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Sarmyth ,

I’d like to see more rpgs with skilling systems based on use. Similar to what valheim and skyrim do but greatly expanded and pure. Like I don’t want a single player level or skill point bottleneck. I want silly things like eating running and jumping to scale to absurd levels. I think you should be able to be one punch man if you really go hard on hand to hand.

And because I’m a gamer, and therefore hate myself, make progress slow. I liked how slow Outward felt when I first started and how little confidence the game gave me in my character at the start.

frezik ,

Factorio-like game where you focus on sustainability rather than being the bad guy in an alien landscape. Need wood? Better replant or there won’t be anything for higher levels of the game. Need metal? You can get it, but only in a few places and then you need to think about recycling what you have.

SmoothIsFast ,

Have you ever tried out the game ECO?

ArmoredThirteen ,

Eco is a total dumpster fire of ‘who can speedrun latestage capitalism the fastest and kill the server’. The only times I’ve had a successful server experience is when I lie my way into government then stranglehold the economy into being not capitalism so the general population can actually participate in the fun parts of the game. Anyway I have a thousand hours in it one of my favorite games, the only game I have with more recorded playtime is Factorio.

SmoothIsFast ,

Well, that’s sad to hear. I remember playing it in the beginning, and most of the servers I joined at least tried to protect the environment. I guess times have changed, it’s been a few years since I actively played it.

remus989 ,

You should try Timberborn. It’s not exactly what you’re saying but one of the big parts is managing renewable resources like trees. If you cut them all down and don’t have someone replanting, you’re screwed.

NewPerspective ,

I’ve been cooking up an idea for a smaller style MMO with as few NPCs as possible. It’d take a large skill tree in which you can’t possibly put points into everything so people have to specialize and work together. NPCs might fill in jobs while a player is offline like taking sales at the store or unattended crafting but all quests and rewards come from other players. Something unavoidable is that I think there has to be an end or else people either 1) can branch out and become so skilled they don’t need other people or 2) stagnate. So after X real world days, an apocalypse happens. Plague, dragon attack, aliens, zombies, blight, pirates, whatever. If you win, you can rebuild and get a benefit before your next go around. If you lose, you migrate to a new place (generate a new map) and try again.

austinfloyd ,

This reminds me a little of “A Tale in the Desert”.

BlueCollarRockstar ,

Eco: Global Survival

prole ,

A small part of that sounds similar to the “asynchronous online” features of Death Stranding (one of my favorite parts of the game). I would love to see more games adopt features like them.

Sarmyth ,

Fallout 76 has aspects of this.

jandar_fett ,

Harvest moon like game, but survival horror. It could be first person, but would be cooler if it was like Stardew Valley. Terraria is KINDA like this, but it’s vibe isn’t really horror because it is too colorful and goofy. I’m thinking older RE vibes

Thousandair ,

A modern remaster of the original Deus Ex (2000).

CADmonkey ,

I would love a version of Satisfactory that has the depth and procedural terrain/resource generation of Factorio.

AngryCommieKender ,

Have you seen Dyson Sphere Program? It’s kinda a blend of Satisfactory and Factorio, and the enemies are finally being released next month, maybe.

CADmonkey ,

I have DSP, and for some reason it just doesn’t click for me. I get bored and I don’t know why.

AngryCommieKender ,

Perhaps the no enemies thing? I dunno…

CADmonkey ,

Could be. It was just too easy. Nothing to work around.

criticon ,

100% science based dragon MMO

HawlSera , (edited )

I actually thought of a ridiculous concept for an mmo, not so much an mmo, but a response to my frustrations with World of Warcraft, and how the most play race was human and the most played class was warrior. You know the one combination that you can actually be in real life, human Warrior.

It gave me an amusing thought, then if I ever ran a fantasy-based mmo, there would be absolutely no human option, and no realistic class options, like you wouldn’t be able to pick a class that you could definitely do in real life.

And the first major expansion would introduce the scientist class, and be all about humans finding this fantasy world. And just make that the main selling point you could play as boring Mundane Human doing real world stuff. Just a little social experiment to see how people would react… The humans would definitely have a mad scientist vibe, so it wouldn’t be completely boring.

