In my experience the Flatpack version causes more issues than it fixes. Try installing it through Nobara’s package manager instead (I think Nobara uses dnf?)
I don’t use Nobara though so someone can correct me if I’m wrong.
I tried installing it through the package manager originally and it wasnt able to get past installing directx.
Funnily enough regardless of what directories it sees, a reinstall of steam allowed protonup-qt to see that ME:LE was using GE-Proton 8-5 and is currently working!
Amazing… I’ve never had smoothness like this on this machine. I am getting the same performance out of 1440p that I used to get on 1080p, and at 1080p it feels like I’m playing it on my desktop. I never thought it would be usable again, this is crazy. The old girl’s 1050 is still chugging along and getting a clean 60fps.
I tried installing it through the package manager originally and it wasnt able to get past installing directx.
Funnily enough regardless of what directories it sees, a reinstall of steam allowed protonup-qt to see that ME:LE was using GE-Proton 8-5 and is currently working!
Amazing… I’ve never had smoothness like this on this machine. I am getting the same performance out of 1440p that I used to get on 1080p, and at 1080p it feels like I’m playing it on my desktop. I never thought it would be usable again, this is crazy. The old girl’s 1050 is still chugging along and getting a clean 60fps. If I can get my main games all functional on here I might actually consider changing my desktop over as well.
I’ve solved most of my monitor problems on Wayland by using Gamescope. For example Enlisted (native) will insist on spanning across my 2 1080 monitors, or Helldivers 2 won’t boot on fullscreen while showing a white line on borderless. Also most games won’t properly grab the cursor.
On any steam game add this as launch options:
gamescope -w 2560 -h 1440 -r 60 -f -e %command%
This will make the game think it’s always running in the foreground, and in the resolution/refresh rate you specify.
If you want to add extra commands, like mangohud or gamemoderun, put them before gamescope
Used to be really finnicky but lately (last 6 months let’s say) it’s worked just fine. The only downside is that it might get hanged in the background and steam will show the game still running.
It’s basically a compositor, on top or your main compositor. So games aren’t aware of the outer compositor (which will be Gnome or KDE or whatever) and just see a display with whatever dimensions you give to it.
HDR content looks washed out on my HDR TV and my work Mac. At this point I'm pretty sure "washed out" is just the HDR look. I just turn it off in anything I can now.
For the washed-out colors, are you using an Nvidia, Intel, or AMD GPU? If you’re using AMD you need to run kernel 6.8 or later I believe, if you’re using DisplayPort.
I’m not sure why your display lets you adjust contrast in HDR mode, I would just leave it at the default imo.
I’m using all of them sometimes. ^^ Washed out colors are not an issue on AMD anymore as you said it, but on nvidia I can’t seem to fix it. I wonder if this is happening to absolutely everyone, as the arch wiki makes it sound like nvidia 545+ has been reported working…
About the contrast: I wish I could, but I found that the factory default was 70% and it did seem to often cause noticeable dimming because the image was too bright for the max avg luminance. It felt weird and I think it’s because Alienware, like many manufacturers, just can’t resist blasting the consumer with overtuned contrasts to get a purchase out of it.
Here are the super special keywords if you know what you’re doing with Wine: Wine 9.0+ (otherwise the newest MO2 doesn’t work), winetricks vcrun2022 dotnet48 faudio, install .NET 7.0 SDK manually with the exe. Set up a prefix with those components and you can run all the modding tools. Don’t bother with the convoluted MO2 installer script.
Synthesis was having issues compiling patches using the latest Kron4ek wine builds, so I started using the latest Proton-GE and that resolved it. I’m not sure if Wine-GE would have fixed the same problem, but Wine-GE is no longer being updated, and we need at least 9.0+. Install Proton-GE for Steam through e.g. ProtonUp-Qt, and then Lutris can select it as a runner option and will run it through the new UMU project.
I use Lutris to create and run the prefix, and I have an isolated copy of Skyrim that is patched with Goldberg emulator because I find that easier to manage so it’s not at risk of being auto-updated by Steam. If you use a Steam copy directly you probably just need Protontricks and do the same thing.
