicated community? Genuinely asking, is the plan for there to be a dev-hosted service for a while until the community either develops or fails to develop, then to hand it off?

Bartsbigbugbag ,

The developers can host a few servers, sure, that’s an option. If that’s the method they take, they also release what’s known as a dedicated server utility, that allows anyone to launch a dedicated server on their machine, or to rent out a server in a hosting center. You can find this model in games such as Counter-Strike, Quake, Unreal, and some of the Battlefields.

This allows for the community to self police, and people will naturally end up in a community that fits their preferences, and rude or toxic players will quickly find themselves banned from the majority of servers and be forced to change their behavior or play a different game. Players can modify server settings, or make entirely new game types that the developers may not have thought about or wouldn’t have the resources to create, and people can create tools that allow servers to easily moderate their servers, and elect moderators and admins from within the community for when they’re not online. This also allows for developers to negate the need to be able to host millions of players, and when the game dies, if it does, all they have to host is a Master Server list.

——

Another option, especially for games with small groups of people is to allow the game to be hosted live by one of the players in the squad or group. This is called peer-to-peer servers. In this case, and can either be done by “hosting” the game server and waiting for or inviting players, or by having the game monitor latency and automatically migrate to the best host based on connection and distance. Deep Rock uses the first of these two options, whoever starts the game becomes the host, and stays that until they close the server or quit the game. In this instance, devs host no servers except the master server list, allowing even the smallest of devs to be able to handle millions of people playing their game simultaneously without any real increase in their server costs.

Typically, for smaller squad based games, like Deep Rock, this is the better option, while for larger player per match games like battlefield, the former is the better option. In both instances, players choose from a list of available servers in a menu and load in from there. You can check out Deep Rock Galactic or the Diablo 2 Remaster to see what a server list looks like.

Duamerthrax , (edited )

? Open server browser and whatever matchmaking system. Matchmaking doesn’t require the game be Live Service. Despite recent actions by Epic, running a Master Server for listing available games doesn’t actually cost that much. If you’re asking about Stat Tracking, I couldn’t care about that if you paid me. I’m sure you could track that reliably on a server by server basis. Maybe have different communities that trust each other have a Stat Network.

RedditWanderer ,

What does it matter if the game “launches successfully” if it doesn’t sustain itself? They knew theyd likely lose their players but they were hoping theyd be special - this game is not successful in the end.

Your entire argument boils down to: they wouldn’t have been able to cheat us into thinking this was a good game without sony. If theyre going to take my money and kill the game anyway, it would have been better to not make it at all. That’s what thousands of indie devs have to contend with every day.

Goldmage263 ,
@Goldmage263@sh.itjust.works avatar

I think his argument comes down to, don’t hate the playa, hate the game. Far better for them to have made the game, as it clearly is a good game. The publisher coming in and shitting all over everything is what makes the situation bad. Hopefully, this can serve as more inspiration for indie devs (who do make most of my fav games) and maybe lead to more studios not accepting Sony as a publisher. I can’t fault Arrowhead for wanting to make what they love, but I can hope Sony burns to the ground never to rise again.

DogWater ,

You’re talking like this was premeditated by the development studio…is that really the case?

RedditWanderer , (edited )

Unless there’s evidence that AH got a special deal, there’s no chance they didn’t know this was an eventual requirement.

I’ve been an engineer in the AA/AAA games industry for almost 2 decades, my job often involves assessing the technical feasibility of games that big publishers like Sony want to invest in/ acquire.

Someone somewhere at AW agreed to shove PSN sign-in requirements in the deal, hoping it would blow over like many games before. (e.g rocket league / epic account debacle). Now the devs are sorry it’s not working out and say “their hands are tied”, but they must have known this was coming. There are way too many legal ramifications for this to be a random power-move by Sony.

Edit: sony apparently lifted the requirement today

Sanctus ,
@Sanctus@lemmy.world avatar

I’m gonna be honest. It didn’t matter to them at the time. Look at it. They made their game and we all played it and loved it. For that time they were on cloud nine. They definitely got what they wanted, for a moment anyway. I can’t say I wouldn’t end up in the same situation if I was ever more than a shit dev.

Edit: but to add, I’d put huge banners in game saying it was a requirement at login. As far as I know I was never bothered in game for it. And if I was it was too easy to click and ignore.

Iapar ,

I agree with you that they most likely needed the money to do what they wanted to do at that scale.

But I think my point still stands. Because it is a deal with the devil in the most literal sense that is possible. You get to your goal faster, easier or at all but in the end you have to ask yourself if the price you paid for that was worth it when the devil comes collecting. That is the moral of the fictional Storys, isn’t it?

But to add to this. I think we, as consumers, aren’t completely innocent either. Buying only the best looking, 1000 hours, other buzzword games. This undeniably sends a message to indie devs which can lead to people making self harming decisions.

One could argue that we got groomed to want that. And I do. All those blockbuster-games that were made under gruesome conditions are unsustainable. But we didn’t knew that. We thought that they were the new normal.

But now we know better. This is just normal if you walk over corpses to get to your goal. And if we want developers that value our time and mental health, then we should value developers time and mental health in return.

Which means showing them that we will buy games that are not those 10 million dollar productions. And that we will measure the quality of the game compared to the resources that went into that particular game and not compared to a game that had an unholy amount of resources to burn through.

In the end we need to find a way to cut out all the rich people who came into the gaming industry as it broke into mainstream, who are throwing their weight/money around and bully everybody into submission.

And that needs strength of character. It means not buying the new shiny thing that we have seen an add for the hundredth time today, no matter how much we want that. It means not taking that deal which will make that problem go away quicker.

If gaming has taught us anything, it is how to prevail against overwhelming forces. That it takes compassion, companionship, a bit of anger and sacrifices.

If we haven’t learned that, why the fuck are we even playing.

maynarkh ,

If you don’t go public with your company, some other company will go public, and buy your company or your customers from under you with the money they got from Wall Street. There are some companies that can try and resist, but the field tilts against them.

dustyData ,

When you own something and someone comes to offer you money to buy it, you have this thing called “No” you can say, and then they don’t buy it. It’s a pretty neat hack. I learned it from Gaben.

maynarkh ,

Epic is trying to IPO and has all kinds of investors. It tried to undermine Valve by buying out its partners by just spraying money at them for exclusives - you know, “disrupt” the industry. Steam prevails because they are real good at what they do, and they had a head start, but it takes a Gaben to not sell out, a good team and a lot of luck to manage that. Steam is playing against a tilted field is what I’m saying, and is one of the few players who successfully are managing it. They are the exception.

dustyData ,

Yes, notice how the person who owns the thing gets to decide to sell or not to sell it. Wild concept, I know.

maynarkh ,

The point is that you can say no to selling it, but for that to work you need to:

  • Actually own a deciding majority of the thing
  • Have a good enough product to resist your business partners (eg. game developers) being paid with investor money to switch over to you, sapping value from your product.

The point is that if Steam wasn’t so much over the competition, Epic could have taken market share over with the exclusive deal shenanigans, or publishers could have started up their own marketplaces. The biggest reason for that is that Steam was early to the party and could get to a good product before others tried to enter the market.

If Steam didn’t have that, people would have switched over to Epic and publisher stores, and we’d be bitching over Steam not having any good games on it because of backroom deals.

dustyData ,

Yes, when you own the thing you can say no to selling it. Why is this point so hard to understand? Even if you don’t have a monopoly or even if your product sucks you get to say no.

daltotron ,

Why is this point so hard to understand?

It’s not, they’re making a separate but contiguous point about how the market naturally incentivizes shittier tactics from it’s participants, and how Steam, Valve, and Gaben are exceptions to the rule.

maynarkh ,

The point I’m making is that let’s say Gaben did not have the headstart or the loyal player base. What is Steam or Valve? Its customer base or market share? Those are for sale, they can be bought with “free” services, exclusive deals with publishers, or other fuckery. Its team and employees? How would you pay them without revenue if someone else is price dumping the market?

Yes, Gaben could keep the logo with the bald guy with the valve on his head, but that’s pretty much it. Everything else he has to fight for, invest in, keep alive. And the opponent, Wall Street, has literally unlimited money.

What I’m saying is that it’s not as simple as “just don’t sell out”. And I’m speaking from experience, not as the sellout guy, but as the employee where the company was sold out from over me a few times already.

Iapar ,

i think you are right in your assessment but I would argue that consistency also is a crucial factor.

It may be harder because of the things you say but in the end the people who invest money (into everything but the games themselves) are just in to make money.

They will try to squeeze as much money out of the customers without losing them. Or at least without losing Profit. Losing customers and still making more money is a valid strategy it seems.

People will notice that. Some earlier then others but it will get noticed and then they leave. To the next thing.

You are right with the headstart etc. so as a Dev you should accept your limitations and instead focus on the things that you can control (to an extent) and that is planing the budget in a way that you can be consistent.

And when people are looking for the next thing, you will be there better then before. Then you got customers and an image that seperates you from the rest.

And people will remember.

RedditWanderer ,

So many threads about Hello Games (No Man’s Sky) and other Sony backed titles being “victims”. They knew what they were doing,

DogWater ,

Highly recommend the Internet Historian video about no man’s sky.

Also that game is really awesome now

daltotron ,

Highly recommend the Internet Historian video about no man’s sky.

I wouldn’t, that dude’s a nazi

Omegamanthethird ,
@Omegamanthethird@lemmy.world avatar

There are a lot of console exclusives that I like. I think an argument can be made that companies like Sony and Microsoft can add funding and support to make games better, sacrificing profits for console value.

With Xbox failing for another console, putting out half-baked products, and buying IPs instead of creating new ones, I’m worried that Sony will just start maximizing profits.

BruceTwarzen ,

Sony brought out a console that was almost impossible to buy and has no games. Now they try to inflate their numbers by forcing people to make psn accounts. Fuck them. Not that i ever planned to buy a playstation, but i make sure to stay away from everything sony related

Dark_Arc ,
@Dark_Arc@social.packetloss.gg avatar

I mean it’s entirely possible this was for crossplay or cross save … I doubt this is about the number of accounts created in a given year.

static09 ,

I play FFXIV and Warframe. I don’t have a PSN account and crossplay is fully functioning with both Playstation and Xbox users. Heck, Warframe is even available on Switch and crossplay works just fine with those users without any account linking.

bitwaba ,

crossplay is fully functioning

Well I’m sure they’re working on fixing that

applepie ,

They just gave to us with last 5 years lol

Good shit don't last?

Dark_Arc ,
@Dark_Arc@social.packetloss.gg avatar

Yes, but presumably you have accounts with those games? If not, you can play with people on those platforms but you can’t play with specific people on those platforms (e.g. a friend on the platform – which is the bigger deal in my mind with crossplay).

Like, the PSN account is the equivalent of a Bungie, Paradox, or Crytek account, something that allows the game developer to maintain a cross platform friends list? No?

I suppose they could use a room code invite system for crossplay but that’s way less convenient.

I never got into Hell Divers because it legit would not run on my system so I’m not super up on all the details but that’s been my impression of why they might want it.

Either way… With all the negative feedback I’m surprised they’re not screaming from the rooftops “we’ll do something else!” I understand Sony is tying their hands as well though.

Semi_Hemi_Demigod ,
@Semi_Hemi_Demigod@lemmy.world avatar

The most depressing thing I’ve seen related to this topic. A small team that worked incredibly hard were lucky enough to achieve the impossible, and now they watch without any control as it is taken from them, for no other reason than greed.

KSP’s original team must feel the same way

b3an ,
@b3an@lemmy.world avatar

You were right though. And it’s only because we were all so furious about what they were doing and raised such a fuss about it that they decided to renege on that.

https://twitter.com/PlayStation/status/1787331667616829929

nul9o9 , in Creators of Slay the Spire will migrate their next game to a new engine if Unity doesn't completely revert their changes

They should honestly just move their engine anyway. Unity has played their hand, and showed they are willing to make changes to their pricing retroactively.

JJROKCZ ,

Yep, they might roll back the changes this time but they’ve shown where they want to be and now we know. They’ll work their way slowly towards it instead of a sudden change now and it will be less noticeable and harder to fight legally when they do that

slumberlust ,

They’re cranking the bad PR to 11 so they can dial it back to 9 and point to it as a compromise.

vanontom ,
@vanontom@geddit.social avatar

The exact same thing was said about Reddit execs like Huffman. They never cared enough to compromise. We’ll see if the Unity execs are similarly terrible people, whose greed will destroy the company. Seems like the trend these days.

slumberlust ,
Godnroc ,

I think most developers can see the writing in the wall there, but switching mid-way through a project will be costly and time consuming. If the changes were fully rolled back, I would still bet many would finish what they working on and then switch for their next game.

JJROKCZ ,

Problem is that if your current unity game is successful this year, and then they reimplement the retroactive charge next year, you’re still screwed. If you can afford it then it’s best to change now in order to avoid that mess that might mean you have to delist your game

frickineh ,

I’m not sure it’s legal to implement it retroactively. I’d be very curious to get an attorney’s perspective - seems a lot like trying to unilaterally change a contract after both parties have signed. But I have a hard time imagining anyone being willing to develop using Unity going forward.

JJROKCZ ,

I feel like any company with a legal department would surely check with them before announcing something like this. But maybe unity is so poorly ran they don’t have a legal team or didn’t check idk

zaphodb2002 ,

I think you overestimate how much they care about doing illegal things. They will try it, and if someone can prove it’s illegal, they’ll pay a minor fine and stop, maybe. Otherwise they’ll get away with it. That’s how corps look at laws.

frickineh ,

I would think so too but this entire decision has felt like the company is shooting itself in the foot, so who even knows anymore.

assassin_aragorn ,

I mean you’d think so, but look at how often companies get into lawsuits for clearly illegal shit. Plenty of places will still try to enforce arbitration/NDA clauses that have no actual legal basis or consequence.

assassin_aragorn ,

There’s no way this is legal unless it’s already in a contract – and even then, it might still be illegal. The notion of charging people more money because you’ve raised your prices after they’ve already bought something just breaks economics completely. You’d be able to sell a bunch of a product for cheap, and then later say sike and charge everyone a lot more.

I’m sure companies would love to do that, but no company exists in isolation. Every single company is buying something from another company to sell their product. If they could do this to their buyers, then their suppliers could do it to them. It would probably end up cancelling any gains you’d get.

I’m guessing this was a move their executives made without any consultation with legal, because it’s the kind of idiotic move only they could think of.

ABCDE ,

How can it even be applied?

vagrantprodigy ,

Exactly. They should take this as the warning it is, and start work on moving to an engine not run by morons.

SupraMario ,

I have a feeling a lot of the engine devs from unity are seeing the writing on the wall and looking for places to jump to. Betting they have a brain drain soon

Gamey ,

I bet they will do so for their next game but reimplementing a entire game is FAR easier said than done, something like that could very well bankrupt a smaller studio!

dog ,

I mean it’s easy to reimplement entire games if you’ve built it modularly. Just swap your core game logic to run on another library and the game works the same it did before.

Edit: 'course, exceptions exist like if you wrote everything using their proprietary coding language, instead of using something universal.

Edit 2: It MAY still be possible that a translation/compiler exists that’ll run as a plugin in a proprietary engine, and converts it into something universal.

