It’s a cross-platform sandbox that works on Linux via Landlock and macOS via Seatbelt. We’ve rolled this into our CLI (github.com/phylum-dev/cli) so you can do thinks like:
<span style="color:#323232;">phylum
</span>
For example for npm, which currently uses the sandbox:
Gentlemen, a short view back to the past. Thirty years ago, Niki Lauda told us ‘take a monkey, place him into the chair and he is able to use the computer.’ Thirty years later, Sebastian told us ‘I had to start my computer like an F1 car, it’s very complicated.’ And Nico Rosberg said that during the compile – I don’t remember what compile – he pressed the wrong button on the keyboard. Question for you both: is Linux today too complicated with twenty and more buttons on the keyboard , are you too much under effort, under pressure? What are your wishes for the future concerning the technical programme during the development? Less buttons, more? Or less and more communication with Torvalds?
As a huge Formula 1 fan and daily Linux user for a few decades now, while also being quite stoned… this fusion broke my brain, haha, well written. I could hear the words in the voice of Lauda, Seb, and Rossberg.
Pastor Maldonado I would assume is a windows user.
A reporter asked a very very long question in a press conference 2-3 years ago. It has become a quaint F1 copypasta due to this. The author took that quote and replaced all of the Formula 1 references with Linux references.
It’s obscure as hell but funny to encounter as a fan of both.
I am pretty sure the long question is used in Netflix’s Drive to Survive series in one of the seasons with Sebastien Vettel. Good show even for a non-F1 fan, but I admit I am biased.
You’re downloading old and/or unpopular stuff. For you to upload content someone has to be actively downloading that content (that’s how the bit torrent protocol works at the most basic level). If you choose some 5 year-old FL of a Game of Thrones pack with 7,000 seeders, that’s on you
The incentive structure just doesn’t seem designed well. It creates a zero sum game. When downloading you can either:
Not seed to 100%. This damages your ratio
Seed to exactly 100%. In terms of ratio maintenance across all seeders this option makes the most sense
Seed past 100%. You build up your own ratio but deny other downloaders from reaching 100% which hurts their ratio. They must spend longer seeding the torrent to reach 100%, which further decreases the likelihood of subsequent downloaders from reaching 100% when seeding
When you seed past 100%, you essentially have to rely on bad actors to create more upload work for good actors. If there are no bad actors then seeding past 100% is to the detriment of other good actors, who you want to protect because you also rely on them for system health. And private trackers aim to minimize the number of bad actors.
Some great private trakers implement a system where users are rewarded for the time they spend seeding rather than the amount of data seeded. This creates an incentive towards keeping torrents available to everyone for a long time, which makes the whole system healthier.
and some other trackers completely ignore all of that and make it extremely hard to gain ratio. if they all had a bonus points system that would be great though
Yeah, RED guarantees access, but it’s also possible to gain access without it; it just takes longer. Sites like TorrentLeech can serve as valid proof for certain sites during applications, for example. Additionally, AlphaRatio also has some recruitment.
I got around this by just downloading some big freeleech porn packs or a couple new release shows/movies. My highest ratio item is an anime episode I downloaded minutes after release
Use Sonarr or Radarr, it will download content for you as soon as it is available on the tracker. Since people are mostly looking for new stuff it works really well to boost your ratio. I have at least a ratio of 10 (first episode is closer to 20) for every Ahsoka and Futurama episodes. For Asteroid City I’m currently at 18.
Sonarr and Radarr actually take a bit after the initial upload to discover it, autobrr can grab quicker because it relies on the irc announce channel of the tracker.
This just tells me calipers should have 2 measuring bars on them, so gaps and other inside edges can be measured like this (maybe this already exists, idak)
That’s what the two prongs at the top are for. Flip the caliper upside down, use the prongs to measure the inside dimension, and read it off the same scale.
I think the guy was actually referring to something a bit different, that is having a second number scale on the caliper that is offset by the width of the first jaw, so you can use the outside jaws for measuring inside dimensions. I don’t think that would work, however.
The second scale sounds like a good Idea till you mess up everything due to using the wrong one. I once had a Spirit Level that was for plumbers and had a Second bubble-level built in that was even when the Level was tiltet to about 1.5 degree, great for waste-lines and gutters. Now everything in my House ist tilted by 1.5 degree except the plumbing and gutters.
