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Veritrax ,

Well thankfully Gabe has lost a ton of weight in recent years. Man is looking absolutely svelte these days. Here’s hoping he has many more years of good health.

I’m also guessing he’ll hand pick a successor that will carry on his views, instead of dying in office and having some kind of CEO election free-for-all.

trag468 ,

I think Gabe has been getting healthy lately. Last picture I saw of him he was looking like he lost a lot of weight. Maybe repost this in 10 years and then we can panic.

MeDuViNoX ,
@MeDuViNoX@sh.itjust.works avatar
inlandempire ,
@inlandempire@jlai.lu avatar

I don’t know why Gabe Newell would die before 75

gibmiser ,

Cryogenic suicide to preserve his brain for a robotic body?

fossilesque ,
@fossilesque@mander.xyz avatar

Piracy is a service problem. They’ll reap what they sow if they change course. I’m not afraid to hoist my sails again when I need to. ;)

helenslunch ,
@helenslunch@feddit.nl avatar

Not just PC gaming, but the gaming industry as a whole

Redredme ,

PC gaming is not here to stay. One day, someone, will finally do a cloud /saas streaming solution which works, which solves the latency and fidelity issues and which will be accepted and trusted by the masses.

Hopefully that will be a Valve solution. Not Nvidia, MS, Google or Sony.

From that moment on the client will not matter anymore and you will just stream it to your device and from there cast it to your big screen.

Hopefully I’m full of shit and this will never happen. But I’m afraid I’m not.

coaxil ,

Unless you change physics the latency will never be solved.

TonyTonyChopper ,
@TonyTonyChopper@mander.xyz avatar

Simply build a gaming server farm in the middle of every small town in the world

wizardbeard ,

Do like Netflix and start putting hardware in every datacenter and at backbone split point you possibly can.

Jako301 ,

Latency is a non issue if you make the service even remotely decentralised. One server per EU country is enough to push the latency below 50ms, which is more than playable, even for shooters and MOBAs.

coaxil ,

Still to much of you want to be decently competitive in a shooter.

pivot_root ,

50ms of latency in a first-person perspective. That’s a great way to exclude people with motion sickness from playing games.

FrostyCaveman ,

Speed of light says no

TonyTonyChopper ,
@TonyTonyChopper@mander.xyz avatar

Fiber internet was invented around the 80s. I only got fiber installed at my house a month ago. Most homes around here still have expensive low bandwidth cable. For cloud gaming to actually work you would need to upgrade the world’s internet infrastructure to an incredible degree. This article highlights the issue (in the US, one of the most developed countries)

cnet.com/…/streaming-video-barriers-broadband-ine…

dustyData ,

Yes, I also believe in invisible pink unicorns. You’ll get to see one soon, I promise.

aberrate_junior_beatnik ,

A billionaire who is 61 is very likely to outlive 75, even if they’re fat.

Blisterexe ,

He actually lost a bunch of weight recently

njm1314 ,

…you can load right to library?

Edit: holy crap you can, all these years…

Gradually_Adjusting ,
@Gradually_Adjusting@lemmy.world avatar

… You can disable that advert window?

I think we’re failing at life bro

glimse ,

That window is the only ad I purposely allow in my life. I know I can disable it but it sometimes informs me of games I want

TonyTonyChopper ,
@TonyTonyChopper@mander.xyz avatar

Yeah I don’t keep track of new releases so scrolling a curated list of them for 10 seconds when I open Steam is actually useful

Irelephant ,
@Irelephant@lemm.ee avatar

for some reason that window eats 2gb of ram on my pc.

bolexforsoup ,

I actually don’t mind the advertising. Good way to know what games are popping off or are just released. I’m not great about keeping up with everything coming out every month, so it’s honestly one of my number one ways of knowing what’s being talked about/releasing besides specific reccs from friends and forums.

I also find it’s a great way to know that a game I used to play a lot dropped some beefy DLC. It’s not like we all keep tabs on every game we’ve put down thinking that we might return to it.

xavier666 ,

One bonus is that the ad isn’t an auto loading video WHICH I DETEST.

kibiz0r ,

Steam is so funny.

