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xia ,

Sometimes simpler is better.

bostonbananarama ,

Don’t know if I’d say simpler, some of the games for the NES are downright punishing in their difficulty.

swordsmanluke ,

Though they are often synonyms, simple != easy.

Simple is uncomplicated.

Easy is unchallenging.

Super Mario Bros. is a simple game, but not necessarily an easy one.

xia ,

I’m reminded of a time I wanted to play SMB, but had to wait hours downloading an update. It may have used all my bandwidth for the month, and made the game crash all the time, but now I can spawn a powerup whenever I need one by just authorizing a micropayment! /s

RobotToaster ,
@RobotToaster@mander.xyz avatar

retro accessories such as the Wii Fit Balance Board

I feel old now

ramirezmike ,

why would someone intentionally harm like this

altima_neo ,
@altima_neo@lemmy.zip avatar

Wii came out 18 years ago

EssentialCoffee ,

So yesterday?

aniki ,

They made gaming a chore.

Games used to be a simple concept, and fun to play. I still play Tetris more than anything else by a huge margin. Imma go play a round right now.

kratoz29 ,

They made gaming a chore.

I couldn’t agree more, every damn game looks exactly the same to each other, a huge ass RPG like with tons of sidequests which can be or not good and with cosmetic upgrades or paid DLCs.

The last four games that I have played follow this formula:

The Witcher 3

Batman Arkham Knight

Breath of The Wild

Nier Automata

Currently I have only finished The Witcher 3 and Batman Arkham Knight, and got “tired” with the last two, currently playing SIFU and god it feels very fresh… Although I’m stuck at the “git gud” phase.

SmokumJoe ,

And here I am having a blast with my kids playing Switch Sports Soccer.

Sir_Kevin ,
@Sir_Kevin@lemmy.dbzer0.com avatar

Until VR came along I had long lost interest in modern games for that very reason. Everything was the same. Nothing I hadn’t already played. VR gaming has breathed new interest for me with gaming. Currently 150+ hours Into the Radius.

kratoz29 ,

I get you, but I failed at developing my VR legs :c

Sir_Kevin ,
@Sir_Kevin@lemmy.dbzer0.com avatar

Do a little each day with comfort settings on. I don’t know anyone who wasn’t able to get through that stage within a month. The moment you feel sick though, stop. Wait an hour or two before continuing.

kratoz29 ,

I’ll try to play around with the settings, that is like the last thing for me to try…

The worst feeling is when my character jumps or falls, that is when I feel the most sick.

Sir_Kevin ,
@Sir_Kevin@lemmy.dbzer0.com avatar

It was the same for me when I got started. I would suggest sticking with one game at first too. That way you get used to the motion of that particular game and your brain will eventually know what to expect when you jump or turn (actually you should start with snap turning).

My gf used to get horribly nauseous at first. After a few weeks she was killing it every night in population one (a game with a Lot of crazy motion). Good luck!

Gabu ,

Saying stuff like Witcher 3 and Nier are “just a huge ass RPG with tons of sidequests” has to be the least intellectual take I’ve seen in years. They’re both groundbreaking games with (at the time) unique systems never before seen. BoTW was also a breakthrough in that it was the first mainline Nintendo game to embrace modern advancements, and did so without sacrificing much of their traditional fun-oriented design.

Are most AAA games complete unsalvageable garbage? Sure. But to classify the few exceptions as equally bad is disingenuous - ESPECIALLY when most of the games you listed are actually fairly old.

Laticauda ,

“every game looks exactly the same” proceeds to list 4 games that could not be more different from each other lmfao. You have to be trolling.

kratoz29 ,

I swear I’m not, I didn’t mean to offend anyone by listing these awesome gems, but I still stand my point that they share too many similarities, and it is worse when you look at more games which, might not be as good as the ones listed (I mean, all those who share a ridiculous amount of sidequests some rewarding, some absolutely not, DLCs which adds up more “filler” and skill threes, because every damn game has to have you read countless of stats and such to improve the MC).

Laticauda ,

Bro they don’t share ANY similarities. Saying they’re similar because they all have “lots of sidequests” or “DLCs” is like saying Lord of the rings and Arthur Christmas are similar movies because they both have elves and an older mentor figure. I’m sorry but that’s just beyond ridiculous. Especially since you don’t seem to have any idea what their DLCs contain. And no I’m not saying that because I like all of those games, I only ever really got into botw, the other 3 either didn’t catch my attention or I tried them and couldn’t get into them, but I still know enough to know that calling them similar in this context is delusional, the only thing they vaguely share is the open world genre. They are extremely different games you couldn’t have chosen more different examples if you tried, I can think of a ton of non open world games that have more similarities with each.

Computerchairgeneral ,

Because the games are good? Does their need to be a deeper reason then that? I mean, I guess a boom in retro games among Gen Z and younger says something about the state of the modern industry, but younger generations have always liked older things despite entertainment industries trying to push them towards the shiny and new. Still definitely nice to see though.

stallmer ,

Yeah, agreed. They play retro games for the same reason people watch classic movies, read literature, or listen to older music: because it’s enjoyable regardless of how old it is.

son_named_bort ,

It’s also easier to determine which games are good and which aren’t. I doubt there’s a ton of people playing licensed games from LJN, at least not as many as are playing Zelda or Chrono Trigger.

