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Transporter_Room_3 , in I'm sorry, what?
@Transporter_Room_3@startrek.website avatar

I booted the game up and so far the only achievement I have is the first year achievement.

No idea if it’s a glitch that has kept me from getting “start the game” or what but I haven’t gotten it yet

argh_another_username , in I'm sorry, what?

Strictly talking about statistics, it depends on the context. From everyone who bought the game, 39% started it. From everyone one who played the game (so started it) 79% completed the first level.

Biyoo ,

On steam it’s always a percentage of the people who bought the game/added it to their library

Cethin ,

It actually only includes people who launched the game. This achievement essentially shows how many people actually clicked play after launching.

Biyoo ,

I see, my bad

truenekomancer , in I'm sorry, what?

This could be just a way to track pirated copies. First achievement comes from Steam statistics where the second one is from the game itself. This way you can track how many copies of the game are being pirated.

maniel , (edited )
@maniel@lemmy.ml avatar

Haven’t heard of pirated games with steam achievement support, like how would this even work, you either have the game in your steam account or not

neoman4426 ,

Not Steam, but interestingly some Microsoft published games will unlock Xbox achievements when pirated, presumably because they built the version sold on Steam to unlock achievements on both platforms. Pirated Psychonauts 2 and got the little under half you get on a casual non achievement hunting playthrough on my Xbox account

theneverfox ,

I’d be careful about that friend

With the aggressively anti-user and poorly thought out moves tech companies have been making lately, I wouldn’t put it past Microsoft to start using little discrepancies like that to go after people

It would be dumb, way more effort than it’s worth, and likely extremely invasiv… Probably not likely, but I would’ve said the same about a lot that’s happened in the last couple years.

But all the same, in your shoes I’d look into blocking that on the off chance it puts a target on your back

neoman4426 ,

Was years ago when the game first came out, plus am a Gamepass subscriber now anyway so "officially" have a license (yadda yadda, subject to subscription running out or them deciding to drop a game they own from their catalog). But there's always a chance I suppose

theneverfox ,

As long as you’re not doing it now I wouldn’t worry, you’d need very detailed information to tell you apart from steam. Privileged information I’d never have considered Microsoft yanking a year ago, but a year from now? Unlikely, but not unbelievable anymore

Shooting yourself in the foot trying to punish users seems to be the new SOP for tech giants these days…I no longer would put anything past them

Malix , in I'm sorry, what?
@Malix@sopuli.xyz avatar
muhyb ,

It was like that in the OP, recently got fixed. :)

sirico , in I'm sorry, what?
@sirico@feddit.uk avatar

No one’s rang the church bell yet?

johnydoe666 , in I'm sorry, what?

More people are puzzled by this achievement steamcommunity.com/app/…/4355620138226996074/

Mbourgon ,

I don’t know as “fart into a glass of water“ is a real achievement, or at least not one I’d admit to.

daisyKutter , in I'm sorry, what?
@daisyKutter@lemmy.ml avatar

For me the real question is why is there an achievement for starting the game?

I’m the first with several unopened games on Steam, but come on, let’s not dilute the meaning of achievement

wccrawford ,

Because someone in the gamedev community once posted about using achievements to measure engagement with users, it caught on, and now there are actual achievements mixed in with standard progress, including just launching the game, apparently.

extant ,

They are used to measure how far players get into the game so you’ll often see one for starting the game the first time, completing the tutorial, and chapters as well as difficulties. The reason the numbers are off here is likely that achievement was added some time after the game released and those players never returned to the game and launched it again 5o earn that achievement.

neoman4426 ,

I remember some games on Xbox did that in a way that fucked with people who liked to keep an even achievement score, award a nonstandard two point one for starting the game and lock the "corresponding" three point one behind something endgame with the rest being standard multiples of five or whatever

dmention7 ,

people who liked to keep an even achievement score

Wait, what? Was this some kind of meta game people played, or just some weird compulsion like having to have the volume set to multiples of five?

neoman4426 ,

Bit of each for different people I suppose, but for most probably closer to the latter, most achievements being worth a multiple of five making ones that don't stick out. Checking mine, currently ends in 4 so must have run into a game that did something like that at some point, but am not one of the people it bothers

dev_null ,

It lets you have analytics in your game (how many players do X, use y feature), without the backlash of analytics.

ILikeBoobies ,

Steam provides analytics already

glimse ,

Achievements have honestly been diluted for over a decade

theneverfox ,

Personally, I love having a ton of them - I wish there were more

I don’t mind standard progression ones, they at least give me a rough idea how far through the storyline I am

But the high end ones are way too few - I like having an unlockable goal to work towards if I’m not done with a game by the time I finish the in game progression. I want them to be hard, maybe even require multiple playthroughs with a severe handicap. Not tedious collecting… But like in Prey when you had to play through with only human, typhoid, or no abilities unlocked. Then you had to save everyone and murder everyone - I had fun trying to combine as many as possible into a playthrough

My problem is that people get upset when 100% is a long and hard road, and a lot of games have lowered the bar to keep them from getting upset. Might as well make prestige achievements that put the total over 100% at this point… Hell if I launch something on steam I might do free DLC just for that

glimse ,

I wholly agree with everything you said. Sometimes you finish a game and want to keep playing but it’s hard to find a “reason” to and weird achievements provide that.

