Forreal your instance might be the one I’m most confused by, you’ve got like a 50/50 split of chill people who are okay with conversation and people who drop slurs and reply to any attempt at engagement in memes and smuglord gotcha one-liners.
Lol man I generally agree with the hive mind, but on this particular point I never will. With the singular exception being a complete lack of availability, I will always view pirates as being cheapskates that are totally cool with theft. Try to justify it all you like, in the end you are receiving a product without paying for it. Just admit what you’re doing.
Most of us are cheapskates that take advantage of the law. At least in the US you are allowed to try out the software for free for 30 days, and you buy if it’s worth the $$$, delete if not.
If I can’t afford it, I should be proud of stealing it.
This escapes me. If you want to be a graphic designer and everyone uses Photoshop, so you pirate it to get experience so you can get a job because nobody cares that you’re a GIMP expert, okay. I get that. In this case, vote with your wallet. Play a different game. It’s not the 1980s. We have too many great options.
I’m actually more likely to buy it if it’s good and I can see myself playing it a lot. The last game I did this with was No Man’s Sky on launch and I’m glad I didn’t pay for the clusterfuck that originally was. I’ve since bought the game for full retail price twice.
As long as you admit that selling a game that doesn’t work is also stealing money. They’re selling an incomplete game for the price of a complete game.
No I will not, because it is not. If you are unable to wait until feedback has returned on a game and you happen to be unhappy with the quality of the product then the only thing you are a victim of is your own stupidity. Do you think non-extended cut films are theft as well?
False equivalence there my dude. The games industry, and especially Bethesda, have earned themselves a strong reputation for releasing basically unplayable clusterfucks time after time because their management choose to push unfinished products to the market to capitalize on hype at the expense of the consumer. The consumer has every right to be wary and cautious with these companies and the product they release.
With movies, what you are basically getting is the final product, much like games used to be before updates could be pushed as patches over the internet for them. Imagine going to see a movie and the actors start T posing, you can see camera men and the director on the side of the set, then the movie projector just crashes and you don’t get to see the rest? That’s how bad Bethesda and major AAA games have been over the last several years.
It’s literally not theft. There are other reasons why I disagree with you, but that’s the big one that really takes the weight out of your argument. The owner is deprived of nothing.
I’ve been in the SpecialK discord all of yesterday messing with stuff and went to bed.
Now I wake up and find that not only did they (SpecialK devs) fix the 8bit pipeline problem, but it paves the way for real HDR in all Direct3D12 games.
You have until launch day to return pre-orders and I was considering it, but we might have fixed HDR/black levels now.
Hey, I work in QA (not in the video game field though.) However, I can tell you there is a difference between “QA missed” and “deadlines required prioritizing other fixes.”
One implies that the employees are bad at their job. Which is almost certainly not the case. I haven’t played Starfield (or even clicked through to your link lol) but presumably this is something blatantly obvious. And I’m sure the QA team was frustrated letting a glaring known issue through.
QA finds issues but it’s up to development teams to fix them, and strict deadlines will always hamper delivering a flawless product. But deadlines are driven by management and until the industry changes (i.e. don’t preorder games) we’re going to keep seeing these problems.
But as a QA professional, please don’t blame us ✌️
Yeah I don’t buy it. This is not a new engine they just developed, or some obscure complicated feature. This is one of the core functionalities of the game engine: render the game world onto the screen. And it’s an engine they developed in-house. They have been working on this game for years and years, and all that time no one noticed that output of the rendering engine is incorrect and everything looks washed out?
In the current state, the game should not have been released at all. If this is something that was fundamentally unfixable they should have pulled the plug and cancelled the game.
Yes I did. I’m not saying they should have pushed the release date but cancelled the release entirely. As in: never release it and refund everyone who preordered it.
This. You don’t know what’s sitting on a jira somewhere with “won’t fix” tagged to it. As an ex-QA who’s now a dev, we want to fix everything and we get told what we will and will not be fixing. When you see bugs in the final product that are relatively easy to reproduce, the story there is almost certainly that we found it and then the money told us not to bother with it because they think you’ll buy the product anyway.
me: Our integration testing environment is constantly broken due to bad practices among all the teams that share it. They need to be aware of the contract they expose and how they’re changing it before they deploy their code to any shared space.
management: Given the recent complaints about the instability of the QA environment, we’ve decided to shut it down and eliminate all QA positions.
