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Valve is a unique company with no traditional hierarchy. In business school, I read a very interesting Harvard Business Review article on the subject. Unfortunately it’s locked behind a paywall, but this is Google AI’s summary of the article which I confirm to be true from what I remember:

According to a Harvard Business Review article from 2013, Valve, the gaming company that created Half Life and Portal, has a unique organizational structure that includes a flat management system called “Flatland”. This structure eliminates traditional hierarchies and bosses, allowing employees to choose their own projects and have autonomy. Other features of Valve’s structure include:

  • Self-allocated time: Employees have complete control over how they allocate their time
  • No managers: There is no managerial oversight
  • Fluid structure: Desks have wheels so employees can easily move between teams, or “cabals”
  • Peer-based performance reviews: Employees evaluate each other’s performance and stack rank them
  • Hiring: Valve has a unique hiring process that supports recruiting people with a variety of skills
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