I’ve waited for Alan Wake 2. I’ve waited for countless of other games, time is on my side.
I have so many games in my backlog and on my steam wishlist, I dont really even care if some great game will miss steam. However, I will buy good games without denuvo and sometimes I can even pay the full price upon release. Rare, but a few times a year this can happen.
I still haven’t even started Kingdom Hearts 3 (I know, I know), which I pre-ordered before I even owned a PS4 (I know, I know). And now it’s looking like I’ll be able to play that on PC before playing it on the console I bought specifically for it. I can wait these fuckers out for decades if I have to.
Switch game prices are ridiculous! I think my (teenage) kids have 4 games for their Switch because nobody wants to pay those prices. I don’t know how many 100s of dollars they’ve spent on Steam games over the years at $5-20 per game, but they’re never willing to spend $40-60 and they won’t even put Switch games on their wishlist at that price.
I finally picked up a steam deck so I can find more time to enjoy my library. It’s weird how your attitude changes when you start using your gaming PC for studying or work. I just don’t want to sit there for a few more hours after spending three or four working on something.
steam is not a drm-free platform like GOG or Epic Games (some epic games games have additional drm, but most are completely drm-free and there’s no client-level drm at all like in steam*).
Most games use the Steam API to check stuff, so Steam client needs to be running.
(I’m actually kinda ok with steam’s drm btw, it’s not as intrusive as on some other stuff)
I’m fine with the DRM. But why does the window need to open and take several seconds to “connect to the friends network” for a singleplayer game? This doesn’t need to be a blocking process.
Isnt this possible? I do it with blender. Just right click the icon of the game and pin it to your taskbar then click it when you wanna launch the game
I mean half of them are obvious merges of Pokémon with assets copied one for one in some cases. Really wouldn’t be surprised at all of they used an AI for this
There are already people claiming this, but I have yet to see any actual proof of claim. Unfortunately the court of public opinion has already started to turn even without actual proof. Got to love a good witch hunt.
My understanding is that running on game consoles can’t be officially supported, because they can’t integrate the necessary proprietary code into the engine while keeping it open source.
They can’t distribute the proprietary bits in with the engine, so you have to work with the Godot team and a publisher which you probably would be doing anyway.
I mean, it’s easier to port a game running on Godot than something written in Assembly. So I’m not shocked to hear that
But up until Unity decided to stick some TNT up their ass and light it last week, the king of porting was Unity. I’m not saying it’s perfect, but if you’re a tiny indie company who wants to get something on Xbox, PS5, the Switch, PC, and even maybe mobile if the game is tiny, Unity was the engine for you.
To be fair, the only reason Godot can’t port to consoles as easily as Unity is for licensing reasons. Console manufacturers don’t want their console build code released as open-source under MIT like Godot is, so that’s all relegated to third-party services/plugins
and there’s many third/almost first party companies to do it for you, they just almost by definition need to charge for it - cause Microsoft and Sony charge them.
The one is even made by the devs and returns its profits to development
Before Godot 4 the 3D engine was pretty far behind, think early 2010 teach. With Godot 4 it got an insane upgrade which puts it in par with Unity as far as I understand (not a unity expert), but still behind Unreal (then again, everything is behind Unreal.)
Unfortunately it takes multiple years for a 3D game to be developed, so it’ll be a while before we see actual released 3D games with Godot 4.
Not many tools supported out of the box. Its beauty comes in its modularity, so anyone could have always made an add-on - but that takes time and money, what most small devs don’t have (but Sega and Tesla could).
Then more recently the devs have had time, and so could make these first-party - and very recently much more stable long term funding, so I’d expect these tools to improve rapidly.
All that being said you could toss a 20 million polygon default cube in UE5 and it’d look/run pretty good
Thing is, I actually like OW2’s core gameplay more than OW1. I can’t say it’s necessarily better than OW1 would have been if they hadn’t abandoned it for years to (fail to) build OW2’s PVE, but so it goes.
But I reinstalled just to see if I’d want to try with the new Invasion content, and here’s the thing:
I played about 5 rounds of QP. They were all horribly mismatched in terms of skill level, and I enjoyed 0 of them. So the idea of grinding through a new battle pass, although liking the RoboAna mythic skin, was a nonstarter even before talking about how crowded a launch season this is. Like even if I wanted to, I don’t have time for this battle pass.
And then the new PvE content? I mean maybe it’s good, but nothing about any of the PvE they’ve released in the past would support that. It’s been consistently mediocre IMO, so I dunno why I’d suddenly want to pay for the privilege.
I’m annoyed that I have about 2000 coins I’m never going to use (love that I can’t use them to buy the invasion bundle just to screw around with the new stuff), but I think it’s time to give up and move on.