Buying there instead of pirating is a joy, the ads actually feel like a benefit instead of a punishment, the analytics seem to be aimed at saving me time by highlighting stuff I’ll like instead of gaslighting me into emptying my wallet…

The result is:

I buy lots of games, watch lots of ads — share ads with friends even — go out of my way to give them more analytics data points, and trust their recommendations enough to shell out $2.99 for something on sale after only 10 seconds of research.

Why are other companies not able to follow Steam’s approach?

bolexforsoup ,

Preach

gibmiser ,

My guess? MBAs.

bitfucker ,

Shit you’re right. I just realized that now. I used to sail the high seas too but now I just buy from steam.

trevor ,

I have tried and failed to find the option to disable this. Does anyone know what it’s called?

Gradually_Adjusting ,
@Gradually_Adjusting@lemmy.world avatar

So it’s Steam > Interface > startup location to open in library, and then uncheck “notify me about additions, changes, new releases,” etc. to kill the popup.

trevor ,

THANK YOU!

AllNewTypeFace ,
@AllNewTypeFace@leminal.space avatar

What will happen to the Steam Deck? Will they discontinue it and support for existing units, or replace the OS with Windows (causing degraded performance and exposing their users to Microsoft adtech enshittification)? The Steam Deck is a star product of theirs, which hopefully will count for something.

etchinghillside ,

Ad Deck

bolexforsoup ,

It’s important to remember though that the steam deck itself is not the end goal for them. It’s part of building a larger Linux gaming ecosystem and solidifying their hard-core followers. Last I checked it it only sold 2 or 3 million. That’s impressive, but if you’re thinking about it as a competitor to say, the switch (which you see it compared to all the time) it’s clearly not a massive money maker. So it’s not hard to imagine a short term thinking leadership ending it.

blindsight ,

An Omdia report from April 2023 claims Valve sold 1.62 million units of the Steam Deck in 2022, which was expected to grow by 14 percent to 1.85 million units in 2023. If we assume the 14% growth continues, and those numbers are accurate, then Valve is closing in on 4½ million units sold.

bolexforsoup ,

Again that’s great and I want it to continue. Love my deck. But it’s not exactly selling like hot cakes

TheHobbyist ,

I think there are important considerations to keep in mind.

First and foremost, Valve is not a public company. I don’t know if it has investors, but it is not driven by profits like many typical public companies are. These companies tend to allow themselves longer investments without any clear visibility of immediate profits. They also do things for the greater good, even though it does not bring profits.

But also, I think the whole of valve is a set of gamers and people who genuinely care about the gaming business and making great products. I think they all share Gabe’s values and goals. It’s not like Gabe is the only one holding everything together or else it would instantly crash into the profit driven company it could be.

Both of these scenarios keep me hopeful that this is a longer lasting stance and doesn’t hinge on just one person. It’s not a proof it will never be a typical profit company but these are barriers which are not typically present. Let’s hope for the best and keep rewarding them for their contributions to gaming, open source and for their good actions.

bolexforsoup ,

I don’t understand where this myth came from that if a company is a public that they aren’t potentially ruthlessly profit driven.

Valve is not special. Gabe is to a certain degree (though I would also caution people from deifying anybody period). We can never take for granted that the valve and steam experience we largely enjoy today will be there tomorrow. That’s a simple fact.

Shiggles ,

It’s not that they can’t still be profit driven, it’s that they can’t be sued by investors for not being ruthlessly profit driven. Private just means that they have the choice at all

Crismus ,

In the US, there are multiple Supreme Court precedent cases that force profit-maximizing. Shareholders can sue the CEO and board to maximize profit seeking.

So yes, increasing shareholder value is enshrined in US law. Only private corporations can get around that rule. Also, a corporation cannot be forced to break the law to maximize profits, that’s just something most CEO’s are willing to do for fun.

bolexforsoup , (edited )

I didn’t say people don’t redline publicly traded companies. I’m saying not being public doesn’t mean leadership won’t. I’ve personally seen it plenty of times.

Also, “fiduciary duty” (the “Supreme Court cases” I’m assuming you’re vaguely referring to) does not mean a CEO needs to always slam the gas at all times to maximize every single red cent at the cost of all medium and longterm considerations. This is a commonly parroted assertion by people online without a basis. “Fiduciary duty” and other obligations to the shareholders simply mean they can’t make obviously bad decisions that will hurt the shareholders. They don’t get hauled off by the Investor Police if they make a single longterm decision at the expense of a little short term profit.

