It turns out that, just like fancy graphics, not constantly trying to empty your customers pockets actually represents some kind of economic value. The ironic thing is so many of these old games were literally designed to steal your quarters.
Well, only the arcade versions of games were designed to steal your quarters. The home console versions were much better about not harassing your wallet.
For instance, Gauntlet Legends on its arcade cabinet hardware drained your health at a consistent time based rate. Add more quarters to gain more health. All home console versions abolished this health drain mechanic.
That’s mostly true, except for games made specifically harder so that you’d have to rent them multiple times (eg: ActRaiser 2 NTSC-U/C / SNES is much harder than its NTSC-J / SFC counterpart).
Probably some games did after the home rental market got started, but a lot of older games were difficult specifically to extend the experience. Cartridge storage was small, so if it was too easy you’d get through all 10 levels in less than a day and then feel like you hadn’t got very much for your money.
Well I guess I am just wondering how more rentals from a video store would benefit the developers financially? I mean I’m sure I could research but surely game studios didn’t get any kind of percentage from the rental places based on how many times a title was rented right?
They didn’t want you to rent it multiple times. They wanted you to rent it once, be unable to beat it, but be intrigued enough that you purchased the game from a store. If you could play and beat a game in a single rental, there was little incentive to buy it (so the developers thought, and I imagine had some data to back it up).
There was definitely the occasional tom-foolery with publishers and designers here and there but it was also generally never at the expense of game play.
But is making a game harder to discourage rental and encourge purchasing stealing your quarters? Id argue no. You still get value if you renting the game, and the idea of rentals is really that if you like it then you pay to own it.
The game companies also wanted gamers to call their hotline if they get stuck, where they would charge by the minute to give tips (and they weren’t known for their brief calls).
Games of a certain era were intentionally made challenging because they only had about 6 levels. They had to make it last, so they made that shit hard. You’d spend months just trying to beat level 3. Same with arcade machines; though they were hard to make you die and put another quarter in.
Easier to get playing, at least.
Put rectangle in rectangle.
Toggle Power.
Enjoy.
Its seriously a bigger hassle to figure out where you were in a show on Netflix if it decided not to save your spot in a show than it is to get into a level in a lot of games back in the day.
Yeah I grew up with the NES MegaMan games. Revisiting them 30 years later made me realize just how brutally difficult they are. Enemies endlessly spawn and will spawn on top of you.
Because it is a time where you picked something up to be transported away from your worries, or just to have a bit of fun. You turned it on, hit start, and for the most part that was it. There were no season passes on the NES. There was no bullshit shoved in your face constantly. It was just the game, and that was it. My kids are shocked when I tell them about the flash game days, or the late 90’s with an N64. If I was there for the commodore and atari days I’m sure I’d have more to say.
Because the games are good? Does their need to be a deeper reason then that? I mean, I guess a boom in retro games among Gen Z and younger says something about the state of the modern industry, but younger generations have always liked older things despite entertainment industries trying to push them towards the shiny and new. Still definitely nice to see though.
Yeah, agreed. They play retro games for the same reason people watch classic movies, read literature, or listen to older music: because it’s enjoyable regardless of how old it is.
It’s also easier to determine which games are good and which aren’t. I doubt there’s a ton of people playing licensed games from LJN, at least not as many as are playing Zelda or Chrono Trigger.
I couldn’t agree more, every damn game looks exactly the same to each other, a huge ass RPG like with tons of sidequests which can be or not good and with cosmetic upgrades or paid DLCs.
The last four games that I have played follow this formula:
The Witcher 3
Batman Arkham Knight
Breath of The Wild
Nier Automata
Currently I have only finished The Witcher 3 and Batman Arkham Knight, and got “tired” with the last two, currently playing SIFU and god it feels very fresh… Although I’m stuck at the “git gud” phase.
Until VR came along I had long lost interest in modern games for that very reason. Everything was the same. Nothing I hadn’t already played. VR gaming has breathed new interest for me with gaming. Currently 150+ hours Into the Radius.
Do a little each day with comfort settings on. I don’t know anyone who wasn’t able to get through that stage within a month. The moment you feel sick though, stop. Wait an hour or two before continuing.
It was the same for me when I got started. I would suggest sticking with one game at first too. That way you get used to the motion of that particular game and your brain will eventually know what to expect when you jump or turn (actually you should start with snap turning).
My gf used to get horribly nauseous at first. After a few weeks she was killing it every night in population one (a game with a Lot of crazy motion). Good luck!
Saying stuff like Witcher 3 and Nier are “just a huge ass RPG with tons of sidequests” has to be the least intellectual take I’ve seen in years. They’re both groundbreaking games with (at the time) unique systems never before seen. BoTW was also a breakthrough in that it was the first mainline Nintendo game to embrace modern advancements, and did so without sacrificing much of their traditional fun-oriented design.
Are most AAA games complete unsalvageable garbage? Sure. But to classify the few exceptions as equally bad is disingenuous - ESPECIALLY when most of the games you listed are actually fairly old.
I swear I’m not, I didn’t mean to offend anyone by listing these awesome gems, but I still stand my point that they share too many similarities, and it is worse when you look at more games which, might not be as good as the ones listed (I mean, all those who share a ridiculous amount of sidequests some rewarding, some absolutely not, DLCs which adds up more “filler” and skill threes, because every damn game has to have you read countless of stats and such to improve the MC).