That makes it sound like an addiction but I don’t mean it that way. I wanted to 100% BG3 and got all but 1 or 2 achievements away from doing it I thought eh, that’s enough for now. I’m not trying to impress anyone with my GamerScore™ so if I’m not having fun with one, I’ll pass

theneverfox ,

Exactly! I left two achievements in Prey because while I loved it, a fourth playthrough was too much - years later I still remember the map intimately

But then there’s games like saints row 4…I loved it, it was just pure fun. I was having such a great power fantasy I even got all the collectables. I tried to keep going, but I ended up just mindlessly jumping around until I faced reality

Or for a more recent example, satisfactory. It was great fun - I restarted just before the endgame to extend the experience. Then I did everything… There was so much more map left and I could’ve built so much more if I just had a reason. They get a partial pass because it’s still in development and mods could give me a second, longer, playthrough but I wanted to enjoy the updates before I burned up all my desire to play

Give me some stat scaled enemies, maybe a bit more basic progression, and a flimsy reason so I can have my fill of the gam

glimse ,

Pretty funny you bring up Satisfactory…I JUST put that game down after making a gigantic factory. I just couldn’t bring myself to build the last two I needed for the final milestone and decided I’d start with a new game once it was finished. I hate burning myself out on a game and resenting it.

…and Prey might actually be the next single player game I play. I have two friends hounding me to give it a spin and now you’re singing its praises. I guess I have to now lol

Cethin ,

Diluted implies they were ever worth anything. They were only created as a dopamine drip to keep customers buying their product. Using them for publicly available analytics is great. I love being able to compare the drop off rate of one game to another. Comparing how quickly players dropped of compared to, for example, Dark Souls is fun and informative.

ThirdWorldOrder ,

I used to hate achievements when they first came out back in the day and just thought they were dumb as hell. Surprisingly, as I’ve gotten older, I appreciate them as something to do for fun.

Paradox games especially like CK3 make me play completely different each time to unlock a different achievement.

The ones I despise are achievements that have a multiplayer requirement tied to it.

teawrecks ,

How do you feel about hidden achievements? Or ones that are basically riddles, or otherwise unclear from their description how to get it? Or ones that represent a clear challenge far beyond the primary intended path of play (not just “collect all the things”, but accomplish X task in a time period or with a loadout you didn’t think possible)?

Cethin ,

Hidden achievements are fine. They let you compare with other people without spoiling secrets. You can’t see them without getting them, which has some issues, but it’s alright. I’m sure there’s a way to view these anyway. The riddles basically fall into this too, except hiding them with a trick rather than a hidden tag.

Challenges are great. They don’t really show progression, but it gives players something to do if they want. I don’t think they add anything personally, but I’m fine with them.

maniel ,
@maniel@lemmy.ml avatar

Well, to some people the biggest achievement is getting out of the bed

BubbleMonkey ,

If you need to get out of bed to game, and getting out of bed is an achievement, you are doing your life wrong. Play from bed.

andy_wijaya_med ,
@andy_wijaya_med@lemmy.world avatar

Mind = blown.

XEAL , in I'm sorry, what?

Could be the second one a more recent achievement?

cordlesslamp , in Steam now warns you if a game you're about to buy is already owned by someone in your Steam Family.

something tell me the publishers are not gonna be happy about this and will try to sabotage it.

riodoro1 ,

They can do shit. What are they going to do? Stop releasing on the biggest platform?

VanHalbgott , in Game devs praise Steam as a 'democratic platform' that 'continues to be transformative' for PC gaming today

Nice…I like Steam too for the games I have.

azenyr , in Steam now warns you if a game you're about to buy is already owned by someone in your Steam Family.

And this boys is why we choose to give money to valve, and as a bonus steam sales are amazing. Valve really knows how to keep a steady income of profit and just dont fck with what works

TankovayaDiviziya ,

Valve knows when they have it good and not be greedy. They are essentially a monopoly but choose not to abuse it.

reksas ,

valve makes more money by being decent company than many others combined who actively try to exploit users.

azenyr , in Steam now warns you if a game you're about to buy is already owned by someone in your Steam Family.

This world really does not deserve Valve

PMFL , in Steam now warns you if a game you're about to buy is already owned by someone in your Steam Family.
@PMFL@lemmy.world avatar

Real nice.

reddig33 , in Game devs praise Steam as a 'democratic platform' that 'continues to be transformative' for PC gaming today

How much of a percentage does Steam get from each sale?

Isoprenoid ,

About 30%, which is industry standard.

