Can someone explain what is the big deal of creating a Playstation account? I know they’ve added the requirement retroactively, and I know everyone wants steam to be it’s own thing, but this is not really a unique situation… I have a lot of games across many publishers that have their own useless accounts tied to it. What makes this different?
The big deal is that you are now forced to create an account with yet another service and give them analytics about your behavior, for literally no benefit to you.
Even though this is widely accepted, this is just not okay in any case. Not when Ubisoft did it, not now.
I bet you $20 he made that comment either from his android phone or from chrome on a Windows PC. OH NO, I suddenly care about my gaming history being collected by Sony. You dont even have to install 3rd party software, it is an in-game link. No standalone launcher like most games nowadays.
This is no different than your other games with useless.one off accounts. That’s the problem. They all are a problem. I bought red dead 2 and refunded it as soon as I was required to create a rockstar account. It serves no purpose to me, I don’t need it or want it. If we don’t push back these useless account things will keep being added.
And retroactive add is a massive problem. They took people’s money then screwed them after. It sets the precedent that this is acceptable if people just take it.
What’s next? Removing areas and features of games after release for something that you paid for?
It seems a lot of people did not realize that this was an initial requirement when the game first launched, but it was suspended while they figured out server and stability issues.
That was never mentioned in a meaningful way on my purchasing platform, or in the game. At no point was I told that I was only temporarirly allowed to play without a PSN account, and that the entire game would be locked down months later unless I created and linked one. Were that the case, I would have refunded on day 1.
It was deactivated while they were trying to sort out the server instability issues in the beginning. They announced it would eventually return, and it’s the main reason why the friends list has been messed up.
PSN accounts, in particular, are pretty bad. In some places, they require a photo ID in order to make an account, and in many regions of the world, you can’t make one at all. Something like 50 of the regions where the game was sold can’t make PSN accounts, and using a VPN to make an account or lying about your region is a bannable offense.
It’s a valid concern, both from paying for something that you can’t even use and a privacy perspective.
i don’t even care about making the account, it’s just a throwaway email and password, but the rug pull for players from other countries isn’t fair at all
Was it though? It was full steam ahead even in the early days when the servers were overwhelmed in what seemed like a classic case of the dishoom effect.
Don’t get me wrong, it’s a fine game, but I think folk got carried away.
I guess what I am saying is it was organic. Cyberpunk and many other games that are hyped are hyped because of marketing campaigns done by the the studio. People get the game, it sucks, and people are mad.
This game just existed, the community decided it was awesome and got their friends to get in on it and so on. It blew up because it was fun to play and the the devs weren’t shitbags. The devs didn’t expect it to blow up the way it did, thats why the servers sploded.
This game blew up organically, due to players experience. I am still having a blast
Is PSN a mandatory paid subscription service? I suspect it isn’t and this will further entrench the notion that “games” as a group come off as way too sensitive.
From what I’ve seen - It’s not paid but folks who bought the game without having to have a PSN account are pissed that they’re going to have all their data shared with Sony when they didn’t agree to it at purchase time.
An hour after this announcement was made, a tiny update was pushed via GamGuard to steam players and now there’s a .DLL file that’s being flagged by antivirus as a malware. My AV detects and cleans the file, making the game completely broken. There a Steam discussion about this issue and, surprise surprise, the file in question is used by GameGuard.
Good for you? The post isn’t about people like us playing on PlayStation, it’s about people like my buddies I play with that thought they were good to go with their steam accounts and are now being railroaded a few months later by having to give their data to PSN, who is notorious for not managing said data well.
“It’s in the ToCs”, you might say, which is only highlighting a broader issue where you basically have to wade through pages of legal bullshit to just play a game you bought and not get fucked by the EULA.
I am curious how this is going to effect the number of active players. I know a lot of people who were trying to get me to play this saying it was here to stay and not a trend like a Lethal Company but I feel like this hurdle might be enough to get them to give up.
I definitely have a low level of tolerance for Russian nesting dolls of accounts and launchers.
Vocal minority is the assumption when this sort of collective outrage manifests. This time though, thanks to Steam player count we will actually get some hard numbers and see if that has an effect or not.
At current, there are 32k negative reviews. That’s 32,000 people angry enough to go add or modify a review to be negative. The active player base is 100k. As far as “vocal minority” goes…
The game racked up over 10k negative reviews in 90 minutes yesterday. People are pissed. There’s also the issue of PSN only being available in a about a third of all countries.
I just uninstalled the game over this and I have 350+ hours.
They fumbled a (bigger) bag with this whole dungeon master Joel meme. This will be the last straw for many.
The player base is tearing itself apart with conservatives getting genuinely furious about the Creek incident and team-killing participants on sight while everyone else just wants to have fun playing the game.