I was indeed (and I think you’re right, the calipers would need at least to be parallel on their outer edges to work this way).
I’m not sure what rz2000 was doing by (slightly wrongly) rewording basically what I wrote — I get the impression they think I was being full of myself for thinking of a (similar) concept that already exists (despite conceding that it already might) and felt the need to put me back in place.
No, I think you correctly identified the shortcoming with the tool if it were only usable for outside measurements. It does turn out that your idea was already implemented, but it is nevertheless a good idea.
The wording however is an echo of a line from Mad Men, where Pete Campbell is talking about coming up with the idea for direct marketing: https://www.youtube.com/watch?v=a05WUtLZfU8
By using the same scale for inside and outside, you can take one measurement inside, and compare it to something else as outside without moving the scale at all.
Can’t tell if I’m missing a joke here, but see those two small knife looking protruding from the opposite side (above) where they’re measuring, those are used for measuring internal diameter.
The side they’re using is for outer diameter.
And though you can’t see it in the pic, the thin bit of metal that extends out from the bottom can be used for measuring depth.
Could someone explain the benefits? I use public sites and download everything I’ve ever wanted and rarely have to wait more than a few minutes for them to finish. I’m no expert by any measure so I’m probably missing something.
It’s more of a broader benefit for everyone, but there are seems to usually be (a) rule(s) stating you have to seed a minimum amount of torrents to a specific ratio, which I don’t fully understand how that works past it helping torrents from completely dying.
Other than that, I don’t have a clue since I have never been apart of one.
There are three types of private trackers: general, specialty, and niche. A general tracker has most of the newest of everything - tv and movies and music and games, etc. A specialty tracker focuses on a specific media - movies or comics or audiobooks or TV, etc. And a niche tracker focuses on a specific interest - British television, or horror movies, or dnb music.
A general tracker has very similar content to public trackers, though they tend to be more secure. And like public trackers, while they'll have the latest items, and old popular items, they tend to have retention issues.
Since a specialty tracker has a narrower focus, it tends to have deeper archives for it's content. A movie tracker, for example, instead of having just the most recent movies and a back-catalog of older blockbusters, will have those plus a catalog of older, more obscure, less popular content, and it will often offer that content in multiple formats and sizes.
And a specialty tracker goes even deeper for those that have a particular passion for the subject that's covered.
Do you need a private tracker? IMO, most people don't. Most people are happy with what they have, or are happy with what they get from public trackers and other places. It's really only if you're finding yourself unhappy with public trackers - you're not comfortable with the lack of privacy, for example, or you're often looking content that you can't find - that I would suggest looking into private trackers.
I don't speak German and I don't watch anime, so I'm probably not the best person to ask. Your best bet would probably be German tracker; if it doesn't have the content, they can likely direct you to where it is.
The other option would be to join a tracker that specializes in movies, but they tend to be somewhat difficult to get into; I would be hopeful that German trackers are easier.
Makes a difference when you want to get something that’s a bit more older or more obscure, you’ll notice few to 0 seeds on these public torrents. If you find these titles on a private tracker, you will find it well seeded with high speed peers as most people use seedboxes for seeding the torrents.
First is speed. I’ve been able to get speeds of ~50MBps (not Mbits) on private trackers, granted this is dependent on Internet connection more than anything but I get 20-50% of that speed on public trackers.
Second is retention and breadth of selection. If you’re trying to download the latest Marvel movie then every tracker is gonna have that, but if you’re looking for an older movie then it’s much harder to find on a public tracker. And if you do find one, it’s likely to be seeded by 1 person and you can only squeeze 10KBps out of it.
Hard disagree. Plenty of private trackers have massive communities of request systems. You want some stupidly obscure movie and it has to be dubbed in Romanian? Private tracker.
Edit: My comment no longer makes sense after the edit :)!
