There have been multiple accounts created with the sole purpose of posting advertisement posts or replies containing unsolicited advertising.

Accounts which solely post advertisements, or persistently post them may be terminated.

lemmy.ml

dinckelman , to linux_gaming in Epic Games CEO Tim Sweeney was asked by Verge why there is no support for the Steam Deck for Fortnite

Don’t take any words as truth, from this jerkoff. Tim will do literally anything to avoid giving people what they’re asking for

ShaggySnacks , to memes in Watch out Jack!

“I’m Dark Brandon, mother fuckers.”

rug_burn , to memes in Watch out Jack!

That’s not an empty double barreled shotgun, fired twice in the air from his doorstep to frighten away any would-be intruders

rug_burn ,
SkybreakerEngineer ,

Anyone who fires live rounds into the air should be prosecuted for manslaughter. Gravity is real

Midnight ,
@Midnight@slrpnk.net avatar

You don’t seem to understand terminal velocity.

IkarusHagen2 ,

Nu-uh, big sience wants you to believe in gravity, stay on the ground while i fly away!

ignotum ,

If gravity is real, why haven’t i seen it? Checkmate scientists

floats away

LastYearsPumpkin ,

If you use birdshot, or any target shot, the individual pellets don’t have enough mass to really do anything, even at terminal velocity. Heck, Dick Cheney shot someone in the face at point blank range with it, and they we able to get on a podium and apologize to Cheney shortly afterwards.

Slugs are a different story. Not sure about larger buck shot, some of those can be as heavy as a pistol round, but not really aerodynamic.

jayrhacker ,
@jayrhacker@kbin.social avatar

One round rock salt, one bird shot, one buck shot, nothing bug slugs after that.

lolcatnip ,

Wikipedia says the range was 30-40 yards, and it was a 28-gauge shotgun. Shotguns don’t mess around.

MutilationWave ,

With shotguns, the higher the gauge, the less powerful the gun. That’s a ridiculously high gauge gun.

BirdyBoogleBop , to linux_gaming in Epic Games CEO Tim Sweeney was asked by Verge why there is no support for the Steam Deck for Fortnite
onlinepersona ,

Despite how much people hate this dude, which is understandable because he’s only doing this for money, it’s good that Google’s shady practices were brought to light. I do wonder if it’ll actually have an impact. The judge hasn’t spoken yet, correct?

Duamerthrax ,

Enemy of your enemy can still be your enemy. It’s unlikely the Google vs Epic case will amount to anything for us personally.

cactusupyourbutt , to linux_gaming in Epic Games CEO Tim Sweeney was asked by Verge why there is no support for the Steam Deck for Fortnite

you’re paying other developers off to convince them not to launch their own stores

lmao says the ceo of the company that pays developers off to launch exclusively on egs

shani66 , to linux_gaming in Epic Games CEO Tim Sweeney was asked by Verge why there is no support for the Steam Deck for Fortnite

Dude has a long history of being completely clueless.

Aabbcc ,

His market is 12 year olds on iPads with their parents credit cards. I don’t think he’s being clueless about that part

squaresinger , (edited ) to linux_gaming in Epic Games CEO Tim Sweeney was asked by Verge why there is no support for the Steam Deck for Fortnite

I think, people here look at it from the wrong side.

The code changes required for Linux support aren’t the issue.

But if they support Linux, they have to support Linux. This is not some student’s first indie game, but instead a massive game with up to 290 million monthly active users. That’s 3.7% of the whole world’s population! (And it’s also more than the number of total Linux users.)

So supporting Linux means they need to test on at least all currently maintained versions of maybe the top 20 or so distros on all sorts of hardware configurations. That would increase their testing costs by around a factor of 20.

They also need to support customers if they have problems. Considering the variability of Linux configurations, chances are high that this comparatively small segment of players will consume an aproportional amount of difficult support requests.

And lastly, if the Linux version of the game has some serious bugs on some setup, it might likely be that all these Linux users think the game is shit and start talking badly about it.

So it’s just a simple cost calculation: Does Linux support increase or decrease the total profit?

And if the variables change, the calculation changes with it. Exactly as Sweeny said in his post. People like Sweeny don’t care about ideals or about which OS they prefer. They only care about money.