BoiLudens ,

Ah shoot, just when I had the disposable income to start collecting. Good for them tho for having good taste

RightHandOfIkaros ,

Collect for the joy of collecting, not for the idea of a speculative vampire looking to destroy other’s hobby for short-term profit.

Sanctus ,
@Sanctus@lemmy.world avatar

Because it is a time where you picked something up to be transported away from your worries, or just to have a bit of fun. You turned it on, hit start, and for the most part that was it. There were no season passes on the NES. There was no bullshit shoved in your face constantly. It was just the game, and that was it. My kids are shocked when I tell them about the flash game days, or the late 90’s with an N64. If I was there for the commodore and atari days I’m sure I’d have more to say.

toxicbubble , (edited )

cheaper, easier, simpler, more accessible, a good game is timeless

edit: easy as in shorter and to the point

almar_quigley ,

Easier is questionable. Some of the older games can be tough as hell. Especially with outdated control schemes.

Kolanaki ,
@Kolanaki@yiffit.net avatar

Games of a certain era were intentionally made challenging because they only had about 6 levels. They had to make it last, so they made that shit hard. You’d spend months just trying to beat level 3. Same with arcade machines; though they were hard to make you die and put another quarter in.

protist ,

I love Battletoads, but it’s so hard.

BirdEnjoyer ,

Easier to get playing, at least.
Put rectangle in rectangle.
Toggle Power.
Enjoy.

Its seriously a bigger hassle to figure out where you were in a show on Netflix if it decided not to save your spot in a show than it is to get into a level in a lot of games back in the day.

almar_quigley ,

You forgot blow, blow, try and fail, special blow, etc.

Don’t forget. No saves back then either. You either got nothin or had to write down a crazy save code.

thisbenzingring ,

Ninja Gaiden from 1988 is still the hardest game I have ever played. It was next to impossible in the arcade and even harder on the NES

popekingjoe ,
@popekingjoe@lemmy.world avatar

Yeah I grew up with the NES MegaMan games. Revisiting them 30 years later made me realize just how brutally difficult they are. Enemies endlessly spawn and will spawn on top of you.

bloup ,

It turns out that, just like fancy graphics, not constantly trying to empty your customers pockets actually represents some kind of economic value. The ironic thing is so many of these old games were literally designed to steal your quarters.

RightHandOfIkaros ,

Well, only the arcade versions of games were designed to steal your quarters. The home console versions were much better about not harassing your wallet.

For instance, Gauntlet Legends on its arcade cabinet hardware drained your health at a consistent time based rate. Add more quarters to gain more health. All home console versions abolished this health drain mechanic.

any1th3r3 ,

That’s mostly true, except for games made specifically harder so that you’d have to rent them multiple times (eg: ActRaiser 2 NTSC-U/C / SNES is much harder than its NTSC-J / SFC counterpart).

teft ,
@teft@lemmy.world avatar

games made specifically harder so that you’d have to rent them multiple times

Fucking BattleToads

EvilBit ,
nugget359 ,

I didn’t know they artificially ramped up the difficulty! That game had a reputation when we were kids! Thanks for sharing

EvilBit ,

Yep. Buncha bastards.

Lifecoach5000 ,

That’s mostly true, except for games made specifically harder so that you’d have to rent them multiple times

Wait this was a thing game designers actually to into account? I’ve never heard this

NaibofTabr ,

Probably some games did after the home rental market got started, but a lot of older games were difficult specifically to extend the experience. Cartridge storage was small, so if it was too easy you’d get through all 10 levels in less than a day and then feel like you hadn’t got very much for your money.

Lifecoach5000 ,

Well I guess I am just wondering how more rentals from a video store would benefit the developers financially? I mean I’m sure I could research but surely game studios didn’t get any kind of percentage from the rental places based on how many times a title was rented right?

xyzzy ,

They didn’t want you to rent it multiple times. They wanted you to rent it once, be unable to beat it, but be intrigued enough that you purchased the game from a store. If you could play and beat a game in a single rental, there was little incentive to buy it (so the developers thought, and I imagine had some data to back it up).

NaibofTabr ,

More rentals = more demand = more copies purchased by rental stores (I can’t rent you the game you want if someone else has it right now).

aniki ,

There was definitely the occasional tom-foolery with publishers and designers here and there but it was also generally never at the expense of game play.

800XL ,

Except there were so many Japanese games not brought to the west because they were deemed too difficult for western gamers.

xyzzy ,

You say this like you’re correcting the person you’re responding to, but they didn’t dispute this. Both can be true.

800XL ,

Both were true!

4am ,

Did game companies get royalties from rentals? I though the idea was that you’d want to buy it if you couldn’t beat it in a rental period

RightHandOfIkaros ,

But is making a game harder to discourage rental and encourge purchasing stealing your quarters? Id argue no. You still get value if you renting the game, and the idea of rentals is really that if you like it then you pay to own it.

son_named_bort ,

The game companies also wanted gamers to call their hotline if they get stuck, where they would charge by the minute to give tips (and they weren’t known for their brief calls).

RaoulDook ,

It’s because those old games are good and fun

Carnelian ,

Simple as

Pilferjinx ,

Gameplay always wins over everything else. The rest is a bonus.

whotookkarl ,
@whotookkarl@lemmy.world avatar

Classic movies, music, etc why not expect classic games?

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