I’m looking for a german dub of The Last Unicorn. The only torrent I found no longer has any seeders. What private tracker could have it and is it worth it to join a private tracker to just relive a childhood memory?
extremely, based on the testing by gamersnexus and hardware unboxed. even a 4090 can only get you 90-100 fps on ultra without upscaling (of which only fsr 2 is present, which is generally horrible in terms of image quality). performance drops off accordingly, if i’m not mistaken you have to drop to medium on a 3060 to get 60fps at a render resolution of 1080p.
based on the numbers we’ve seen, i wouldn’t recommend high settings on anything but a 40-series, on which you probably want both dlss and framegen (for which you’ll have to install a mod, thankfully those are already out). the combination of those two gives you a clean doubling in performance, although latency doesn’t improve compared to native rendering. on older nvidia cards, you’re stuck with regular dlss, and scaling down render resolution unfortunately doesn’t have anywhere near as pronounced of an effect on nvidia as it should be based on current testing.
amd cards have anomalously high performance in this game (which is kinda sus tbh), they generally perform on par with the nvidia gpu a tier above them (so an amd gpu that normally matches the 3060 would perform like the 3070 in starfield – or rather, given the lackluster visual quality, the 3070’s performance is currently pushed down to the 3060’s level, while amd is unaffected by this). there is also no raytracing in the game yet (even though we know they worked on it because they hired for that role, and because it’s 2023) so at the moment if you have an amd card you’ll have a great time in starfield, performance doesn’t suffer the same limitations, and the technologies you would miss out on aren’t implemented yet.
on the intel side, however, the game doesn’t run at all. most of the time you won’t even get to the menu, and if you do, rendering is completely borked. it is unclear yet if the issue is with bethesda or intel, but given that it’s an amd-sponsored game, the charitable interpretation is that they didn’t test on intel hardware at all or give intel any time to fix stuff, and the less charitable interpretation is that they’re intentionally locking out intel cards.
I’m on a 6700xt. I run the game at ultra and I’ve never had an unplayable dip at 1080p. worst i’ve had is like…40s in New Atlantis. Which is fine for ultra across the board for a non-combat area. N
yeah, that sounds like the amd performance thing. it doesn’t run anywhere as well on nvidia or intel, which, according to the steam hardware survey, is about 84% of gamers
really? so anti-competitive bullshit is okay now because it’s ✨the other side✨ doing it now. also let’s pay no mind to intel users who are completely locked out, there’s no reason amd would be highly incentivized to do that, right?
i despised gameworks while nvidia did it, and i despise the same bullshit when amd does it. this is not how you fix shit.
This won’t hold true if your RAM gets to the limit, and you end up creeping into swap space. If you do, everything becomes a potentially streamed asset! While certainly not ideal, you’ll feel it harder on a HDD vs. SSD. Remember, you need at least 16GB of RAM for this monster, which these days is basically standard on most PCs (and about 70% of all Steam users as of August have no more than 16).
I saw a massive difference, had my original target drive set as an hdd, could barely open a menu without a hangup, dialog and character face movements suffered as well.
I moved the entire file over to my ssd and it was a night and day difference. No lag issues anymore.
Obviously I understand that training a neural network is necessary, but AI has been used in some capacity to translate previously indecipherable languages.
If you had hidden cameras, you could gather data on how the language is being used in various scenarios. That might be enough for an ai to use to “learn” the language
This sounds like the sort of fucked up thing someone could write a SF novel about. Imagine thinking a test for AI is worth messing with innocent people’s lives.
At this point I don’t trust anyone. Reviewers obviously paid off to give positive reviews, but then just as annoying is all the pure anti Bethesda hate here. I don’t trust anyone to separate their Bethesda love/hate from the review of the actual game.
I think there was one review that was like “it’s a sci Fi Skyrim in space” and that sounds like it’ll be the most accurate.
What is Skyrim but a shadow of Oblivion, which is only a shadow to Morrowind? Hard pass if it’s anything like Skyrim. Stupid puzzles, stupid quests, stupid lore. They treat you like a kindergartener, and you guys like it. 🤷
That’s all I really wanted from this game. I like the fact the environments are actually different looking instead of Wasteland Fallout or Fantasy Skyrim.
For me this is the first Bethesda game I’ve played (other than a few hours of Skyrim but I didn’t get far), and I’ve been enjoying it quite a bit. It’s not a perfect game, probably not even my game of the year, but I’ve been finding myself wanting to play it over all of the other games currently in my backlog.