And the revelation that a CEO likes money and dislikes risk isn’t exactly hard to figure out.

I’m not saying that it’s good, but top capitalists tend to be capitalists.

And in the end, I’m pretty sure someone who has all the business figures and frequently has to defend those in front of the shareholders probably knows much better what makes business sense than any of us. Someone like him goes where the money flows.

prole ,

Most games that work on Steam Deck aren’t technically Linux-compatible and therefore have no “Linux support” needed. Proton has come very very far, and most games are running the Windows exe through Steam using Proton.

In fact, I’ve played several games that do have native Linux support, and they still play better using the Windows version through Proton. On my Steam Deck, and on my shitty non-gaming laptop.

So no, they don’t have to support anything new.

chaorace ,
@chaorace@lemmy.sdf.org avatar

Exactly. Making the game WINE-compatible is not the same thing as committing to support. In reality, the only thing stopping WINE from working is Epic Anti-Cheat and the absurd thing about this is that Epic already gave EAC a WINE-compatibility mode – they’re just actively choosing not to turn it on.

What Tim’s really saying is this:

I don’t want our flagship game to be used as a way to highlight Steam’s better Linux support, so the game won’t come to Linux until EGS on Linux is at parity. Unfortunately, it doesn’t make sense for us to bother doing that right now because the Linux usershare is too small to matter.

olafurp ,

You don’t have to support all distros anymore. Just take whatever windows build and test it with Proton.

squaresinger ,

Proton with what? Stable or experimental? DXVK or Wine3D? X11 or Wayland? Nvidia closed source or open source?

That’s just what I came up with. There are probably a few more of these questions. Even Proton alone is not an easy target.

Especially if you want some low-level anticheat. And you know, if they have one platform that is easier to cheat, cheaters will all use that platform.

I don’t know about you, but playing with tons of cheaters doesn’t seem like a lot of fun to me.

olafurp ,

Pick any Proton release you like. Support X11, Wayland will then probably work anyway unless people have nvidia gpus. Support DXVK and force people to use it.

If you support one way to run Proton you’re already most of the way there. Besides that majority of games just work fine without any work whatsoever.

squaresinger ,

Seems like you didn’t read my first comment that you replied to before.

But still, your view is totally fine for a little indie studio, but that doesn’t work for a game with >200 mio players.

bitwolf ,

They should actually target Wayland. Since Wayland will be what supports HDR, VRR, and is what the Steam Deck and most distros use.

TheUncannyObserver ,

You are making it sound way more difficult than it actually is. If some lone indie developer can manage it, a huge corporation with billions of dollars could do it without a thought.

squaresinger ,

Lone indie devs don’t have to care about giving support to players, testing or cheaters.

So sure, if you completely ignore the difficult/expensive parts, the rest is super easy.

0xD ,

Yeah that’s just Linux evangelists here, it’s not really worth discussing anything with them lol.

semperverus ,
@semperverus@lemmy.world avatar

Lol, nvidia…

sugar_in_your_tea ,

Sure, but things work differently under the hood on Linux vs Windows, so they still need to validate every build. That means QA resources every release (and they release often), as well as development efforts to patch any Linux-specific exploits.

If supporting Linux doesn’t bring in more money than other dev efforts, it’s not worth it.

Venat0r ,

Just release it as an unsupported “beta”. The Linux users will figure out any issues and give higher quality bug reports.

stolid_agnostic ,

If it can be made to run via Steam, then they only need to support it as far as getting it installed in Steam. Either Proton or native, it can be made an invisible issue from the user perspective. They have made a choice not to do so.

I_am_10_squirrels ,

Right, no need to support 20 distros. One distro, known hardware. Anything else, you’re on your own.

stolid_agnostic ,

If Steam can install on it, then it’s done. The distro doesn’t matter in this case. If Steam’ll install, then you’re done.

Venat0r ,

It’s more that epic have a competing store and Tim doesn’t want to do anything that might help steam gain more traction.

