I have this idea of how to solve the world’s energy problem…ok ok just hear me out… nuclear fusion…just need some smart science nerd to figure it out. Any volunteers?
Lol I was legit surprised to find it’s an actually written (satirical) article! The other ones had me rolling too, like John Cena coding “Banjo Threeie” LOL.
I can’t think of any FOSS games that would invite an idea guy to drive the project. They’re made of volunteers, sure, but FOSS game teams still expect tangible contributions. Otherwise it’s just another feature request and will get picked up if the team thinks it’s worth it.
More specifically with FOSS projects, whoever puts in the work makes the actual decisions.
Like, if there’s a change that one person wants and the others actively disagree with (and it can’t be made configurable either), then that won’t happen.
But usually, there’s hundreds of features that make sense in principle. And if someone scratches their own itch, i.e. implements the feature that they’re missing, then that obviously won’t be rejected, even if it’s not the most requested feature.
So, yeah, such an idea guy would need really good ideas and present them so well, that others selfishly want to implement those ideas (and moreso than all their other ideas).
As a person that has a lot of ideas and no coding or art knowledge, it sucks because I know I can’t expect someone else to do it for me and I don’t have the time or mental capacity to learn. I guess I can just have AI do it for me now /s
I envy you in some ways, recognizing your limits is something I wish I would have done. I came from a coding background, spent like 2 years learning unity, then eventually realized much of the cool stuff for games happen on the art side. So I learned blender… the whole pipeline- modeling, sculpting, materials, animations, each piece had it’s own challenges and quirks.
It’s been like 15 years since I started, I still haven’t released a game… but I do have a collection of neat prototypes that no one has played. I often wonder if I’ve wasted my time with the whole thing. If I could go back, I’d choose one niche, specialize in it and find a team to collaborate with, but there are trade offs with that too like giving up a lot of creative control.
I think it’s probably better to have taken action as you’ve learned a lot, people like the person you replied to and myself “know” our limitations but then we don’t do anything so you’re 15 years more advanced in your knowledge and I’m 15 years stagnant no better than I was from the start.
Yes this is what I tell myself to keep from going insane, I learned a lot. Unfortunately the majority of these skills I’ve acquired are not applicable to “pay the bills” work. By trade, I’m still building web forms and streamlining internal business processes - what would it look like I spent those years on perfecting that craft instead? What if I didn’t block out my evenings and sacrifice time with friends and family? Life is always a series of trade-offs, I suppose.
In an ideal world we’d all be encouraged to take on creative pursuits and have the ability to do so, rather than feel guilty for them. Maybe someday, right?
Nah, call it a mental block or creative fear or whatever, but publishing is an open invitation for criticism and negative feedback. If I’m crossing into that, I feel a need for it to at least be a complete package I’m presenting. This is just my experience, most devs will advise you to get your work in front of an audience as soon as possible and iterate quickly.
Stopped myself before I got in as far as you but realized my roadblock is art. I can’t solve this one: I lack the creativity and patience to do the art, and naturally nobody will ever work for free, nor should they.
I wasn’t really sure how to proceed so I started studying for various tech and cloud certs instead. Might as well put my skills to use somewhere.
Heh I can relate, a proper artist - someone with a creative mind and vision - will still run circles around me. I often rely on references and “copying” previous work. I also never learned to draw, instead jumping straight into 3d modeling. Drawing is basically the quickest way to experiment with concepts and designs and that knowledge gap has become a glaring issue over time. There’s no “fix”, just 10,000 more hours of practice…
You can have someone else do it for you. You just need the money. Give yourself Executive Producer credits, tell them your vision and pay them to make it happen.
Same here, I have one idea for a simple 2D game that I would like to make just so it exists. I even got myself Unity (before they stopped being cool) and tried to do some tutorials, but I just don’t have what it takes.
If you still want to make the game despite that, I’d recommend watching some of Pirate Software’s youtube shorts for motivation. He’s got some great gamedev advice.
Funny thing is, it’s actually not that hard to get additional volunteers for an ongoing project if you’re competent enough, only recent issues are YanDev messing up a lot of things (both his game and life) which might create some skepticism towards indie devs looking for such volunteering, and people not understanding how solo indie development works and fetishizing successes without truly understanding them.
Older C compilers would truncate a variable name if it was too long, so VeryLongGlobalConstantInsideALibraryInSeconds might accidentally collide with VeryLongGlobalConstantInsideALibraryInMinutes.
Legend says that they used to do it after a single letter with Dennis declaring “26 variables ought to be enough for anyone”.
I had this problem in my job as a drafter. I was wondering why the hell Tekla would complain about the same object name already being in use despite everything having its own name. took me way too long to realize there wad some stupidly max name length and the program did nothing to alarm the user about trying to put too long name. it just cut the overflow away.
No joke, I once met a guy like this in an indie game developers meetup, and on top of that he was extremely vague about his idea because he told everyone he once managed to get a coder on board and “that rat wanted to take advantage of him and his idea”, literally.
Great idea, how about you describe it in so much minute details it bores your goddamn mind? Can’t do it? Sorry, then you’re not cut for being the idea guy, you’re fired.
If the fucker can’t do the above, he’s what programmers call a client: an asshole who thinks too highly of himself and his ideas and will annoy everyone every time he changes the goals.
The fable of the Chicken and the Pig is used to illustrate the differing levels of commitment from project stakeholders involved in a project. The basic fable runs:
A Pig and a Chicken are walking down the road.
The Chicken says: “Hey Pig, I was thinking we should open a restaurant!”
Pig replies: “Hm, maybe, what would we call it?”
The Chicken responds: “How about ‘ham-n-eggs’?”
The Pig thinks for a moment and says: “No thanks. I’d be committed, but you’d only be involved.”
I heard of it from a Reddit comment about an easter egg location in Diablo 3 called “The Fowl Lair.” It’s filled with chickens and a single Greasy Pig.
I know it’s not the point, but I love the completely arbitrary bit where they’re walking down a road together, and has absolutely no bearing on anything the happens.
Substitute “walking down a road” with: “having dinner at a conference”, “chatting over lattes at the local coffee shop”, or “at a neighborhood cookout” as makes sense.
I actually wish this mentally kindof existed for hobby projects (although it doesn’t seem to, but please prove me wrong), like “looking for a programmer for X project to do Y” type posts where us programmers can more easily find projects to participate in (and they can find good people too) that we have a great interest for, rather than hunting sites like up-for-grabs for single feature requests to fulfill or starting completely new projects on our own.
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