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tilcica , in Client did not pay?

dont forget about a comment to remind the next dev to not fix it because the client wont pay

CmdrKeen ,
@CmdrKeen@lemmy.today avatar

“Abandon all hope, ye who enter here.”

nearjsss , in GitHub Desktop or Git CLI?

Why is no one talking about LazyGit?

Toes , in Client did not pay?

That’s a bit more civil than redirecting the domain name to 2girls1cup

hakunawazo ,

Or to Rick Astley for a more SFW version.

alphabetsheep , in GitHub Desktop or Git CLI?

Ohmyzsh with the git plugin is my fave - gaa & gcmsg “a commit” feels like the right level of verbosity for me.

hypnotic_nerd OP ,
@hypnotic_nerd@programming.dev avatar

Wow what’s the plugin name I wanna try it out.

alphabetsheep ,

The plugin is just called “git” it comes with ohmyzsh out of the box. You just have to enable it in your zshrc.

hypnotic_nerd OP ,
@hypnotic_nerd@programming.dev avatar

Thanks 👍

Aatube , in Client did not pay?
@Aatube@kbin.social avatar
UID_Zero , in Client did not pay?
@UID_Zero@infosec.pub avatar

Better option, have a good contract in place.

Obligatory Mike Montiero video “Fuck you, pay me” - youtu.be/jVkLVRt6c1U

AcesFullOfKings , (edited ) in Client did not pay?

deleted_by_author

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  • QuazarOmega ,

    Well, he has his own villain backstory to justify that… he simply didn’t get paid

    noproblemmy ,

    Maybe some day the README page will fade away?

    lemann ,

    Free real estate 😂

    relevants ,

    While at the same time closing all PRs indiscriminately, even the ones that are just trying to update the repo from its decades old JavaScript syntax (and get support in the comments)

    kogasa ,
    @kogasa@programming.dev avatar

    He does say “will not accept PRs”

    For support, pay ig

    kogasa ,
    @kogasa@programming.dev avatar

    I hate adware and nagware, but I respect it here. From the get-go you know this is a space where this person gets paid. This is just an extension of that.

    CCF_100 , in GitHub Desktop or Git CLI?

    Well one runs on Linux and the other doesn’t so…

    snugglebutt ,
    @snugglebutt@lemmy.blahaj.zone avatar

    They both do

    CCF_100 ,

    Oh really? Well, I stand corrected then, nevermind

    snugglebutt , in GitHub Desktop or Git CLI?
    @snugglebutt@lemmy.blahaj.zone avatar

    git-cola and my own gitea server, near perfection

    bleistift2 , in Crunch time

    You want me to work 60 hours per week for you? Counteroffer: I work 0 hours for you.

    Skullgrid ,
    @Skullgrid@lemmy.world avatar

    you must be some super fancy great coder, in this fucking job economy where they can’t wait to fire people and the market is fucking flooded.

    explodicle ,

    FWIW I’m a shitty coder and still don’t work overtime. And I’ve met brilliant engineers who just put up with everything.

    The top priority of any tech professional should be building up a cash reserve so you can afford to play hardball.

    bruhduh ,
    @bruhduh@lemmy.world avatar

    This, always try to have cash pillow to have ability send everyone go fuck themselves and search for next at least half decent place, also i see alot of people struggling with self respect nowadays, been there done that, even today i gotta remind myself that i should never betray myself no matter what happens, even if i can’t “fight” at least i shouldn’t endure shit

    GBU_28 ,

    And have a fucking moonlight, and don’t fuck up.

    Oh you laid me off? I switched my LinkedIn

    Knusper ,

    I feel like most of the layoffs and the flooded market happened in the US. Judging by the name, bleistift is from the EU…

    FrostyCaveman ,

    Based

    Pencilnoob , in Crunch time

    Fantastic meme, I’m dying over here

    embed_me ,
    @embed_me@programming.dev avatar

    Dying in the corner, huh? Mind if I join ya?

    onlinepersona , in Crunch time

    Just curious, why work in such a toxic industry in the first place?

    DrakeRichards ,

    Because I am addicted to solving puzzles.

    onlinepersona ,

    Couldn’t you do that at job without crunch though?

    DrakeRichards ,

    Every job will have some sort of crunch time. Even just staying in a programming position, the definition of “crunch time” will vary wildly. I’m lucky enough that “crunch time” just means that I set aside all my other tasks until I fix whatever is on fire, but I still get to go home on time unless I really want the overtime pay.

    I don’t envy positions with forced 80-hour workweek crunch times. That’s a sign of bad management.

    onlinepersona ,

    In the video game industry, crunch (or crunch culture) is compulsory overtime during the development of a game. Crunch is common in the industry and can lead to work weeks of 65–80 hours for extended periods of time, often uncompensated beyond the normal working hours.