All of this isn’t to say we don’t see it happen all the time anyway. But if it was so strict we’d see more CEO’s hauled off, not golden parachutes everywhere as they break their companies apart.

missphant ,
@missphant@lemmy.blahaj.zone avatar

I think your original comment has a typo on “isn’t”, hence the confusion.

if a company is a public that they aren’t potentially ruthlessly profit driven.

gandalf_der_12te ,

So yes, increasing shareholder value is enshrined in US law. Only private corporations can get around that rule.

This is true, with one exception.

There are non-profit corporations. They have to declare that they are non-profit at the time of foundation, though. They have to write that in the statute (idk what it’s called in English, it’s “Satzung” in German).

audiomodder ,

Publicly traded companies are, by law, driven to make as much money as possible for shareholders. Privately held companies are not held to this same limitation. So while a company like Valve could be highly profit-driven (let’s be honest, all for-profit companies in a capitalist system are driven by this motivation), it doesn’t seem to be driven to maximize profits in the short term. This means that they can focus on things other than profit if they so choose.

blindsight ,

There is a common belief that corporate directors have a legal duty to maximize corporate profits and “shareholder value” even if this means skirting ethical rules, damaging the environment or harming employees. But this belief is utterly false. To quote the U.S. Supreme Court opinion in the recent Hobby Lobby case: “Modern corporate law does not require for-profit corporations to pursue profit at the expense of everything else, and many do not.”

– Lynn Stout, professor of corporate and business law, Cornell University

wizardbeard ,

For-profit vs. Non-profit is an entirely different distinction under US law, with specific legal definitions for each. This is entirely separate under US law from publicly traded vs. privately owned, which has separate specific legal definitions.

Valve is a for-profit privately owned company. That is what allows it to not maximize shareholder value, and is the unstated distinction that allows your quote to be true.

For-profit publicly traded companies do have a legal responsibility for such.

blindsight ,

I don’t want to quote dump multiple paragraphs, but Stout explicitly explains that’s not correct in the following paragraphs, citing relevant case law where appropriate.

I’m not a lawyer, but that article reads pretty clearly to me; I’d be interested to hear if you read it and get a different interpretation.

Eylrid ,

More important than who works there is who inherits Gabe’s ownership of the company. A new owner can completely change a company and drive out or fire anyone who doesn’t go along with the new direction. Look at what happened with twitter when Musk took over. Or his inheritors could take Valve public and introduce all the issues with that.

Yondoza ,

It would be so awesome if they went employee owned. I get the impression the employees are people who are passionate about video games. I feel that they would choose leadership that is both good for the community and good for the long-term health of the company.

CrypticCoffee ,

Proton is open source. Anyone can pull it together and integrate it. Gog have been doing DRM free games for a while, they’ll be quite keen to fill this niche. Epic probably won’t care. If none do, someone will want to.

puchaczyk ,

Valve is a private company whereas GOG belongs to CDProject - a publicly traded company. GOG might want to fill the void but they’re more likely to do dumb, shortsighted decisions in contrast to Valve.

CrypticCoffee ,

Maybe, but DRM free content isn’t exactly shareholder value…

It’s better shepherded than Epic. They probably don’t fill the space because Steam do it better, but you invest more if the return is higher.

The case I’m referring to is in the future if Steam badly enshittified.

brrt ,

What are you smoking? GOG Galaxy doesn’t even have a Linux client. In fact it has been one of the most requested features for years and nothing has happened.

Edit: it’s also the reason I stopped buying from them when I got my Steam Deck.

CrypticCoffee ,

So you’re saying if Valve enshittified, they wouldn’t fork and try to capitilise on that market?

They probably do not see the point right now as Valve have it sewn up. Lemmy grew when Reddit scored own goals. When Valve do, opportunities are there and would be taken.

zbb , (edited )

They do provide Linux support in other ways though. They even troubleshoot me once with a game I tried to play on Linux and offered a refund.

Gog Galaxy not on Linux is a shame, yes, but its DRM-Free and Linux installers are enough for me to continue to buy from them.

