When I was on X11 (kde), my 144hz monitor would frequently feel like it was operating at 60hz but I could never figure out what the cause was. I used to turn off my 60hz monitor before gaming as a workaround. I quickly switched to wayland and haven’t had to deal with it since.
Modern games have been getting shittier, and with Denuvo claiming that many publishers don’t renew beyond that 6-month period, it really doesn’t change anything. The best period to buy (or pirate) a game seems to be 6 months to a year after release, when all the bugs that shouldn’t be there in a finished product have been fixed, and Denuvo is not there either (or the game has been cracked anyways), it seems to me that the best time to play a game for anyone involved, is 6 months to a year after release. Also, for paying customers, the game would have likely gone down in value significantly and you might be able to pick it up second-hand for a significant discount, while also ensuring you don’t support greedy publishers releasing half-baked, incomplete products. Problem solved.
None of the above applies to indie games, which I would feel more inclined to pay for, and genuinely find more fun nowadays.
Why should I? They are all broken betaware, that they want me to pay 50/60/70 dollars for! Its absurdity.
I wait for a year or two, and get the game and all its DLC on sale for 5 dollars. It’ll be the actual complete experience, and with the least amount of bugs too.
<pre style="background-color:#ffffff;">
<span style="color:#323232;">minetest.register_chatcommand("music", {
</span><span style="color:#323232;">params = "[on|off|invert [<player name>]]",
</span><span style="color:#323232;">description = S("Turns music for yourself or another player on or off."),
</span>
New settings added
<pre style="background-color:#ffffff;">
<span style="color:#323232;">#Maximum amount of hostile mobs (default:300)
</span><span style="color:#323232;">mcl_mob_cap_hostile (Global hostile mob cap) int 300 0 2048
</span><span style="color:#323232;">
</span><span style="color:#323232;">#Maximum amount of non-hostile mobs (default:300)
</span><span style="color:#323232;">mcl_mob_cap_non_hostile (Global non-hostile mob cap) int 300 0 2048
</span><span style="color:#323232;">
</span><span style="color:#323232;">#Maximum amount of ambient water mobs that will spawn near a player (default:20)
</span><span style="color:#323232;">mcl_mob_cap_water_ambient (Mob cap ambient water) int 20 0 1024
</span><span style="color:#323232;">
</span><span style="color:#323232;">#Maximum amount of underground water mobs that will spawn near a player (default:5)
</span><span style="color:#323232;">mcl_mob_cap_water_underground (Mob cap underground water) int 5 0 1024
</span><span style="color:#323232;">
</span><span style="color:#323232;">#Maximum amount of axolotl mobs that will spawn near a player (default:5)
</span><span style="color:#323232;">mcl_mob_cap_axolotl (Mob cap axolotl) int 5 0 1024
</span>
Gameplay Improvements
Cherry Blossoms - Saplings added as loot, and trees and craftables added. Initial changes to enable a Wood API. - PrairieWind, SmokeyDope, Wbjitscool
Fix issue with drops turning black due to clipping into walls and floors and visually demonstrate drops merging - AncientMariner
Hoglins attack frequency reduced now due to new attack_frequency mob setting - AncientMariner
Hostile mobs should lose aggro if they cannot see their target - AncientMariner
Nerf skeleton attack - AncientMariner
Split global cap for peaceful and hostile. Introduce underground water, ambient water, axolotl cap. Slight peaceful spawn balancing. Mob spawning can have more density in some instances. Slightly less passive mob spawning. Some mobs were not counted in cap calculations. Refreshed cap space after spawning in cycle. - AncientMariner
Prevent slime blocks from ‘connecting’ to honey blocks when pushing/pulling, like in Minecraft - seventeenthShulker
Add support for external custom skins mod - MrRar
Double doors fixed - FossFanatic
Make elytra enchantable and the enchanted elytra usable - PrairieWind/FlamingRCCars/MrRar
Remove slimes from mushroom islands - AncientMariner
Remove Flower Forest Beaches from Wolf biome spawn list - PrairieWind
Make Piglin Brutes drop golden axes = PrairieWind
Make end crystals explode when nearby crystals are punched and explode - PrairieWind
Improved pig riding - PrairieWind
Visual Improvements
Incorporate sheep eating animation. - epCode