    This is the crunch time I’m talking about. Not a few hours overtime or being oncall.

    sbv ,

    “crunch time” just means that I set aside all my other tasks until I fix whatever is on fire, but I still get to go home on time unless I really want the overtime pay

    I get the feeling that this is what the industry is moving toward. Most crunches are due to poor planning, so it’s stupid to pin them on devs.

    Or maybe I’m just working for a good employer.

    the_artic_one ,

    Me: it’s never good to work late

    Also me: I know I was supposed to go home an hour ago but I’m so close to fixing this bug

    DoomBot5 , in Let me just move this project to the "unfinished" folder

    You don’t, you just release it as is and call it Early Access

    BolexForSoup ,
    @BolexForSoup@kbin.social avatar

    Don’t forget to shut down your studio days later!

    magic_lobster_party ,

    “Due the global economic circumstances, we were forced to make the incredibly tough decision to say good bye to one of our staff members, cutting down the work force by 100%”

    alexdeathway ,
    @alexdeathway@programming.dev avatar

    Any resigning version of this?

    Kyle_The_G ,

    Its a “LiVe SeRvIcE”

    bruhduh ,
    @bruhduh@lemmy.world avatar

    “Quadriple A game right here bois 12/10”

    xmunk ,

    Just make sure the ingame store is functional so you can sell more add-ons to your vaporware - star citizen is the most profitable video game to ever not be released.

    sheepishly , in Let me just move this project to the "unfinished" folder
    @sheepishly@kbin.social avatar

    Just release unfinished DLC for $35, release a "definitive version" even though that was only the first half of the DLC, release the even more unfinished second half of the DLC and still leave a bunch of shit from the base game unexplained. Yeah I'm still salty about something, how'd you know?

    Ethanice ,

    This sounds like Destiny but I’m not sure.

    sheepishly ,
    @sheepishly@kbin.social avatar

    It's Pokemon

    idunnololz , in Let me just move this project to the "unfinished" folder
    @idunnololz@lemmy.world avatar

    I’m so glad I made games as a hobby before I got anywhere close to graduating. Killed that dream real fast. It felt like shit having to play your own game so many times the game lost all meaning and it was hard to gauge if it was even fun anymore.

    charmed_electron ,

    I did something similar. I would get about as far as writing the interesting mechanic/game logic and then give up.

    Kissaki ,

    So you succeeded in prototyping?

    magic_lobster_party ,

    I’m also glad I did it as a hobby before I started viewing software development as a job. No code from me if there’s no money on the table.

    idunnololz ,
    @idunnololz@lemmy.world avatar

    Oh I actually love programming. I just hated writing games it turned out lmao. I love front-end development especially.

    Bransons404 ,

    This. I started with 2d browser games. Turns out that was way too much work for me and landed in front end. I’m totally enjoying it now

    dan ,
    @dan@upvote.au avatar

    Interestingly it’s becoming more common to use front end technologies like React in AAA games, for things like in-game menus, and development tools.

    Bransons404 ,

    Don’t tempt me

    oce ,
    @oce@jlai.lu avatar

    Reminds me of learning to play a piece of music you love. By the time you master it, it seems all the magic has disappeared.

    idunnololz ,
    @idunnololz@lemmy.world avatar

    I tried to teach myself piano. I actually enjoyed it when I was learning it, however I was really enjoying the progress I was making and less about the music I was playing. I wonder though if you get really good with music, you can probably learn and play new pieces much more quickly so maybe the magic won’t fade as quickly.

    oce ,
    @oce@jlai.lu avatar

    I think you appreciate the piece in a different way, it’s less magic and more knowledge.

    Aceticon ,

    Game making professionally is more like going all the way to playing a full piano concerto to a paying audience.

    Sure you start by learning to play the piano, which is fun, but you also have to compose several pieces that people will like enough that they’ll pay to hear them, organise the concert, learn the specifics of public performance and so on.

    The cycles were the pieces you compose are shit because they’re limited by your limited piano playing knowledge so you go back to learning some more only to find out you learned it all wrong hence your current technique will never be good enough so you have to relearn a lot of what you thought you already knew, is not fun and the having to learn everything else needed to organise the concert because you have to make the whole thing generate $$$ even though all that you really wanted was to play the piano, is also not fun.

    For somebody working in a large game company, it’s the difference between a hobby and a job, whilst for somebody doing indie game development it’s the difference between a hobby and a business.

    MonkderZweite ,

    Is that the same effect like playing a piece you love over and over and suddenly you can’t hear it anymore?

    oce ,
    @oce@jlai.lu avatar

    I think it’s even stronger, because sometimes you’ll repeat the same 10 seconds a thousand time to master it until you feel like jumping out of the window.

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