Edit: Heroic Launcher makes a great replacement of Gog Galaxy, maybe even better than the Windows client, from what I’d tried. No multiplayer though.

pressanykeynow ,

Gog have been doing DRM free games for a while

As far as I know GOG also sells drm content and Steam also sells drm-free content. So what’s the point

they’ll be quite keen to fill this niche

I also don’t remember them doing anything for Linux apart from releasing a broken port then badmouthing people who complained that the game they bought is broken.

Nindelofocho ,

Isint Steam a form of DRM? You effectively cant play your games if you dont have an account I thought

pressanykeynow ,

No, you can for the games that don’t have drm, just launch the executable. Steam itself doesn’t require any drm. Even the games that use Steam services can be drm-free. Here’s the list of some drm-free Steam games

rickdg ,
@rickdg@lemmy.world avatar

Valve is a whole company of people like Gaben.

bolexforsoup ,

Do you know everybody who works there and what their ambitions are?

Also, nothing is impossible when you can deploy thepower of acquisition lol i’m less worried about them internally polluting themselves and more about externally being destroyed. We’ve seen this over and over again.

efstajas , (edited )

Apparently 50%+ of the company belongs to Gabe himself, presumably he would pass it on to some very trusted. That makes a hostile takeover pretty unlikely.

figjam ,

I would hope he does something like the patagonia guy did.

xavier666 ,

I really hope he is secretly investing in cloning so we can get Gaben (2) joining Valve soon. Or atleast invest some money in uploading his consciousness into a giant metal head 🗿

blindbunny ,

We’ll never have a gaben (3) 😭

msage ,

We will if he’s not around to stop us

Sanguine ,

He could just turn it into a nonprofit at some point with some specific rules in place about how certain things are handled within the company.

cmbabul ,

He could presumably just spilt his shares equally between all employees

InputZero ,

Realistically, it’s only a matter of time until Steam becomes as enshittificated as any other services. There is profit to be made from Steam selling advertising space and customer data. They can either choose to capitalize on the profits that are in front of them, or allow another company to and take that capital from them. For a business it’s not a matter of what’s right and wrong anymore but consume or be consumed. If Steam isn’t willing to do that someone else will be willing to play the long game and do it. Then it’ll be only a matter of time until Steam gets acquired by another company and then it’s game over.

efstajas , (edited )

This doesn’t make any sense. The reason Valve hasn’t been acquired is because it’s privately owned and not up for sale, not because it doesn’t have “enough profit”. In fact it’s extremely profitable, for all we know.

Sure, another company could come along and build a competitor. It’s happened already multiple times, and Steam is doing just fine despite some major titles these days being exclusive to other platforms. Unless Steam drops the ball on something big time, it’s unlikely that people will move to another platform en masse, especially one that is less focussed on consumer interests. No-one can just come in and “take capital away” from Steam, whatever that means, by building a competitor that sells advertising space and “monetizes user data” — they need users first.

… And then there’s the fact that Steam is already “selling advertiser space” today. Games don’t just get featured on their storefront because Gabe likes them. They make deals with publishers for this.

Bookmeat ,

I don’t have the article on hand, but there is a publication from a steam store employee explaining exactly how to get your game onto the front page. The gist of it is that you don’t have to pay Valve. It’s about community engagement (your publisher, I guess).

efstajas ,

I’ve read that, IIRC. It was about getting featured organically though. Steam runs promotions for certain game series or even publisher catalogues frequently, with large custom graphics and usually a sale. Obviously I have no way to know for sure, but I can’t imagine that Valve doesn’t get itself paid for those.

daltotron ,

The idea is less that someone makes a competitor and then they actually compete. The idea is that a competitor service is able to lock away one or several big titles, like, say, overwatch, league, fortnite, or whatever else, behind exterior launchers that are maybe more free to do data harvesting. Then, that competitor theoretically eats away more and more of the largest market share, and tries to drive those users from just using their platform for a single game, to maybe using multiple games, maybe with something like a games pass or with free weekend deals or whatever. Once they have that market share, they can give developers better margins, since they’ll be selling customer data at a profit and steam won’t be, maybe with some sort of exclusivity contract baked in, purposely undercutting steam. Then, steam’s been put on the back foot, and the rest is just kind of what has happened to streaming services.