PolandIsAStateOfMind ,
@PolandIsAStateOfMind@lemmy.ml avatar

Dragonriders of Pern - the game.

Qwazpoi ,

That already has a game though

PolandIsAStateOfMind ,
@PolandIsAStateOfMind@lemmy.ml avatar

If you can even call that old pukestain a game. Definitely not one that anyone would love to play.

prole ,

Awww, I always kind of felt bad for that person. Hilarious though.

Ebahn13 ,
@Ebahn13@pawb.social avatar

A spiritual successor to the Black and White series, but VR. Who wouldn’t want to pet your pet mammalian Kaiju before tossing a fireball at the nearest enemy town with a spell gesture just because you can? =D

brygphilomena ,

I’ve always felt black and white was the perfect game to get a vr version.

Shepstr ,

A co-op game set in a open/sandbox fantasy world that is truly alive, driven by AI. You can do as you wish, join a Kingdom as a soldier for example, set up a village somewhere maybe. Become a trader. Hunter. Whatever you want. The ultimate open survival game I guess.

But the key part is behind the scenes an AI will change the story of the world as time passes. Perhap on the other side of the continent a war wages between 2 factions that threatens to pull the whole region into termoil. Maybe you’ll hear about it from a passing traveller. Maybe you won’t hear about it at all and the next time you go travelling far and wide you realise a new Empire is rising.

Perhaps the AI decides to slowly bring about the collapse of society through climate change. Perhaps you become embroiled in a plot to assinate a King. The AI decides all the variables, you can only react to them, maybe you can try and change the story with your actions.

One day you are out hunting and you see in the distance an army marching to war. Maybe you decide to catch up and join the army. Or maybe you’ll hide and hope that wherever that army is going, it won’t come to your neck of the woods.

The AI continuously evolves the world around you to keep things interesting. Every game will be completely different.

It’ll probably never get made, it is massive in scope.

Toribor ,
@Toribor@corndog.social avatar

What you’re describing is broader in scope but has a lot in common with Kenshi.

dodeca ,

Maybe Kenshi 2 when it comes out, fingers crossed.

Zoomboingding ,
@Zoomboingding@lemmy.world avatar

I think this will happen in a decade or so. We have stuff like AI dungeon now, so people definitely want this (even though most people use it for sex stuff currently)

I have the same desire. It would be awesome to play a co-op D&D campain with an AI dungeon master in a living world. It generates quests and scenarios on the fly, keeps track of your actions, always able to adapt to the changing landscape.

Shepstr ,

In some ways I suspect the AI tech wont be the problem, more the limitations of game design. But I’m no dev, what do I know!

Zoomboingding ,
@Zoomboingding@lemmy.world avatar

Yeah, you obviously can’t code for infinite possibility, so it just has to be robust enough. And the first step would be text-based. “I walk into the tavern” “There’s a fight happening / it’s now owned by someone else / bartender asks if you want the usual” kind of thing. Biggest hurdle is having a persistent and cohesive world.

Given the advancement of image/song/code generation, I think it’s not out of the realm of possibility for a game to be truly limitless. Just not remotely any time soon.

prole ,

Sounds kind of like Dwarf Fortress Adventure Mode.

restingboredface ,

A demolition derby game like wreckfest but without the racing. Leveling, gear, competitions are all focused on destroying other cars and being last one standing.

Bonus if some shenanigans are allowed like you get out of your car and fight other drivers.

TheNewShaft ,

You are kind of inluck, there are a couple of PlayStation 1 games called Destruction Derby which is exactly this. The graphics are terrible compared to todays fare but they were fun

Borkingheck ,

You are describing destruction Derby.

And now I feel old.

restingboredface ,

Don’t know how I missed this one when I had a PS1 but it would have definitely have been up my alley back in the day. Maybe I’ll get around to getting an emulator for my PC to pick it up again. Could be fun getting back into those old games again - I wouldn’t mind picking up the old Metal Gear 2 game again.

I too feel old now lol

prole ,

FYI, they just did a re-release of MGS 1, 2 & 3. You can get them as a collection or individually, and are on most consoles and PC.

prole ,

I fucking loved those games. I think the first one was a PS1 launch title if I’m not mistaken. And I very well could be.

