That’s just crazy talk. Crack some skulls and get Half-Life 2 out the door Mr. Newell. Everyone knows that you buy boxed PC games at the mall like normal people.
I typically don’t download games in preview, but I’ve found quite a bit of depth and cozy fun here. There’s some weirdness and definite room for improvement, but I can recommend it.
It’s basically Pokemon in a survival world, but both your character and the Pals level up which is interesting, and the tech tree had some significant depth to it
Make it less reliant on Chromium. There’s no good reason my library page should use nearly 1gb ram when it had nearly 0 footprint before moving it to Chromium.
And if they roll another chromium-based memory leak into the release? Fuck sake. I spent months only able to run Steam with Chromium disabled, something that’s no longer an option.
And it’s extremely glitchy on Wayland with an Nvidia GPU, even with hardware based accel disabled. I moved from Spotify to spotify-tui and from Discord to a dedicated FF instance with canary.discord.com opened by default. It has a smaller memory footprint, that’s just sad. And of course it works much better.
Steam is the last thing requiring electron/chromium.
Here is their reasoning, basically summarized as “it’s easier to get everything for games into a new language than bolting it onto an existing language”. I also recall seeing a blog post where they said their initial implementation of GDScrip took fewer lines of code than embedding Lua did.
I’ve never had the feeling that it was particularly bad. In your case it seems to be that the game Night Run was removed from the Steam Store, which is why it’s excluded from the search. Which isn’t great when the store page still exists…
GoG does DRM free, and not just old games. Not many new AAA because convincing a big company to sell their game DRM free is hard, but Baldur’s Gate 3 is on there.
Yeah, and lots of new popular indie games. Some recent oneish I’ve got are DREDGE, Rimworld and Stardew Valley. OK not super recent but not all the games are 20 years old or more. Even Skyrim Anniversary is on there.
Yeah, I recently bought X4, which is so badly implemented (at least on Linux) that it gives the same FPS (in the 30s) on Low settings as it does on Ultra.
I even went ahead and bought a new GPU just for that and hardly see a difference, even being suspicious of there being a miner in it.
I mean if you’re german you could try working for them lol
That seems to be the main barrier, yeah.
But I checked htop while running the game and it doesn’t seem to be doing all single core stuff as you said. Unless it is that the bottlenecking thread is not even using the available core to the full extent.
I checked it out with both linux and linux-zen kernels.
Usually, when a program is loading on a single thread, you tend to see a single core go to 100% for a few seconds, which then jumps around as the OS switches the core provided to the thread. That was not happening here.
Also, the new GPU is sometimes at ~60-70% while the FPS is dropping to 30. This part was weird.
All I know is what many have said time and time again. There is one main thread that everything else depends on, so no matter how much horsepower you throw at it you are constrained by whatever logic or calculation that one thread is doing.
For all I know it’s a memory bandwidth thing or even a disk access thing pertaining to that one thread which makes everything else wait. They use their own homegrown engine and there’s a bottleneck in the code somewhere, obviously.
I’m kind of surprised they don’t have something that’s more scalable because they built a new engine for X:Rebirth which came out in 2013. Maybe they started the engine rebuild before dual core and quad core cpus were mainstream in the late 2000s.
Well, when you make a multithreaded application, usually there is one main thread, which controls everything else, timings and all.
The alternativeis to have all threads know how to sync with whichever other thread they need to sync with, whenever they need to. This way tends to be more difficult (and I am yet to think of a use case and application methodology for this method).
Now usually you make sure not to have any blocking function (large calculation or file R/W requiring HDD fetching) on the main thread. Maybe they made some mistakes in this regard in their previous games and did better this time.
From what I see, it seems like they didn’t use the graphics API (seems to be Vulkan) properly enough, for which I can’t do anything, given my lack of exp with it. Perhaps a god time for me to delve into Vulkan.
I’m playing BG3 on Linux on a laptop with integrated graphics, and I haven’t had any issues other than not being able to run it with graphics set to ultra (expected since there’s not graphics card).
I’m not a big gamer so I’m not entirely getting this. It sounds like the issue is they want you to link your steam and PSN accounts, which people don’t want to do. And in some countries it’s even a TOS violation.
My question is, why would they have such a requirement to link the two accounts in the first place?
One RUMOR I’ve heard is so it looks like more people are registering with PSN, to make up for loss of PS sales? Doesn’t make the most sense, but I’m sure its a mixture of that and your data $$$
Edit: I’m sure they are using the increase of accounts to make theirs elves look more favorable. All around, it’s shitty, and helldivers will suffer for it. Steam has already allowed refunds from countries that can no longer play.
Which part? I’m sure it would be fraud to pad their numbers that way. Unless they used a seperate metric which looked favorable to shareholders since number of accounts goes up.
The data part I don’t think you meant to cast doubt on, thats a given.
The legitimate reason is for crossplay. Sony said in the announcement it was for player “protection”, so they could ban people. Plus there is no doubt some data tracking going on.
The publishet is Sony. This way Sony can harvest your data and has total control over bans. If they didnt force the links bans for pc players would go through steam and could be challenged over steam in the case of an unfair ban.
You obviously have to give them whatever data is required for a PSN account. You could give them fake personal data of course, but good luck remembering your fake info if you ever need to reset your password.
It explicitly said you do not need a PSN account to play, in a number of places. Both on the game page, on the Sony FAQ page, and the Steam page too I believe.
It was bait and switch, which is why so many people are upset.
Also has a con, "advanced access" is just another dogshit way for publishers to farm money from people with their "deluxe" editions. By having people be able to refund could discourage this practice.
also because of the microsoft deal. Microsoft has acknowledged that the move to host games exclusively on BattleNet has failed and I think as soon as the deal is done, more and more games will move back to steam completely.
It doesn't. You link your Steam account and it's 100% through Steam after that. No offense but why don't you just spend the 20 seconds to Google it rather than spreading false info...
I used to go on 4chan, on a variety of boards, every day for 10 years (06-16) some boards are better than others, and /b/ is definitely the worst by a lot, but they’re all terrible.
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