Overwrite7445 ,

Game Dev isnt just code. Remaking a project from scratch is a massive undertaking. Porting the code could be difficult too especially if relying on core unity libraries.

dog ,

Not downplaying the effort, it still takes time. But not impossible.

How you made it all matters in situations like this.

Cypher , (edited )

I’ve written game engine wrappers and converters for all sorts of code and file types.

It would honestly be easier to fire up Unreal Engine 5 or Godot and start again.

dog ,

Well I’d say that was true 5 years ago. Is it still? I’d not be so sure.

Small projects might as well start from scratch.

But projects with years of devtime are best ported.

Natanael ,

It also depends on how many engine unique features you used, and what optimizations you applied. It’s certainly possible, but doing it without changing any game logic will require very complicated translation layers which will likely cause performance issues. It might very well be easier to treat it as a porting and refactoring project. You might not even realize which behaviors are unique to each engine if you don’t regularly develop in multiple engines.

dog ,

This is true, and I vouch for gamedevs to first test other engines to see the differences.

Calculating for the future is extremely important in pretty much everything.

Also I wouldn’t say there would be performance issues, unless you somehow completely screw up coding and compiling said code.

Projects should work on top of a bottom layer, or translation layer as it’s sometimes called; game logic calls for functions from there, instead of directly from the engine. This is also important for code security.

_move_entity might be calling the proprietary unity_move_object with a different reg stack, but when compiled the performance should be +/- 0.

bane_killgrind ,

The things you are suggesting are adding complexity and therefore cost.

It does take a higher level of expertise to adequately abstract away engine specific limitations and requirements.

It’s again an even higher level of expertise and therefore expenditure to account for performance issues with these abstractions.

dog ,

Not untrue, but it helps to adapt your future projects if done in such a way.

It does require more expertise, and it takes more time, thus it’d have to be the first thing done for the project, not something you do after everything’s done already.

BURN ,

Technically you’re not wrong. The work is done, the logic already exists.

But systems like Unity aren’t like other code where you can rip one section out and still have 80% of a working codebase. Game engines are as fundamental to most of their game code as the language it’s written in. It’s not like you can just drop things into unreal or godot, connect a few interfaces and call it good. You still have to write the whole thing from the ground up.

dog ,

As I said, it depends on how it’s built. And how proprietqry the engine is.

Unity from what I know supports universal code/mesh/texture formats, but if the devs opted for the “easier to use” proprietary systems- well, that’s a problem.

Now what I don’t know is how easy are scenes to export in Unity. They’re probably built with Blender or something else though in most cases, unless Unity has drastically changed.

BURN ,

Assets are safe, but they often need to be re-rigged or re-formatted. It’s still a non-trivial task though. Levels will need to be rebuilt, open worlds have to be started almost from scratch, and a lot of other things I can’t think of off the top of my head.

The real problem is underlying systems. Unity often handles networking, render engines, game logic and most other things. The reason Unity was so popular was because it was easy to use (and free). Game code will need to be at minimum heavily refactored, if not rewritten, as anything that interfaces with the engine needs to be changed over. Just like you can’t just port c++ -> c# without major changes, you can’t port a game engine without major changes too.

Unless theyve built everything as a separate code bundle, only interacting with the engine at a bare minimum, there’s no way to change with minor impact. It’ll be a huge project that will also require the engineers to learn a new stack that behaves differently, further slowing down the process.

AeonFelis ,

The surface area is huge. This is not an SQL database where you can just change the ORM’s backend.

dog ,

Depends how it’s built.

AeonFelis ,

If you don’t use anything from the engine itself, implement everything from scratch, only using the engine as an entry point that launches your own code, and pay unity two thousand dollars per year per seat for that privilege - I guess porting should be fairly easy.

dog ,

If you ask me engines should be free for most indies (UE, Godot?), because they’re not making millions. But yeah. I get it’s not feasible for most new devs especially, and senior devs have better things to focus on.

It’s more a code principle you’d stand behind.

CaptPretentious ,

But not moving could be far worse based on what some devs are saying.

AeonFelis ,

Not moving is what they’ll do if “changes are completely reverted and TOS protections are put in place”. In such a case, while punishing Unity is still desirable, there won’t be installation fees that justify the costs of rewriting the game.

bane_killgrind ,

Alright guys, time to get more copies of slay the spire

BURN ,

Just buy them, don’t install them though. That’ll charge them soon

Magus ,

Slay the spire isn’t on unity, so that’s fine

BURN ,

That’s what I get for not reading

bane_killgrind ,

That will be charged after January 1st 2024.

babyphatman ,

Alright fine. But I already own it on three systems… takes out wallet

cheesemonk ,

I don’t have it on my iPad yet…

SkinnyTimmy ,

just

darkeox ,

This. It's not easy or trivial but as a long term strategy, they should already plan investing efforts into consolidating something like Godot or another FOSS engine. They should play like you calm down an abuser you can't just escape yet while planning their demise when the time has come.

loo , in Sony cancelled the PSN account linking requirement for Helldivers 2
@loo@lemmy.world avatar

We are still learning what is best for PC players

More like

We are constantly limit-testing what level of exploitation our players can endure

Guru_Insights99 ,

Brooooo this victory is an absolute game-changer for us die-hard Xbox fans, and it’s downright exhilarating! Sony’s constant blunders pale in comparison to the countless triumphs of team Xbox, and this might just be the knockout blow that finally converts those Lamestationers to our side. Brace yourselves for an epic shift as the unrivaled supremacy of our console dazzles and dominates, pulling every gamer into its unstoppable vortex of pure excitement and adrenaline-fueled gaming bliss!👊👊

UprisingVoltage ,

Lmaooo

WoodenDing ,

Whoa, this gave me some late 2000s nostalgia.

whostosay ,

Thanks, definitely not Xbox employee.

pulverizedcoccyx ,

“Annnnnnnd post!”

bigmclargehuge ,
@bigmclargehuge@lemmy.world avatar

Bounced on my boys joystick to this for hours

Woozythebear ,

Damn what’s that youtubers channel? I always see his videos around then I forget his name when I want to watch more.

jukibom ,
Woozythebear ,

Thank you!

bingbong ,

Phil Spencer, is that you?

Spuddlesv2 ,

I can’t tell if you’re being downvoted by dorks who don’t realise you’re joking or by dorks who DO realise you’re joking and feel attacked. Either way, sad, silly down voters.

Soggy ,

Or by dorks who are thoroughly exhausted of the Console Wars and know it’s a joke but don’t think it’s funny. (It’s a dead horse with $5 armor)

AlexisFR ,
@AlexisFR@jlai.lu avatar

Great shitpost!

Resonosity ,

This sounds like a chatGPT post ngl

Ookami38 ,

Get back in your hole console peasant and Xbox shill

turkalino ,
@turkalino@lemmy.yachts avatar

The amount of downvotes this has makes me worried about Lemmy’s sense of humor

Rakudjo ,
@Rakudjo@lemmy.world avatar

Doritos Dew It Right!

Redecco ,

Why is this downvoted, this is great!

elxeno ,

And they already got a bunch of new accounts

ThePyroPython ,

Like an emotionally abusive partner.

barsquid ,

It’s weird how collective action works so well but they only choose to do it for this linking requirement. You could get the rootkits gone as well, gamers.

loo ,
@loo@lemmy.world avatar

Most people don’t know what they’re installing or don’t care about their privacy, which is why there’s not enough people rising up against kernel level AC’s. Also, not being able to play until you create an account is much more upsetting to most people, than just clicking ‘update’ in League of Legends.

barsquid ,

Does the rootkit install alongside the game like without explicit user action? That’s pretty unfortunate.

loo ,
@loo@lemmy.world avatar

There’s a tooltip next to the update button that says something like ‘Our Anticheat Vanguard is out now!’ or smth like that. The rest is exactly the same as any other update

barsquid ,

That is despicable TBH.

explodicle ,

Keep in mind this is purchasing a Sony product after they already showed us who they were with the first rootkit scandal.

brbposting ,

For the kids:

The Sony BMG CD copy protection rootkit scandal was a scandal focused on the implementation of copy protection measures on about 22 million CDs distributed by Sony BMG in 2005. When inserted into a computer, the CDs installed one of two pieces of software that provided a form of digital rights management (DRM) by modifying the operating system to interfere with CD copying. Neither program could easily be uninstalled, and they created vulnerabilities that were exploited by unrelated malware. One of the programs would install and “phone home” with reports on the user’s private listening habits, even if the user refused its end-user license agreement (EULA), while the other was not mentioned in the EULA at all. Both programs contained code from several pieces of copylefted free software in an apparent infringement of copyright, and configured the operating system to hide the software’s existence, leading to both programs being classified as rootkits.

WeLoveCastingSpellz ,

the problem with that is that the people playing thoose games have no idea what a rootkit is

Vespair ,

This! God, please.

PhAzE ,

That’s part of the enshitifcation process.

kadu , (edited ) in Nintendo is suing the creators of Switch emulator Yuzu
@kadu@lemmy.world avatar

I have a .zip containing the latest early access version of Yuzu, for Windows and Linux. It includes the emulator, all required decryption keys, the latest firmware for game compatibility, a tool to automatically download mods, and a convenient guide on how to acquire ROMs.

I will forever distribute this .zip in a non-limited download link to anyone who asks me. Forever. You can PM me today and I’ll send it, you can PM me in 5 years and I’ll send it. Please feel free to do so. It’s not illegal to share where I live, so I’ll share. But do it via PMs, as to avoid causing trouble to the community.

Again, forever. If you’re reading this in the future, unless I’m dead (my mental health is a bit shaky), I’m sending you a fully functional Yuzu pack.

Have a nice day.

rossome ,
@rossome@lemmy.ml avatar

What is the auto-download mod tool you are referring to?

kadu ,
@kadu@lemmy.world avatar

YuzuModDownloader will detect games in your library, check the built in repositories, download the mods and apply them automatically. Do keep in mind it enables all mods by default, so make sure to go to the game’s settings and disable the ones you don’t need.

Excrubulent ,
@Excrubulent@slrpnk.net avatar

Are these mods to improve things like stability and performance? I’ve found I can only use Yuzu to test out games because it’s impossible to put any real time into them due to crashes.

kadu ,
@kadu@lemmy.world avatar

Some allow you to enable better graphics than the native version, some can downgrade graphics to improve performance. Some remove framerate limits. Some are cheats, with infinite health and similar. It varies a lot, really.

For example, with Tears of the Kingdom on a Steam Deck there are mods to make the game run at 16:10, with better performance, and better frame pacing at 30 FPS. If you’re running it on a PC, there are 60 FPS mods with improved draw distances and shadow resolution.

scarilog ,

Hang in there, friend, there any many more Nintendo games coming that we must enjoy through piracy to stick it to Nintendo, don’t leave just yet.

kadu ,
@kadu@lemmy.world avatar

Thanks! May we all enjoy gaming together :)

polysics ,

If you send me this (I pm’ed ya) I will be happy to keep this torch aflame as well.

Squizzy ,

Please on me this, and stay strong with the mental health. Seeking help is important and recognising you need it is the first step.

SanndyTheManndy ,

Hello kind soul, please share that with me. Was never able to make it work due to lack of keys.

0x0 ,

Would you consider posting the SHA256 of the download so future pirates may cross reference with this comment thread? Y’arr.

kadu ,
@kadu@lemmy.world avatar

Good idea!

SHA256 (.zip): 81c3101348abff9eb7ca55bdb14464eb4b1011d288b3285c91a013a62a1fea94

SHA256 (most recent download link): 120288a5781e23f2c4767c6448a33f2803ab1d45943301441315aa20b78c7fc5–

AFallingAnvil ,
@AFallingAnvil@lemmy.ca avatar

Decrypting these doesn’t seem to work for me, any idea why?

Cenzorrll ,

It’s a hash, not anything encrypted.

Tattorack ,
@Tattorack@lemmy.world avatar

Sorry, I don’t smoke. No, not even in code form.

TheBest ,
@TheBest@midwest.social avatar

This is such a dope move, I appriciate your efforts! Thanks for helping the community :)

Timecircleline ,

I’m sorry to hear that your mental health is shaky at the moment. I hope things get better for you soon, friend.

Darkwatch00 ,

Pm’d and thank you.

Lamermann ,

Hey man, hope your mental health improves. I’m not quite safe for myself without my anti depressants so I know how that goes.

Keep your chin up.

blurryeyes ,

I had no interest on playing switch games, but I do have a problem with authority overstepping. I’ll help you stick it to the man and evangelize more people on the ways of the Corsair. Pm’ed

poleslav ,

I would be super interested! Though I’m not sure how to DM from mlem lol

CH3DD4R_G0BL1N ,
@CH3DD4R_G0BL1N@sh.itjust.works avatar

Pretty sure I saw your comment in a Reddit thread about this. You’re doing good work. Stay strong, legend.

Facebones ,

Pmed and also dropping in the comments for mental health solidarity. Here for you friendo ❤️

SurpriZe ,

deleted_by_author

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  • kadu ,
    @kadu@lemmy.world avatar

    Sorry, didn’t mean to create this impression. You’re correct - there are mirrors of the official GitHub, other sites hosting it, pre-built binaries being shared on Internet Archive and Discord. You can find Yuzu, and you can probably do so from websites you already know and trust. The keys and firmware are a bit harder for newcomers (which is why I include them in the pack), Google is filled with junk when you search for those, but if you’re already a member of certain communities or have a hacked Switch, you can obtain those easily too.

    But I do keep this updated pack that I use when a friend needs it or I happen to format a new PC. It’s already clean, already features the keys and firmware, and I know I can trust it (I built it after all hehe) so I might as well share. Maybe in the future Yuzu links will be harder to find or filled with crapware, mine will not. Maybe Yuzu will win the court case and be distributed on Steam… That’s great! I’ll probably still keep my pack, you never know with these things.

    I basically share everything I have, if somebody wants it. Rarely is my copy the only one or somehow special. I believe the single “rare to find” digital piece of media I own is an .iso backup of a brazilian CD-ROM child’s game. But seriously, I don’t attribute much thought to rarity or importance or my name when sharing these things, I just want people who want Yuzu to have Yuzu.

    LucidNightmare ,

    Hey, Kadu! I was having the hardest time trying to find your comment on multiple apps after seeing it on the web version of Voyager. Now, after finding you, I can’t even DM you on any of the three that I use so I am resorting to commenting here in the hopes you’ll be able to see me and hopefully DM me the link for your zip! If you do see this, thank you so freaking much, and I and many other really appreciate you doing this solid! 😁

    kadu ,
    @kadu@lemmy.world avatar

    I just PMed you :)

    ridethisbike ,

    So fuckin what? Doesn’t mean you need to be a dick about it

    ipkpjersi ,

    PMed you, hope you’re doing okay buddy. :)

    Alborlin ,

    Hello, I would be greatful if I can do what you said I can do.

    I strongly hope and wish you feel better.

    WeLoveCastingSpellz ,

    I have forked everythjng yuzu in hopes of preserving the source code it’s availible here: github.com/F0SSC0RE?tab=repositories

    bitwolf ,

    I wouldn’t trust the fork to remain on GitHub. When yt-dl was taken down GitHub got most.of the forks iirc

    WeLoveCastingSpellz ,

    Yea I should host it elsewhere

    WeLoveCastingSpellz ,

    can you send it to me aswell

    Mango ,

    Ily.

