I hope it’s one of those phenomenas where it takes a long time to bridge one gap but an exponentially shorter time to double or triple that previous gain. Like it takes 32 years to crack 3%, 1 year to break 4% >> 15% in the next few years? A man can hope.
Yes. Program REAL anti-cheat, which is done ON THE FUCKING SERVER. If the player shoots as if they know where the enemy is behind the wall, then BAN them.
What I meant is if you can ALWAYS tell where the enemy is behind a wall (to start shooting in that direction), and you’re sniping (footsteps are too far to be heard), there’s some fishy business going on.
If the game is designed so bullets can go through walls then one would expect situations where the player can intuit the location of the enemy.
Imagine a tall wall which blocks all vision of anyone standing behind it. Imagine most of of the wall is knocked down flat but some remains standing just enough to hide 1 standing player. Suppose you see a player walk behind that wall and not come out the other side. It’s reasonably to deduce you can shoot that wall to damage that player.
Suppose the surroundings are quiet and you can hear footsteps of enemies you can’t see in a building. In knowing the area you can deduce where the enemies are depending on sound of footsteps on glass or on wood. Most games probably have directional sound which helps too.
~That helps a bit, but if you watch the video, you can see that the cheats have become so sophisticated that even a server wouldn’t be able to track them. Stuff like offloading display output to a 2nd computer, identifying enemy players and spoofing a mouse’s inputs via a microcontroller to move your mouse to the enemy as if it were a “real” player.
Anti-cheat in general is simply unable to monitor systems at that level of physical complexity, server or client.
Yup, my only complaint is that Steam Deck controller doesn’t seem to work automatically with Heroic games launched through desktop mode, and most guides I see recommend running games through Steam.
If Heroic had smooth integration with the Steam Deck, I’d use it a lot more.
my only complaint is that Steam Deck controller doesn’t seem to work automatically with Heroic games launched through desktop mode
If you hold start for 1 second in desktop mode you can switch between Desktop and Gamepad profile (which should just emulate a regular gamepad), assuming you don’t mean that.
From what I see, the only way to do it is to launch Steam and configure it there, and Steam needs to be running while I’m playing whatever game. Or at least that’s what I found online. It seems most people add Heroic to Steam, so maybe I’ll try that.
It’s not documented directly since it’s done with Steam’s built-in controller customisation. Under desktop mode in Steam Settings -> Controller -> Desktop Layout -> Edit Layout – there are two Action Sets with the start button bound to switch between them on long press. You’ll hear a sound when it happens as well and the game will detect it as an Xbox controller.
This acts system wide as long as Steam is running but it won’t give you the per-application customisation you get by adding it to Steam.
Thanks! I’ll play around with it. I haven’t played around with the controller customization that much, just basic things like remapping a couple buttons.
Just for future reference: if you’re on any major Linux distribution, use the drivers they provide in their repositories. For a consumer AMD card, you don’t have to install anything. Nvidia have their proprietary drivers, but still avoid the ones from the website
I’m not saying this doesn’t happen. I’m saying that if the driver is the actual problem, the solution is different from what you’d expect on a different OS
I don’t know of any report, but just like the first one it’s still using Unity, so I wouldn’t worry from a compatibility perspective.
That said, the performance is apparently pretty bad, so if you care about that the experience will probably be awful on any OS.
I know this is a gaming sub, but I’ll just add that I had a similar experience with music production. Used to he a fiddly disappointimg nightmare, now it’s smooth and usable as a daily driver
I use Ubuntu Studio. First thing to do is configure it with the included Studio Controls app, which is easy.
I used Reaper on Windows so it was easy for me to just use the Linux version. I’ve also messed around with Renoise which works well on Linux. People rave about Bitwig and it’s more similar to Ableton I think, but like Ableton it’s expensive. IMO you want want one of these rather than the built in FOSS DAWs, although to be fair I haven’t tried those recently.
All these come with some built in FX to different degrees. Ubuntu Studio also includes a bunch. The free Airwindows plugins are also well worth getting.
I have a couple of U-He synths which are top notch and run native on Linux. They have some FX too which I haven’t tried.
If you want to use VSTs you’ve bought it’s doable with Yabridge apparently, I haven’t tried it.
How is it possible that I looked around for open DAW alternatives on multiple occasions (and was not succesful) and not once heard about Ubuntu Studio before right this moment? Thx for mentioning!
