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Arthur_Leywin , to lemmyshitpost in Altered Carbon

That’s actually a horrible thought… The idea that even after death, you’re still going to get fucked. But luckily everything will eventually be gone… surely. X_x

tooclose104 ,
@tooclose104@lemmy.ca avatar

Good luck trying to get money from a Galapagos tortoise! Reincarnating as a long lived and endangered (?) species, the new gamble!

betterdeadthanreddit , to lemmyshitpost in brutal

After some use (assuming no preparation or protective coverings), that will probably look like a shit post.

umbrella ,
@umbrella@lemmy.ml avatar

bloodpost

Milk_Sheikh ,

Take you upvote and git

FlyingSquid , to lemmyshitpost in brutal
@FlyingSquid@lemmy.world avatar

Not really the buttplug type. However, I grew up in a college town where half the campus buildings were brutalist, so it still speaks to me.

Imgonnatrythis ,

For $24 extra you can have your college logo engraved on the base.

d0ct0r0nline , to lemmyshitpost in Altered Carbon
@d0ct0r0nline@lemmy.world avatar

Joke’s on them: can’t get blood from a turnip, which is what I figure I’ll be reincarnated as with my Karma.

ininewcrow , to lemmyshitpost in brutal
@ininewcrow@lemmy.ca avatar

phfttt … brutal

you’re not using your imagination hard enough

nightwatch_admin ,

Are you thinking of sounding? Because I definitely am not.

ThatWeirdGuy1001 ,
@ThatWeirdGuy1001@lemmy.world avatar

I’m downvoting you only because you made me think of that again.

nightwatch_admin ,

Can’t blame you, I’d downvote myself if I could.

uis ,

Butt_on is here, you can.

nightwatch_admin ,

Oh indeed!

ClockNimble , to lemmyshitpost in Altered Carbon

They would fall fast. What would the threat of death mean to a revolutionary? You will fall, and I will see it with my own eyes.

PhoreTwunny , to lemmyshitpost in brutal

and use sand for lube

Evil_Shrubbery , to lemmyshitpost in brutal

This one really conks a lot of crete.

Grass , to lemmyshitpost in *ACTION ROLL*

This is a true historical document

TokenBoomer , to lemmyshitpost in brutal

Realize, someone thought of this.

MarcomachtKuchen , to lemmyshitpost in efficiency

Is this halo?

funkajunk ,
@funkajunk@lemm.ee avatar

It’s minecraft

Empricorn ,

Mario

EdibleFriend ,
@EdibleFriend@lemmy.world avatar

AND MY AXE

Rhaedas , to lemmyshitpost in efficiency
@Rhaedas@kbin.social avatar

I've seen this same suggestion years ago on Blender tutorials. Generating a scene isn't about making it realistic, it's about fooling the audience into thinking it's real without making it too hard to create. Look at videos from Ian Hubert on how to fake it well.

BoiLudens ,

deleted_by_author

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  • FinalRemix ,

    They did this in the Hitman 1>2>3 progression and got H3 down to like… 36 gigs… they reused doors when posssible, fruits in bowls, etc. Instead of bespoke items for each game in the series, they compressed and repeated stuff, and got the entire trilogy game down to the size of one of the individual games.

    NOPper ,

    I just got back into H3 a week or two ago and was caught off guard by the install size! Last time I installed 2 I had to disable a ton of map DLCs and rotate em out as I went to not take up most of the storage on my Steam Deck SD card.

    They did an amazing job on streamlining things.

    Tar_alcaran ,

    Halo 3 came out 17 years ago. I learned this today (and still don’t really see it…), so I say they did amazingly well!

    Track_Shovel OP ,

    Fuck I’m old

    Im_old ,

    I can agree on this statement

    stringere ,

    Yeah, what Track_Shovel said: fuck you!

    Edit: not sure why they said it but I wanted to be in agreement, too!

    fossilesque ,
    @fossilesque@mander.xyz avatar

    My partner compares video game design to stage theatre.

    200ok ,

    Good analogy! Anything in particular they’ve used as examples?

    fossilesque ,
    @fossilesque@mander.xyz avatar

    Cyberpunk, literally all of it.

    bleistift2 , to lemmyshitpost in efficiency
    snooggums ,
    @snooggums@midwest.social avatar

    SMB had game file size limitations in the dozens of kilobytes range.

    bruhduh ,
    @bruhduh@lemmy.world avatar

    Modern AAA games need optimisations too

    PeterPoopshit ,

    Optimization? Pffffft. Nvidia probably pays game developers to make unoptimized games just to boost gpu sales.

    bruhduh ,
    @bruhduh@lemmy.world avatar
    snooggums ,
    @snooggums@midwest.social avatar

    Yes, but not ‘every rock is identical’ optimization like back then.

