It was shit anyway. Never got it in the first place. If anything its just reassured me that online games cannot be trusted and will eventually bait and switch
Edit: especially if the rights are owned by a publisher
Well, there’s a period when you’re younger when it’s almost involuntary. Later, it’s just super easy all the time. Over time, it slowly becomes less easy, over the next few decades, sooner for some, later for others.
Many things can affect this. Blood pressure has a lot to do with. Also stress and other psychological and physiological factors. Talk to a urologist if you have concerns.
So I bought the game in PS store. Installed it and went to play just to remember I need to pay for a subscription. Uninstalled and never looked back. I dropped my subscription in December and PS won’t give me a reason too return. Maybe I can get GTA 5 for the 20th time for “free.”
Is PSN a mandatory paid subscription service? I suspect it isn’t and this will further entrench the notion that “games” as a group come off as way too sensitive.
From what I’ve seen - It’s not paid but folks who bought the game without having to have a PSN account are pissed that they’re going to have all their data shared with Sony when they didn’t agree to it at purchase time.
I see the joke, but just wanted to say that this feature was way more of a hassle than anything. I guess for the intended purpose of saving bandwidth it’s nice, but it was difficult to get it to even work (steam kept wanting to download from their own servers instead of the host computer) and when it finally did, it was painfully slow, just transferring the program data manually over the network was going faster.
Obviously not dismissing your experience, just adding my own : I tried it recently on a big game that was installed on my SO desktop, and it worked great. Just had to activate the feature on both Steam instances, restart Steam, and then I enjoyed a superfast “download” speed, that was mainly bottlenecked by my drive speed and even sometimes by my computer’s ethernet port limit!
I wonder if I have something set up in steam that is bottlenecking, then. I use my home network to transfer files pretty frequently so I know that’s not my issue. Oh well, I don’t have limited bandwidth and my Internet is pretty decent so I don’t really need it anyways. Glad it works for others though!
i don’t even care about making the account, it’s just a throwaway email and password, but the rug pull for players from other countries isn’t fair at all
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