I really don’t see what the hate is about, Bethesda promised space Skyrim, and that’s basically what we got.
Yea I felt the same way and spent the $30 bucks on Xbox to play it early. I really think this game is a huge “Your mileage may vary”.
If you have a PC I would look into a gamepass trial or something to try it out before buying it. Or like someone said buying it on steam and then refunding if it’s not your thing.
I didn’t have super high expectations but honestly it’s really solid and it does have its flaws that are sometimes in your face, but I’ve had a lot of highs so far when playing too. If you’ve played a Bethesda game before, you can expect what you’re getting into.
I’ve found if you have a good attitude going into things you’ll generally feel better about them. Going in expecting it to be shit, and all you’ll find is shit.
People are weird when it comes to Bethesda. If you like Bethesda games, you’ll probably like this one. I haven’t gotten to play myself yet but watching friends who have it it looks fun. Does it look 10/10 GOTY? Not really. But it looks full* of fun stuff.
I think in some way all Bethesda games can feel ‘boring’, but kinda in a good way? Like sometimes you’re just wandering a city with no real goal. It isn’t thrilling or adrenaline pumping, but it’s cool and immersive. Some people find that kind of slower pace boring. I think it’s cool. Not everything gotta be full throttle all the time.
I think they’ve been putting out very similar games since like fallout 3. If that’s what you are looking for, it’s fun. People for some reason seem to put unrealistic expectations on things. I assume this game is just improved graphics fallout 3 in space. Which isn’t a bad thing, but if you expect a revolutionary game you are in for disappointment.
Some of my friends played and immediately hated it and brought up comparisons to newer games, but this isn’t the new Unreal engine, this is the same Creation Engine they’ve been using for 11 years, which is based on the 26yr old gamebryo engine.
Personally as someone who loves Bethesda games, and who understands the limitations of the engine, I am thoroughly enjoying myself, will it beat bg3 for goty? Unlikely, but it’s still fun
At some point they gotta ditch the Creation engine and make a new one from scratch. The reason Halo Infinite ended up being a turd was because of its engine.
This is sadly the first Bethesda game that hasn’t held my attention. The moment I had to deal with that space combat tutorial I knew I would never want to fight in space again for how boring it felt rotating in circles to keep hitting the same button to fire locked on attacks. Nothing about that felt fun or enjoyable and then trying to fast travel and having to go through the menus was worse.
Then when i got to the first area after the prologue I kept getting my AI robot companion running into as I tried exploring. I lost count of the number of times I tried looking in corners of small rooms only for Vasco run straight up to me and push me into a corner I have to spend 1 minutes trying to jump over.
Finally New Atlantis made me ask for a refund from how horrible the map system was. Trying to explore the large place was tedious and just such a step back from all Bethesda’s previous work with making the maps detailed for you to see where stuff was. Here I was just using the mission waypoints and ignoring everything else.
I had fun at the beginning but there are just many things that caused me sway my opinion into not wanting to play it again. Hopefully I can get the $32 refund for the premium shit since I don’t think I’ll be sticking around for the DLC.
I played 10hrs on Steam then refunded.
I was expecting a 2023 game with 12 years of development and 6 months delay for polish.
I got Fallout 4 (2015) with scifi-skin.
The thing that pissed me off the most:
It’s not as open and “huge scale” as people seem to think it is. It’s kind of “fake open” if that makes sense. You cannot get into your ship and fly 800m east to your mission. If you do that, a new instance is loaded and your mission is not there. You have to run that 800m.
Steam can refuse a refund after that time, but they are usually incredibly flexible because a) they want to keep customers on Steam and b) many jurisdictions have much firmer and consumer favoured laws around product refunds, Australia for example is a large reason for Steams current refund policy in the first place.
imo refunding after 10 hours is not the right thing to do, and could undermine the whole refund system if it becomes a common thing people do.
The original idea for allowing refunds for digital games (or anything, really) is if you get a broken or defective product. If the game won’t launch, or it’s a buggy unplayable mess, or not what was advertised (and I’m talking blatant false advertising, not some vague speculative comments) you get a refund. If you simply don’t like the game, then you need to own it that you made a bad purchase and move on. It happens.