    WarmSoda ,

    You’d be surprised

    Agent641 ,

    Laughs in Cities: Skylines 2

    Jerkface ,

    For comparison, that screenshot is 342kb, and Super Mario Bros is 40kb. The screenshot is more than 8.5 times bigger than the game it comes from.

    dhtseany ,

    I like this math lesson

    sus ,

    I managed to recreate almost the same screenshot in 5kb (and with much less compression artifacts!)

    https://programming.dev/pictrs/image/4067e190-3764-4bce-a413-f98e39c53754.png

    before adding the text and circles it was only 1.6kb

    it’s a case where jpeg compression ironically results in the picture getting 60x larger and more blurry because everyone recompresses the images and jpeg is designed for large photos and not pixel art

    Valmond ,

    Use png and IDK I don’t remember which cmd line soft but it stripped out unused colors and compressed images like that one hard.

    That, without the red lines and circles, and without jpeg jitter should be like 1kb. Or less less.

    Now, as an oldtimer, when you load that 1kb image up, it will still take like 640x320 bytes (it was all 8bit) so 200KB of RAM. But back in the day I guess it was more like the original GB 160x144 so 22.5KB RAM needed to show that image.

    Did it work like that?

    No, because cartridges didn’t have a lot of space, and the consoles didn’t have much RAM, so you used tiles. You had a tile map image, each tile was 8x8 pixels pointing to a palette (so you could use 4-bits for the color. More or less so, there were a lot of ‘modes’). Each tile had a number and your screen was some 20x18 tiles x 1 byte numbers, designing the ‘tile’ to be shown at that particular position of the screen.

    All done by hardware so way fast!

    To make the scrolling run you had a ‘delta’ pixels to slightly move the “screen” around.

    Fun times.

    Time to go to bed 😪😴

    s_s ,

    pngcrush

    Revan343 ,

    ROM Cartridges like that were also basically as fast as RAM, and mapped into system memory, so you could reference things directly instead of having to load things to RAM first like off a disc

    Valmond ,

    Yes yes! But wasn’t there some limit, like if you had a 1Mbit cartridge you still had to shuffle the data around? Or was it just a penalty to map a different chunk of memory?

    My memory is sure not that fast or reliable:-)

    Notorious_handholder ,

    Not the guy you replied too, and my memory is also fuzzy, but I always love how crazy and analog nes hardware was. Im like 70% sure that later in the nes lifespan they made it to where cartridges had more rom and could shuffle the data banks/tables around and that the nes could only process something like 32kb at a time I think? So they would just swap around the data sets depending on when they where needed.

    Almost like one of those choose your own adventure books… Im probably horribly wrong in that summary and analogy though. It’s been years since I last got a refresher on nes tricks lol

    Lojcs ,

    Here’s the same image in 3.8kb (lossless jxl):

    https://files.catbox.moe/03j2i4.jxl

    Interestingly, lossy jxl is larger (59kb):

    https://files.catbox.moe/5m1ujx.jxl

    starman2112 ,
    @starman2112@sh.itjust.works avatar

    What I would give to have modern devs work that hard to reduce file sizes

    SpaceCowboy ,
    @SpaceCowboy@lemmy.ca avatar

    Is it more than the price of a hard drive?

    starman2112 ,
    @starman2112@sh.itjust.works avatar

    For the sake of all my homies with data caps and limited hard drive funds, I would gladly give more than it costs me personally

    ichbinjasokreativ ,

    Games on ssds benefit from faster load times. Don’t put your games on spinning metal.

    stringere ,

    Because most of the time and energy are spent trying to hold on and not be tossed off by centripetal force?

    Klear ,

    Exactly.

    SilverShark , to lemmyshitpost in efficiency

    I honestly don’t see the similarity. So nice rotating, scaling, moving skills I guess.

    MrJameGumb , to lemmyshitpost in efficiency
    @MrJameGumb@lemmy.world avatar

    You want them to pay to design TWO ROCKS??? What are they, billionaires???

    Dabundis ,

    The monkey’s paw curls. New AAA games now feature thousands of individual rock models, among other labor- and space-saving measures being forgone in favor of realism. The game is 400 GB and the devs have worked 110 hours per week for the last 3 months

    FinalRemix ,

    All you did was describe the current sad trajectory of AAA games anyway.

    Suburbanl3g3nd ,

    Thought he was describing CoD lol

    Gullible ,

    There was a game that came out a few years ago that scanned in most of its rocks for photorealism. I can’t recall the name. EA was the publisher, I think?

    c0mbatbag3l ,
    @c0mbatbag3l@lemmy.world avatar

    UE5 uses mega scans of real world assets.

    Vee4 ,

    I think the newer Star Wars Battlefront games did that.

    doggle ,

    Tons of games do that now. Usually they get scans and models from other companies, like Quixel Mega scans. It makes for a relatively fast workflow. Pretty much any photo-real game is doing something like this, it’s just more affordable than paying people to digitally sculpt rocks by hand.

    starman2112 ,
    @starman2112@sh.itjust.works avatar

    Why did the finger curl? Nothing changed

    Dabundis ,

    I should have specified. This finger curled 15 years ago

    mojofrododojo ,
    Aceticon ,

    And all the 5GB worth of rocks were generated using a single Houdini script.

    doggle ,

    Setting aside that asset production is genuinely one of the most expensive parts of game dev, if they’re smart they can use some clever GPU instancing to improve performance by reusing assets

    No clue if that’s happening here, though

    Pothetato ,
    @Pothetato@lemmy.world avatar

    It’s one more rock, Michael. What could it cost, ten dollars?

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