A good community-focused Rocket League clone. Ever since RL was bought out by Epic and it went F2P, the game has felt more and more soulless, and the community interactions have been super tonedeaf. As a small company, Psyonix gave out cool stuff like white hats for those who found bugs and custom titles for people who found their significant other via the game. It sucks that the best content in the game came the summer before and the summer right after Epic bought it. Since the game went free to play, though, it seemed like RL was just another accessory for Fortnite to grow.
Tl;dr: RL was freaking amazing when the devs were allowed to care about the community. Now, it’s slowly losing the stuff that made it so special.
How about something like Overwatch 2, but 6v6, and no battle pass. Maybe it doles out rewards like skins and sprays and stuff for playing? Just spitballin’ here.
Heck, add an annual subscription to pay the devs, but don’t go all in with the overpriced cosmetics…
Anyway, I loved that game. I haven’t touched OW2 yet and I am not planning to. Greed took over, they axed half the fun mechanics, and added a battle pass that plain sucks. Fuck that.
You can’t take the inventory out of Skyrim and it still be Skyrim. That’s where half the fun and shenanigans come from. Did you play Fable 3? They tried removing the inventory and the game sucked and the series died.
There has to be another way, like what if you used speech to narrate your actions like in dnd. “I grab a potion from my pocket” “I dip my arrow in poison” etc
Some text-based adventures from the late 90s and early 2000’s allowed you to do just that. I can even remember a couple that were the precursors to MMO’s, but back then they were called MUDs, short for Multi-User Dungeons.
I suppose those could be iterated on with modern voice technology and language models.
I want someone to revisit MUDs, but integrate Chat GPT with it and just make it better in every way. I know it can be done because I’ve tricked GPT into starting a MUD and it was awesome and Legend of Zelda TOTK themed before the game launched.
A game where you play a spider in a variety of environments (forest, city park, front porch, basement, etc) where you control each leg with a different keyboard key, maybe spacebar to jump, hold a back leg to access your web, etc. you have limited energy to move/create web, and you need to build webs and traps to catch bugs.
Yes! We need more non-human/humanoid based games. I think your idea has a lot of potential tbh, playing as a jumping spider could be fun. Personally I would really like to play an orca/dolphin simulator.
Any type of game (sandbox, RTS, etc) where the landscape changes dynamically.
All games are either player vs player or player vs mobs or player vs game-mechanics-that-affect-your-stats. But I have never played a game where I have to consider a river overflowing and destroying a village, or an avalanche, or earthquakes.
Even when there are environmental hazards, the base map never changes. Rivers never change their course, islands don’t appear or disappear, oceans don’t dry up, dams don’t burst, quarries aren’t excavated.
The world and nature are always dead and static.
Edit:
Actually, Dwarf Fortress does tick those boxes quite often.
Check out Timberborn, it doesn’t check all of your boxes but a lot of it revolves around water management - building dams and reservoirs, diverting rivers, surviving dry seasons, etc. At its core it’s just a fun city building game and I highly recommend it if that sounds good to you. It’s 20% off ok Steam right now too.
Some kind of stealth shooter where you and the bad guys have very realistic anatomy and no healthbar. You can’t be killed by being shot in the foot but you’re disabled. Shoot someone’s finger off and they might not be able to use a rifle, help in pain, leave a blood trail to follow. Chest shots generally kill you but it’s the lungs it’s not instant like the heart or central blood vessels. Bone shots are agonizing and totally debilitating.
Caliber and velocity are all calculated and what damage is done.
I know this is kinda grim, but lots of video games have done parts of this, especially Sniper Elite, but also RDR2, the Resident Evil REmakes, MGS:R, and more. I just want it even more detailed and collected in one game. I’ve been thinking about this since PS3-era and I think the tech is ready now.
Arma and Operation Flashpoint is much closer than the other games you mentioned. You might be interested in trying them. But it requires a lot of patience and map reading. Also it’s not finger-level accurate. But the rest is on par.
Yeah I’ve heard of them but those are mil-sim games. Not very fun imo. I’m think more like AAA experience of pickup and play, not remember 2000 key commands to zero your target, turn off the safety, chamber a round, breathe, force the thoughts of your husband and newborn back home, and no more to shoot. Oops, you missed! 😜
Seriously though. ARMA is cool but my game I’m thinking more like MGS4/5
I remember being tossed in the deep end when the mods were new to me. Having to diagnose and treat gunshot wounds, inject morphine, run fluids etc… even CPR, certain medics could do transfusions, match blood types etc.