    ♥️🥰♥️

    Kaabiikaze ,
    @Kaabiikaze@lemmy.world avatar

    Dmed you!

    Kudos to you for helping out others. 🙏

    witheyeandclaw , in New Report Makes Disturbing Allegations Against The Lord of the Rings: Gollum Developer - IGN

    “ reportedly enforcing uncompensated overtime, allegedly trying to pay staff below minimum wage, and a toxic work environment cultivated by an alleged abusive leadership.”

    Saved you a click!

    Infynis ,
    @Infynis@midwest.social avatar

    Explains why the game was so bad

    Draegur ,

    not only is it tragic that these devs were so mistreated, but it sucks even more that they went through all that bullshit to produce such a WET TURD

    dustyData ,

    Nacon demanded AAA performance from a $16M budget game. This was a massive leadership failure. It’s a miracle it launched at all.

    Draegur ,

    A most cursed miracle.

    Perhaps it would have been a better miracle to have never launched at all…

    huginn ,

    I think it’s a wet turd at least in part because they went through so much bullshit.

    antaymonkey , in Noooooo you can't make a microtransactions free game and finished too 😭😭😭

    Uhh… today’s AAA studios have THOUSANDS of employees, hundreds of millions of dollars in budgets, and huge IPs on which to draw. Elder Scrolls, Fallout, Assassin’s Creed, Diablo, Warcraft, Mass Effect, Dragon Age… these studios have VASTLY larger resources than Larian. Like, an order of magnitude larger. This is gaslighting and whining. I’m not having it. Do better, AAA devs. Do a lot better.

    DreamySweet ,
    @DreamySweet@lemmy.sdf.org avatar

    That’s why their games suck. Smaller teams and budgets make better products.

    thepianistfroggollum ,

    It’s really not the team size, but rather the management that comes with it.

    The devs aren’t the problem 99% of the time.

    RaincoatsGeorge ,

    Well I wouldn’t say that exactly. GTA 5 had a huge budget and a huge team and it’s objectively a better product if you compare the two (which is only to say they’re both great games but the bigger budget game has and does more).

    It’s a matter of the motivations of the developers and their financial backers. If your goal is to make an ok game that maximizes profit focused mechanics, most of these AAA developers are hitting the mark perfectly. If your focus is to make a good game like it seemed to be with the BG devs, they absolutely hit the mark and are being rewarded for it.

    This is just a reminder to an industry that is trying to tell us that pay to win mechanics are the standard that they do not in fact get to dictate what those standards are. We do. If a game is shit people will abandon it even if you poured millions into that product. The recent battlefield game is a prime example of this. Even something as guaranteed as a new battlefield game isn’t enough to overcome a shitty leadership team emphasizing the wrong things. The community bailed on their product and they’ll never get them back. All those millions in guaranteed revenue are gone forever.

    DreamySweet ,
    @DreamySweet@lemmy.sdf.org avatar

    GTA 5 does not look like a better product to me.

    Shiggles ,

    GTA V story mode was an excellent game, but it’s hard to realistically say a game from one genre is better than another, apples and oranges and all that.

    GTA V’s online multiplayer, however, at this point is such a shitstain that I think it alone is enough to make the distinction clear.

    DreamySweet ,
    @DreamySweet@lemmy.sdf.org avatar

    but it’s hard to realistically say a game from one genre is better than another, apples and oranges and all that.

    I agree.

    RaincoatsGeorge ,

    It is. But only in so far as the content and scope of the game far surpasses anything a smaller developer could ever hope to accomplish. You may prefer one over the other, totally fine, but objectively speaking you get way more out of gta 5 content and scope wise than bg3.

    As others point out gta online is a dumpster fire but it’s still massive and allows you to do endless amounts of things, racing, heists, owning property, running businesses, etc.

    DreamySweet ,
    @DreamySweet@lemmy.sdf.org avatar

    More content doesn’t mean better, especially when that content isn’t the kind that I find enjoyable.

    CosmicCleric ,
    @CosmicCleric@lemmy.world avatar

    This is just a reminder to an industry that is trying to tell us that pay to win mechanics are the standard that they do not in fact get to dictate what those standards are. We do.

    Quoting for emphasis. We control the purse, we have the voting power of the wallet.

    csolisr ,

    Not AAA devs, they’re doing what they can. The problem is with the AAA CEOs

    ninja ,

    💯

    Ilandar ,

    Not AAA devs, they’re doing what they can.

    Blaming consumers, in this instance. You could well be right that the problem is internal but in that case that’s where it needs to solved. Or if they want to get the support of consumers, be honest with their reasoning. Crying that the expectations of consumers are too high doesn’t help at all. It just makes them seem out of touch with reality.

    CosmicCleric ,
    @CosmicCleric@lemmy.world avatar

    Blaming consumers

    No, blaming CEOs and the c-suites

    monobot ,

    When I read ‘AAA devs’ in this context I see it as ‘AAA game development companies’ not programers and artists working in them.

    Atomic ,

    They’re scared. There’s no excuse anymore. And people have become aware of it.

    MrBodyMassage ,

    The Divinity games are some of my favorites ever made. It makes me giddy that BG3 is doing so well to embarrass big companies 😂

    FlashMobOfOne ,
    @FlashMobOfOne@lemmy.world avatar

    This is partly why I ponied up full price.

    I want more games from Larian.

    CertifiedBlackGuy ,

    I bought the game 4 times.

    Twice for me, and a copy for 2 of my friends.

    Pretty cool seeing one of them log a ton of hours in it after working. Like, I gave them that happiness :')

    Goronmon ,

    Elder Scrolls, Fallout, Assassin’s Creed, Diablo, Warcraft, Mass Effect, Dragon Age… these studios have VASTLY larger resources than Larian.

    I wouldn't be surprised if the team that worked on Skyrim was significantly smaller than the Larian team that worked on BG3.

    antaymonkey ,

    Perhaps? But Skyrim is also 12 years old. Whatever team is working in Elder Scrolls 6 is certainly not smaller than Larian’s.

    Fylkir ,

    Skyrim had under 100 employees.

    LazaroFilm ,
    @LazaroFilm@lemmy.world avatar

    IMO the most important distinction is a game that puts play experience first vs profit.

    Nurse_Robot , in Tomb Raider 1-3 Remastered has a warning about racial and ethnic stereotypes

    I’m a fan of this. It’s better to offer content with context and education than to fully censor it.

    halcyoncmdr ,
    @halcyoncmdr@lemmy.world avatar

    100% this is the way things should be handled. If we get rid of or hide mistakes of the past, they will simply be repeated as people forget.

    A note about historical context is an easy, and small solution to acknowledge the change in society without altering the original content.

    9715698 ,

    Metal Gear Solid Master Collection did this as well.

    dangblingus ,

    What did they have to provide context for in the Master Collection?

    toxicbubble ,

    i think misogyny and incest

    HawlSera ,

    And portrayal of Tobacco which you can’t really do anymore

    KpntAutismus , in This should be illegal

    you will own nothing and you will be happy.

    RyanHeffronPhoto ,

    It was a free 'game' that was little more than a tutorial 🤷‍♂️

    FMT99 ,

    No it’s the great cleansing where… checks notes… billionaires crush the working classes by taking away their free virtual pets?

    brawleryukon ,
    @brawleryukon@lemmy.world avatar

    It’s not like it’s never happened to paid full games before.

    cries in Battleborn

    citrusface , (edited )

    Don’t you fucking dare say that name. I have never in my life seen a game with so much promise be self fucked so hards by it’s own devs that it kills the game in its tracks.

    NO ONE FUCKING ASKED FOR A BATTLE ROYALE - AND WE SURE AS SHIT DIDNT ASK FOR PAID BATTLE ROYALE SEPARATE FROM THE MAIN GAME.

    …UGH.

    EDIT: I WAS THINKING OF BATTLERITE BUT MY FRUSTRATION IS STILL VERY REAL.

    JustZ ,
    @JustZ@lemmy.world avatar

    Ever hear of SOCOM?

    drspod ,

    So why do they need to remove it?

    brockpriv ,

    Because paying for the servers to keep the game online cost more money than what they make out of it.

    drspod ,

    What servers? It probably stores a few KB of data per player.

    Honytawk ,

    And that isn’t making them money, so they scrap it.

    Duamerthrax ,

    Because Zuck’s dreams of a post-life in his metaverse are crumbling.

    rockerface , in Creators of Slay the Spire will migrate their next game to a new engine if Unity doesn't completely revert their changes

    I love that last line.

    “We have never made a public statement before. This is how badly you fucked up.”

    ABCDE ,

    A public statement ever? Or about this? If the former, damn.

    aBundleOfFerrets ,

    ever

    Doog ,

    It must have felt good to say but I suspect they’d have better chance of seeing positive results if they avoided confronting the Unity team’s egos.

    Tangent5280 ,

    If Unity dies, it dies.

    beefcat ,
    @beefcat@lemmy.world avatar

    The only way Unity can realistically fix it at this point is to pull a WotC and not just backtrack all these changes, but implement a legal mechanism that guarantees changes like this cannot ever be retroactively applied to past versions of the engine.

    I don’t think Unity will do that.

    quortez , in 'There's almost nobody left': CEO of Baldur's Gate 3 dev Swen Vincke says the D&D team he initially worked with is gone, due to Hasbro layoffs
    @quortez@kbin.social avatar

    Hasbro being the worst, yet again

    BG3's only sin is having to be tied to the worst owner in tabletop gaming. Thank god Larian is independent.

    Diotima ,
    @Diotima@kbin.social avatar

    I've been browsing older Forgotten Realms sourcebooks and the love that the authors put into those is amazing. It hurts to see D&D and the worlds I grew up loving destroyed by a soulless entity that cares only about profit.

    Zagorath ,
    @Zagorath@aussie.zone avatar

    If it’s at all of interest to you, there are a bunch of good novels set in the Forgotten Realms, too.

    There’s a pretty great thread from just a few years ago on the Candlekeep forums where someone read through every single book and gave a brief review of them. I can’t remember their opinion in great detail, but the biggest authors (Ed Greenwood and Bob Salvatore) were relatively lowly rated, while Elaine Cunningham and Erin M. Evans consistently rated much more highly.

    I’ve never read Cunningham myself, but I’ve read all of Evans’ FR novels and am a huge fan. Plan to read her non-FR novels once I’m finished with what I’m currently working through, if I can find a copy that’s not from the rainforest company.

    Wootz ,

    …link? I need it.

    Zagorath ,
    @Zagorath@aussie.zone avatar

    Was trickier to find than I thought because of the unorthodox title. But here it is.

    It’s a 35 page thread with others chiming in with their thoughts as the original author makes his way through the list, and some summing up on pages 33 & 34. And technically still ongoing as new books slowly trickle out, though most of it was finished in 2020.

    Unfortunately it looks like the author never fully finished his wrap-up either. He said he was gonna do favourite series, fav individual books, fav authors, and misc comments, but only ended up doing the first two of those as far as I could see.

    Personally I mostly read through the reviews of Evans’ books back when I first saw the thread, and my vague recollection was that he/others liked them and mentioned also liking Cunningham, but I could be misremembering.

    Happy to provide my own review of Evans’ work if interested.

    Wootz ,

    Thank you!

    I’m in a rare slump of not knowing what to read. I’ve been meaning to dig in to forgotten realms for a while, and wanted to start out with Drizt, but heard mixed things.

    This is wonderful, thanks!

    Zagorath ,
    @Zagorath@aussie.zone avatar

    No worries! If you didn’t already see it, I wrote a fairly lengthy review of the Evans novels in response to another user a few comments down in this thread.

    Regarding Drizzt, my understanding is that “mixed things” is basically right. Some of the books are very well-liked, and others are not so much. My own personal experience is only that I’ve tried listening to the audiobook of The Companions, the Drizzt novel which is the first of The Sundering series. But I’ve ended up bouncing off of it twice, just not really caring about the characters.

    caseofthematts ,

    I’ve been searching all around for Cunningham books and I can’t find any. Not any libraries around here, virtual or physical. Not any used book stores. No where!

    Zagorath ,
    @Zagorath@aussie.zone avatar

    I’ve really struggled with the first of Evans’ Brimstone Angels series for a long time, too. The rest of the series was easy to come by, but the first one goes for over $100 second hand.

    My local library had it for a while, but seems to have gotten rid of it. Thankfully, all Evans’ books are excellently narrated in audiobook, and are also available in ebook (including easily pirated, which I don’t feel too bad about considering I’ve bought the physical copy of all but the first, as well as the audiobooks of all of them).

    I would guess the same should be true of Cunningham’s works, though I haven’t looked. (And the quality of the audio narration may not be as excellent. I know the narrator of the small number of Greenwood books I read was less than stellar.)

    caseofthematts ,

    Audiobook unfortunately isn’t much of an option for me due to attention issues. All I know is it’s been impossible for me to find the Starlight & Shadows series.

    If you have any recommendations for Evans’ books I’d love to see if I can check those out, as well.

    Zagorath ,
    @Zagorath@aussie.zone avatar

    Evans only has one standalone novel and one 6-book series.

    The standalone: The God Catcher is set in Waterdeep, and is about the daughter of a minor noble who flunks out of wizard school and becomes a rogue, getting caught up in the scheme of some dragons who have found a way to bypass Waterdeep’s mythal and get into the city. It’s a fun ride.

    The series is the Brimstone Angels series, about two twin tieflings abandoned at birth and adopted by a curmudgeonly single dad dragonborn. The prologue shows one of the twins accidentally forming a warlock pact with a devil. The biggest ongoing appeals of this series are:

    • the nature of an infernal warlock pact and the relation between the warlock and patron
    • the experience of a race that internally is absolutely no different to humans (unlike, say, half-orcs, which are canonically actually more likely to be aggressive) but which are perceived as evil
    • the politics of the Nine Hells (her patron becomes, especially as the series goes on, a sort of deuteragonist of the series, and we see a lot of internal political dealings, schemes, etc. between different devils of different ranks)

    If you’ve read the 5e Player’s Handbook, the quotes that are at the start of the tiefling and dragonborn racial entries both come from this series. The tiefling one is part of the prologue of book 1 (Brimstone Angels) and the dragonborn one is—from memory—from book 5 (Ashes of the Tyrant). The last two books are especially good if you’re interested in dragonborn, or if you like creative fantasy world building in general, because Evans’ background before she got into writing was in anthropology, and the dragonborn culture was not very heavily fleshed out previously, so she had a lot of leeway to do some really cool unique work with them. She’s got a number of articles on her blog about draconic language and dragonborn culture as sort of fun supplemental material. Here’s part 1 of “playing a Dragonborn in the Forgotten Realms”. There are also parts 2 and 3 of that series, plus 2 posts of the draconic language.