Omega_Jimes ,

The only thing stopping Fortnite from running on Linux is the anticheat. The anticheat it uses it made by Epic, and has a specific option for WINE compatibility.

poVoq ,
@poVoq@slrpnk.net avatar

If I remember correctly it actually uses two separate anti-cheat, and the second one not made by Epic doesn’t have Linux or Wine support.

But it’s still a weak excuse that they could just make a Linux version without that redundant second anti-cheat.

candle_lighter ,
@candle_lighter@lemmy.ml avatar

Unless they changed it, the other one is Battle eye which also has Linux support

bighatchester ,

I’ve tried running fortnite on Linux . It installed fine started to play and then I get booted out because of the anti cheat . I believe the game would run fine if the anti cheat supported Linux .

zalgotext ,

That’s the fun part, the anti cheat does support Linux. Apex Legends also uses easyanticheat and it’s compatible with the Steam Deck, with a Gold rating on protondb.

mnemonicmonkeys ,

Yeah. Fortnite’s implementation of EAC literally sabotages itself on Linux mainly because Tim Sweeney doesn’t want it to run on Linux

bighatchester ,

That’s even more annoying because the game will run . It just boots you out before you touch the ground. I was thinking about playing it again lately but I can’t build with controller like I can with a keyboard and mouse.

upandatom ,

It feels like none of the replies to you actually read your comment. I appreciate you taking the time to offer up possible explanations with examples. Thank you!

squaresinger ,

Yeah, pretty much all answers are “You are wrong, the code change is easy”.

Kinda sad that people don’t make it even to the first line.

stolid_agnostic ,

lol why are you simping for them? they made a choice not to do this. they could easily do it with their manpower if they didn’t, you know, keep laying people off in order to maximize profits. You’re also overinflating how difficult it is to make games cross-platform compatible with the tools available today.

squaresinger ,

It sucks a lot when people are so deep in their petty trench fights over brands that they think there is only “Me for this, You for that, You simp”.

I don’t care about Epic and neither do I care for Steam. I buy my games where I get them the cheapest: Key resellers. And I don’t care on which online store the cheapest price lands.

If I was still developing games, I’d deploy them on both or on the one who pays me the most for an exclusivity deal.

With that out of the way: I am only explaining simple backgrounds to people interested to listen.

But sadly so many people fight over an online shop as if it was politics.

Do you fight like that for your favourite online retailer? Or your favourite supermarket chain?

What Steam and Epic do is business. They are no charities. They do stuff that makes them money. So any sane user should see it as a business transaction and buy where the price is best for what you get.

stolid_agnostic ,

LOL I have no skin in this game. Your comment is pure projection and I think that you have demonstrated precisely what I was arguing.

FaeDrifter ,

Except he’s completely wrong because containers work specifically to solve the problem of deploying across different configurations. Valve already figured this out a decade ago with the steam runtime. That’s why I can run a relatively obscure OS like Bazzite and nearly my entire library of AAA just works like it would on any other distro. You can run a container across hundreds of thousands of different configurations, it doesn’t matter.

noodlejetski , (edited )

EA/Respawn somehow haven’t had a problem with doing that with Apex legends.

squaresinger ,

Apparently, their cost calculation is different. Also, Fortnite has about 50x active users compared to Apex Legends. That also changes a lot.

Sweeny said it doesn’t make business sense for them and if it will make sense in the future, they will support Linux.

I’m pretty sure that someone who does know their business figures and frequently has to justify them to shareholders has a better overview about what makes business sense for them than anyone of us.

stardust ,

I’m pretty sure that someone who does know their business figures and frequently has to justify them to shareholders has a better overview about what makes business sense for them than anyone of us.

Every time someone makes the business argument all I can think of Microsoft flopping with Windows Phone despite all their money. Google failing with Stadia and losing opportunity they had with hangouts to imessage. LG bowing out of smartphones. Blackberry and Nokia too late to enter smartphones despite prior dominance. Epic was so late into trying their hand at digital distribution until 2018 when doing it earlier over the past decade would have made entry easier.

Companies just because they have money doesn’t mean they know what they are doing. And sometimes even less than random people.

squaresinger ,

Companies just because they have money doesn’t mean they know what they are doing. And sometimes even less than random people.

Well, if half a million people are guessing on a choice of two options, some are going to get it right. But that’s not due to the insight of the people, but due to numbers.

