And yet still in top ten sales per day. Last I checked was sixth for paid games. In the end most will just keep playing and do as the company tells them to do.
I appreciate this, and now I’m just waiting for it to show me family library games when browsing the store. I have games on my wishlist that another family member owns. A flag that says “family library” would be appreciated - similar to “in library” and "on wishlist."
I don’t see it when I browse the store on my steam deck or the mobile app. Unsure if it would show this to me on the desktop app.
Because his shitty company can’t provide any of the benefits Steam provides, so he has to keep creating bullshit distractions to be marginally relevant and not have all of his investors jump ship.
I wouldn’t spend resources on making a demo unless you just wanted to anyway. Steam’s refund policy gives everyone a two-hour demo by default. Two hours of gameplay has always been enough for me to know if I want to keep a game or not.
Accordingly, I picked up a copy of your game. It looks like it’s my kind of game, but if I’m wrong, I’ll know well within the refund window.
I realize this doesn’t cover other game stores, but people can always test drive through Steam and purchase elsewhere.
I agree and that was mostly our thinking when we decided to not put out a demo at the start (and also the quite cheap asking price) I suppose the benefits of a demo would be…
Not everyone knows about steams refund policy
The gameplay can make it look quite a frustrating game (which it can be at times, but we have really tried to work around this) so a demo might encourage people to try it out and hopefully show them its tough but fair. (And even generous in places)
Not sure this all adds up to a strong argument either way but just thinking it over.
I think the biggest problem has always been visibility in general, we are terrible at promotion and left it very very late.
That’s true that not everyone knows about the refund policy. I know advertising isn’t cheap either. Hopefully whatever you decide, it will help sell some copies!
I like the game, by the way! It’s well worth the price!
Thanks so much… For the purchase and the feedback. Pricing is another mine field - too cheap and people think it is low quality too much and people expect more than just a simple platformer.
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