    Book 4 is set in Cormyr, and deals a lot with Cormyrian politics. The closest parallel to which in more popular fantasy that I can think of is Wheel of Time’s Andoran succession crisis

    Book 3 was explicitly part of WotC’s The Sundering, a series of books set around the time of the Second Sundering, the in-world explanation for the rule and setting changes between 4th and 5th edition. But Evans was allowed to set all of her remaining books 3–6 during the intermediary period, so book 6 climaxes basically right as the Sundering itself is hitting the world, which plays into her story threads in a major way.

    There’s stuff about how Asmodeus came to be a god, how tieflings came to look like they do in 4th and 5th edition, how Azuth returned to life after being presumed dead, and a brief excursion to Toril’s twin plane of Abeir, the magic-less land ruled by dragon tyrants from which the dragonborn escaped.

    There’s one other of her blog posts that I’d like to recommend, but I’m putting it down here because it’s a little different. It’s less a lore thing and more something interesting in the writing. Good if you want interesting ideas for narrating at a table, maybe, but mostly interesting if you’re interested in hearing about the writing process. If you’re the kind of person who enjoys seeing the “behind-the-scenes” of movies and the like. It’s this one where she’s talking about how she weaves in a game mechanic into the narrative in a seamless but necessary way. Specifically, how she used a 4e “healing surge” in the first book, a mechanic that was often derided by people who didn’t like 4e because of how unrealistic it was, but which she utilised in a way that was both flawless and entirely necessary (because the character doing it had used an ability that required they be below half health, and then later in the same scene used one that required they be above half health, to be faithful to the game rules).

    But yeah, it’s safe to say that I’m a huge fan, and highly recommend her. Unfortunately if audiobook is not an option, book is the only way to get the first Brimstone Angels book, unless you’re lucky enough to have a library with it. But at least when I was buying 6 or so years ago, all the other books in the series were easy to get a hold of.

    caseofthematts ,

    Fortunately, all of those books seem to be in my local library ebook app, so I’ve got some new reading to do, thank you for the wonderful breakdown!

    Zagorath ,
    @Zagorath@aussie.zone avatar

    Oh, I’ll just also add that she’s got two other books set in her own world that I know of. I think at least a third is planned. And next year the classic MMORPG RuneScape is releasing a book set in its world’s past written by her. I’ve not read any of these, but plan to.

    sheogorath ,

    Larian pls make a new series based on the Pathfinder ruleset. I think the success of BG3 has helped the mainstream to get used to DnD ruleset. Although Pathfinder is more complex, I think they have the chops to make it more accessible to the masses.

    ILikeBoobies ,

    They have Divinity already, why go looking for other IPs?

    bouh ,

    Forgotten realms is basically the IP for standard fantasy. This is an enormous strength for an IP. Divinity doesn’t have this strength, it doesn’t speak naturally to everyone like this.

    Aqarius ,

    Frankly I was really excited for the Divinity project they dropped for BG3, precisely because I like the “high middle age/early modern” feel of, eg. Pillars of Eternity that FR kinda lacks.

    Anticorp ,

    I thought the whole idea of Pathfinder was to simplify D&D. It’s more complex?

    bob_lemon ,

    Pathfinder was created as an updated version of D&D 3.5, which was very complex. PF food streamline parts of it, but ended up just as complex at some point, mostly due to the massive variety of options available through splat books.

    Meanwhile, D&D 5e was released to be much less complex by getting rid of stacking bonuses and the vast majority of math.

    Parhfinder 2 (which I have not actually played yet) did not do that. They opted for streamlining the existing system by combining several similar subsystems into one (i.e. everything is a feat now). But the math is still there.

    mnemonicmonkeys ,

    Parhfinder 2 (which I have not actually played yet) did not do that. They opted for streamlining the existing system by combining several similar subsystems into one (i.e. everything is a feat now). But the math is still there.

    I disagree. I’ve played 5E and GM PF2E (so I’m biased, but informed). In PF2E there’s no stacking bonuses of the same type, and there’s only 3 bonus types now.

    Also, while there’s a ton of feats, Paizo didn’t just toss everything into feats.

    PF2E is built off of a few frameworks for subsystems, one of which being character creation. There’s also the monster creation framework which allows homebrewing creatures and encounters that follow challenge rating suggestions. There’s even guidelines for building your own subsystems for thibgs like investigation, chases, research, etc. That are easy to learn get you fairly close to what Paizo would design themselves.

    Meanwhile, the streamlining of 5E that you’re hinting at is WotC stripping out almost all character options. I always got tired of D&D campaigns by level 5 because your biggest meaningful choices are at 1st and 3rd level unless you start making multiclass abominations. And there’s also little support for GM’s, requiring each one to come up with their own rules for things like how ships work or designing magic items.

    I’d rather have a system like PF2E that provides options, because you can always choose to ignore them and build your own thing. If you’re playing 5E, you don’t have that choice

    Lianodel ,

    Eh, yes and no.

    Pathfinder 1e was pretty much just straight-up continuing D&D 3.5e, but with some tweaks. Pathfinder 2e overhauled a lot of stuff, often simplifying things, but still pretty complex.

    Compared to D&D 5e, Pathfinder has more rules, but those rules often make things easier, or (IMO) get you more return for the effort. So, for example: The feat list is bigger and more complicated, but in practice, it means you only need to look at a handful of them when you level up, which is easier (and the rules give you guidelines for swapping things out if you don’t like them). The monk has more decisions to make with stances and attack types, but that’s… kind of what you want with a monk to make combat interesting. There are rules for boats, and holy shit how does 5e not have rules for boats.

    The last example might sound silly, but it’s part of what convinced me to switch. It’s an annoying omission in and of itself, but also speaks to a broader pattern of 5e just not supporting Dungeon Masters, letting them fix the either broken or incomplete rules, or else take the blame for them. Pathfinder actually supports Dungeon Game Masters, as though their time, effort, and fun were just as valuable as anyone else’s. /rant

    Pathfinder 2e is what I’d play if I wanted something like 5e, but runs differently. If I wanted something similar, I’d pick something else, but that’s a longer, even more off topic discussion to go into unprompted. :P

    Anticorp ,

    That sounds cool. My only exposure to Pathfinder was the Pathfinder: Kingmaker game, which felt a lot like the predecessor to Baldur’s Gate 3. I haven’t played it on Table Top. I’d definitely try it if someone had the books though. I already have a lot of D&D books, which makes it my go-to game.

    machinaeZER0 ,

    They just launched some new Pathfinder books that are effectively pathfinder 2.x, with a lot of small (and some larger) tweaks, but technically the previous 2e books are still able to be used interchangeably.

    To that end, there’s a Humble Bundle going on where you can pick up a TON of that legacy 2e content in official PDF form, so if you’re interested you should check it out! I believe most tiers include the Beginner Box, which has an intro adventure for new players and includes some sort of single player content that would give you a glimpse into how the game runs :)

    Lianodel ,

    Yeah, it’s definitely in the same wheelhouse as modern D&D, so if you like that general experience but want to try something new, it’s worth checking out. It’s my pick when I want high adventure, superheroic fantasy, with engaging set piece encounters, which is the vibe both games are going for.

    @machinaeZERO is also right on the money. There’s going to be a revision coming up, but the old stuff is still compatible and in Humble Bundle right now. (Pathfinder does that periodically, and they’re pretty sweet deals!) One more thing is that all the rules are free, legitimately. There’s a wiki called The Archives of Nethys, which has ALL the rules content from ALL the books. Paizo allows it, and explicitly gave the site the green light to do that. The books are still nice to have, and you still need them if you want adventures or lore, but you never have to buy a book just to get some rules in it, like a class or feat or whatever.

    bouh ,

    Yes it is. Pathfinder made for builders who want to create a character with hundreds of options to choose from. It is rule heavy in the tradition of dnd 3rd edition. Pathfinder 2e is much more refined, but I doubt they went away from this philosophy. It’s still very rule heavy.

    godot ,

    Pathfinder was to get around WotC dropping D&D 3.5. Paizo was started by veteran D&D writers to sell adventures, which they still do as adventure paths, rather than a system. When WotC updated to 4e, meaning no more print books that Paizo could reference in their adventures, Pathfinder was a way to print new 3.5e PHBs and Monster Manuals.

    Paizo didn’t initially change much in PF1e. There were a few balance tweaks. The books were better laid out than 3.5. The players did the math on things like combat maneuvers in advance. In practice the game played pretty much the same, my groups jumped over seamlessly.

    Having run and played both, I do think Pathfinder 2e is counterintuitively simpler in play than 5e D&D. 5e plays fluidly almost immediately, move and act. PF2e is pretty demanding for the first hour or three, the three action economy and Conditions ™ are an armful, and many players need to unlearn some D&D habits. Once a player has below average system mastery PF2e is as fluid as 5e. Beyond that PF2e shines. The rules scale better to complex scenarios, giving players more clear options of how they could act and giving the GM a better framework to figure out exactly what someone needs to roll. I also think it’s easier for players to go from average to good system mastery in Pathfinder, it’s mostly just learning how to optimize their character and learning more conditions and spells that work in the framework the player already understands.

    For new players in session 1 D&D is simpler, in session 5 Pathfinder pulls even or maybe ahead, and in session 50 Pathfinder still sort of works where D&D falls apart.

    PF2e character customization, though, is much more complicated, which some people like and others do not.

    frezik ,

    PF2e also makes healing up matter. Long rests in D&D5e are too easy to reset everything.

    Carighan ,
    @Carighan@lemmy.world avatar

    Personally I would love if they made something based on FATE. I would have absolutely no clue how to do it in a CRPG, but I love the system for actual pen&paper.

    phynics ,

    I don’t really think it is possible. FATE rules do not contain a game in a traditional sense and the game itself is created during play via Aspects. A computer game that attempts to do FATE right would just end up with a FUDGE adaptation. Maybe when the LLMs are much better…

    AlexisFR ,
    @AlexisFR@jlai.lu avatar

    But we already got 2 good CRPG in this setting?

    bionicjoey ,

    They use the Pathfinder 1e rules which are way too complex IMO. There’s no PF2e CRPG out there.

    yamanii ,
    @yamanii@lemmy.world avatar

    Just play Wrath of the righteous.

    Thatsalotofpotatoes ,

    I was impressed by how good Larian made BG3 in spite of using tabletop mechanics, but the Divinity games still had much better game play. I hope they start a new IP and add more of the roleplay options that made BG3 great, but with their own mechanics (hopefully without a charisma stat)

    sheogorath ,

    I hated the magical + physical armor parts in the D:OS mechanic. I think using a DnD ruleset instead of their own helps BG3 mainstream success. This is anecdotal evidence but I have a friend that is unable to play D:OS2 but loves BG3 very much.

    Thatsalotofpotatoes ,

    I can understand why people familiar with DnD mechanics and setting would find it easier to get into BG3, but they’re certainly not easier to learn. You have 4 separate tabs of actions, loaded with different icons (half of which you probably won’t use). I’ve played 5e for years and even I found it pretty cumbersome, especially when 90% of the time your best option is just to press attack. Now that I say it though, maybe that’s why it’s easier. Divinity’s armour made sure you engaged with a variety of different classes and abilities whereas you can go through BG3 just whacking everything on the head and ignoring all your abilities. I’m glad they reached so many people with BG3 but I hope they go back to great tactical combat in the future

    Ultraviolet ,

    PF2e is a lot more approachable than 1e. It’s a lot harder to truly botch a character in 2e, while preserving variety of options. The 3 action system is also much more intuitive than action types.

    Tarcion ,

    This would be my absolute dream. I loved BG3 but the weakest part of me was being based on D&D 5e. PF2 is just a better system in pretty much every way imo.

    If they could make a PF2 CRPG, that would be incredible.

    griefreeze ,

    Any chance you might be able to give some highlights of what you consider significant differences between 5e and PF1/2 (your choice)? My only experience is 5e tabletop and BG3.

    caseyweederman ,

    PF2 quick highlights:
    Action economy. You get three actions and can spend them however you want. Attack three times? Sure! (Note: there’s a -5 penalty for the second attack and a -10 penalty for the third attack on the same turn (note: some feats can mitigate this eg. one that drops them to -3 and -6 respectively)). Move three times? Yeah! Move attack move? Attack move attack? Cast a spell (typically consumes two actions) and then attack? Sweet. Got a feature on your spell where you can funnel more actions into it for a bigger effect? Very cool.
    Degrees of Success: Roll more than ten below the DC? Oof, that’s not just a miss, that’s a miss where you also fall on your ass. Ten or more over? That’s a critical! You get sweet (and clearly defined) bonus effects. Roll a natural 20 or 1? That bumps you up or down a success tier instead of being an automatic failure or success. You might just be turning a critical miss into a regular miss on a 20 (given extreme DCs) or even a regular miss into a hail mary shot, like Bard hitting that gap between Smaug’s scales.
    Counteract as a broad mechanic: Counterspell is now just one implementation of a greater and robust counter mechanic, wherein you make a bid and possibly get a better result. The counterspell example is that you can counter a spell of up to three spell slot levels higher than the one you spent just by rolling high (see degrees of success above). This is also how you disarm traps and dispel auras.
    Counterspell itself gets way more granular. It is very different depending on which class you’re pulling it from, which means it feels way more satisfying, not having been smashed into a one-size-fits-all shape. You can build it up with feats, playing with the resource economy and requirements. My personal favorite is a feat which allows you (GM’s discretion) to counter spells with thematically relevant spells, like fizzling a fireball with create water. It’s intricate, it’s interesting, you get way more control over your kit, and you get to feel really cool when you do cool stuff. Which applies to the system on the whole.

    griefreeze ,

    I really appreciate that, it does sound like a lot of fun!

    caseyweederman ,

    Footnote: stuff’s complicated but in a good way

    phynics ,

    There are consistent rules that are written out pretty verbosely. This can be scary at first but also ‘generally’ prevents a lot of table discussion. There are tons of characters choice and it is pretty hard to make a low power/high power character; also encounter/monster building rules actually work. Price of this is that there are a lot of options that were balanced out of their fun. Thankfully they have been getting better at this.

    Personally I think 5e sits at a weird point. There are games like PF2, 13th Age, etc. that deliver better gaming frameworks with depth and there are better ‘simple’ games like WWN and numerous retroclones that provide the bare minimum and empower GM to improvise. Where as 5e has had an approach more like the former to the rules interpretation and character complexity, with tons of unofficial official rules clarifications and specific character, while having the actual rules written out more like the latter group providing very little guidance to how to use them. It awes with fun abilities yet provides little on how they interact. It is not a bad game if the GM knows what they want out of it, but most games I have been in was a disparate mix of ‘things others do’. A lot of the blame lies with the DMG.

    Cybersteel ,
    @Cybersteel@lemmy.world avatar

    Isn’t there kingmaker and path of righteous alr?

    sheogorath ,

    I played em both and even did a secret ending run. Love both but it’s based on PF1e and it’s still built with RTWP by default. I love the various origin characters that Larian made for BG3 and D:OS2 that made your party members feel like real characters that have their own motivations unlike other RPGs that have your companion to be more like henchmen.

    JoMiran , in There is one uncleared level remaining in Super Mario Maker, with 18 days to go before the servers shut down
    @JoMiran@lemmy.ml avatar

    The real story here is that the servers are being shut down. Games like these deserve to have the ability to run their own third party servers. To this day I can still log unto a number of Unreal Tournament (1999) community servers and frag until my eyes bleed.