Every time someone makes the business argument all I can think of Microsoft flopping with Windows Phone despite all their money. Google failing with Stadia and losing opportunity they had with hangouts to imessage. LG bowing out of smartphones. Blackberry and Nokia too late to enter smartphones despite prior dominance. Epic was so late into trying their hand at digital distribution until 2018 when doing it earlier over the past decade would have made entry easier.

These examples really don’t apply here.

  • Windows Phone, Blackberry and Nokia were caught up in a massive market change where they where too little and too late.
  • Stadia was a purpously risky gamble to be first at a potential “next big thing” and was scrapped when the global economy crumbled and cloud gaming showed no signs of wide spread adoption. If anything, this is the opposite situation than Epic and Linux.
  • Hangouts was renamed and merged with other Google chat apps, but in the end they now have messages, which is the messenger with the highest install count worldwide.
  • EGS is still a comparably new thing, considering that Steam is in the market since ~20 years while the EGS is here only ~5 years. They are growing steadily, so this is not an example that we can look at in retrospect, because it’s still unfolding. Also, sure it would have been great if they would have had to run a game distribution platform in 2003, but their money shower didn’t start until Fortnite exploded in 2017. And they pretty much immediately got into the business when they had the money to.

Also, there are some other factors in play that you didn’t consider.

Smartphones exploded between 2007 and 2010. It went from nothing to almost everything in just a few years, and those who got lucky and where ready at the right time managed to take the new market. Windows Mobile proves that it’s not enough to be super early. You need the right timing in both directions.

There is no indication that Linux will have >50% market share among gamers within the next 3 years. Yes, it nudged Linux over the 3% mark but at that rate it’s going to take a long while. Also, contrary to smartphones vs feature phones, the steam deck is an additional gaming PC for on the go. It doesn’t replace desktop gaming.

Also, when it comes to mobile gaming, the Steam Deck is a distant fourth between Android, iOS and the Switch.

And even if you limit the scope to x86 mobile gaming, they are by far not the only competitor. There are lots of others, many of them using Windows, who do the same.

And the biggest edge the Steam Deck is it’s value, because Steam subsidizes the Deck with their Store sales. Most people don’t care whether it runs Linux or not.

corsicanguppy ,

So supporting Linux means they need to test on at least all currently maintained versions of maybe the top 20 or so distros

It absolutely does not mean that.

Pick a steam deck, support a steam deck, 3 major releases. If the SD runs on enterprise Linux that’s a 10 year support window.

That’s a perfectly viable plan - much like “releasing on x box” - and with an understandable market clearly delineated. Everything else can be “hey try, but don’t call us” and we’d all still try.

owenfromcanada ,
@owenfromcanada@lemmy.world avatar

This is a really good idea–they officially support the steam deck, and that means it’s unofficially supported on other Linux distros. The community gets what it wants without a huge extra load on Epic.

sugar_in_your_tea ,

Honestly, I’d just test on Steam Deck (performance, recent libs) and Debian (desktop experience, older libs) and that’s it.

They also need to fix any exploits they find, which means they probably need Linux devs.

wax ,

Dude, steam ships with a bunch of libraries enabling cross distro support. It ain’t that complicated gitlab.steamos.cloud/…/container-runtime.md

squaresinger ,

Did you read the second line of my post?

The code changes aren’t the issue.

wax ,

Did you read my comment? They ship with libraries to unify distribution across distros

squaresinger ,

I said: Code changes are easy, all the other things in regards to supporting playing on Linux (anticheat, support requests, testing, …) is hard.

You said: But code changes are easy because steam has libraries to unify distribution.

Do you see the problem here?

What are you going to tell me next? That code changes are easy?

Commiunism ,

I’m going to do a hard disagree here - they don’t have to support Linux, just add compatibility in terms of anti-cheat for Linux. Proton is likely good enough to run the game itself but the anti-cheat sees Linux and just craps itself.

They don’t even have to provide support - League of Legends runs on Linux if you install the game using community scripts and custom proton, and while the client runs poorly nobody spams the Riot Games support about how the “Linux version” client doesn’t work the well because people understand that it’s a community effort. Riot themselves have only made a statement saying how they’ll try not to break the game for Linux users, and that’s pretty much it.