SoyViking ,
@SoyViking@hexbear.net avatar

First person shooter but leftist instead of imperialist, with campaigns based on historical revolutionary struggles

robot_dog_with_gun ,

cod viet cong would get me to actually play one.

bonus points if it starts with you as an american conscript being ordered to his death with an impossible mission that makes halo 2 jackals look easy, and the way you progress (that the game doesn’t tell you) is to frag your officer before it switches to the NVA perspective you play the rest of the story.

PaulSmackage ,
@PaulSmackage@hexbear.net avatar

First half hour is you being a super cool highly trained american spec ops guy being sent behind enemy lines, only to get murked by the actual mc, some guy who used to be a teacher turned nva who now has to fight against the imperialists

prole ,

Sounds cool. I feel like people would lose their shit if a game like that was made. I can just imagine the media shit storm. Conservatives would find themselves suddenly ardently defending the Vietnam War. Again.

ArdMacha ,

New Command and Conquer games

axont ,

I probably wouldn’t want this game to actually exist, but it’s been stuck in my head for years so here goes. I described this one a while ago. A friend of mine was on mushrooms once and described a first person WW1 game where you’re an Austro-Hungarian courier running across battlefields. There would be parkour, time management, stealth, stuff like that. Sneaking through trenches and whatever. At first the missions go ok, easy enough. But then you’re given more complex missions that waste your time, or are foolishly planned.

Your character begins mumbling under their breath about how the generals are doing everything wrong, the war is lost. Your character becomes more deranged as the missions become more fruitless. Eventually your guy will start screaming deranged conspiracies and wild racist shit. There would be a mechanic where you start to need amphetamines to function.

Then in the last mission you catch sight of your reflection in a puddle and you’ve been playing as Hitler this whole time.

AlpineSteakHouse ,

I think of so many games where the whole point is just a 2-3 second bit at the end like this.

bigboopballs ,

I hope they will make this idea into MGS 6

prole ,

Spec Ops: The Line prequel lol

robot_dog_with_gun ,

a new vegas-y fallout that does right all the things bethesda fucks up, with co-op

a 3d fighter with legible and clean visual design so that there aren’t any horseshit knowledge checks like highs that look like mids, safe moves that look exactly like unsafe moves etc, basically a new one that can learn the lessons from eight tekkens, six doas, six soul caliburs, and 5 virtua fighters but without being beholden to legacy jank or 20-30 years of built up cruft.

prole ,

Don’t be silly, people don’t make fighting games with new IP anymore

Plibbert ,

I miss having a hero I can directly control in an RTS game. Rise and fall civilizations at war was the closest there was, but it won’t even run on windows anymore

Lurker ,

I’m totally not the guy to give this advice, but I am frequently told you can get almost any old game running on windows with the right emulators and know how. I don’t have the know how, but I’m sure you could figure it out if you spent a couple days learning about it.

Plibbert ,

No your right %100. I actually already know how to do all of it. But I also do a lot of that stuff for my job, and while I really want to play the game. I really don’t want to spend half a day to the majority of a day setting up a VM. One day.

Lurker ,

Yup, that’s my problem in a nut shell. People make it sound really easy, and I’m sure with enough time and reading it would be, but man is that not just something I can do right now

linuxdweeb ,

That kind of sounds like the Warriors franchise.

Plibbert ,

It was a LOT like that. Think of a regular RTS game. Rome, Egyptians, Greeks. 5000 population cap. But you can enter a dynasty warriors mode with your hero and level up and give your troops rudimentary commands. It was dope.

AntiOutsideAktion ,
@AntiOutsideAktion@hexbear.net avatar

Have you heard of Divinity:Dragon Commander? It’s exactly what you’re describing

Also Black and White has a lot of that

Plibbert ,

That looks like a cool one, I’ll check it out.

AntiOutsideAktion ,
@AntiOutsideAktion@hexbear.net avatar

I’m not an avid rts player and I found it very difficult fyi

Nashua ,

This is an old one, but have you ever played Sacrifice? Loved that game, think it was around the same era as Black and White

Plibbert ,

Sacrifice looks pretty dope.

prole ,

One of the things that made Warcraft 3 so fucking good at the time.

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