    Betch ,
    @Betch@lemmy.world avatar

    I’m sure one day they’re going to be selling those user created levels back to the users who originally created them.

    TrickDacy ,

    You’re probably right. I’m starting to think Nintendo is fully rotten to the core.

    JackGreenEarth ,

    Better late than never.

    Lemminary ,
    Silentiea ,

    I mean, I knew what I was talking into, but still. Interesting story, wish it had a better ending.

    Tyfud ,

    They’re just a corporation.

    Which is to say they’re all rotten to the core when it comes to profits.

    Chee_Koala ,

    It’s weird, because I despise these Nintendo-style game murders, but love the Mario games… How can something so bad, make something so good? One need only look at Nintendo’s complete and utter lack of respect for us the players and the games they kill with impunity to make a very solid case to increase our rights in preserving ALL of our video-game legacy. Legalize all sources for reverse engineering! This has gone far enough.

    maynarkh ,

    How can something so bad, make something so good?

    Engineers create value, then the suits monetize it.

    Dkarma ,

    Wait what? Ut servers are still running? That’s insane

    JoMiran ,
    @JoMiran@lemmy.ml avatar
    kratoz29 ,

    Don’t worry too much, the scene probably will pick this up and we will have custom servers (I keep playing Jump Ultimate Stars DS online, and its servers closed in 2014).

    But yeah, Nintendo makes a really low effort to preserve almost anything.

    mlg ,
    @mlg@lemmy.world avatar

    Yeah but a lot of DS and Wii games got lucky because most of them were hosted on Gamespy, so getting the hands on the actual software was fairly easy.

    A select few Nintendo proprietary games had to be completely reverse engineered, like Gen 4 and 5 Pokemon.

    Although I do expect Mario Maker won’t be too difficult.

    derpgon ,

    If you play the old games, you aren’t buying the new ones. Simple as that for Nintendo.

    RizzRustbolt ,

    I think Digital Extremes has kept a UT server up since 2003.

    J4g2F ,
    @J4g2F@lemmy.ml avatar

    I already switched my Wii u over to the pretendo network. Uploading and playing levels already work in super Mario maker.

    It’s still far of from a drop in replacement, but miiverse, wara wara plaza and som in game things are working.

    pretendo.network

    Pacmanlives ,

    I still pop into UT99 games every now and then. One of the greatest games ever made

    biddy ,

    Third party servers aren’t always enough. Microsoft managed to ruin 3rd party Minecraft servers.

    DefiantBidet , in Masahiro Sakurai refused to add Dolby Surround to a Kirby game because players had to sit through the logo

    User experience over marketing.

    RightHandOfIkaros ,

    Honestly, 5.1 surround sound is worth waiting the extra like 2 seconds of the logo. The fact that the game only has mono or stereo sound output just because he didn’t want to have a logo on the screen for a few seconds is not putting user experience over marketing.

    It would honestly make more sense that Nintendo told him he couldn’t add it because they didn’t want to pay for it and this is how he justified it to himself.

    ChicoSuave ,

    Most households have a TV with TV speakers, only capable of L/R. Why pay money and have people sit through a corporate short film for a feature most won’t use?

    RightHandOfIkaros ,

    Its two seconds for the benefit of 5.1, so the people that have it can benefit. And the people that don’t can upgrade later.

    theareciboincident ,

    The problem people have with your argument is not the existence of 5.1 surround sound.

    Nor is it that the vast majority of households can’t afford a properly tuned surround sound setup instead of haphazardly throwing speakers around which arguably creates a worse experience than stereo.

    It’s that the Dolby implementation requires publishers to license it and pay for an unstoppable ad that plays before every session, while benefitting only the petit bourgeois.

    Notice how you reverted so quickly to your capitalist brainwashing. May be a good inspiration to see what other ideologies have been implanted into you.

    RightHandOfIkaros ,

    It is two seconds.

    essteeyou ,

    Not only is it just 2 seconds, but it’s 2 seconds while the game is no doubt being loaded into memory while it plays anyway.

    This is like whining about the Pixar animation that plays before all of their movies (for much longer than 2 seconds).

    RightHandOfIkaros ,

    I would understand the complaint if it was longer, like 5 or 7 seconds long for just the Dolby logo. But its not.

    Like, if seeing a logo for two seconds bothers you that much, better close your eyes when driving riding the bus walking around town, otherwise you might see a dreaded billboard or advertisement.

    gamermanh ,
    @gamermanh@lemmy.dbzer0.com avatar

    Gonna just completely ignore that said 2s is otherwise unneeded so you can feel like you still have a point, hm?

    Seeing an ad while walking does not require me to stop what I’m doing and wait for the ad. Putting an unstoppable ad in your pre-game logo does

    RightHandOfIkaros ,

    Loading screens in a game take longer than two seconds and don’t have the benefit of running one time before the game starts and adding surround sound support. So you would rather be greeted with a black screen as a game with less features loads instead?

    Great idea.

    essteeyou ,

    People in this thread don’t want to waste 2 seconds per use of a video game on a logo screen, but will happily waste the day discussing it.

    grrgyle ,

    Absolutely

    essteeyou ,

    The irony of not wanting to “waste time” when you’re about to play a video game, too.

    grrgyle ,

    That’s me time, not dolby time

    gamermanh ,
    @gamermanh@lemmy.dbzer0.com avatar

    Discussing it provides entertainment value of some degree

    Seeing a logo for 2 seconds does not

    You guys cant actually be that fucking stupid, right?

    RightHandOfIkaros ,

    deleted_by_moderator

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  • gamermanh ,
    @gamermanh@lemmy.dbzer0.com avatar

    Yet you keep replying, how funny

    essteeyou ,

    Hey, let’s not resort to name calling.

    gamermanh ,
    @gamermanh@lemmy.dbzer0.com avatar

    I didn’t, I insulted their intelligence by insinuating that I didn’t believe they were as intelligent as they are

    essteeyou ,

    deleted_by_moderator

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  • gamermanh ,
    @gamermanh@lemmy.dbzer0.com avatar

    Don’t really care, honestly.

    Still not name calling.

    RightHandOfIkaros ,

    It is actually unreal to be downvoted for saying this. What a place to be.

    sudo ,

    Yeah. It’s called principles. Maybe when your corporate overlords have some for sale you’ll be and to afford them.

    Khanzarate ,

    My state banned billboards for the same reasons.

    It’s a really good reminder when I’m ever in another state that things like that just… Aren’t needed.

    The advertising thing is a slippery slope, and it’s OK for people to draw the line for how far down the slope they’re willing to go higher up than you would. It’s also OK that your line comfortably holds a 2-second ad.

    No position here is unreasonable, and everyone should keep that in mind.

    missingno ,
    @missingno@kbin.social avatar

    Gamecube doesn't have enough RAM to preload everything at startup like that, you have to go through the menus and pick a game mode and map to load.

    Surely if it needed that startup load anyway, then Sakurai wouldn't be saying he turned the license down in order to get players in the game faster. I'm going to trust Sakurai's word here!

    essteeyou , (edited )

    Sure, and the Spectrum ZX I used to use 35 years ago had even less. The GameCube is ancient history, it’s not the benchmark for a reasonable amount of memory for anyone.

    Edit: apologies, I forgot we were talking specifically about a GameCube game.

    morphballganon ,

    Per use.

    I strongly prefer 0 seconds.

    fishpen0 ,

    If every single software a company licensed to produce a video game required this, you would be waiting an hour to see the start menu. Don’t let any company do this or they all will.

    Signtist ,

    Negative change worms it’s way in through small defeats. The first DLC’s were a small price for a lot of content, the first YouTube ads were only a single ad that was just a few seconds long, the first video game preorders came with amazing rewards, etc. When you allow for 2 seconds, then what’s 3 seconds? What’s 4, 5, 6? What’s 30 seconds? What’s 2 minutes? We’ve seen examples of this all throughout capitalism’s history; to ignore them is, well, ignorant.

    missingno ,
    @missingno@kbin.social avatar

    Bear in mind that Kirby Air Ride came out in 2003, on a console that's only meant to be hooked up to CRTs. How many users back then do you think would've had access to this feature in the first place? Or would still be playing this game if/when they upgrade later?

    RightHandOfIkaros ,

    It was uncommon, but not so uncommon that it didn’t warrant being added to the game. Especially when Dolby was handing out licenses like candy apparently. I would imagine it was cheap to get a license, and would make some sense why Air Ride wouldn’t have it. Air Ride is my favorite Kirby game, but even I recognize that Air Ride is probably one of the lowest budget Kirby games.

    englislanguage ,

    That sounds a bit as if you were saying: The plebs shall wait for the joy of the wealthy.

    hoshikarakitaridia ,
    @hoshikarakitaridia@lemmy.world avatar

    So many assumptions here.

    Let me refute them through educated guesses.

    • most people don’t have anything other than stereo
    • most people don’t want anything other than stereo
    • not everyone has the money to even get a decent TV, let alone 5.1 or God forbid 7.1
    • Kirby does not focus an people with high end playback devices. It’s traditionally a kids game.
    • 2secs Everytime you open the game can add up and be really annoying. Especially for kids, which are the core audience.
    BorgDrone ,

    So because some people have a crappy home theater setup everyone should have a crappy experience?

    bitfucker ,

    From the pareto principle it can be said that if the cost for adding a feature for the little percentage of users is quite high, it is not worth it.

    grrgyle ,

    Hey my setup’s great, I just don’t need 5.1 surround sound that bad

    BorgDrone ,

    Without at least 5.1, why even bother playing games or watching movies?

    grrgyle ,

    Now you’re just playing

    BorgDrone ,

    Sound is at least as important to the experience as the picture. Go watch a scary movie with the sound muted and you’ll notice it’s not scary at all.

    Playing a game or watching a movie with just 2.0 audio, or worse: using the TV’s built-in speakers, is such a diminished experience that you might as well not bother.

    grrgyle ,

    IMO

    Watching a movie with 5.1: great

    Watching a movie with 2.0: great

    Don’t get me wrong, I think it’s cool, and I find good sound design at least as important as good visuals. It’s all part of the aesthetics package. One of my fondest media memories is watching Jurassic Park at a relative’s house with the sounds of the raptors coming from speakers all around. I even spent great expense setting up my own 5.1 setup.

    But I’ve been chasing this dragon for too long. Audiovisual fidelity doesn’t move the needle for me anymore (pardon the metaphor overload). I no longer feel the need to have my media reach out and immerse me - if it’s good, I can do the work and use my imagination to get lost in the fantasy

    Soggy ,

    Imagine consuming media with speakers rather than high-end OEMs to shut out all outside sound. Might as well just read books in a crowded café.

    BorgDrone ,

    Imagine not being able to feel explosions in your gut because you have a pair of tiny speakers strapped to your head instead of a big long-throw woofer moving air.

    Soggy ,

    Sorry I’ll be explicit: I’m making fun of how pretentious you sound and can’t take anything you say here seriously. I actually agree that a monster sound system can greatly enhance a movie or game experience, but the difference depends on the specific media. I saw Fury Road three times in the theater because I knew my home system would never match the experience. Something like Star Trek TNG or My Cousin Vinny or, as the topic of this post, Kirby’s Air Ride hinges far less on the audio quality to deliver the intended content. Gatekeeping enjoyment behind speakers makes you a colossal ass.

    Emerald ,

    Who games on a 5.1 surround setup?

    hark , (edited )
    @hark@lemmy.world avatar

    Not sure why you’re getting downvoted. This is a significant enough feature that a couple seconds is really not a big deal. There are likely time-wasters just as long, if not longer, elsewhere in the game and they do not contribute a much richer audio experience. While I’d love to minimize time wasting as much as possible, this is something that appears once on boot-up while I’m sure there are other time-wasters that appear multiple times while you’re playing the game. If they’re even a fraction of a second, they will quickly add up more than this logo’s time.

    Donald Knuth has a great quote on this: “The real problem is that programmers have spent far too much time worrying about efficiency in the wrong places and at the wrong times; premature optimization is the root of all evil (or at least most of it) in programming.”

    RightHandOfIkaros ,

    Because Lemmy hates everything that isn’t FOSS. The more time I spend here, the more I see that it is no better than Reddit.

    essteeyou ,

    Don’t like it? Write your own equivalent and selfhost it using my favorite distro. /s

    RightHandOfIkaros ,

    Exactly. This place sucks just as bad as Reddit, and the only reason I don’t go back to Reddit is out of principle.

    pleb_maximus ,

    Cry moar!

    englislanguage ,

    Nope. It’s just an unnecessary label which provides no additional features, i.e. no benefits. You can have Dolby sound without the Dolby label.

    hark ,
    @hark@lemmy.world avatar

    The title states “Masahiro Sakurai refused to add Dolby Surround to a Kirby game because players had to sit through the logo” presumably because you actually cannot have Dolby sound without the logo. Yes, technically you could, but it’s likely part of the license agreement and so him refusing to display the logo as outlined by the license means he couldn’t use Dolby sound in the game (or would get sued if he went ahead and did it anyway).

    dditty ,

    I’m sorry you are being downvoted for having a legitimate opinion. While I disagree with your opinion on Dolby 5.1 for Kirby Air Ride, I still went and upvoted all your comments in this thread. The hive mind on Lemmy around FOSS is too vocal and punitive at the moment, and I’m saying that as a Linux SysAdmin who is obsessed with open source alternatives wherever feasible.

    RightHandOfIkaros ,

    You can downvote me too, I don’t really care about imaginary numbers. No need to apologize.

    I am just disappointed that Lemmy was supposed to be a better place than Reddit, but my experience on Lemmy has actually become worse than my experience on Reddit.

    slaacaa ,

    You say you don’t go on reddit out of principle. Now can’t you understand someone not wanting users sit through a 2 second pointless marketing animation, out of a similar principle?

    Soggy ,

    Find an instance that more closely aligns with your ideals then. Lemmy is not one place.

    kratoz29 ,

    You can downvote me too, I don’t really care about imaginary numbers. No need to apologize.

    You care enough to be bothered with Lemmy.

    I am just disappointed that Lemmy was supposed to be a better place than Reddit, but my experience on Lemmy has actually become worse than my experience on Reddit.

    I mean, at least this can be fixed, you can’t really fix Reddit.

    And I think we still have a better experience on Lemmy than Reddit, for starters we don’t have ads here wink.

    TBH I agree with you, 2 secs doesn’t seem like a big deal to me, especially when many other awesome games implement it, but that could also be because I have been desensitized from the daily ads of my life (it used to be worse, I have an ad blocker for anything, but I still use open TV as a background noise and there are some other advertisements you can’t just evade).

    I agree with the statement up here that when we allow these 2 secs it lets the path open for more annoying stuff in the future, but also it is ultimately a decision from Nintendo to continue the deal with them if it is annoying enough for most users.

    RightHandOfIkaros ,

    I don’t care about the number. The frustration comes from people that act exactly as Redditors do. Lemmy users in this thread insulting and name calling, etc. I don’t care about the insults themselves (which are against communit rules), the fact that Lemmy was supposed to be “a better place” and yet the exact same crap is happening is what is disappointing.