Our managers did that shit, too, back when I was in the durable medical equipment industry. They said some shit like “QA as an org is dysfunctional, as evidence by all the complaints. We’re gonna streamline the process by eliminating them and having dev teams do their own QA according to this checklist we’ve developed. We think that we can get the same quality for less money and less bureaucratic overhead communicating between the dev teams and the QA team.” They cut about $2 million in annual salary right then and there. A lot of our QA engineers and even a couple of their managers found out about the restructuring at the all-hands where they announced this.
Fast forward a year, they’re getting the shit sued out of them and have to do a multi-billion dollar recall because of…let’s just call it an “emergent use case” among our customers that no one foresaw and therefore no one tested. That emergent use case was sending people to the hospital. I’ll go to my grave confident that someone whose only job was QA would have absolutely been able to catch that.
Lol some of their devices absolutely shipped w privesc bugs, including at least one that could be rooted and I know cuz I was on the team that pentested it but I’m not tryna feed Lemmy some shit that a basic security scan could tell y’all. All I’m gonna say is that if it has wifi or Bluetooth throw scans at it.
sometimes there’s also the dev team prioritizing some reported things over others, within the same class of bugs, that might not result in a better end user experience (either from lack of foresight, or external pressures from sources like the publisher), but they definitely know most of the complaints before they became complaints after release.
Hell yea brother. Lazy Dev / Lazy QA talk is shit that’s gotta stop. Dev here. No one likes to ship buggy code, it’s just gonna come back to bite us. Sometimes all you can do is ship good enough code because there are 20 more Jira tickets coming down the pipe.
The teams behind a single AAA game are often as big or bigger than your average tech startup. It’s competing priorities all the way up and down the ladder and devs and QA often have very little influence over this.
As a developer who works with great QA people. I can guarantee you that the QA team were not the issue here. Where the developer’s time was prioritized and what fixes where even allowed to be patched would have been a direct result of leadership decisions
Yep. A lot of people don’t realize that games are not bad because of the developers but rather because of leadership. They incorrectly attribute the blame to developers and think developers want to build shitty games or something.
I don’t know why everyone is acting surprised, it’s been this way for a while now. Pre-ordering any game is just paying early so you can be a dev-tester. I can’t think of a major release in video games that hasn’t been a buggy mess on release. I was fool with No Man’s Sky, and I won’t be fooled again. My plan is to just wait a few months until the second patch, same thing I do for all new releases and they’re usually discounted a bit by then too.
Some brewers can’t help themselves. Even when they brew a style that would traditionally have low IBUs they bump it up by about 10. Lagunitas totally messed with Newcastle Brown Ale once they got their grubby hops-loving mitts on it.
Lagunitas already makes too many IPAs. I like them, but you would think they would want some variety in their lineup. Its sad to hear that they messed up the old brown ale.
I don’t understand the point of this device. Why not buy a replacement radio for the car instead? I bought a Pioneer one and it was a nice upgrade to my 2012 Mazda3 since I can plug in my phone to use Android Auto and get the screen to show Google Maps + pretty much any music app on my phone.
There’s plenty of 2010-2015ish cars with dogshit radios that are hard to find, expensive to get or literally impossible to find good replacements for, thanks to vehicle manufacturers killing of the DIN system.
Because buying a double DIN or even a single DIN radio can require buying a replacement bezel, disassembling your dash and often your center console as well, wiring in a steering wheel media control adapter, correctly wiring in the stereo, and having the knowledge to make adjustments when things don’t quite fit or go right.
“[just] buy a replacement radio” is not how it works at all.
Best Buy does this all for you for $80, assuming the person is in the US. I expect this is available most places for similar prices though. You can get anything from a BT only unit for $20 online to a much nicer unit with Android Auto/iOS’s thing. While the initial cost might be higher the opportunity cost of your thing being disabled is almost certainly much higher, as this thread’s existence seems to support. $150-$200 well worth it in the long run to do a head unit upgrade.