Source: …ignimgs.com/…/GameRetailerCuts_infographic-1.png

Considering that Steam is more accessible to smaller developers (as the article points out), how much do you think they should take?

reddig33 ,

I was just curious considering the praise angle of the story. Everyone complains about Apple’s 30% cut from their store, but for some reason it’s ok or “praised as a democratic platform” when everyone else does it.

wander1236 ,
@wander1236@sh.itjust.works avatar

Well you aren’t forced to publish your PC or Steam Deck game on Steam for one.

Grass , (edited )

I don’t know what democratic platform means since the two closest democracies to me geographically are total bullshit.Edit: after reading the article I get it. Its visibility of your game that they are praising. They detail how they have to really work to get the game to show up anywhere but on steam if its good, people will buy it and it will show up more.

Maybe if apple allowed 3rd party stores, yet was objectively better than the others then things would be different in regards to them.

Steam has had so many competitors over the years and the only one with any merit is gog. The rest have been so garbage that even if they had better rates, comparatively few people would use them. With the rise of discord pretty much nobody uses steam’s socials any more apart from as an easy way to join a friend’s game. Before that none of the others compared there either.

And nobody is forced to use steam in the first place. Most games on steam are available on other platforms, although I can’t think of a good reason to use any other than got.

The remaining downside to steam is that you are still only buying into a license agreement and not owning anything, though even pulled games are accessible if you bought them. I would know, I have like 2-5 iiirc. For now anyway. Dog only knows if valve’s fucked or faulty future mitigation plans to prevent fucking over friendly customers will actually pan out if gabe dies.

WhyDoYouPersist ,

I have like 400 free to own games on my EGS account and the only thing I’ve ever played on it is Fortnite occasionally. I’ll just buy a game on Steam if I want it, rather than checking if I already own in in EGS–it’s that bad.

Grass ,

Hah yeah mine is probably half as many but I’ve only played three, two of them recently. Its tolerable with heroic launcher, but in the case of outer worlds and guardians of the galaxy EGS version on steam deck I still wasted about a day tinkering each to get cut scenes to work on one and something else on the other but Christmas or whenever it was that they were free was like 100 years ago now and I forgot the specifics.

Johanno ,

Difference: what does apple do? It has a store that they check the content on. And provide the small app infrastructure. Also they ask for money for you to upload anything.

What does steam do? They provide a huge infrastructure for games with hundreds of gigabytes and then a workshop for mods and multiplayer and controller support and remote play and a general good service.

The epic games launcher sucks and they don’t even provide half of that and they ask for 25% I think because otherwise developers wouldn’t even consider their shop.

root ,

Steam has also done a ton of work making games run on linux via Proton. Not to forget the Steamdeck too.

yuri ,

I only recently realized how amazing the controller customization is on the deck. Being able to edit your entire control scheme completely on the fly without even closing the game is a real gamechanger.

I remember fighting with third party tools just to get simple shit like macros or mouse control mapped to a controller. Now I can set up complex doodads like button chords and mode shifts, it feels like the future.

Lemzlez ,

Epic’s at a 25% cut now? I thought they still were at 12.

I remember Sweeney trying to convince users games would be cheaper because of the lower cut. Of course every publisher just pockets the difference and gamers are stuck with the garbage launcher.

Not to mention them paying for exclusivity to indie studios, only for the indie studio to make way more money once the game released on steam, despite the cut.

spidertrolled ,
@spidertrolled@lemmy.blahaj.zone avatar

Apple and Google’s 30% not only hits the base price, but every single transaction that happens inside apps as well. Imagine a toll bridge in front of your nearest supermarket where the people working the toll booth inspect every bag of grocery you bought and then charged you toll based on what you bought there.

Apps arent entirely like video games. If you wanted to open a non-subscription based music store or book store or whatever, you’d find it economically impossible to pay the publishers their cut, apple their cut, your server host their cut, and have anything left over for yourself without charging your customers their arms and legs. This is why all those kinds of apps are subscription based. You can cleverly batch and bundle stuff in a monthly subscription fee which gives you room to dance around google and apples high fees and have enough money to keep your lights on.

KingThrillgore ,
@KingThrillgore@lemmy.ml avatar

Because Epic is warming up it’s litigation rout with Valve against Apple. It’s not going too well.

Lemzlez ,

The app store is the only way to get apps on ios, whereas steam is not the only way to get games on PC.

It’s the biggest one, yes, but no one HAS to use it. It does hold some power by virtue of having the majority of the gaming population as its user base, but no other storefront has even tried. The only one that has any value over steam is GOG, the rest are objectively worse.

lemmy_nightmare , in Steam now warns you if a game you're about to buy is already owned by someone in your Steam Family.
@lemmy_nightmare@sh.itjust.works avatar

Good guy steam. Their family sharing beta is currently a game changer for people like me whose friends have diverse gaming interests and thus, we can try out each other’s games without the need to buy them.

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