A game where you play a spider in a variety of environments (forest, city park, front porch, basement, etc) where you control each leg with a different keyboard key, maybe spacebar to jump, hold a back leg to access your web, etc. you have limited energy to move/create web, and you need to build webs and traps to catch bugs.
Yes! We need more non-human/humanoid based games. I think your idea has a lot of potential tbh, playing as a jumping spider could be fun. Personally I would really like to play an orca/dolphin simulator.
A “Build a house for your friends” game: Take the construction and resource gathering from a game such as (for example) Valheim and combine it with an Animal Crossing - Happy Home Paradise style gameplay that tasks the player to design houses for various characters.
This comment is definitely not inspired by spending countless hours building houses in Valheim for purely aesthetic reasons. /s
A business sim that models a country and you can run any business you want, and see if you can build a successful business. I’m talking a sim that models every other business, every city, every street even. The whole economy. Way beyond what’s realistic for sim games at present.
Honestly? Just a modern, improved take on an old WiiWare game called Final Fantasy Crystal Chronicles: My Life as a King.
There is nothing all that special about MLaaK on the surface: It’s just a management sim with a Final Fantasy theme to it. Place buildings. Get soldiers (well, here ‘adventurers’), send them out on missions. Get resources, invest them. In fact taken as a management sim it’s very barebones and not that great?
The thing is, no video game ever has, in my eye, captured the feeling of being Fairytale Royalty. You have direct control over the king character (who is a 12 year old because. Final Fantasy) – You walk around town. You want to see an overview of incomes and expenses? Go talk to your assistant and she’ll give you a report. Want something built? Point to the plot and ring the chime to call a servant and say ‘Magic college here’. Sending adventurers on their quests involves directly talking to them, and you can read their mood on how they react to the assignment, with motivated adventurers doing better. And when they return wounded you can visit them in the hospital for a boost to their morale and your popularity.
Also the higher the happiness level in the kingdom, the more citizens choose to stop and salute you, and the later you can wander around your town without your servants going “you’re underaged and royal and it’s dangerous at night, back to the castle now”, because your subjects like you.
Idk, these small touches made the game feel very special for me back then, I’ve been chasing that high since. Shout out to Fable 3 for the variety of nice royalish clothes your character could try on, but no shout outs to it for anything else.
Reminds me of Majesty a little, but with a direct avatar. Majesty was fun, but is pretty dated. Didn’t really have the morale aspect, but that sounds interesting. I’ll have to see if I can find MLaaK to try out.
Probably because it was the last PSX title. People often forget games released at the end of a console’s lifespan, especially when they aren’t also released on next-gen systems.
An insectoid themed MMORPG! I’m not even a fun of insects, it’s just such an endless creative potential given their variety. Can have different classes and factions, for instance a Rhino bug tank, mantis-assasin, druid ladybug, Butterfly magician; The Ant Insect’s Republic, Wasp Protectorate, Holy Bee Empire! Also underground cities, tons of them!
Unfortunately won’t ever be made since an average player needs to be able to play as a human warrior to be interested…
An urbanism focussed city builder where you start with an existing city in the current car-centric style, possibly including a couple of dozen kilometers around the city so rural problems are included as well and have to transform it, with realistic building project times, into one that is more walkable, has safe bike paths, good public transport,…
In particular I would also like it to take verticality in to account both for transport (people and bikes and trains have a harder time going up and down than cars, boats need locks,…) and for buildings (stores at the bottom of a building, residential above,…) and that accounts for the huge amounts of space car-centric cities waste on parking as well as the ongoing infrastructure costs for maintenance and replacements of all that infrastructure in sprawling cities.
Sadly nothing so far. Most city builders for modern cities tend to use the sim city simplistic zoning model, ignore verticality and building is super-fast and stuff does not have maintenance costs once built. They also mostly focus on cars and mass transit, not so much walking and biking.
A game that captures the feeling of when Arthur Dent crash lands on that primitive planet in “The Hitchhiker’s guide to the galaxy” and makes a sandwich. I want The Sandwich Maker.
You crash into this procedurally generated world. All the plants and animals are new every playthrough, and you slowly learn about them through experimentation and from the native population who has never heard of a sandwich and really doesn’t do much except eat raw ingredients. When you cook the meat from an animal instead of eating it raw, they all lose their minds with wonder and you become the town’s chef.
You harvest wild crops and cultivate better ones. You find ways to use the animal fat and meat and “milk”, you find plants that work as food, maybe their seeds are great crushed up with a little water into a paste, maybe you need to dry them out, maybe you need to de-seed them and mix them with another plant to make it taste better… on and on.
You need to work with the people there to make tools, and together you iterate out exactly what you need.
Eventually you have to find something that matches your randomised flavour pallette for the perfect sandwich. You assemble all the ingredients you’ve collected, cultivated, or created, with the tools and techniques you and the townspeople have developed, and you take a bite. It’s perfect. You win.