With things like these you need to lean HARD away from the idiot fascists in all media out of game. They did not, and are reaping the consequences.
I don’t know either, but since “conservatives” are pissed, I bet it’s reeeeaaaaalllll fucking stupid. Bunch of whiney ass titty babies cry over everything.
What in the world happened? I played a lot in the first few weeks and remember the Creek situation as just being some people who played that planet constantly. How tf did real world politics come into that situation specifically?
Yeah I know about that, like I indicated in my comment up there. How in the world do conservatives factor into that situation? That’s what the commentor above said and I’m curious.
Yeah even if some people keep playing. Someone like myself who was entertaining of getting it would be turned off by seeing negative reviews (why go through the drama if I’m on the fence?).
This is on PC and unlike some other ported PS games I don’t think there is an option to play offline I imagine a lot of people are going to be creating PSN accounts I’d say that’s a hurdle for some people.
Crossplay is mandatory, and linking an account for crossplay was always mandatory, they had issues at launch, paused the requirement, and are now reestablishing it.
Thats kinda on them, or for Steam for selling it in their location, but they probably bypassed that to get the game.
From launch until now, creating a PSN account was optional due to technical issues. And while this wasn’t properly conveyed to the playerbase, the game was sold in tons of regions where you straight up can’t make a PSN account. Something like 50+ out of 123 regions where the game was sold cannot make PSN accounts. And using a VPN or lying about your region to make an account is a bannable offense.
The privacy complaints I have more of an issue with since GameGuard, the DRM used, is just as much, if not more, of a privacy issue compared to Sony’s horrible data security and invasive data harvesting. GameGuard has kernel level access to the entirety of your system while it’s running, usually installs itself as an on boot up background process, and has been caught by anti-virus software editing files outside of the game directory.
The first is a genuinely refund worthy issue, if not a class-action lawsuit in the making, while the second one is people being ignorant to how much data they’re actually giving away.
I’m curious how you are so bold to say something as patently false as your first sentence with such confidence knowing that anyone with the game can deactivate it in settings and it works without a PSN account anyway.
I didn’t get the game because it’s packed full of all the terrible corporate stuff you see in terrible corporate games. Always Online, Rootkit anticheat, in-game store to purchase items when the game is already expensive. I doubt adding “must give your information to Sony” is going to be the tipping point for anyone who is fine with everything else.
Why does a fully cooperative game needs an anti-cheat software in the first place. I don’t give a fuck about cheaters as long as its not competitive. Deep rock galactic for example works great without all of this bullshit.
To prevent people from spawning in unreleased content that is in the game, giving their group the maximum cap of in-game currency, and so on. Tamps down on the boosting market.
Exactly. That’s why I play with cross play off on PS5, but I also think PC players shouldn’t get locked out if they can’t make an account in their country, so in my eyes that’s the big fuck up. And it’s Sony’s fault, not Arrowhead. They should foot the community wrath and the remedy.
If i happen to encounter such stuff, i just leave. And for stuff like moneycheat that would affect my savegame, DRG for example provides a couple of backupsaves to roll back. So i can easily avoid being affected by cheaters and if others want to cheat, i just don’t mind. But i would mind having to install a rootkit of questionable origin.
I signed into an old PSN account when I first downloaded the game near launch. It is in game. No launcher. I signed in once and forgot about it until right now. Not really a big deal. If your worried about security make some bogus email up and make an account that way. But other than signing in one time it hasn’t been a deal. 🤷♂️
I play with a couple of friends in the Baltics. I have PSN. There is no PSN in the Baltics. So I guess I can’t play with the friends I solely bought this game for.
Just because it doesn’t affect you doesn’t mean it’s silly to complain about this.
Hopefully Sony will see this as the biggest problem and do something about it. I don’t think these people should have been able to spend money on this for it to be taken away, but that’s a storefront issue as well. Steam and Sony will have to make some decisions about this, cause it wasn’t thought out and implemented very well. They should’ve had some stronger safeguards.
I bought the game on release week. I don’t play often but when I do it’s with friends. After hearing about this incident my plan was to wait a few days or a week to see how it resolves before deciding if I want to refund the game. However, enough of my friends have already refunded the game that, if they don’t come back, I likely won’t be playing much if at all anyway so I’ll probably refund the game this week as well, especially if nothing changes.
After such and such date (end of the month I think? Sometime soon either way) you will be required to sign in with a PSN account in order to play. Some say this was not advertised when the game launched, some say it was (I believe people found wayback machine captures that say it was but I may be wrong. Some people don’t want this, some countries aren’t allowed to sign up for PSN accounts outright (and if they have Helldivers 2 they would then be losing access technically).