    Reddit is equally as fixable as Lemmy. Just because the primary owner of Reddit is a shareholder and the primary developer of Lemmy is a communist doesn’t make it easier for either to do anything. The fundamental problem is the users, the people hiding behind anonymity. They can be the absolute worst garbage being because they’re anonymous, instead of just being a decent human. Changing that people isntantly go to that rather than a kind human is the only real way to fix it, and in that regard Lemmy can never be fixed just like Reddit can never be fixed.

    Lemmy was not always like this. But since about 7 or 8 months ago, it became this way. And there is no going back.

    kratoz29 ,

    Lemmy was not always like this. But since about 7 or 8 months ago, it became this way. And there is no going back.

    Well, are we gonna ignore where the biggest influx of ppl comes from?

    I’d say don’t take it too personal if other ppl think differently than you, I think this is the healthiest approach we all can take (especially when we are discussing hobbies).

    This stopped being a matter of Lemmy vs Reddit, you can’t really fix Internet people, and that is to be expected.

    altima_neo ,
    @altima_neo@lemmy.zip avatar

    Two issues though. Sakurai was taking about how he likes the ability to jump from game to game at an arcade and jump straight into the game. But a lot of console games had you go through intros, menus, tutorials, etc. And he didn’t like that, hence why he was saying he’d rather not have an extra logo screen to click through

    The second issue was that the game in question was a GameCube game. It only outputs in stereo. Surround sound wasnt a common thing in games at the time. It would have been the old school Dolby Surround/Pro Logic II encoding. Most gaming setups didn’t have surround sound receivers or sound bars yet. Also, it’s a Kirby game. The target audience wouldn’t have cared

    hark ,
    @hark@lemmy.world avatar

    The arcade experience is fundamentally different from the console experience. Arcade games are generally crafted to eat quarters and kick players off as soon as possible without making them feel ripped off. Jumping in and out of games is common at arcades. While it’s nice to save that couple of seconds on a console game, it’s not something that adds up a lot unless you’re jumping between games a few minutes at a time, which again, is more like an arcade and doesn’t make as much sense in a console gaming context because you generally have a better idea of what games you own and want to play.

    As for the second issue, if it was a feature that wasn’t worthwhile and that nobody cared about, then why was he considering it in the first place? There are many technical details in games that exist that casual players don’t pay attention to, but subconsciously would enjoy. Surround sound adds quite a bit to a racing game, considering that the entire game is about racing against other characters that are positioned all around you.

    dQw4w9WgXcQ ,

    The perception of delay is a lot larger for a single initial delay than a lot of smaller delays within the game. It’s very noticable if a game takes 20 seconds to get past the intro screens, while it is barely noticeable if a quarter of a second of delay is added to the loading between each level, even if it adds up to a lot more than the initial loading screen.

    Considering that the use of 5.1 surround would be a very rare case for the target aidience, I find the choice of dropping it to be excellent to enhance the experience.

    hark ,
    @hark@lemmy.world avatar

    Perception plays a huge role, that’s true, but I guess we’re just going to have to agree to disagree since it’s ultimately subjective.

    sigmaklimgrindset ,

    If it was money thing, couldn’t he just say “I needed as much coin as I could scrape up to get Sora from Disney” like he basically said with the last wave of DLC characters?

    Maybe it’s my nostalgia glasses, but this is something I actually believe coming from Sakurai. The man almost hates useless ads as much as Lemmy users.

    grrgyle ,

    Nah, not for me anyway

    utopiah ,

    Except the 2 are not causally related. One can have 5.1 without the logo or, even worst, the waiting time.

    Zacryon ,

    Yepp. Surround sound is not tied to Dolby.

    altima_neo ,
    @altima_neo@lemmy.zip avatar

    Here’s an example of the Dolby logo from another GameCube game that offered surround.

    youtu.be/cE4KVPJYLCo

    Kusimulkku ,

    GREAT game

    Rai ,

    Is that the whole thing? I thought it would be a long screen with JUST Dolby. That’s like two seconds and has other credits on it. I don’t understand folks’ rage over that.

    Vespair , in Marvels Rivals requires creators to sign a contract that removes your right to give a negative review in order to access the playtest

    Fucking bonkers. Between this an McD’s changing their ToS to say using their app waives any right to non-arbitration dispute, something needs to be done about companies trying to effectively write new laws into their ToS. This shit is beyond egregious

    EatATaco ,

    We aren’t talking about something in production, like this app, we are talking about play testing a game in alpha. I would be upset if this was in a released game, or even like the beta test, but if it’s still under serious development it seems incredibly reasonable to me.

    Vespair ,

    A general NDA is reasonable, sure, but allowing only comments which glaze the game but not those which criticize it is not. I genuinely cannot even fathom how you think the contrary; I don’t mean that in offensive, so if you can articulate why you believe that way I would like to try and understand.

    EatATaco ,

    I agree that it should just be an NDA to be the most fair. But keep in mind I’m responding to someone who is claiming this is beyond egregious and that there should be laws against this.

    It’s just not a big deal. It makes sense for them to say that you can’t disparage the game, because it’s in alpha, but why would they restrict good press? If you find this to be disagreeable, it’s alpha and you can just wait for release.

    While I find it disagreeable, I don’t see anything to be outraged over, as avoiding it is as simple as not playing a game in alpha.

    Unlike the mcdonald’s example where it is actually a released product.

    rockSlayer ,

    I work for a video game company, and I promise you’re being far too generous about their motives. This NDA prevents press from doing press. If the alpha is bad, they’re not allowed to say how or why it’s bad, at all.

    EatATaco ,

    I understand exactly why they are doing it; what you say comes as no surprise. It’s 100% part of my point.

    Coming from software development, including a small amount of game development, I understand how trash alphas can be, especially if you introduce users/players. So it seems reasonable that if the point of the alpha is to flush these bugs/exploits out, which is the point, then restricting the players who are allowed in from disparaging a far from complete game is not some ridiculous overreach everyone here seems to want it to be.

    rockSlayer ,

    I’m on publisher QA side. Every so often, around this time of year, my company does closed internal playtests for games that are on the pre-alpha release candidate (usually it’s the ones they expect to be blockbusters). Generally when a pre-alpha RC is selected for this, a very small subsection of the game is highly polished to give Users an honest preview of what the devs expect the launch game to be. Obviously since it’s in alpha a lot of things will be changed and there are a lot of game breaking bugs to be found still, but the general experience should still be up for discussion if it was bad. I know it’s possible to imagine a game in alpha as released, because part of my job is to give professional feedback to the producers without ever mentioning unfinished or bugged aspects of the game.

    Milk_Sheikh ,

    Okay, if they want to bug test, there’s DECADES of accepted practice. Paid/intern bug hunters or playtesters, with an airtight NDA. They’re there to stress tests and find issues, there needn’t be a public facing element.

    Marvel want free bug testers, and to get the hype train moving - but don’t want to pay for actual testers who work quietly, and want only positive commentary. Marvel want an astroturf campaign to push preorders, not actual genuine discussion or bug testing.

    I’ve been part of public alpha releases, and generally they don’t allow streaming or public commentary, outside of the invite-only forum/discord channels - BECAUSE THEY WANT THE FEEDBACK TO FIX ISSUES.

    EatATaco ,

    Marvel want free bug testers, and to get the hype train moving - but don’t want to pay for actual testers who work quietly, and want only positive commentary. Marvel want an astroturf campaign to push preorders, not actual genuine discussion or bug testing.

    Okay, then the problem is with the people doing the work for free, not with Marvel realizing that people will do it for free.

    The issue is that the people who do this work for free are not like you, and want that early access. . .either for strictly personal reasons or because it benefits them financially (such as is the case with streamers).

    Milk_Sheikh ,

    You’re literally defending ‘post-truth, race to the bottom standard’ capitalism. Yes dumb consumers exist, but that isn’t a free pass for corporate exploitation or false advertising. Because this isn’t an alpha, it’s advertising.

    EatATaco ,

    es dumb consumers exist, but that isn’t a free pass for corporate exploitation or false advertising.

    Except I didn’t see where they advertised that people were going to be able to join the alpha with no restrictions, and I don’t see this as “exploitation” at all. People want to play these games first. I don’t get why, but they do. And they are being given that opportunity.

    zalgotext ,

    If your alpha is trash, then:

    1. Your game isn’t actually ready for alpha
    2. Make people sign an NDA to playtest it, don’t release a “public closed beta” contingent on this non disparagement agreement bullshit

    Most people (except for you, apparently) can see right through this kind of thing. The only reason you’d make someone sign a legally binding document saying “you’re not allowed to say bad things” is because you know there are bad things to say. If there are bad things to say and you know about them, the correct move (from both a technical and PR perspective) is to fix the bad things before allowing your game to be played publicly. Preventing people from talking about the bad things won’t magically get rid of the bad things.

    EatATaco ,

    Your game isn’t actually ready for alpha

    Alpha testing is, by definition, testing on unreleased code. Even though they are offering the testing to some select group of people, it’s still considered un-released.

    The only reason you’d make someone sign a legally binding document saying “you’re not allowed to say bad things” is because you know there are bad things to say.

    False dichotomy. There is also the possibility that you realize, from experience, that when you start introducing users, unexpected shit happens.

    They could do the alpha testing completely internally, or they could give some super fans pre-access with more restrictions on what they are allowed to say. Would I prefer they be able to speak their mind? Of course. But I get why the company would do this and it’s really a complete non-issue.

    Sure, they could do an NDA, or they could also get free publicity. It’s reasonable for them to choose the latter, and if you don’t like it, it’s reasonable for you to wait for release.

    Preventing people from talking about the bad things won’t magically get rid of the bad things.

    Yeah, that’s pretty clearly not the point. They presumably want to fix the bugs without them counting against them in the court of public opinion.

    rockSlayer ,

    Alpha testing is, by definition, testing on unreleased code. Even though they are offering the testing to some select group of people, it’s still considered un-released.

    I go out of my way to explain how alphas are typically done as a games industry professional, and you’re still out here spewing the same nonsense? get outta here. This is not a defensible action by a corporation. When a game reaches alpha, the whole of the game is unready but the part used in the public playtests are extensively reviewed by QA and gets as polished as possible. When a game is at alpha stage, it’s by definition gone through multiple release candidates.

    EatATaco ,

    Are you arguing that alpha testing is not considered in house testing? It’s literally the definition.

    The alpha phase of the release life cycle is the first phase of software testing (alpha is the first letter of the Greek alphabet, used as the number 1). In this phase, developers generally test the software using white-box techniques. Additional validation is then performed using black-box or gray-box techniques, by another testing team. Moving to black-box testing inside the organization is known as alpha release.[1][2]

    Alpha software is not thoroughly tested by the developer before it is released to customers. Alpha software may contain serious errors, and any resulting instability could cause crashes or data loss.[3] Alpha software may not contain all of the features that are planned for the final version.[4] In general, external availability of alpha software is uncommon for proprietary software, while open source software often has publicly available alpha versions. The alpha phase usually ends with a feature freeze, indicating that no more features will be added to the software. At this time, the software is said to be feature-complete. A beta test is carried out following acceptance testing at the supplier’s site (the alpha test) and immediately before the general release of the software as a product.[5]Wikipedia link

    I’m sure parts of the game are well polished. I’m sure some only release a small part of the game for advertising reasons. They are doing something different here maybe. I don’t really know. But this is such a non-issue that the outrage over it is laughable. Not surprising, at all, however, considering I’ve been a gamer all my life and I know how unreasonable we can be.

    zalgotext ,

    False dichotomy. There is also the possibility that you realize, from experience, that when you start introducing users, unexpected shit happens.

    If you’re not willing to let the unexpected shit be public, don’t do a public alpha test. That’s the point everyone here is trying to make. Like, what are these streamers and content creators supposed to do when they run into a game-breaking bug, or they run into some mechanic they really dislike? Ignore it and hope no one notices, for fear of saying something “disparaging” about the game? Do you not see how unreasonable that is? We all understand that alphas are incomplete and will have bugs, and unexpected shit will happen. We all also have different opinions about what we like in video games. Them trying to hide from that, rather than just being upfront about it (like every other alpha or early access game I’ve ever played) is asinine.

    They could do the alpha testing completely internally

    They should do the alpha testing internally, if they’re not willing to have their product be honestly reviewed, or pay to have their product advertised.

    But I get why the company would do this and it’s really a complete non-issue.

    Considering that this thread exists, Seagull’s original tweet got the immense attention it did, and the studio announced hours ago that the particular clause everyone (except you) is taking issue with was a mistake that they’re looking into fixing, uh, maybe it actually isn’t just a “non-issue”?

    Sure, they could do an NDA, or they could also get free publicity. It’s reasonable for them to choose the latter, and if you don’t like it, it’s reasonable for you to wait for release.

    No, actually, I don’t think it’s reasonable to expect “free publicity” on the condition that the ones providing that publicity muzzle themselves if they don’t like the game. That’s exploitative behavior by this studio. Expecting free anything and then attaching unreasonable legal stipulations that you know the other party cannot fight is unethical.

    Yeah, that’s pretty clearly not the point. They presumably want to fix the bugs without them counting against them in the court of public opinion.

    They want to control the narrative around their unfinished video game, by trying to legally bully content creators, who have way less legal and financial leverage, into doing their bidding. That is unethical. Full stop, no I will not be taking any more questions.

    reverendsteveii ,

    I can’t help but think that if this sort of thing proliferates that it will essentially hamstring reviews. This particular agreement might be just because the game is in alpha, but it’s part of a broader trend of ToS/EULA wishlists that are so restrictive that they’re probably illegal already buy in order to test that you have to go to court against a huge, overpaid legal team which leads to people having their basic rights violated.

    EatATaco ,

    This is a slippery slope fallacy “if they are allowed to do something mild and legal now. . .well, it will just lead to terrible violation of our rights in the future!”

    What undermines your point is that if they try to put these illegal restrictions on many people, violating their basic rights, then they are opening themselves up to large class action lawsuits.

    JoMiran ,
    @JoMiran@lemmy.ml avatar

    The problem is that unless the agreement explicitly states that the non-disparagment section applies only to the test playtest, the agreement would essentially place a gag order on that creator for the life of the game.

    EatATaco ,

    Sure I agree that would be wrong. But I also think that would be unenforceable.

    JoMiran ,
    @JoMiran@lemmy.ml avatar

    What makes you think that? The language is fairly boiler plate and easily enforceable. We, “the company”, give you, “the creator”, an asset, “a free game copy”, under the condition that you promise not to do or say anything that could diminish the value of the asset. Not only is it enforceable, it leaves room for compensatory damages if you are found in breach of contract.

    EatATaco ,

    I haven’t read the entire agreement, so I don’t really know nor do I care to. But I suspect that it would squarely fall under protected speech once the game has gone public and they’ve “purchased” it.

    JoMiran ,
    @JoMiran@lemmy.ml avatar

    Early access to a game is not an asset you can “un-receive” just because you purchase your own copy later. Of course, you could make arguments against the terms being overreaching in court, but not many creators have the resources or desire for a legal fight.

    Other creators chimed in and said that they brought up the section in Discord and legal said they’d look into it. To me, this just seems as lazy copy and paste that they were warned about but did nothing about. Now they have a possible PR disaster on their hands unless they take swift action.