Bro they don’t share ANY similarities. Saying they’re similar because they all have “lots of sidequests” or “DLCs” is like saying Lord of the rings and Arthur Christmas are similar movies because they both have elves and an older mentor figure. I’m sorry but that’s just beyond ridiculous. Especially since you don’t seem to have any idea what their DLCs contain. And no I’m not saying that because I like all of those games, I only ever really got into botw, the other 3 either didn’t catch my attention or I tried them and couldn’t get into them, but I still know enough to know that calling them similar in this context is delusional, the only thing they vaguely share is the open world genre. They are extremely different games you couldn’t have chosen more different examples if you tried, I can think of a ton of non open world games that have more similarities with each.
I’m reminded of a time I wanted to play SMB, but had to wait hours downloading an update. It may have used all my bandwidth for the month, and made the game crash all the time, but now I can spawn a powerup whenever I need one by just authorizing a micropayment! /s
L, R, Z, all four C buttons, left on the D-pad, analog stick halfway left until the tone, then halfway right to the tone, then halfway left to the tone.
I recently started playing Zelda The Minish Cap (GBA) on my PS Vita, and for me the appeal - especially with old handheld games - is the simplicity in terms of game mechanics.
The game only has like a dozen of equippable items, dialog with NPCs is very simple, there’s a lot of puzzles cleverly integrated into the map, a small trading system (forgot what it’s called, these round things where you match your half with an NPCs half), a few different collectibles (heart containers for example) and they pretty much made a very enjoyable game out of that.
Today, a lot of games come with a crafting system, some sort of hunger/food mechanic, complex character progression systems etc. And while I enjoy this a lot of the time, playing a well crafted game based on much simpler (and fewer) mechanics is a welcome change from time to time.
That is why I will always miss these “lesser” versions of the games, AKA as handheld games, and the Switch, or the industry, might have killed that already.
The biggest perk of handheld gaming nowadays is doing the “videogame chores” (like sidequests) more comfortably for your adult life, and not like a quick burst gaming style… Perhaps indies might be the only experience of it that is left.
I’ve been on a bit of a retro gaming bender recently and downloaded a bunch of Nintendo emulators and ROMs, but I found that unless I have specific memories around a certain game, it was a little difficult to enjoy them. Also, perhaps I’m spoiled by all those modern PC games I’ve played.
Then I tried some Switch games, and I gotta say, they honestly struck a great balance between visual effects and gameplay. Lots of games there that are basically just remakes of decades old classics, but with high res 3D graphics and modern effects. Seriously considering buying one now.
I’d say it highly depends on the title. Not all games age well, maybe most didn’t. Nostalgia is definitely a factor when it comes to enjoyment of some of these games. I never played Zelda The Minish Cap before and I still enjoy it now, but maybe part of it is generic nostalgia for GameBoy type games. I’d also say GBA games are often more accessible than even older (say NES) games.
And graphically, sure, newer games look quite a lot better. This game didn’t get the remake treatment (yet) though. I disagree that there has to be a “balance” between visual effects and gameplay though (aside from prioritizing development resources). A game can have both amazing graphics and great gameplay mechanics. I also think great graphics and visual design can enhance the gameplay experience.
But I don’t know, I still enjoy the odd “retro” game every now and then.
A game can have both amazing graphics and great gameplay mechanics.
Yes, that’s what I was saying, that I enjoyed playing those games on Switch that are remakes of older games because they generally have both the gameplay mechanics that made the old games great and the graphics to please the modern sense of aesthetics.
Ive been playing duke nukem 3d as of late. Admittedly it was one of the first real video games i played so big nostalgia but looking at all the other games i played and have installed most are nearing 10 years of age or are older.
I’ve pretty much put everything aside except for my handheld retro gaming thingie - a Miyoo Mini+ - and honestly, I prefer to spend all my time playing 1980s-90s video games. And the arcades! Let’s not forget the arcades… it’s just simpler and more satisfying, and if I lose in 5 minutes that’s fine - I’ll get hours back to do other things in my life.
Berzerk, Altered Beast, Bubble Bobble, Super Mario world, and of course, Tetris… I’ve got hundreds of games, but these pretty much are my favs. It’s just get in, play a game or two, and get out… I’ve had what I wanted. I don’t really enjoy the games nowadays with there’s too much work involved (but then again, I am of an era…)
Arcade games are what got me into emulation in the late 90s. I would occasionally search the web for ways to play pacman, until eventually I found a few arcade emulators. Then I found a group on irc and followed every new release of mame for several years. They had a release every week and you could count on at least one big hit added, usually a few. I was barely interested in other emulators until pretty much every arcade game I heard of was in game.
Now I have too many handheld. My current favorite is the Powkiddy RGB30, and I am waiting for the Miyoo Flip to come out.
Vertical arcade games are one of the reasons I like the Powkiddy RGB30 so much. It makes good use of the extra screen height. It’s also better for Gameboy, Gameboy Color, and Pico8 than anything.
I have never used a handheld that worked well for me sideways for vertical games. There usually isn’t any comfortable way to hold it. The extra height of the RGB30 makes it more comfortable in general even though it’s just a flat slab of plastic. If someone made a more ergonomic version of that layout in the same pricerange, I’d probably buy it.
Here’s a total banger that’s simultaneously retro, indie and a cult classic: Cave Story. A remake is available on most digital stores, including Steam for the people interested. It follows the story of “Quote”, a lovable and- you know what? No spoilers, I’ll let people fall in love with the game by themselves ;)