Sony offered up the usual explanation of security and whatnot, which most aren’t accepting that as Valve/VAC do the job of security, leading most to assume it’s a way for Sony to gather more info and data from customers which they can then sell or otherwise market somehow.
Overall souring people on the whole situation of a bit of a bait-and-switch.
I was honestly not too personally bothered at first, since the change might not affect me. Still, when I found out others might be screwed by Sony when PSN is enforced, I stand in solidarity with them.
Do I need a PSN account to play PlayStation games on PC?
No, you currently do not need a PSN account to enjoy PlayStation Studios games on PC, but you will need a Steam account to redeem your voucher code. Some of our PlayStation Studios titles also offer incentives for linking your PSN and Steam accounts.
Context for those who didn’t live through it: Sony intentionally compromised the PCs of its customers to install a mechanism by which to prevent music piracy. There’s a lot more to it but you can read about here:
Either go indie or start pirating shit. Wanted to play Fallout the other day, but Microsoft/Bethesda just broke all the mods on PC for an update that doesn’t really do anything on PC. Had to get an older pirate copy to play a game I legit purchased. At some point, I just gave up.
It only got this popular partly because of the lack of a PSN account to play. Developer said they had somewhere between 5 and 20 times the number of players they expected.
I’m not going to. Ultimately, Sony is a megacorp and I’m just one dude. I’ll simply voice my displeasure to people inquiring about them, and never trust a Sony product or promise in my life again. They probably won’t give 2 shits, and I’m fine with that.
This is also a sad look into the reality of how people buy stuff. Every single one of those complaints didn’t read the requirements. How many buy the game and can’t even run the thing as well…
The weirdest part is how the game was sold in tons of regions where you can’t even make a PSN account. That sounds refund worthy, at least, if not a class-action lawsuit in the making.
Yeah I feel like people also forget you can still return games out of the two hour window for legit reasons. Would be a bad look for Steam to deny those refunds at least.
Nah, usually WiFi but I have tried both being connected via ethernet. It’s possible the bottleneck is either devices CPU or something as it maxes out at around 600 Mbit/s compared to over 2000 Mbits/s over internet.
I don’t have two great devices to test with but my bet is on the CPU being the bottleneck. I have only used the feature between my desktop (5900x, 2,5 gigabit connection) and a steam deck (a comparably bad CPU, 1 gigabit ethernet or WiFi)
The steam deck also caps at around the same speed when downloading from the internet while the desktop can download at near 2,5 Gigabit speeds.
I think it’s because Steam compresses the data before sending it and limits CPU usage. I still use local file transfer between desktop and Steam Deck because rarely in much of a rush.
Same, I’m still too cheap to upgrade the LAN to 10 Gbit/s. I could theoretically get old stuff from work, but that’s all 19 inch rack mountable and loud…
Being someone with a bad internet, this is actually quite a useful feature. It saves me from either having to set up an smb/ftp share on a computer or backing up a game to a USB drive to restore it on the other computer if I don’t want to wait 10 hours for any modern game to download.
Lan are usually 1 gigabit. He must have a serious connection. It’s more likely he has a slow hard drive on the host or stores the data on USB2.0 connected drive.
Same for me, LAN is 1Gb, my internet connection is 5Gb.
Of course none of the devices get more than 1Gb, but that means than LAN or Internet doesn’t make a difference. Especially for Steam games that get downloaded from a very close CDN proxy (probably hosted by my own provider).
I see the joke, but just wanted to say that this feature was way more of a hassle than anything. I guess for the intended purpose of saving bandwidth it’s nice, but it was difficult to get it to even work (steam kept wanting to download from their own servers instead of the host computer) and when it finally did, it was painfully slow, just transferring the program data manually over the network was going faster.
Obviously not dismissing your experience, just adding my own : I tried it recently on a big game that was installed on my SO desktop, and it worked great. Just had to activate the feature on both Steam instances, restart Steam, and then I enjoyed a superfast “download” speed, that was mainly bottlenecked by my drive speed and even sometimes by my computer’s ethernet port limit!
I wonder if I have something set up in steam that is bottlenecking, then. I use my home network to transfer files pretty frequently so I know that’s not my issue. Oh well, I don’t have limited bandwidth and my Internet is pretty decent so I don’t really need it anyways. Glad it works for others though!
Well, there’s a period when you’re younger when it’s almost involuntary. Later, it’s just super easy all the time. Over time, it slowly becomes less easy, over the next few decades, sooner for some, later for others.
Many things can affect this. Blood pressure has a lot to do with. Also stress and other psychological and physiological factors. Talk to a urologist if you have concerns.
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