This week we've got a series of updates for you after being hard at work...
First up is some research we've carried out to help us get the most out of low-powered TV platforms - which we hope will make it easier for us to create high quality user interfaces for our services:
@BBCRD unexpected and interesting. I'd feel like this is more of a suggestion that the WebGL implementation wasn't sufficiently optimized, WebGL optimization is kind of a bottomless pit. Though maybe there's a way that WebGL taxes the system that makes frame drops unavoidable regardless of implementation. Embedded systems are another world.
1973 #Ethernet as one of the defining information technologies in modern communication was developed at #PARC by Chuck Thackers for #Alto#Computer s. What Bob Metcalf, Butler Lampson, and Dave Boggs built for the #ARPAnet is connecting us all today— via the #Internet, & @fediverse.
You are conflating layer 1 technologies (shielded or unshielded twisted pair, CAT3 through CAT7) with layer 2 technologies (Ethernet).
Layer one is the physical media itself. Alternatively some modern-day L1s are MoCA, Powerline, WiFi, fiber, and of course, 1000BaseT, whose standard specifies CAT5e or higher STP.
Layer two is how those bits get sent in that media. Ethernet is, by and far, the most familiar L2.
And then layer three is where we get to networking and start talking about IP addresses (IP being the most familiar L3).
I don't understand why #memory chips are still separated from CPUs. Any #computer programmer can tell you that memory access is slow. We put all sorts of things on the same chip together.
@schizanon A number of reasons, simplifies the CPU design, improves cooling, maximises flexibility to match cpu+ram to use case, no expert on this next one but I think optimal/maximum frequencies differ enough between cpu and ram speeds that trying to match them (for compatibility) would inevitably impede the functioning of one or both systems.
There's a really long answer here which might help ... https://electronics.stackexchange.com/questions/175615/why-is-ram-not-put-on-the-cpu-chip
from the Autistic members of the Kentucky Advisory Council on Autism: we're seeking input from all Autistics who have experienced thoughts of suicide, whether or not you live in Kentucky we want to hear what you have to say
Hello #Mastodon! I am making the jump from X to here. Too many of my #science and #medicine buddies left X. If you switched from X, how do you like it here?
It's nice. A bit less spammy, a bit less cantankerous.
I started by following the #science hashtag and following the @science account, that exposed me to a lot of users talking about science, from which I could choose whom to follow.
For topics like that, I tend to organize my follows onto lists divided by their main focus (it's a rough sort), and set each list to "hide these posts from home". That way I can see posts on that topic when I'm in the mood (rather than all muddled together on my home feed, which is more for close friends and serendipity).
@lightnsfw thanks I’ll give that a more thorough look. I’ve been following it but it seems to conflict with the other info I have seen online. For example I am near my wagon, click m, then t, select the tile for a stair, hit e to go down a level, select that tile and then nothing. I built one randomly this way on a cliff but no idea how I did it and it goes no where. I was able to construct a few stairs with the construction menu and a similar workflow but those don’t seem usable either.
to mine a stairwell you need to press m, t then select the square and move up or down however many layers you want to go and then click again, that will designate those blocks to be cut into stairs (it will show the stairs but they will not actually be stairs there until a dwarf does the mining). This will designate a down stair at the top layer you select and an up stair at the bottom with up/down stairs in between. you need to have a dwarf assigned to mining to do this.
You can build them in the construction menu as well but that requires you to have already mined out the area you are building in so it takes longer.
If the above doesn’t work post a screen shot of what yours looks like.