    PS: Apparently section 2.6 is way worse but it hasn’t been shared yet.

    EatATaco ,

    Of course, you could make arguments against the terms being overreaching in court, but not many creators have the resources or desire for a legal fight.

    This is what I mean by unenforceable.

    JoMiran ,
    @JoMiran@lemmy.ml avatar

    I see. That’s not what “unenforceable” means. Unenforceable refers to a contractual responsibility that a court would never enforce. There are many reasons why a court would chosen to not enforce a contract but none of them are because a defendant doesn’t have the means to combat it.

    See: nolo.com/…/unenforceable-contracts-tips-33079.htm…

    EatATaco ,

    Your linked to an article literally starts by asking “What kinds of contracts might not hold up in court?” and then goes on to explain this as one of these as “For example, a court will never enforce a contract promoting something already against state or federal law.” Basically proving my point.

    And I’m universally downvoted, and you’re universally upvoted. Lemmy users crack me up.

    flawedFraction ,

    What exactly do you mean by “protected speech”?

    EatATaco ,

    Protected by the law.

    flawedFraction ,

    Which law?

    I ask, because many times people point to the first amendment for things like this, but that doesn’t apply here.

    EatATaco ,

    The CRFA.

    Vespair ,

    Just like truth in advertising laws exist, some restrictions are rightly placed on free speech in the interest of consumer protection. Imo this case clearly should fall under similar consideration.

    ipkpjersi ,

    But it’s just the playtest that is free, not the actual game itself? If they are giving the playtest AND the actual game for free then yeah that makes more sense, but otherwise I think it would likely be considered unconscionable for playtest access to mean they can’t criticize the full game they (eventually) paid for, and thus it would likely be unenforceable.

    JoMiran ,
    @JoMiran@lemmy.ml avatar

    That is certainly something that can be argued in court, and the case might be very strong…but you’d still have to take it to court. Something else to consider is that if the agreement isn’t clear about its limitations, then it can be argued that it isn’t limited. All the company has to do is send you a key to the full game when it’s available and they are technically still in compliance with the agreement. It would not matter if you tell them that you do not wish to participate anymore, or that you bought your own copy, you’d still be bound.

    CosmicTurtle0 ,

    If it’s still in alpha, then a standard non disclosure should be fine.

    A non-disparagement clause is overkill.

    EatATaco ,

    I could agree that it’s overkill, but that doesn’t warrant the outrage we’re seeing here. IMO of course. If this is really offensive to you, just wait for release. Considering it’s FTP so this doesn’t apply as much, but I would recommend even waiting until way after release to buy a game.

    applepie ,

    There is an idiom about the Forrest and the trees. You don't appear to see the Forrest?

    EatATaco ,

    It’s an alpha product we’re talking about. It’s not me who’s missing the forest for the trees.

    applepie ,

    Do you live under a rock or you smoking corpo rocks?

    EatATaco ,

    You’re the one getting worked up over not being able to consume a product in its alpha state without agreeing to some non imposing rule.

    I’m simply not going to join the alpha.

    If anyone here is desperate to suck at the teet of a corporation, it ain’t me.

    pancakes ,
    @pancakes@sh.itjust.works avatar

    If anyone here is desperate to suck at the teet of a corporation, it ain’t me.

    And yet…

    dezmd ,
    @dezmd@lemmy.world avatar

    “I don’t suck teets, I lick boots” ;)

    A_Random_Idiot ,

    It’d be a lot more reasonable if they simply said “No public discussion of this game, period”

    Trying specifically to squelch the negative comments so any claims can go unchallenged is bullshit and entirely unreasonable.

    EatATaco ,

    Sure, more reasonable and fair. But this is neither unreasonable nor particularly unfair, as long as it’s restricted to the alpha. If you find it bad, don’t play it, and understand that what opinions come out of alpha are biased by this. I would recommend taking all reviews that come out of any alpha with a huge grain of salt.

    A_Random_Idiot , (edited )

    they shouldnt be releasing it to streamers and youtubers to play, in alpha, on their goddamn channels, while muzzling them in how they can respond to issues that present themselves during their video/stream, if they want to “protect” (shut down any legitimate criticism concerns) their “alpha” (free advertising)

    EatATaco ,

    I agree with you. But this is basically a non-issue, which is my point. If you don’t want to be restricted, don’t play the alpha. Why is this so hard for some people to accept? Again, we aren’t talking about a released product, but some playtesting.

    brbposting ,
    Vespair ,

    Sincere thank you for providing what I was referencing 👍

    reverendsteveii ,

    which tv manufacturer was it that updated their eula and if you didn’t agree it bricked your tv?

    maccentric ,

    Revo, but they don’t manufacture TVs

    Randomocity ,

    Roku had a new agreement that if you didn’t agree you couldn’t access the TV

    mriormro ,
    @mriormro@lemmy.world avatar

    They can write anything they want in a TOS, doesn’t mean it’s legally enforceable.

    Potatos_are_not_friends ,

    Bingo! It’s written in a “cover my ass” but that ass can get kicked by the courts.

    PlainSimpleGarak ,

    Exactly. Anyone can put anything they want into a terms of service/contract. Doesn’t mean it’ll hold up in court.

    reverendsteveii ,

    even then, it’s essentially paywalling your rights. you need to go to court, wait for the matter to be adjudicated, hope it works out in your favor, run out any potential appeals, all while paying attorneys and not being able to do something you’re legally entitled to do. If you can’t do all that, then your rights are moot.

    Sonicdemon86 ,

    That’s what they want you to think, just start a class action lawsuit. Lawyer love those. Force the companies to respond to the class actions.

    DR_Hero ,

    Collective mass arbitration is my favorite counter to this tactic, and is dramatically more costly for the company than a class action lawsuit.

    www.nytimes.com/2020/…/arbitration-overload.html

    A lot of companies got spooked a few years back and walked back their arbitration agreements. I wonder what changed for companies to decide it’s worth it again. Maybe the lack of discovery in the arbitration process even with higher costs?

    catloaf ,

    You can’t “just start” a class action suit. You need to sue, get other people to sue, coordinate, and apply for class action status. That’s more time and effort than an individual suit.

    Imgonnatrythis ,

    Yeah, it’s time to nip this on the front end though. ToS are such a part of daily life now. They should be regulated to be concise, use standardized consumer-friendly language, and have bounds against non-arbitration and other nonsense like this. This sort of legislation is well overdue.

    xkforce ,

    If enough people believe that it is, they’re not going to be as likely to fight things that they should be.

    Buddahriffic ,

    Having unenforceable or illegal clauses in a legal contract means the contract wasn’t written in good faith, which should void the whole thing. Regardless of any “if parts of this contract are deemed illegal, the rest still stands”.

    It would be nice to see more proactive involvement of the legal system with this, like have some people whose job it is to challenge these consumer contracts and standardize them kinda like how some open source licenses are standardized. Modularize it, so instead of writing out the whole “limited liability” section, they could refer to an established one by name. Then each module can be the subject of study and challenge, like if a more limiting one should come with other compromises elsewhere.

    I think at that point, most honest companies would just pick a standard license or contract, plus maybe a few modifications and shady ones will have more trouble hiding shit like this in the middle of pages and pages of the same boring shit you’ve read hundreds of times before if you actually do read these things before signing or clicking agree.

    At this point, most contracts should probably be unenforceable because few people actually do understand what they are agreeing to, which is supposed to be one of the essential parts of a contract. So many parts should probably have an “initial here to show you agreed to this” at the very least. But I’m no fool, this is likely considered a feature rather than a bug for most of the people involved in making and enforcing these things.

    Arbiter ,

    Good luck getting it thrown out, that’ll be an expensive legal battle even if you do win.

    echodot ,

    It’s already been decided in Europe. Terms of service have about as much legal weight as toilet paper. Usually what’s true in Europe is true in California as well so I assume something similar has happened over there.

    Arbiter ,

    Ah yes, Europe and California the only two places.

    DumbAceDragon ,
    @DumbAceDragon@sh.itjust.works avatar

    deleted_by_author

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  • Vespair ,

    What a wonderful and poignant aside that adds absolutely nothing to the discussion at hand.

    DumbAceDragon ,
    @DumbAceDragon@sh.itjust.works avatar

    Yeah I don’t know why I thought my pseudointellectual comment was relevant here.

    Vespair ,

    All good; I wasn’t trying to be offensive in my reply and was sincere in calling it poignant. Sometimes I get worked up and make tangents that feel vaguely related too. We’re cool if you’re cool ✌

    Emerald ,

    I really don’t understand the point of a McD’s app anyways. They have a drive thru

    joelfromaus , in Epic Games Admits In Court That Its PC Store Still Isn't Profitable
    @joelfromaus@aussie.zone avatar

    Maybe less investment in trying to monopolise the market and more investment in developing their shopping platform so it’s not a smouldering turd.

    Fredselfish ,
    @Fredselfish@lemmy.world avatar

    Well not to discourage them but I like Epic games because every Thursday they give me a free game sometimes two. Hell all the 100 games I own on their platform I gotten for free. So maybe that’s why it’s not profitable?

    Beyond that I see no monopoly every game on their I can find on Steam and so far have had no issues with it.

    Zorque ,

    They literally pay for exclusivity. It's weird that people seem to selectively ignore that every time someone brings up their desire to get free games from them.

    refurbishedrefurbisher ,

    This is the main reason why I never made an account, despite the free games.

    Maestro ,
    @Maestro@kbin.social avatar

    Epic still has to pay the developers even if they give away the game for free. I'm happy to help bleed Epic dry by taking their free games. But I will never ever spend a single cent on their platform.

    Fredselfish ,
    @Fredselfish@lemmy.world avatar

    Same If I buy a game it will be either directly from the maker or Steam. Epic strictly for the free games.

    Rose ,

    You’re lying to yourself. They pay a fixed amount for the giveaway and it doesn’t matter if the games are claimed. If anything, you owning a game on Epic means you’re more likely to mention it to your friends and possibly get them to use the platform and spend on it.

    Maestro ,
    @Maestro@kbin.social avatar

    They pay a fixed amount based on expected/average number of units given away. If that number is higher, devs can get more money.

    Rose ,

    Can you provide any evidence for this? The documents from the Apple trial showed fixed and round figures for every single giveaway.

    Maestro ,
    @Maestro@kbin.social avatar

    Yes, but those buyout prices aren't negotiated in a vacuum. When the number of entitlements goes up, studios will demand higher buyout prices. There's a reason free game quality has been lackluster lately. Studios demand a higher buyouts and Epic doesn't want to spend too much money, so they go with smaller titles.

    Rose ,

    I’m pretty sure the prices are based on the projected sales using industry knowledge and tools like SteamSpy, created by Epic’s head of the publishing strategy at the time. It’s not common that a publisher participating in a giveaway would get to use their own figures from a prior giveaway to change the price offered by Epic, while the others’ figures are available only for the games in those leaks. In other words, claiming many copies in the present is extremely unlikely to have any effect on the future buyout prices.

    SRo ,

    This. Active usernumbers are more worth to them than the small fee they pay the Devs. Everyone who “just redeems the free games” is helping them actively.

    highsight ,

    I mean, I get why people hate this, but some games would literally not exist if not for that exclusivity funding. For example, the newly released Alan Wake 2 is completely funded by Epic. I’d say at that point, the exclusivity is fair game.

    micka190 ,

    After Control’s success, I’d imagine AW2 still would’ve been made even without Epic’s exclusivity/publishing deal. If anything, Control’s timed EGS exclusivity hurt their numbers until they eventually hit Steam.

    Rose ,

    So your theory is that Control wasn’t a major success on Epic, so Remedy decided to do the same thing with their next game? Sounds legit.

    cottonmon ,
    @cottonmon@lemmy.world avatar

    Epic funding games development was only a recent thing. For the most part, they were buying exclusivity for games that were already set to be released or were already in active development. The other reason why this was hated was because they bought exclusivity for games that were crowd-funded back when the store was newly opened.

    CMDR_Horn ,
    @CMDR_Horn@lemmy.ml avatar

    Epic funding games just makes them a publisher, nothing groundbreaking.

    MeekerThanBeaker ,

    I have not bought a single game from their store. I have over 300.

    I also haven’t played any of the games I got for free. Maybe one day I will, but today is not that day.

    Fredselfish ,
    @Fredselfish@lemmy.world avatar

    I started playing a few and they play well and so far are fun. Have had no issues with the platform.

    Davel23 ,

    every game on their [sic] I can find on Steam

    Oh yeah? Find these:

    3 out of 10

    A Knight's Quest

    Alan Wake Remastered

    Alan Wake 2

    Assassin's Creed Mirage

    Battle Breakers

    Binary Smoke

    Castle Storm 2

    Core

    Corruption 2029

    Crime Boss: Rockay City

    Dangerous Driving

    Dauntless

    Dead Island 2

    Diabotical

    Ghostbusters: Spirits Unleashed

    Goat Simulator 3

    Grit

    Infinitesimals

    John Carpenter's Toxic Commando

    Kid A Mnesia Exhibition

    Kingdom Hearts series

    The Lord of the Rings: Return to Moria

    Ooblets

    PC Building Simulator 2

    ReadySet Heroes

    Rocket League

    RollerCoaster Tycoon Adventures

    Salt and Sacrifice

    Saturnalia

    The Settlers: New Allies

    Shoulders of Giants

    Sins of a Solar Empire II

    Space Punks

    Star Trek: Resurgence

    Tchia

    The Crew Motorfest

    The Expanse: A Telltale Series

    Tortuga - A Pirate’s Tale

    Touch Type Tale

    Witchfire

    The Wolf Among Us 2

    panchzila ,

    They bought fall guys and removed the possibility of buying it on steam. And timed exclusives like borderlands 3.

    Ottomateeverything ,

    I don’t know about any of the others, but at least Rocket League and Fall Guys are great examples here.

    Both games already existed and were extremely successful on Steam.

    Both games got bought by Epic and we were told they were going to get continued support.

    Both games were then REMOVED from Steam.

    Both games then started suddenly having objectively worse monetization. Both communities grew a pretty negative opinion of the changes.

    Both games are objectively less popular now, though at least some of this is just age/fads.

    But both games are just objectively in a worse spot than they were before. All Epic did was make them objectively worse.

    mayTay ,

    This list is just another argument against epic… artificial exclusives. For a FUCKING LAUNCHER. Even fucking Playstation, EA and Ubisoft opened up.

    Fuck Epic.

    WldFyre ,

    Fucking Playstation is not better than Epic with handling exclusives lmfao come on now

    mayTay ,

    They are literally releasing their games on another platform that actually requires them to put money into the project again to develop a port. So yeah, even PS atm is better than Epic.

    WldFyre ,

    So Playstation releasing some of their games literally years later as often sub-par ports is better than being able to play a game day 1 native on PC? I’d love to hear to the logic for that lol

    mayTay ,

    It’s better than keeping them artificially locked behind a launcher for no reason whatsoever, yes.

    WldFyre ,

    Lmao

    mayTay ,

    So just let me get that straight.

    You also don’t like exclusives and want ppl to be able to play the way they want.

    …and somehow Playstation - actively releasing their games on PC, investing time, money & effort - are worse than Epic who just want to lure ppl to their store/launcher and actively taking away the choice of playing method?

