Anyone familiar with arch/artix who can give me a quick rundown on how to move from nvidia-dkms (artix) to nvidia-beta (aur)?
I tried trizen, but everything depends on something else right back up to steam itself and I’m wary of uninstall too many packages at once without knowing what I’m doing.
Oh well, I’ll be happy if I can get 60fps at 1080p. One advantage of an aging rig - it doesn’t have to push as many pixels as a modern monitor would need :)
<span style="color:#323232;">removing nvidia-utils breaks dependency 'nvidia-utils=535.113.01' required by lib32-nvidia-utils
</span>
Basically, the same problem I hit trying it from trizen. And Steam wants lib32-nvidia-utils
I tried installing nvidia-utils-beta, but that breaks because the old one is needed by nvidia-dkms, and I can’t seem to get yay to consider two packages at once.
I had to remove Steam before lib32-nvida-utils would go - now Steam won’t reinstall
[edit]
Got it with --assume-installed lib32-vulkan-driver
Let’s see if it works :)
[edit]
Nope. Builds shaders (a little too quickly perhaps) and then stops.
Skyrim still works, which suggests that the problem is with version of proton and environment variables rather than the beta drivers. And at least I’m no worse off than before.
I might give this another go tomorrow - look at it with fresh eyes and all that.
I didn’t. Sunday was broken up with all sorts of RL issues, and when I did have time, I spent it on Windows playing the game.
I’ll give it another shot tomorrow. Proton experimental looks like it should do the job with minimal fuss, assuming everything else is in place. It would be nice to move over fully to Linux. Even if it does mean accepting a lower FPS for a short while.
Are you able to get Wayland working? I tried it and I kept getting kwin_wayland_drm: Atomic modeset commit failed! Cannot allocate memory messages in journalctl.
EDIT: You have to pass in fbdev=1 to the nvidia_drm module. This will disable simpledrm which was causing the issue. I now have this in my modprobe.d:
I have ran the flatpak version for a long time without any issues for games from Steam. How ever if you want to “add none Steam games to Steam” that are also flatpaks you need to add more permissions to the sandbox. You might want to do this in certain cases for example you want to utilize Steam Input for a flatpak game/emulator for better controller support.
IDK, try it and find out? I run it native and haven’t had any issues, and my main concern running it in a FlatPak would be access to system devices like controllers and whatnot. If I ever run into issues, I’ll probably give the FlatPak a shot, but I don’t have a good reason to at the moment.
From your report, what command are you using to launch Stardew Valley? It appears to be a bad shell interpretation. Are you using sh or bash? What’s the first line of the “start.sh” script? What’s your “echo $SHELL”?
I’ve been using debian testing for years for my gaming PC, for laptops and debian stable for servers. I’m very happy with it!
Try Fedora 38 and enjoy that different type of pain.
Use an Ubuntu derivative geared towards gaming maybe. Ubuntu stock is made generic to perform as best for core features on as many hardware configurations as possible. There’s also a TON of tools and scripts out there that can tune a default install for you to make it perform better for gaming.
Or use Nobara and probably quite a bit less pain; meanwhile, stability for me has been …not as good as mint … But I havent tried to track it down either so maybe it’s just something simple.
I have Debian on a secondary laptop and it’s rock solid. I’m really tempted to go debian on my main rig but keep the gaming stuff as flatpaks for more frequent updates
Don’t know much about this game but tbh this looks rough by today’s standards. In my opinion, looks worse than the witcher 3 OG from 2025 or whatever. Maybe I’m missing the point? I don’t know what the latter acronyms are in the title.
5900HX: mobile Radeon CPU 6800M: mobile Radeon GPU
This game looks roughly equivalent to TW3 because it is roughly contemporary with TW3. (2015 vs 2017). HZD was well known for being a very pretty game in motion when it came out, though this video doesn’t really do it justice to be honest.
I imagine the point of the video is seeing the framerates on mobile hardware in Linux.
I’ve used a couple different distros in my time on Linux (Debian, fedora, arch, artix, gentoo) and I could never tell the difference between the performance.
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