This is why it’s important to wait for reviews and actual gameplay on YouTube/Twitch first, so you have a much better understanding of what you’re getting. Hell, this why YTers/streamers get free codes on release, so their audience will see the game and want to go buy it.
It’s been said a million times over but I guess it needs saying again: STOP 👏 PRE-ORDERING 👏 VIDEO 👏 GAMES
I agree with your points around not preordering, or waiting for reviews etc. However, I disagree with you that refunding after 10 hours isn’t the right thing to do for a few reasons.
First, the size of the game in question. For a short, 10-20 hour story driven game, a refund beyond 2 hours is ridiculous. For a large, open role playing game, where somebody spent 120 AUD expecting to get 50-100+ hours of gameplay, 10 hours is perfectly reasonable if you’re really not enjoying the product. If I can send back a meal at a restaurant that I’ve had (relatively speaking) two bites of, I should be able to refund a game the same way.
Second, again speaking for Australia as a jurisdiction, is the behaviour of brick and mortar stores. I can purchase a physical copy of a game, play it non-stop for two weeks, and get a refund. They have no way to know I finished it three times, but strong consumer protection laws enable me to game the system like this. I agree that it’s the wrong thing to do, but Steam is aware of the fact that the same consumer protection laws apply to them. While they have enough information to stop people from outright gaming the system, Steam needs to balance that against driving people to other storefronts or back to physical retailers.
Finally, your premise that people can’t reserve the right to get a refund just because they don’t like something. I would agree with this, if game demos were still a wide practise. I can’t get a change of mind refund on a shirt I buy in a physical store most of the time, but I can try the shirt on in the store to see how it looks on me. I can get a change of mind refund on most shirts I buy online, because I have no idea how it’s going to look. Yes, you can wait for reviews and watch gameplay, but it’s always different when you actually play the game. At the end of the day, it still comes down to “I thought this game would be X but it’s actually Y”.
A firm, inflexible refund policy in my mind achieves the opposite of what you are looking for. If people can never get a refund because a game simply isn’t what they thought, what barrier is their to a mildly successful company ridiculously overpromising, securing the bag, and disappearing into obscurity? If everyone buys the game on Steam and can’t get their money back, the company has won in the short term. If 50% of preorders get refunded, the company has just lost all of that money.
2 hours max for a guaranteed refund, anything else (within 2 weeks) needs to be approved by a human to make sure you’re not just beating the game and returning it after.
I am the person who will cheese distance running in NMS by triangulating an objective and summoning my ship to it, and Starfield apparently says “lol nope motherfucker you’re walking”
Bethesda hasn’t really changed their formula, so if you’ve played Skyrim or Fallout 4 you quickly fall into the ‘quest marker->dungeon->vendor->crafting’ loop and the game stops being stimulating
Except you’ve left out a huge bullet point from that loop that has always kept me enjoying their games: quest marker->EXPLORATION->dungeon->vendor->crafting.
The procedural generation of this game immediately told me I wouldn’t enjoy it (even though I hoped they knew what they were doing), because walking around Bethesda worlds has always been one of the best parts of the exoerience, and they went and optimized it out so that it’s mostly a series of menus. And damn if that’s not been their game design strategy for the past decade-plus—‘optimize’ out all the fun parts, make the game as simplified as possible, even if it means cutting out core features fans love.
It really is. At first I was excited about the apparent scale, but the way they’ve hashed it all together all it does is make you jump through a bunch of janky menus and poorly done travel sequences to get to your next carbon-copy action sequence. Combine that with forcing you into a walking simulator when you COULD just use your god damn space ship and it’s just boring and procedural.
I can see some people really getting into it: the grind to gather resources and build bases etc but really it’s nothing new and if you don’t get off on this kind of mindless gameplay then you are going to be disappointed. Just raid, pick up a bunch of random junk, sell it, build shit. God, how many times have we got to play the same game in a different setting?