League of Legends is a massively popular game as well, yet Riot barely has to do anything to maintain it on Linux, let community fix issues that come up, let community provide support as it’s their tools.

And while I do understand that porting an anti-cheat to be more friendly to another operating system isn’t an easy task (such as for Rust, where they tried to make the anti-cheat compatible with Linux but it introduced other issues so it got shelved), I think you’re vastly overstating the amount of areas a company has to cover for a game to be playable on Linux.

squaresinger ,

There’s a difference though.

If the game doesn’t work for (some or all) Linux users, that’s not a big problem from Epic’s POV. They’ll lose a couple users that wouldn’t have been able to play the game without Linux support anyway.

But if the Anticheat faills on Linux, that is a completely different story. Then cheaters would all dual boot over to Linux to cheat all they want. That’s now a problem for the whole game’s user base and consequently for the publisher as well.

Something as low-level as an Anticheat would have to be rewritten almost from scratch to work on Linux and this one really needs to be tested with every possible permutation of installed relevant software. Because if one combination is found where it doesn’t work, you can be sure that the day after every cheater will be running this config.

(Just to check, do you have a background in game development and/or low-level Windows/Linux programming? I got all of that and I can tell you, nothing that looks easy from the outside is actually easy. I think you are vastly underestimating how much work goes into something until it “just works as expected”)

inetknght ,

Speaking as a former game cheater…

Cheaters are going to cheat. Booting into Linux isn’t going to change that.

Anti-cheats just keep the filthy casuals from cheating. A broken anti-cheat on Linux would be fixed pretty quickly.

sugar_in_your_tea ,

Sure, but that’s dev resources they need to spend on a small market, and they’d suggest need to hire Linux devs or pull from other projects. It’s quite likely the math just doesn’t add up given the likelihood for profit for other uses of those resources.

I doubt Epic would lose money in it, but they probably wouldn’t make as much as other options.

Omega_Jimes ,

EAC has a check box for Proton compatibility. Battleeye is linux native. All they have to do is check a box, and test to see if they can break it. If they let it out in the works and there’s some influx of cheaters, they can check the box again. Halo Infinite, Apex Legends, Smite, Battlebit etc etc were all capable of checking the box and testing.

I suspect Sweenys hesitation over support is caused by a lack of control.

Upgrading EAC in an unreal engine game is trivial, it’s basically baked into the engine. They update EAC all the time.

fruitycoder ,

Does it have to support every permutation or just a standard one like SteamOS?

IkarusHagen2 , to memes in Aint no Tolerance Paradox round here

Man now i have to bully trans people to keep the universe in perfect balance, as all things should be

CluckN , to memes in Watch out Jack!

Bing’s image AI was hilarious before they lobotomized it.

Obstagoon ,
@Obstagoon@lemmy.world avatar

Tell me about it Every prompt I enter gets blocked now or misinterpreted when before they worked :(

lolcatnip ,

That was happening for me a few days ago. I tried the same prompts again later and it worked fine.

DudeBro ,

I just want to generate cool d&d scenes, but it REALLY does not like it when you input “dwarves fighting”

Ghostalmedia ,
@Ghostalmedia@lemmy.world avatar

If you want uncensored insanity, Craiyon is where it’s at. Dall-e 3 has a lot of guardrails on it now.

www.craiyon.com

craftyindividual ,

That’s an amazing engine.

harry_balzac , to memes in Aint no Tolerance Paradox round here

I tell you hwat… tolerance is a social contract, not a moral imperative.

aBundleOfFerrets ,

I want to reply something clever so that people actually read your comment and stop downvoting it but I couldn’t think of anything

orsetto ,

Maybe a link to this article helps: Tolerance is not a moral precept

Obstagoon , to memes in Watch out Jack!
@Obstagoon@lemmy.world avatar

11+ whiney people got offended over a maymay

Guydht , to memes in Dank Brandon Rising

Lemmy.ml not shit on america any% speedrun:

filister , to linux_gaming in Epic Games CEO Tim Sweeney was asked by Verge why there is no support for the Steam Deck for Fortnite

Just out of curiosity but how many users have the deck? Aren’t they already ~10M?

