Sega’s only console success was Mega Drive/Genesis. Probably because “Sega does what Nintendon’t”. Sega managed to sell themselves as the alternative for the kids who were too cool for the SNES.
They couldn’t compete with Sony on that front. Sony was the new cool guy. Dreamcast failed because everybody was waiting for PS2.
Nah, they failed because of the Saturn which is one of the worst console flops in history. Dreamcast was just a last ditch effort to regain relevancy and beat the other guys to the punch. Too late once the PS1 was successful.
Also, Genesis was more appealing to adults. That’s why it competed with the SNES so well. American adults at the time (prime aged boomers) were much more won over by Genesis’s more mature marketing and appeal to American values versus Nintendo which was decidedly marketed to children.
Sega’s only console success was Mega Drive/Genesis.
i mean that's really only true in the northwest. the master system was huge in south america and the saturn was a bigger success than the mega drive was in japan
The numbers I can find of Master System is that it sold between 10 to 13 million units worldwide, so not that much better compared to the short lifespan of Dreamcast.
Mega Drive’s sales numbers isn’t too far off from SNES.
10-13 not including the additional 8 million Tectoy sales, which together meets or exceeds the Saturn and Dreamcast sales combined (with the former outselling the latter)
Umm I’m sorry to break this to you buddy but I pirated every dreamcast game I owned short of sonic adventure and Phantsy star online. That’s probably why the dreamcast failed.
Yeah my friend got a Dreamcast and then I pirated all the games for him. It was one of the most awesome consoles ever with amazing games. But the few other people I knew with one at the time also pirated games. It was just so easy because it didn’t even need a modchip or anything. Just download, burn a CD, and play.
I was in college at the time and there were a few of us with Dreamcasts. I bought my games (and still have them), but there were guys with literally every single game in the library burned to disc.
Fun fact: Redbox is operated by Chicken Soup for the Soul. I almost got hired by them but they screwed me over after I had already resigned from my previous position.
Power Stone (both) were great but inevitably there’s always the one person who hangs back and avoids combat to stealthily get all the stones to transform, making it unfun for casual or new players.
I know because I was that person. I was a big fan of a little known game called Armada on the DC, as well as Jambo Safari and the 2k Sports games.
Hey, tbf, I never owned a Dreamcast, just played the games my mate had. 3 nights of drinking at uni, sleeping on his easy chair, it wasn’t ideal. So I’d play all night and he’d wake up with a bunch of unlocked characters lol. He never had Power Stone 2 IIRC. Not my bad!
To be honest a big part of this was that it was a quasi-loot game. You had to do the rpg type mechanic where you plugged a bunch of items together that you get dropped after playing and do a ton of items synthesis. It kept you playing for ages to try new unlocks.
I’m sure the game wasn’t balanced well for characters either but for the average little shitass it was great.
My only problem with both designs in your images is the colors. It’s a pretty standard part of UI design (in real life and on computers) that “red means cancel” and “green means continue.” Apple using blue is no big deal and I’m 90% sure they just use a user chosen “highlight color.” (Maybe Gnome as well?) But cancel or delete or similar things should probably be red or another color that signals “Stop.”
I’ve always thought Bootstrap, the web design library, has a good set of base colors. Red means danger. Light blue means info. Green means yes or success. Yellow means warning. Other buttons are a darker blue — basically the highlight color. (Not saying they chose the best version of those colors. Just that the general idea is consistency and what users most naturally expect.)
The “Save” button uses the accent color which is blue by default. With configurable accent colors coming to GNOME 47 and GTK/Libadwaita, you can choose a red accent color.
It’s now using standard button styles, fixing the long-standing issue where suggested and destructive buttons would look the same when using red accent color
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