Just a reminder, but it’s for photo, video, and other media producers too. I haven’t used it for a while, but last time I did, it had some great tools :)
I am also a music producer and I would like to switch to Linux but feel like I would be giving up too much. Do you have any tools you would recommend to make it easier to switch and places I can do some reading you would be willing to share?
That was the consensus the last time I brought it up (in response to Windows 11 being so shitty). I asked if the transition would be smooth for my non-tech savvy family members. So far no problems; kids run Minecraft and Roblox just fine, Steam handles much of my games and my scanner and printer works, wife made the switch to Libre Office and doesn’t miss Chrome. The only problem I have is getting a driver to work with my ancient Brother HL-5170DN that still is running like a tank for 20 years.
Edit: Had a job for a big print, got a driver to actually print proper, now it just duplicates everything, lol. I miss having projects like this since exiting the professional IT career.
All distro with a good installer using kde plasma, mate or something similar to windows are great, mint, endevour, Ubuntu or even mocaccinoOS. Driver issues should not be a thing for almost all distros, Debian or slack maybe but just becaus.
Amazon already got serious several years ago, invested tons of money in their dev studios, bought huge licences, recruited talented people and still mostly failed to this day. I remember reading an article about Amazon’s very hierarchical corporate structure that killed any attempt at the creativity needed to make a successful game but I can’t seem to find it
I don’t believe for a second that any of these big tech companies have a chance of making a significant dent in the videogame market, it’s just too far from their own expertise
Apple's managed to become a credible player in the TV space in a few short years by, essentially, hiring some competent veteran executives to run the thing and throwing buckets of money at it; I think any sufficiently motivated big tech company could do the same thing with games.
Apple Arcade is already a solid little gaming platform. My kids love it.
They may jump more into bigger titles as the AppleTV boxes get a little beefier, but right now being able to just connect a PlayStation or Xbox controller to it and play some fun little games is a nice perk
Silo is incredible, as is Severance. Ted Lasso is great. I'm really enjoying Foundation. For All Mankind was a great season 1 but I haven't caught up on it. That's just off the top of my head. I ditched Netflix and D+ and only pay for AppleTV now.
Netflix can just throw money to attract game devs. They use this strategy for their mobile games and the games are actually pretty good, way better than the usual microtransaction-laden mobile games.
That’s really impressive. It’s also good for preservation since AFAIK Blizzard killed the possibility to play the original game legally when Reforged came out
Yes, high total throughout, but latency would be bad, no? So things like dynamically loading new areas would behave more like a HDD instead of a RAID or local SSD.
I’d sooner believe shit is a harmless and beneficial food additive, than I’d believe DRM harmless. and no, I’m not a pirate, but that doesnt mean DRM hasnt fucked me, and not even in a DRM/Proton fashion because it was before I even switched to linux
Cheating is simply a losing arms race. Client side monitoring may be a deterrent for the lazy cheater but it won’t be enough to stop them. Only thing I see actually being viable is server-side machine learning to detect and monitor anomalies and suspicious behavior. (I don’t know much about this in actual practice and this is just some wild speculation)
I think realistically you need both client and server side checks.
If you were updating a password, server would need to check the password meets policy; you might as well check that client-side as well - provides immediate user feedback, but also keeps the load off the server for verifying invalid items. If user hacks their client to submit invalid stuff anyway, then it still doesn’t get through.
If it takes three frames minimum (assuming fixed 60fps) to select an item in a menu, then obviously anyone submitting a hundred menu items selections per second is a cheat who has hacked their client, and you can ban them. Client-side check keeps the load off the server, but server must verify. Also, you don’t want to instantly ban cheaters, because otherwise they’ll know what the limits are and push against them. Waiting for twenty minutes and then making it so that they can only connect to other known cheats strikes me as a suitably ironic hell; go have fun in there.
Honestly moderated self hosted servers always seemed like an obvious solution, but no game company would do this since they can’t monetize their products to the degree that a live service can.
If you really are using your PC exclusively for gaming and do everything else on your Mac, I wouldn’t bother.
I’m a fairly big Linux advocate, but when it comes to accessibility, there’s still a way to go in Linux. And some form of customization still requires some tinkering. Linux gaming specially isn’t yet as seamless and easy as in Windows just yet. But, I really hope this changes one day.
Sounds like reddit. They started banning blocks of VPN IPs after they locked down their API (presumably to prevent screen scraping). If you really want to visit, proton stealth protocol is able to get through sometimes, and old.reddit seems to get through all of the time.
linux_gaming
Top
This magazine is from a federated server and may be incomplete. Browse more on the original instance.