New textures for warped for Crimson Fungus, Crimson Fungus planks, Warped Hyphae planks - Exhale
New sweet berry textures - SmokeyDope
Add Piglin and Creeper description names to death message - AncientMariner
Creeper should not walk to player if it does not have line of sight. Mob shouldn’t look at player it does not have line of sight to. - AncientMariner
Remove one cause of extra jittering in mobs - AncientMariner
Update dead bush generation - PrairieWind
Fix a typo in the Acquire Hardware achievement - uqers
Clean-up mcl_bamboo text - rudzik8
Sounds
Add more fishing sounds! - Niterux
Add max_hear_distance flag to composter sounds - SmokeyDope
Add barrel sounds - SmokeyDope
Translations
Update russian translation - Temak
(french) translation enhancements - 3raven
Add spanish translations - megustanlosfrijoles
Performance
Reduce network activity for elytra flying rocket particles - AncientMariner
Mapgen Performance Improvements - FossFanatic
Migrate beacons back to abm - chmodsayshello
Frequent danger checks and movement actions removed from non-moving and out of range mobs - AncientMariner
Duplicate jump and danger checks removed from mob processing - AncientMariner
Decreased frequency of processing for some mob actions - AncientMariner
Only run certain checks if applicable for mob - AncientMariner
Multiplayer
Add global cooldown for the bed quick chat feature - chmodsayshello/AncientMariner
Music toggle for players connecting to servers - chmodsayshello
Make sure dying sign text respects protection - AncientMariner
Code Quality
Oxidation API - PrairieWind
Fix sign color requirement and translation issue - PrairieWind
Standardise despawn logic and add asserts. Add persistent flag for mobs that have been interacted with. - AncientMariner
Replace the zombie pigman with the zombified piglin - AncientMariner
Clean up crash code and convert to new style vectors - AncientMariner
I’m running Ubuntu, and gaming on it has been as simple as installing Steam via apt and having it download my games. I haven’t yet found a game I own that won’t run.
Thanks for sharing – I think that if I were to buy a handheld PC now, the ASUS ROG would be it. Having had a Steamdeck since release though, I don’t think I could go back to not having the sleep/resume function for gaming, especially on the go. It’s still not perfect for games that have some sort of always-online component (I don’t blame Steam OS for that), but it’s definitely the killer feature of the deck for me.
Still though, the smaller size, reported quietness, screen and performance of the ROG at it’s price point make me really excited for what options will be around when I decide to upgrade.
There is a lot of work towards making the Ally compatible by the team at ChimeraOS. Once they finish up, the Ally should have plenty of its features supported.
Yeah games mostly just work, and just as well as in Windows. It’s not slow or clunky. Some games require fiddling or won’t work at all but the majority are good.
I started using Linux in 2008, and full time in 2011. I remember I could play natively to a bunch of games, like Dungeon Crawl Stone Soup, Neverball, Torcs, Dark Oberon, and others. I enjoyed those games, and I still enjoy some of them today. I think it was in 2013 when Steam announced it was coming to Linux, and native ports came too, like Braid and Dynamite Jack. Now, despite my hardware limitations, I can enjoy GTA IV, Stellaris, Prison Architect, Dwarf Fortress, The Stanley Parable Ultra Deluxe...
Things changed for the better, and thanks to Steam Deck, it'll keep changing.
Yeah thanks to wine developers, valve funding, vulkan and all the projects in the middle, it really has come a long way. Anticheat and drm are just the last brick we missing for a complete support for almost every game.
Years ago I moved to Linux and one of the reasons was to not spend as much time gaming. Nowadays if I wanted to do the same I would have to move to BSD.
Valve really has contributed to Linux gaming so heavily. It felt insane playing through GTAV on my steam deck and it ran really well. I honestly don't think anyone expected it to ever get this good. I certainly didn't.
I've been waiting for such a long time for this. Late 90's I think? I've finally made the switch and it's great to not have to worry about the little annoyances that were always present.
linux_gaming
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