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CheeseNoodle ,

Genz here, there’s this sweet spot from about 1985 to 2010 where games and even movies just peaked for me. (Yes I’m aware most of that is before I was born). For movies special effects were finally good enough to still hold up today if used well but not so insanely cheap as to get the modern michael bay problem where writing has actually become secondary to often pointless spectacle. With games its a similar story, the end of that time range is pretty much the point of highest technical capability before online updates allowed a ‘fix it later’ philosiphy to creep in as well as all the cool secrets (Red levels + star world + extra second secret star world is still unmatched in sheer childhood wonder) becomming paid DLC.

TLDR: Retro stuff doesn’t nickle and dime you and survivorship bias means we can pick from the best of it.

Gradually_Adjusting ,
@Gradually_Adjusting@lemmy.world avatar

To a dad that regularly shows his kid stuff from this era, this level of validation is alarming

Gabu ,

Here’s a total banger that’s simultaneously retro, indie and a cult classic: Cave Story. A remake is available on most digital stores, including Steam for the people interested. It follows the story of “Quote”, a lovable and- you know what? No spoilers, I’ll let people fall in love with the game by themselves ;)

twig , (edited )

I’ve played a lot of different games in recent years. I’ll be honest and say that I’m pretty easy to please. Also I’d say that for the times I was disappointed, it was usually by an AAA title. So much of the time they’re just so boring, the files are massive, and the stories are whatever.

Some of the best gameplay I’ve experienced is in indie games with hand-drawn 2D or pixel graphics. So much more energy is put into games being enjoyable and interesting in these games.

It’s so obvious that many of the features of larger releases are put in by non-gamers. Why do I need a 10 minute “quest” of getting drunk in a saloon with an NPC in RDR2?

There are some great AAA titles, ones that put less energy into marketing and more into polished gameplay. But I think if you want to have reliable fun, retro and indie games are the best. And the barrier for entry is a lot more manageable.

therealjcdenton ,

JC Denton is eternal

TonyTonyChopper ,
@TonyTonyChopper@mander.xyz avatar

why are you locked in the bathroom

BoiLudens ,

Ah shoot, just when I had the disposable income to start collecting. Good for them tho for having good taste

RightHandOfIkaros ,

Collect for the joy of collecting, not for the idea of a speculative vampire looking to destroy other’s hobby for short-term profit.

MeaanBeaan ,

I imagine it’s the same reason I like movies and music that came out before I was born. You don’t have to be generationally tied to something to like it. People are going to like good things if they’re good. I don’t feel like it really matters when something came out.

hansl ,

There’s a survival bias too. People rarely will hear about or play the bad stuff from that era, but we keep hearing about the bad stuff happening now because of marketing. People then get nostalgic of a time that didn’t really exist. For every Mario Bros there’s a dozen Bad Street Brawler that no one plays today.

As someone who grew up in the 80s there were a lot of garbage from then too, it just didn’t survive the test of time.

Tyfud ,

Next we introduce them to the Virtual Boy and make their eyes bleed like ours.

callouscomic ,

Maybe they’re sick of bug-filled copy/paste endless cash-grab open worlds.

Outtatime ,
@Outtatime@sh.itjust.works avatar

DEI departments didn’t exist back then. The creative spirit was allowed to flow.

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