It’s a market, markets trend towards short term gains strategies over long term gains strategies because having faster short term gains means you can more easily crush your competition. It’s like age of empires 2, the first couple minutes of the game is the part that matters the most. That being said, steam has been around for quite some time, and has a good amount of brand loyalty and goodwill built up, and that doesn’t seem to be slowing down anytime soon as they keep one-upping their competition with actual improvements to their platform, like family sharing, screencasting, big picture mode, increased controller support and reassigning, and a full standalone version of linux, that basically all their competitors seem incapable of. So maybe steam has enough of a headstart that, even with a long term gains strategy, even with a, basically, non-evil mentality, they can stay afloat. Who can say.

efstajas , (edited )

You’re of course right with the exclusivity argument — that’s a very real possibility, and yet Microsoft has tried it with Call of Duty, one of the most popular franchises ever, and saw very little success with it, resulting in them putting it back on Steam years later. If I were to guess why attempts like this have failed in the past, I would say that Steam is so dominant over the PC gaming market today that not even large franchises going exclusive attract enough of a user base to offset the loss of customers that aren’t buying games only because they’re not on Steam. Add to this the additional overhead of developing and maintaining a competing store front, and the cost-benefit analysis leans clearly towards just being on Steam and accepting their cut of sales. The exclusivity tactic clearly failed even for big titles like CoD, so it definitely won’t work for smaller ones. And we’re not even talking about cutting into the indie game market, which would require making very attractive exclusivity offers to many smaller studios, all for acquiring exclusivity on titles in the hope that they’ll be the next big hit — a very high risk strategy that likely results in a lot of sunken cost short-term.

Once they have that market share, they can give developers better margins, since they’ll be selling customer data at a profit

When we talk about “selling customer data”, I think we need to look in more detail into what this would actually mean in practice. It’s very unlikely that any online storefront could legally literally “sell your personal data” like address etc. that you would enter presumably as part of the payment process to third parties. That’s just illegal almost everywhere in the world, and certainly in the largest PC gaming markets. It wouldn’t lead to significant revenue either, because raw data like that just isn’t very valuable. Instead, I suppose what people mean when they say this (in the context of companies like Google or Facebook) is just the practice of selling advertising services that use the data they have on people to advertisers, who can then target their ads at highly specific segments, improving their return on ad spend. The actual private data though stays with the entity that collected it — because it’s what actually gives them the edge on the market; it allows them to offer better ad targeting than competitors.

How would this apply to Steam or a potential competing storefront? Barely. I assume no-one is arguing that a steam competitor could launch a generic advertising network that could stand against Google or Facebook, so we’re probably talking about advertising within the storefront itself. Steam today already collects information on your interests and customizes the store based on that, plus presumably your location, age group etc. — so they’re pretty much already using your “personal information” to the extent possible in this context. How else could a competitor realistically monetize personal information?

It’s a market, markets trend towards short term gains strategies over long term gains strategies because having faster short term gains means you can more easily crush your competition.

I wouldn’t say that this is the case when we’re talking about trying to eat into the market share of a dominant entity like Steam. Sure, potential competitors can make short-term plays that cut away some market share, but such strategies are expensive, risky, and alone likely don’t lead towards a significantly improved position long-term (exhibit A, again: COD being exclusive to Battle.net).

For better or worse (usually worse), toppling a near-monopoly like Steam is extremely hard for players with big cash, and practically impossible for independent competitors. This is especially true for products that are inherently sticky, like Steam, where people have curated large libraries over decades. The only reason Steam’s dominant position is not hurting the consumer is because their product works well and is in many ways very pro-consumer.

PoopDelivery ,

I’d drop Steam if that happened. There are other ways to get games and managers like Lutris make organizing them easy. I’m sure Valve knows this and with how long they’ve been successful, fucking with gamers would not make sense. Look how it’s working or for some of the bigger gaming companies recently.

helenslunch ,
@helenslunch@feddit.nl avatar

Doesn’t really matter if none of those people have authority on the direction of the company, which they don’t.

xantoxis ,

Yeah the scenario we’re being asked to consider is what if someone else gets control of the company, so whatever power employees nominally have now, they won’t if he dies without deeding the company to a collective.

