Sadly Baldur’s Gate primarily focuses on weak human city problems they got from being weak and human, the conflict of the Forgotten Realms dawi single handedly holding back hordes of goblins, orcs, giants, kobolds, duergar, and dark elves must be addressed by a different series I am now sad will never be made.
Pay me, because I am a very creative modern game high level idea generator.
Oh, the state of modern games and game development.
Elsewhere, Nintendo lawyers seethe and rage as they comb through almost certainly illegally acquired documentation and game files, looking for any actionable reason to sue PalWorld and its creators into an early grave
If you think vermintide in any way resembles a milsim tactical combat game, you are either delusional or have never played like RavenShield, SWAT 1 or 2, Tom Clancy’s Rainbow Six (not fucking Seige), the ARMA series, even Squad, or Americas Army or hell even the NeoTokyo mod for HL2 way back in the day, or anything like that.
Vermintide is basically L4D2 with a thematic facelift.
Tooootally not a milsim or squad based tactics game where planning, preperation and training are key because one or two minor mistakes and basically mission fail, everyone dies.
MilSims and Tacitcal Squad Based Combat games are hugely defined by very tense periods of going as by the book as you can, punctuated by extremely intense moments that you often cannot predict will occur.
Vermintide, like L4D2, is more or less long sustained periods of intense, largely unrealistic, much more forgiving (far lower average TTK for the player) combat, with many more fantastical elements, and then the down time is generally minimized, unless you are an absurdly good team or are astoundingly lucky.
Ahahah ok so you obviously havent played many shooters, beyond the more or less generic slop of very popular fps games thatve come out in the last few years with basically very similar gameplay but different IPs/themes, ahaha.
Not my cup of tea (or i guess flagon of grog to be thematically in sync), but I guess your comment here, as well as others, does lend credence to my top level post.
I hope to god you are not implying that the dwarf strips meat off the horse when its so cold the horse cannot feel it, ala valley forge us army survival tactics.
they rejected the request of Deep Rock Galatic and Dwarf Fortress to add a dwarf tag, the two teamed up on a co marketing campaign to get the decision reversed, Steam acquiesced.
As far as I’ve gathered Valve “accidentally” created the elf tag instead when the dwarf tag campaign happened. When someone noticed they went “oh, whoopsie, hehe” and added the dwarf tag too. So elf should also be a tag now.
I get it from their perspective, featuring dwarves in a game doesn’t really help others find similar games in the same vein. On the other hand, they have a tag for pirates and Black Flag differs quite a bit from puzzle pirates.
Wouldn't a ninja tag technically say more about a game than a dwarf tag though, since a Ninja is a profession, meanwhile dwarfs are just short creatures fond of drink and industry?
This is the original meaning of the phrase “the customer is always right”. It’s been warped by “karen” types into a weapon used against minimum wage workers, but what it’s supposed to mean is “the customer is always right in matters of taste”. Meaning if a company doesn’t want to do something because they think it’s dumb but the demographic says “I like that” then the customer is right, and the company should do it. I know the dwarf tag isn’t about money, but it’s still a matter of listening to the customers on the platform.
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