Buddahriffic ,

Well if you’re counting, I’ve got one.

whoisearth ,
@whoisearth@lemmy.ca avatar

So one person then

filister ,

Two, with me

creation7758 ,

So at least three

filister ,

Now Epic should feel really pressure to support Linux.

woelkchen ,
@woelkchen@lemmy.world avatar

No, definitely not but getting there! Last year despite slow production ramp up, about one million were sold. Source: a SteamOS developer on a KDE conference in autumn.

This year a financial analyst company predicted an additional two million until the end of this year but that was before the OLED announcement. Valve then recently said “millions”. So I guess 3 million may be a somewhat conservative estimate now that the OLED model is out. 4 million if we’re generous. It’ll take a while until 10 million are reached, if they’ll be reached at all. My memory is a bit foggy but I think Valve people said that the Steam Deck was intended to launch earlier but the Covid semiconductor crisis delayed the announcement. My guess is that at least a Steam Deck Lite will be announced first but the overall performance will stay about the same, so that could drive sales a bit before the eventual successor comes out.

MeanEYE ,
@MeanEYE@lemmy.world avatar

It’s not about Deck alone. Supporting Deck, means supporting all Linux machines and everyone else with controller.

zipzoopaboop ,

They already have controller support. They just don’t want to make their anti cheat work on Linux or work with steam to make it work with proton.

MeanEYE ,
@MeanEYE@lemmy.world avatar

That somehow makes it even worse.

ouRKaoS , to memes in something's wrong, I can feel it

It could be worse:

I have an issue with finally getting a chance to sleep in, not setting an alarm, waking up on my own feeling rested, …aaaannd it’s been 45 minutes.

ihopethisisnotawful , to linux_gaming in Epic Games CEO Tim Sweeney was asked by Verge why there is no support for the Steam Deck for Fortnite

Apparently they have enough developers to add in crappy emotes and crossovers but not enough to support one of the most popular operating systems… makes sense

Venat0r ,

Adding emotes is a different skill set than getting it to run on Linux, but there’s plenty of UE5 games on steam deck already so surely it can’t be that hard…

noodlejetski ,

adifferent skill set

you’re right, given that all it’d take for it to work on Linux would be ticking a box in EAC console, the anticheat that they develop themselves.

Kiosade ,

Saying “one of the most popular operating systems” when there’s only 3-4 serious, mainstream contenders doesn’t mean much.

Crashumbc ,

And Linux desktop is less than 2%

Kiosade ,

Yeah exactly, it’s the lowest of the major ones… not saying it’s bad or anything, just not exactly attractive to game devs

sugar_in_your_tea ,

Yeah, I think 10% is where it’s definitely attractive, though macOS got away with far less, probably because of how much their customers tend to spend on hardware and software.

Da_Boom ,
@Da_Boom@iusearchlinux.fyi avatar

For gaming I’m fairly sure that overtakes macOS

ILikeBoobies ,

Those are artists not developers

DingoBilly ,

Lmao at one of the most popular.

I don’t agree that Epic doesn’t have enough resources, but realistically Linux makes up such a tiny proportion of systems I don’t blame any other developer for not supporting it. Would be a waste of resources.

Phen ,

Well Linux is certainly one of the top 3 most popular pc operating systems.

sugar_in_your_tea ,

Yup, with ~2% market share. That’s like a fart in the wind, you’ll probably smell it, but it’s not worth actively doing anything about.

I love Linux and use it 100% outside of work (macOS at work), but I also 100% appreciate how little large companies care about it since it doesn’t even make a dent either way to their profits. We’re a rounding error to them, and until we get more marketshare, it’ll continue to be that way.

I wish they would support Linux, but I honestly only see risks and not many benefits to Epic to do so. Steam dominates Linux, so EGS probably wouldn’t make a dent there, and the costs to fix potential bugs that enable cheaters on Linux is probably higher than the revenue they expect to make (at least compared to other ways they could spend their resources).

  • All
  • Subscribed
  • Moderated
  • Favorites
  • random
  • lifeLocal
  • goranko
  • All magazines