150 million is nothing for what Linus has control over. That’s like the combined net worth of 100 of the top paid strippers in Vegas. (I’m going by vice documentary numbers)
What’s your point? Socialism doesn’t mean be you have to be poor, socialism is about getting the full value of your work. If your work is so valuable it makes you a multi-millionaire then from a socialist perspective that’s completely fine. Your point makes sense only if you have no fucking clue what socialism is.
Linus Torvalds net worth could be way higher if he took jobs a big tech companies (that were easily available to him) instead of choosing a career path that ensure Linux’ independence.
I mean, gabe has yet to do anything to piss me off yet. At this point I’m looking directly at the head of whatever organization.
Also this is a dumb take, if everyone had the same ideals on Lemmy then you would be part of this, you’re seeing different posts by different people and conflating the two
Valve has faced criticisms from former employees in the past for its toxic work culture. And Gabe Newell, being the CEO, has a lot of power over that.
Just because the places you frequent on the internet don’t shove criticism of Valve down your throat the same way it would do so for, say, Epic Games, doesn’t mean there’s nothing wrong with Valve as a company. All the pro-Valve/Steam information you get and the general sentiment towards Gabe Newell from people on Lemmy and Reddit are pure, undiluted corporate propaganda. That it comes from Steam users rather than being something Steam directs and pays for doesn’t change what it is.
you’re seeing different posts by different people and conflating the two
This ignores the reality that Lemmy is, at least in the part of it consisting of lemmy.ml, lemmy.world, and others, overwhelmingly leftist. This comment also attempts to dismiss the underlying criticism that Lemmy as a whole has a culture that, much like reddit, seeks to pick and choose its targets under capitalism and actively engages in corporate apologia, like in this post, while collectively professing a broad ethos that is outright hypocritical when viewed in the light of that other behavior. And if you think Lemmy is amenable to a diverse array of economic opinions, then maybe you should try posting a “Capitalism Appreciation Thread” on a major lemmy instance and see how that goes over.
If you’re admitting that part of or the majority of Lemmy is leftist. (Which, who cares) Then say that. don’t post Lemmy: also lemmy:, (meaning everyone) and try to backtrack after the fact.
Everyone has accused every workplace of toxic culture. At this point I’m pretty sure going to someone and asking them to do their fucking job is toxicity.
Everyone has accused every workplace of toxic culture. At this point I’m pretty sure going to someone and asking them to do their fucking job is toxicity.
We have reached levels of bootlicking with this comment that shouldn’t be physically possible.
Ah Of course. It is impossible to criticize any actions taking place by any entity against a capitalist entity without defending capitalism yourself. Cehckmate liberals.
It is impossible to criticize any actions taking place by any entity against a capitalist entity without defending capitalism yourself.
It depends on the purpose and shape of that criticism. If you criticize a communist nation banning a particular corporation’s marketplace from their country on the basis that doing so is a part of a grift that seeks to engineer a national-level monopoly over a particular corporate sector by banning external competition, then, sure, that’s a valid criticism because the intent is innately unethical. But if the Vietnamese video game industry is actively harmed by Steam, an American company, using its vast resources to outcompete Vietnamese publishers, then what is your opposition to this that doesn’t encompass a de facto defense of free market capitalism?
I don’t think steam is doing that the government of vietnam isn’t claiming they are banning steam for that reason. What is happening is that the government of vietnam is actively hurting their domestic video game developers because they have instituted onerous “government scrutiny” whereas if you want to publish on Steam it costs like $150 and an email address.
The problem solely lies with the Vietnamese government, no where else.
But if the Vietnamese video game industry is actively harmed by Steam, an American company, using its vast resources to outcompete Vietnamese publishers, then what is your opposition to this that doesn’t encompass a de facto defense of free market capitalism?
Not GP but the article didn’t say that Steam outcompeted local developers by “using its vast resources”. On the contrary, it alleged that local developers cannot compete on Steam with international developers, because those do not have to apply the local regulations:
Citing it as “an injustice to domestic publishers”, Vietnamese studios reportedly say that local game development “will die” if Steam is able to keep releasing games without the same government scrutiny as domestic games.
A somewhat shaky argument considering that the same is true for many other countries applying their own local regulations, which Vietnamese developers do not have to follow.