    Alrighty then…

    WldFyre ,

    Epic also releases their games on PC lol

    And they release them day 1, without the multiple year wait from console release, and not as shitty ports. Fuck yes that’s better than PlayStation, it’s a no-brainer.

    I’m truly baffled that anyone could have this take seriously. PC =/= Steam.

    mayTay ,

    Wow… Seriously? No they release it for their launcher exclusively not for pc.

    If you’re talking platforms Sony is WAY MORE OPEN than Epic ever will be, we can just pray they fail hard and this practice doesn’t become the norm (again)

    WldFyre ,

    No they release it for their launcher exclusively not for pc

    So anything that only releases on Steam is also an exclusive and “not for pc”?

    If you’re talking platforms Sony is WAY MORE OPEN than Epic ever will be

    Because Epic Games Launcher is only PC? Then Sony is also better than any company that releases only on Steam for PC?

    mayTay ,

    Yes. If it’s paid to ONLY be on Steam.

    If we follow your “logic” yes.

    WldFyre ,

    Lmao

    mayTay ,

    Okay I’ll give up after that one.

    Sony & Xbox once used to have exclusives for their platforms. Xbox opened up completely and releases everything to PC as well. Sony opened up later and now brings their games to PC as well. Sometimes a year later, sometimes a month. So they’re multi Plattform now and you can choose where and how to play it.

    EA and Ubisoft decided to open up their LAUNCHERS and give you the choice where to buy& play - it’s not completely open, because often you’ll still need their browsers but it’s a step in the right direction.

    So the trend seems to be to open up more to reach more people and sell more games that way.

    EPIC on the other hand is completely closed, buying exclusives for their launcher or for a certain time. It’s a shitty approach to force people to their store and they still aren’t profitable - that’s the only good thing about epic proofing that this approach doesn’t work anymore.

    Are Sony/Xbox/EA/Ubisoft perfect? No. - but they all get that being more open is the way to go. They don’t do it because they’re nice or want us to be happy with games - They do it because it’s profitable, but coincidentally that’s a good trend that’s worthy of support.

    OrgunDonor ,
    @OrgunDonor@lemmy.world avatar

    Battle Breakers

    This is a bad example to put down, can’t find that on the epic store either.

    epicgames.com/…/epic-is-turning-off-online-servic…

    Carighan ,
    @Carighan@lemmy.world avatar

    Okay, fair, there are some exclusives. But reading through these, wow, nothing of value is lost.

    Most importantly because for the newest ones like AW2, they’re just on a 1 year Early Access release in a lot of ways. Every time someone I know bought a game there, I was grateful they did the paid (as in, they pay, not get paid) bug testing work for the poor devs. And then once it releases on other stores, you can buy a somewhat patched-up version, and usually for 25%-50% off.

    ultratiem ,
    @ultratiem@lemmy.ca avatar

    We made the shittiest thing and nobody likes it. We’re all out of ideas.

    Ottomateeverything ,

    This is the most asinine approach IMO.

    “Let’s release a worse product. Hey, no one likes it. Okay, let’s spend money on games so THEY can essentially force people to use our software. Hey, still, no one really likes it. Okay, let’s try to give away stuff for free. Hey, people use our thing for the free stuff but still no one likes it for any other reason.”

    They just keep spending money to up their numbers and their product is still missing features and inferior to competition. They spend big money on exclusivity, but that is only temporary - if that’s how you’re getting your customers, you’re going to have to keep doing it forever to retain them. If people only use you for free stuff, you’re just going to have to keep giving stuff away at a loss to retain them.

    This model is not sustainable. You’re not doing anything that aligns value with your customers besides just throwing free stuff at them. That’s not a business.

    What’s especially sad to me is they could literally have just spent that same money to improve their launcher and have an actual product. Instead they’ve invested in temporary stats. They’re essentially bankrolling other devs on games with temporary popularity instead of in their lifelong product.

    Using other games exclusivity as sway into your ecosystem only works when you have a good product the person would be interested in but they haven’t seen it yet. EGS is currently something people are essentially coerced into using but no one really gets any real value out of it other than “well I couldn’t buy this game anywhere else”

    ThunderingJerboa ,
    @ThunderingJerboa@kbin.social avatar

    I think it just depends on how long they can do this. I think they are banking on getting the fortnite kiddies hooked on the store. They typically have far less disposable income (yet they still charge kids for 20$ skins), they will most likely not have a super large steam library (probably due to the aformentioned skins) so they are banking on the store being that kids default to Epic rather than steam. Its not terribly odd since Steam basically did the same thing, when it used to have those mega sales with the flash sales and the such. That is when the love for Steam basically exploded and its been cruising on that hypetrain for a while.

    Carighan ,
    @Carighan@lemmy.world avatar

    Plus it’s not like there wasn’t room for a good shopping client, if you go smart about it.

    Steam had at the time - and still has - tons of bad UI design, stemming for its very old layouts wrangling with newer client additions and changes. Plus Steam for the longest time until the new client solved it had serious issues with late boots and hanging closures. GOG had just tried to bring out their own client a few years before, but in the move to GOG Galaxy had gotten a lot of ire and fucked a lot of things up. All the per-developer clients were berated constantly.
    There was room there. But Epic, hell, this is so not it. Your client is so much worse than even the bad competitors…

    Moneo ,

    Steam may suck at extra goodies like streaming but they sure as hell don’t suck at selling games. Constant sales, cloud saves, pre-downloads, a solid friend system for co-op games. They nail all the important shit and that’s really all that matters to most people.

    designatedhacker ,

    Yeah, if I’m reading that right they’re complaining that they’re stuck at phase one of enshitification - lose money on aquiring users. The reason behind that is they’re not able to monopolize the market for their games. “These damn mobile stores won’t let us turn the corner and put the clamps on our users. Fix it please.”

    PrMinisterGR ,

    If you count all of Steam’s features (Steam Input, Big Picture Mode, Proton etc), then Epic has decades of catching up to do. The problem is that usually executives will choose the “easy way out” of problems, so let’s just give free games instead of making a good platform.

    systemglitch , in GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour

    Thank fuck for indie devs making the best games right now at an affordable price.

    I have over a thousand games in my steam library and my most played is dominated by indie games.

    guyrocket ,
    @guyrocket@kbin.social avatar

    I am curious which indie titles you would recommend.

    jomoo99 ,

    What’s your genre?

    solivine ,
    @solivine@sopuli.xyz avatar

    Can you recommend any dungeon crawlers or survival games?

    CobblerScholar ,

    Hades on the Switch might be right up your alley

    simple ,

    Some dungeon crawlers I enjoyed: Hades, Enter the Gungeon, Torchlight 1 & 2, Crypt of the Necrodancer, Legend of Grimrock, The Binding of Isaac Rebirth

    HocEnimVeni ,
    @HocEnimVeni@lemmy.world avatar

    For the king (1&2) & Valheim

    Spaghetti_Hitchens ,

    Shattered Pixel Dungeon is my all-time favorite mobile game. It's a Rogue-like with hundreds/thousands of ways to win; but be prepared to be humbled.

    makingStuffForFun ,
    @makingStuffForFun@lemmy.ml avatar

    Literally just made it to the shop keeper after defeating the slime boss. It’s a hell of a game. Maybe one of the best.

    solivine ,
    @solivine@sopuli.xyz avatar

    See I normally like this type of game but struggle to get into this one in particular. I’m also confused about most items in it.

    Kraven_the_Hunter ,

    Ape Escape is very quick to pick up and a blast to play. It’s more of the old school side scrolling style, but definitely in the survival theme.

    TeNppa ,

    For a literal dungeon crawler: Demeo

    Jaysyn ,
    @Jaysyn@kbin.social avatar

    Neverwinter Nights has 20+ years of custom content, runs on almost anything, is still getting graphical & engine updates and has modules & persistent world servers that cover both of those genres & more.

    Burninator05 ,

    TIL: NWN is still alive.

    guyrocket ,
    @guyrocket@kbin.social avatar

    Tower defense and strategy in general.

    sleisl ,
    @sleisl@sh.itjust.works avatar

    Mindustry

    guyrocket ,
    @guyrocket@kbin.social avatar

    Cool, thanks. Wishlisted this.

    OmenAtom ,

    Try Factorio, its fantastic

    guyrocket ,
    @guyrocket@kbin.social avatar

    Thanks! On my wishlist already.

    SkyeStarfall ,

    For strategy paradox games are always fun

    guyrocket ,
    @guyrocket@kbin.social avatar

    Do you mean Paradox Interactive? Publishers of Stellaris, Europa Universalis, etc.

    SkyeStarfall ,

    Yeah

    Kata1yst ,
    @Kata1yst@kbin.social avatar

    If you want something competitive, Legion TD2

    guyrocket ,
    @guyrocket@kbin.social avatar

    Looks interesting, thanks.

    Globulart ,

    Not exactly a minor indie game by any means, but bloons td6 is the game I’ve player the most on mobile by some distance. It’s £6 with no microtransactions and a shit load of content. If you like TD games this is a home run.

    Psychodelic ,

    First person shooters

    taaz ,

    Check out Splitgate not indie but I had a good blast with my friends

    clobble_wobble ,

    I thought Split Gate was shutting down.

    Otherwise I'd agree it's great fun.

    taaz , (edited )
    DarkThoughts ,

    CrossCode! Why is this freaking game still such an underdog?
    Zero Sievert is also well worth mentioning.

    taaz ,

    CrossCode isn’t my type of a game but I saved Zero Sievert, looks good!

    Tarquinn2049 ,

    Yeah, CrossCode is absolutely amazing. I didn’t hear about it until recently. I’m so glad I didn’t completely miss out on it. It’s like my number 1 favourite game now and I almost missed it.

    I like to make sure I bring it up anytime people ask about good games they may not have heard of.

    Literally my idea of the perfect game.

    DarkThoughts ,

    Welcome to the CC simps, because you're certainly not the only one who does that. It's generally a no brainer considering that they also still offer a demo to just try it out. Of course that doesn't tell you much about the great story and characters, but I think the fluidity of the movement and combat system definitely can convince people over already.

    dong ,

    This list is utterly fantastic, but if you haven’t given Dave The Diver a chance you definitely should. It’s by far my favorite release from this year, and the devs seem to have even more content planned.

    taaz ,

    Heard about it, haven’t played it yet but I did have heard great stuff about it, it’s definitely on my future radar

    AnarchistArtificer ,

    I recently played Outer Wilds for the first time last week. Games like this, I always worry they’re overhyped, but it was great.

    There’s a lot of good games on this list, plus ones I’ve never played before, I should probably check some of them out.

    Buddahriffic ,

    Ignore the pre-release hype (I mean hype before anyone gets to try the game, early access hype is good). If the game is hyped after people get to play it, then I find it’s safer to trust, though personal preferences can still make it miss the mark.

    AceFuzzLord , (edited )

    I’d like to add Ardor to the list. It’s a free turn based deck building game where you face off against hexagon creatures on a hexagon board. It’s pretty polished for an actual free to play game.

    taaz ,

    This sounds interesting, thank you!

    gothic_lemons ,

    Ty for the list!

    MeanEYE ,
    @MeanEYE@lemmy.world avatar

    In addition to that:

    • Atom RPG;
    • Dead Cells;
    • Into the breach;
    • Shadowrun series;
    • This war of mine;
    • Dust - An Elysian Tail;
    • Broforce;
    • Bastion;

    Many more of course.

    ShitOnABrick ,
    @ShitOnABrick@lemmy.world avatar

    In addition to these games I find these games below to be an absolute hoot

    • disco elysium
    • beamng drive
    blackwateropeth ,

    Chained echoes is also a banger

    TheDarkKnight ,

    It’s like people don’t know Brotato even exists!

    MeanEYE ,
    @MeanEYE@lemmy.world avatar

    So many Bros.

    mangosloth ,

    Would you say bastion is the best supergiant title pre-Hades? I’ve been eyeing both that and transistor for a while

    MeanEYE ,
    @MeanEYE@lemmy.world avatar

    I would. But I didn’t play a lot of their games. Bastion is kind of unique. Story is pretty linear but its structure is quite a novelty. There’s an awesome narrator that is telling the story, but he reacts to everything you do and has a snarky sense of humor. Game is well designed action RPG with a good variety of weapons and in my eyes very little replay value. Still worth the asking price though.

    Adori ,
    @Adori@lemmy.world avatar

    Can confirm these are absolute bangers

    Alivrah ,

    Can confirm your confirmation, some of these are incredible experiences

    Adori ,
    @Adori@lemmy.world avatar

    I agree with you man, thanks for agreeing with me

    ShitOnABrick ,
    @ShitOnABrick@lemmy.world avatar

    I see an fellow barotrumua player. My favourite aspect of barotrumua is the griefing clowning aspect

    SkyeStarfall ,

    That feeling when you have played (and loved!) Like 90% of this list lmao

    …do I play too many games?

    …nah

    Gruntyfish ,

    Thank you very much for the recommendations!

    CuriousGeorge ,

    Rock and stoneee o-T

    VaultBoyNewVegas ,

    Disco elysium

    caseofthematts ,

    Yea, I wouldn’t give them any money, though. The actual creators got fucked and any purchases of the game go to the people that fucked them. Great game, but I’d sail the seas for it.

    systemglitch ,

    I was going to reply, but most of the games I would recommend are already listed out.

    Some gems are missing, but I’d need to be at my PC to figure out which ones.

    However, I did not see Unexplored 1 mentioned by anyone off the top of my head.

    snugglesthefalse ,

    A few of those games form my core of things I’ll go back to every so often, though my list isn’t all Indies. I’d probably throw CDDA, Dwarf Fortress and KSP in there too though, off the top of my head. Surprised to see foxhole in there but I suppose it’s in a relatively decent state at the moment and it’s somehow claimed 1400 hours from me on steam now.

    I_Has_A_Hat ,

    I have over 1600 hours in Binding of Isaac.

    TheDarkKnight ,

    You seem like the kinda fella that could appreciate Brotato too :-)

    USSEthernet , (edited )

    Sea of Stars recently came out if you liked older SNES RPGs. Reminiscent of Chrono Trigger, they even snagged one of the music producers from it.

    Hollow Knight if you like metroidvanias. My son and I are excited for the sequel if it ever releases.

    Tricky Towers is a family fun Tetris type multi-player game.

    Blue Fire, 3D platformer/metroidvania.

    Hacknet, OS UI hacking sim.

    Crab Champions (early access coded by EDM producer Noisestorm), 3D bullet hell/loot&shoot where you play as you guessed it… a crab. Has an amazing soundtrack.

    Darkside Detective, 2D point and click puzzle solver with a hilarious storyline.

    Death’s Door, top down dungeon crawler/RPG.

    localhost443 ,

    Kingdom Come Deliverance is easily in my top 3 favourite games ever, counting as far back as home world 1 (which also ranks in those 3.) If you give KCD a go be warned though, it will relentlessly punish you for any foolishness early on. It’ll make you work for every thing, no starting out as some warrior running down mobs of bandits. But it pays out with a true RPG experience that rewards incremental skill progress.

    In the last decade, apart from the witcher 3, only Indy studios have produced truly memorable experiences for me.

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