To capture NexusMods links to MO2, I made an application in my start menu and told Firefox to use it to handle nxm links:
Env Variables: WINEESYNC=1 WINEFSYNC=1 ‘WINEPREFIX=/mnt/Games/The Elder Scrolls V - Skyrim/Prefix/’
Arguments: ‘/mnt/Games/The Elder Scrolls V - Skyrim/Prefix/drive_c/Games/ModOrganizer2/nxmhandler.exe’ %u
Note that allowing the nxmhandler.exe call to start MO2 is bad because it won’t start with the special UMU launcher framework, but if MO2 is already running it’s fine.
Performance is great, and everything “just works” with MO2. My only issue is that Pandora and Synthesis (at least) sometimes do not seem to end their process appropriately after running, so I sometimes need to manually stop them via a process manager.
I haven’t used it recently, but last time I did, I used MO2 with vanilla WINE, just setting my WINE prefix to the Skyrim Proton prefix. WINE and Proton would convert the registry in the WINE prefix back and forth each time one launched. I haven’t used SteamTinkerLaunch.
Prior to that, I used Wrye Bash, which was a mess to get working in Linux – but could run natively, at least at one point, with some prodding. I’ve also run it under WINE. It took a lot of massaging. I don’t recommend that route unless you can program, know Python and are willing to get your hands dirty.
And I also had a stint where I wrote my own scripts to reconstruct the modded environment from scratch.
My most-recent attempt for Bethesda modding was in Starfield, with a much-simpler CLI mod manager, this. I have gotten some mods working but not others; don’t know if it’s a case-folding issue. Will need more experimentation. It doesn’t have the conflict-diagnosis tools that Wrye Bash does, or I assume MO2 probably does (though I haven’t run into). I don’t think it supports Skyrim, Fallout 4, or Fallout 76; that probably matters at least insofar as mod managers for those need to merge leveled lists. My (brief) impression is that the Starfield modding community is heading down the direction of avoiding needing the mod manager to do that, having a mod that merges that stuff dynamically at game runtime.
the performance is not great.
Uh. The performance of MO2 or Skyrim?
MO2…I don’t recall, it might not have been snappy, but I don’t recall it being especially unusable. Certainly not at the level that I wouldn’t use the software. I was using a reasonably high-end system, but I don’t think that it’s particularly resource-intensive. I was running off SSD, and maybe some of the stuff might have been I/O intensive.
Skyrim was fine from a performance standpoint. I mean, you can obviously kill performance with the right mods, but I assume that you mean “modding at all”.
EDIT: If you put a lot of mods into Skyrim, like, hundreds, it can take a while to launch. IIRC, one problem – not Linux-specific – there is that loose files aggravate launch performance issues. My understanding is that, where possible, use mods that merge files into a .BSA rather than loose files. A number of mods have multiple versions; pick the .BSA one.
EDIT2: Skyrim, Fallout 4, and the Fallout 76 versions of Bethesda’s engine don’t really take much advantage of multiple cores the way the way the Starfield version does. I get buttery-smooth performance in Starfield; Fallout 76 invariably is a bit jerky when loading resources in a new cell. I don’t get a pretty consistent framerate at 165 Hz in Fallout 76 the way I can in Starfield. But I don’t know if that’s what you’re running into, without specifics of the performance issues. And that’s not gonna be a Linux-specific issue or anything that can realistically be resolved short of forward-porting the Skyrim, Fallout 4, and Fallout 76 games to the Starfield engine.
Skyrim and Fallout 4 really need a CPU with very good single threaded performance. If you have a lot of cores, make sure nothing is running in the background so you can get a higher boost speed on the cores the game is using.
I just played through Pony Island and really enjoyed it. It doesn’t have much replayability, but it’s a unique experience that I think most will enjoy. If you like Doki Doki Literature Club, Undertale or Inscryption (last is the same dev), you’ll like this.
I’m going to be picking up The Hex because I’ve liked the dev’s other two games.
As others have said, prices should be mostly stable, especially for big names, but you still might see a few small devs who were like “Oh shit, its the summer sale, we should add a discount” halfway through.
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