But anyway, what is my opposition that doesn’t encompass a de facto defence of free market capitalism? The damage to the users. What about all the Vietnamese people losing access to Steam’s online features, which are arguably necessary nowadays for many games, especially multiplayer ones. And for what? To benefit Vietnamese businesses? Not very socialist of you comrade Vietnam. smh
In any case, this is all pure speculation at this point, since both parties have yet to make a statement about the situation:
At the time of writing, there’s been no formal word from Vietnamese authorities or Steam about the “ban”, […]
That said, my current head cannon goes something like this:
Vietnamese devs: Dude, these regulations on games are killing us. We can’t compete on Steam with games like these. The Party: Okay we hear you. bans Steam Vietnamese devs: Wait, what? (← we are here)
it alleged that local developers cannot compete on Steam with international developers, because those do not have to apply the local regulations:
That’s not really contrary to the point, but orthogonal to it. Steam is outcompeting on the basis that it receives special privileges on the basis of its international status. It’s still outcompeting because of a resource advantage. But that advantage exists because domestic developers are disadvantaged by virtue of national regulations over domestic developers.
what is my opposition that doesn’t encompass a de facto defence of free market capitalism? The damage to the users. What about all the Vietnamese people losing access to Steam’s online features, which are arguably necessary nowadays for many games, especially multiplayer ones.
Your argument is the same kind of “consumer rights” argument that I’ve seen everywhere on the internet, because you are implying that there is material harm to the people of Vietnam caused by Steam’s banning. Which is a fairly specious argument. It’s the loss of a luxury item. No one is materially harmed by it. It’s not like Vietnam banned insulin. And while you may not use the same language, you are effectively saying that every consumer on the planet should have free access to the best products available for whatever “thing” they want. In this case, video games. It’s a de facto argument for free market economic policies.
That’s not really contrary to the point, but orthogonal to it.
What? According to the article based on which we are discussing this news that is the point (allegedly). And it is unrelated to your point yes. I’m not entirely sure where you even came up with your point to be honest.
Your argument is the same kind of “consumer rights” argument that I’ve seen everywhere on the internet, because you are implying that there is material harm to the people of Vietnam caused by Steam’s banning. Which is a fairly specious argument. It’s the loss of a luxury item. No one is materially harmed by it.
I guess the consumers, i.e. the people of Vietnam in possession of this luxury item, would disagree with that assessment. Especially if they have sunk significant finances and/or time into their Steam account.
It’s not like Vietnam banned insulin.
Nobody said it is?
And while you may not use the same language, you are effectively saying that every consumer on the planet should have free access to the best products available for whatever “thing” they want. In this case, video games.
Again, what? I’m saying people will want to keep access to something they already paid for, their games on Steam and the according metadata like savegames, multiplayer access, and such. Not sure how you managed to pull this interpretation out of what I said, but be assured it’s incorrect.
It’s a de facto argument for free market economic policies.
Since the whole logic chain that led you to this conclusion was already riddled with errors from the very beginning this is simply a non sequitur.
Good guy steam. Their family sharing beta is currently a game changer for people like me whose friends have diverse gaming interests and thus, we can try out each other’s games without the need to buy them.
Seems to be the Year of Nintendo Burning Bridges. Upside is, maybe all the competition they’re finally getting in both the handheld space and in some of their big software franchises will force them to try to produce better content and hardware. Or it’ll be Nintendo and they’ll stay greedy in their walled garden with inferior products; at the very least we’ll have some superior alternatives to enjoy elsewhere!
Not at all! But seeing numbers like Palworld sales drove gives me hope GameFreak could panic a little and start trying (although as I mentioned Nintendo and their subsidiaries are greedy and merch sales are still strong for them, along with subpar game sales for the fanbase currently). Perhaps other subsidiaries of Nintendo. Certainly making more of an impact in attracting players than Digimon did when I was a kid, and that’s more of a change than I’ve seen in the last 20 or so years for Nintendo’s monster trainer.
In recent years Nintendo has had a little blue ocean to swim in, and they’ve shown that rather than compete or innovate as times change, they instead like to wall their garden off more. But hey, maybe Zelda and Pokemon can have an awesome next gen if they invest in a more powerful console (handheld or not) and spend a few years reworking their formula and passionately building an innovative game, like they used to do when I was a kid.
Once upon a time the Gameboy was a fairly powerful handheld system, and Pokémon Red was a groundbreaking game. But those days are gone, and the entire umbrella company as a whole needs to begin to try or they will continue to fall behind. Nostalgia only lasts as long as the affected generation(s). I’m hopeful something like the shocks of this year could change their mindset a little and get them to modernize a bit.
Everyone’s monitor is calibrated differently. That can massively affect readability on low-contrast text. Plus, those letters are a little blurry there, too, which doesn’t help.
I can read it on my monitor calibrated with a calibration device, but it’s not comfortable.
Turns out they did (for DS2 at least) and a user on the other site compiled the data into a series of convenient graphs so you can see what the win-loss rate is for all bosses sorted by console.
It could’ve been a flubbed release. It started right at 3:00pm pacific, so I’m guessing that’s when they push to prod. It seems to be back up now, so I’m guessing they reverted.
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