Was kinda frightening for a PC game… And often all of this was under enemy fire.
The enemy would be injured, shot, concussed, knocked unconscious, lose blood etc. the potential existed for them to regain consciousness after a while and if you hadn’t removed their weapons they could fire in you. Surprised the shit out of people not used to these mods… Always had to check downed hostiles.
I’d like to play an RTS game where you don’t control the units directly, but instead just give them general orders that they try to carry out to the best of their ability. The player would focus on coordinating combat at high level directing where the units should go and what positions they hold. The units would have to have plausible behaviors, so they wouldn’t just run into gunfire, but take cover, try to coordinate with each other, etc. The units would also have to have modifiers such as morale, so if a unit suffered heavy losses it might break and flee for example. I think you could get some really interesting emergent game play come out of it.
An open world, survival, party based rpg. Survival elements are light and focused away from micromanaging every crop placement and every floorboard. Player parties build cities, forts, roads.
It’s like: Minecraft without the block gimmick or detailed building capabilities. Skyrim with more playable characters in a player built world without a set storyline. Valheim without the heavy focus on survival elements or linear progression. Party management and diversity like a tactics RPG.
I’d love it to have several for game loops to bury yourself into. City building, character builds, crafting, gathering…
And multiplayer capable, self hosting if desired.
This is a pipe dream. A game that huge is too difficult to make for a game that wouldn’t have larger appeal.
You can do most of this in Cities Skylines - certainly pedestrian view. Not so much driving a car or a plane but there were mods that did some of that I think.
Cities 2 also has a pedestrian view and there is a photo mode which allows some flying but not a freeform driving/flying mode as you describe.
I would prefer a civilization builder with that kind of personality. Live civ 5 mixed with baulders gate 3, with loads of asthetic choices for my towns, other civilizations to go to war with. Etc. Maybe you could play from the perspective of God, play the majority of the time in a top down cilization style, but then also have the option to go down to your planet as an avatar or profit or whatever and lead in a more hands on fashion to solve different issues. Say your chosen people are losing a war, you could become a great warrior and come down to help for a couple years. Idk, I just really love the idea of a civilization builder that feels more personal and involved.
A modern version of Stars! (the ! is part of the title). It’s an early / mid-90s (as in it worked on Windows 3.1!) 4x scifi strategy game, one of the early ones. Huge tech tree for its day, something like six-eight different research fields (propulsion, biology, energy, etc.) and 26 (!) levels in each with techs that depend on different levels in each research field. Different species had their own unique traits, techs, ships, playstyles, you could build your own with literally dozens of minor traits, customizable tolerances for planetary traits like radiation, gravity, temperature, custom breeding rate, productivity, … Unlimited completely custom ship and starbase designer where you could put any part in any slot where it fits and the game would just let you. No limits on the number of ships you could have (take that, Masters of Orion!) Came with a manual an inch and a half thick, supported many different kinds of multiplayer (including play by email… again, 1995!) and so many other cool things. Sadly, the company that owned it was passed around a bit and then the parent company went out of business, so it’s abandonware and no one is likely to do anything with it.
Also a modern version of the old Might and Magic games (3-5 in the series, especially 4-5, usually known as World of Xeen) with some elements of the old (1-5) Wizardry games. Did I mention I’m old? I’m old. I know someone who’s working on something like that, but I hear she’s harried by capitalism and has ADHD besides and hasn’t made a lot of progress. I really should bug her to keep at it… (spoiler: she is me)
I played Stars! too! I simply adored that game. Who knows how many thousands of hours I spent as a kid on it. It somehow engaged whatever flavor of ADHD/Tism I have and I could get lost for days on it. It’s funny, but even back then the graphics were absurdly simple, but we didn’t care, the gameplay and complexity was so enthralling. Most of the game was just basic geometric shapes and numbers on a map, which seems hilarious now, but to me it proves that gameplay > graphics. Graphics can help, but the gameplay MUST be there first and foremost.
A magical school sim/manager. Imagine how cool it would be to build your own Hogwarts with moving staircases and hidden rooms and passageway, and watch the world of magic come alive as students go about their daily school life.