And then after I spend over $100 on a decent stereo, $50 for an adapter for my car, and the $80 to have some kid install it for me I’ll be $250 in the hole and still paying for a Spotify subscription so I can listen to music that’s not shit. Or for $100 I could buy a cheap ass tablet and shove it into my air vent.
Oh yeah, you nailed it. Clearly worked for the OP… I also didn’t put a value on said opportunity cost. Perhaps it’s greater than $250 depending on the individual. Subjective as opportunity cost can sometimes be. Not trying to ascertain or consider it is at best just short sighted, or perhaps at worst ignorant. Cheap junk, effectively rented according to the EULA, subject to the whims of the rights holders, is never the way.
I did it all by myself with no experience - wired up the wiring harness properly, installed the bezel, connected some sort of adapter so the car alert tones and steering wheel controls still work, etc. I bought the radio from Crutchfield who have lifetime phone support to assist with any issues (I didn’t need it though). I just followed the instructions they provided.
Car radios have become much more entrenched. My 13 Fusion has an external amp. Shit, my 96 Taurus did too. Plus if you have any phone, steering wheel, or other peripheral integration, you often lose those features. OP probably has integrated hvac buttons. Sometimes you can get adapters, sometimes the signals are buried in canbus lines
My 2012 Mazda3 has an external amp under the front passenger seat. I bought my Pioneer radio from Crutchfield and they included an adapter to make everything work. The amp works fine (most radios have a preamp output for this purpose), and the steering wheel controls work fine too.
My car just had a basic radio though. I guess it might be harder in newer cars with fancier radios. People that mount their phone or use things like this Spotify… thing usually have older cars/radios though. The newer ones just have Android Auto and Apple Carplay built in.
FYI, those are known to be full of malware if you buy the random branded ones off Amazon. It’s Highly recommend that people go with known reputable brands.
They heavily discounted them and then stopped selling them altogether. Spotify has a huge track record of doing that kind of thing with features, much like Google. I’m surprised they still work at all.
Weird. Last I looked into an Android Auto update or something like this for my car, it was like $2000-3000. These cheapo units don’t seem to replace the functions my current dash screen properly.
I wonder if it’s because my dashboard already has a screen so it’s more difficult to upgrade. It would need to integrate with the features that already involve the screen like the back up camera, climate controls, Bluetooth controls, etc.
But I mean I just put my phone in a $15 phone mount instead.
Recruiters do nothing except tell people “no” when they need a job, and companies aren’t really looking for new people otherwise they wouldn’t turn down someone for not meeting ALL of their ridiculous demands.
Capitalism gets IN THE WAY of hard work, and sees hard workers as suckers, rather than rewards it.
You are more important than the company, put you and your family first.
If your company doesn’t provide a pension plan you have no reason to be loyal and stay.
Telework is an excuse for minimal working. Most remote workers schedule emails, get their work done quickly than spend the work day doing personal work on the clock.
Charisma is more important than performance for career progression.
Favorite employees are typically the easiest to be manipulated and taken advantage of.
From an employer’s perspective, they are wasting their money if you work less than the work day. Most employees waste their workdays in the office, stretching out work. One of the reasons why telework is failing is because, after three years, employers finally figured out that their employees are not working the whole day. From their point of view, that means you are unproductive because you could be doing even more and can handle a much larger workload. Employees obviously don’t want them to know that.
So the solution is to get them back to the office so they are forced to spend more time either being slowed down by their environment or pretending to work like before? I don’t understand the point. Employees are not going to magically transpose 2h of efficient remote work into 8h of efficient office work. The point of view is irational.
It depends on the job type really. If it’s something in the food business, you are in a literal death trap every day in the name of some random person’s sense of taste, but if you’re in a humanity job for example, they can’t afford the mentality that would cause the work scene to not accommodate to you.
I work in agricultural robotics… Our client develops a new harvesting machine, but is unaware of the real danger of it. My boss just want the things done as fast as possible. This expose us to danger. Not really a robotic cell, not really an agricultural machine, something in between, without any direct regulation to cover it because it is new.
Sorry about that. Hopefully they fix that and you live somewhere where they’ll be able to. In most relatively well-off countries, usually filing a complaint in court does the job.
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