CodeInvasion ,

Valve is a unique company with no traditional hierarchy. In business school, I read a very interesting Harvard Business Review article on the subject. Unfortunately it’s locked behind a paywall, but this is Google AI’s summary of the article which I confirm to be true from what I remember:

According to a Harvard Business Review article from 2013, Valve, the gaming company that created Half Life and Portal, has a unique organizational structure that includes a flat management system called “Flatland”. This structure eliminates traditional hierarchies and bosses, allowing employees to choose their own projects and have autonomy. Other features of Valve’s structure include:

  • Self-allocated time: Employees have complete control over how they allocate their time
  • No managers: There is no managerial oversight
  • Fluid structure: Desks have wheels so employees can easily move between teams, or “cabals”
  • Peer-based performance reviews: Employees evaluate each other’s performance and stack rank them
  • Hiring: Valve has a unique hiring process that supports recruiting people with a variety of skills
Ragdoll_X , (edited )
@Ragdoll_X@lemmy.world avatar

Kinda sounds like how worker cooperatives work tbh, but with Gabe still technically being the owner.

I remember reading a news piece a while back about how the founder of a food company made sure to transfer ownership to the employees before leaving. While we’re talking about worst-case scenarios, let’s also hope for the best and hope that Gabe has a similar plan.

andxz ,

Him being a pretty smart guy overall surely has at least some sort of continuity planned.

nilloc ,

It would be best to convert it to full employee ownership if it isn’t yet. As long as a steady stream of good employees keeps revolving in it should be a stable company that provides for its employees and customers.

ech , (edited )

PeopleMakeGames has a two part series on Valve that’s pretty interesting. The second part (here) dives into the structure of the company. It does have a bit of an angle, fwiw, so if you’d prefer something more objective, it might not be a great watch. Personally I think the issues they bring up are valid, but figured I’d mention it.

menemen , (edited )

A little unsure about the “peer based performance review”, sounds like bullying might somehow have to be kept in check. Otherwise this sounds awesome.

JJROKCZ ,

Lots of companies have peer based employee reviews, cliques have the capability to cause harm in these firms but normally the peers reviewing you are rotated each review period to minimalise that and any bad actors can normally seen by management’s review of the peer reviews.

psud ,

But then remove the management oversight

JJROKCZ ,

I don’t believe Valves claim of perfectly flat structure, Gabe is the owner, he if no one else is management and has the power. I’m willing to bet there’s a second level of reviewers for peers, if nothing else then it’s a second separate set of peers reviewing the first set’s reviews to watch for this problem.

rwhitisissle ,

Fun fact: Former employees of Valve have said that is actually a huge problem in the organization and that its organizational structure seems to encourage bullying and high-school style “cliquishness” by design.

daltotron ,

I mean it’s not as though that’s not a problem in normal companies. It’s just that normal companies can sort of use the guise of structure or professionalism to harangue whatever employees the clique ends up disliking. The cliques are baked in, in a normal company.

fmstrat ,

Exactly, in a normal structure the bullied employee would just be told they don’t fit the culture.

rwhitisissle ,

It can be a problem at other companies, but even worse than average at Valve by virtue of corporate structure. Both of these things can be true.

driving_crooner ,
@driving_crooner@lemmy.eco.br avatar

How does more boring tasks like accounting, legal or facilities work?

SeekPie ,

They just get ignored, like TF2.

Adalast ,

This, and as long as the company is legally structured to prevent restructuring things will be fine.

Takumidesh ,

Stack ranking is toxic and removes individuality from a given employees expectations in my opinion.

People should be qualified to give proper unbiased reviews. Just because someone is an excellent engineer does not mean they are good at understanding other people’s expectations and work outputs.

I worked at a company that had no ‘managers’ just the owner, and everyone else. I hated that I had no real way to settle disputes and every single disagreement has to ultimately be resolved by the literal one person who was in charge.

I think there is merit to flat structures, but I don’t think the extreme is always the way to go.

FlashMobOfOne ,
@FlashMobOfOne@lemmy.world avatar

Also, the big tech bastards haven’t managed to kill off emulation, so that’s encouraging.

gibmiser ,

He is a gazzillionare. We better hope he is working on a foundation or something that is legally bulletproof.

conditional_soup ,

I think anon has it 100% correct. The instant Gabe is out of the picture, I expect to hear talk about how “you don’t understand, we have to fuck out users, won’t someone please think of the IPO?!”

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