I will say that they have dramatically improved gunplay compared to past titles. Like REMARKABLY, and I found the graphics to be pretty decent but if you want to play with everything on ultra and no resolution scaling, you’d better have a supercomputer. Indoor fights are difficult to lose even in the very early game, but trying to raid abandoned space bases etc will put you in a situation where the AI has got a bead on you from 4 or 5 different angles at once. Top, mid and bottom levels, incoming fire from enough places that you simply can’t find cover - the way that you win is by not attempting to take these bases until you have sufficiently upgraded your HP and shields. Literally you are corralled down the story path through sheer necessity until you get to the point you can just jetpack to each enemy whilst taking fire and take them out without too much worry.
EDIT: Another bit of playtime.
Imagine if they left you free to use your ship as you see fit? Crew it with NPC’s, upgrade the firepower and put in a few manned turrets. Maybe let you play with friends and form a pirate crew? You know, the way that battlefield has allowed for this sort of open world vehicular co-op for the last what, 13 years? Once you got good at flight maneuvers you’d be just about unstoppable low flight altitude and it would be fun as hell.
Alas, the ship is nothing more than a teleporter with some janky, repetitive space combat out the front window. What a missed opportunity.
are you playing on PC? I’m on xbox and the shooting feels harder and less natural than it did in FO76 or 4. I wonder if they optimized it for PC more than xbox
Yeah playing on PC. It’s certainly not the best combat ever but it is worlds better than any previous Bethesda title save possibly for their involvement with RAGE, but I think that was more of a publishing deal and the gunplay was all ID software.
I can’t comment on using a gamepad, it has always felt like writing left-handed to me.
Really dial in the sensitivity I’d say. It took me like legit cranking it up and then adjusting down by 2% at a time to find a sweet spot. But it’s definitely much more responsive and tighter than any other Fallout-esque game they’ve done. Those always felt mushy.
I’ll say too it’s probably that the games aim assist is very light. Like almost hardly there. For a single player offline game it could use a small increase. Like I’m still able to head shot dudes but it’s noticeable, and combined with muscle memory for similar games, having hardly any ‘magnetism’ is an adjustment. I keep meaning to look if there’s a slider in the settings.
ok thanks for the tip! i’ll give that a try. i think i got too used to the mushy shooting in fallout and compensated by using a lot of left stick (moving) to handle the finer aiming. so it’s just not what i got used to haha
If I had a dime for every dumbass who says “the engine is old” or something like that I’d take all of you to Popeyes, asking you guys kindly to stay under 12$ per order.
We’re going into ship of Theseus territory here, but do you really know the extent to which they overhauled the engine? Because when I hear blocky terrain I think of LOD generation which all modern engines use to save processing power. Unreal engine itself is still the same propeitary engine based on C++, which similar to CE, has been overhauled over the years. Really what I see is you getting into the semantics of what makes a new engine without understanding the changes to the back end.
Cyberpunk 2077 has a horrible gameplay style, the action is constrained and clunky, the stories have too many rails. It doesn’t feel free and open. It’s basically just Grand Theft Auto with better stories.
No Man’s Sky seems endlessly pointless (or pointlessly endless?). It’s a cool idea but I enjoy Starfield a whole lot more.
I don’t get people stanning NMS over Starfield. I mean No Man’s Sky is alright as a tech demo sandbox but even with the latest update, I get bored so quickly. Even the stations and civilization hubs feel dead, the plot is just so haphazard and slapdash. Starfield feels so much more cohesive and…has actual characters. But they’re also just very different games. Starfield is heavier on story content and NMS is heavier on procedural generation.
I loved Cyberpunk’s story but I’ve found very little reason to come back outside of the main plot. GTA5 was a technical achievement under sweatshop conditions and while I hated the story, the world felt alive and full of things to do and places to explore. Cyberpunk feels like GTA if it was made with half the team and with one less year of development (because it was).
And you stanning Cyberpunk and No Man’s Sky as polished games is hilarious to me.
It took several years of fixing No Man’s Sky before it was anything more than a boring tech demo. Cyberpunk took years of bug fixes and a popular anime to break people out of the hate circlejerk and actually experience the fucking game. Starfield hasn’t even officially released yet. People need to chill the fuck out.
Also what are you talking about with “the engine is showing it’s age?”. This is a brand new fucking engine. I’m playing the game on my Xbox in 4k and it looks better than anything I’ve played this year.
lemmy.ml
Active