That’s surprising to me. I get the vast majority of bug reports from Windows users. But I use auto generated crash reports that the user clicks OK to send and it’s a music app, not a game, which might be different.
Yeah how I’m guessing their reports work is it’s like a forum or form you can fill out with the bug report. Not something that happens automatically like that.
Then why isn’t there a single one of them that picks an AMD OEM device to rebrand? Why sell a Linux gaming laptop at all if the key piece of hardware that makes it a gaming laptop is one with infamously bad Linux driver support?
AFAIK there are no OEMs that build AMD dGPU-equipped laptops. Most “small brand” and Linux-first laptop manufacturers actually sell rebadged Tongfang or Clevo laptops, and 99% of their products are Intel anyway. AMD CPUs are often only found in “gaming” laptops with nVidia dGPUs.
That’s why I’ve put a deposit on a Framework 16. Zen 4 CPU, optional RDNA3 dGPU module, upgradable and repairable. They’re not preinstalling Linux like Tuxedo or Slimbook, but they’re at least Linux-friendly.
Yeah depends on where you are but they’re slowly expanding their operations. I think they should ship at least to the whole EU instead of focusing only on the richest markets, and this might be easier since they opened their new fulfillment center in the Netherlands, but having followed closely the SteamDeck’s launch, I also know that logistics are a pain even for a huge company like Valve. It probably doesn’t make sense yet for suck a “small” operation to spread itself too thin too soon.
My RX6700 based 2022 is a beast. I think Valve did an amazing job with the AMD based Steam deck leveraging Linux as well! You can hook up the little handheld to a monitor or a TV and still have a blast with nearly all of your existing Steam library for not much money.
Runs like hot garbage on medium 4K on a 6900XT. 25fps with an empty city. On launch, it defaulted to ultimate settings, and had the menus chugging at 3fps.
Feels like they accidentally shipped a debug/non-optimized build to customers.
They flatout said the performance is not where they wanted it to be. This state was to be expected. Nonetheless glad it’s on gamepads and hope that I’ll be able to run it some day.
Even being on Linux isn’t enough for Linux users, now. Gotta have every piece of software they approve of and none of the ones they don’t. On top of it you have to use it for the same reasons, too.
Fucking Christ, you guys make me want to never mention that I use Linux.
Steam/Valve investing in Linux has thankfully made non-steam gaming on Linux better than ever! Proton and WINE have made it easy for the average Linux user to set up games from GoG, Humble Bundle, etc. without needing to beg a developer to release a shoddy port.
Coo, thanks for the info! FYI, the best place for those kind of Linux reviews is ProtonDB (here directly linked to the game). You can specify and filter for –launch-options, distro, GPU, …
Ok so I’ve fixed it, appears to have been an issue with the tool having come from my backup rather than installed directly.
couldn’t uninstall due to “missing shared content” so i deleted the file and verified integrity so it downloaded them - everything is now running perfectly, tried a few different games and they are working great.
but that’s awesome you figured it out and shared the solution here. There’s nothing about this out there that is searchable. Thanks for the learning lesson!
Yeah, but as far as I know, if you want to run Linux applications, they run in a virtual machine after you enable and download Linux support in ChromeOS. Otherwise you are limited to the Google Play store.
I try to post articles here that I find interesting and worth discussing. If you would prefer to have more articles about native Linux games, please post them.
Both of them have their own issues, but historically, Nvidia have been considerably worse, because they not only required a proprietary driver, but also adamantly refused to support certain features, crippling the functionality of a lot of compositors.
Today, I’m having zero issues with an Nvidia card, on Kwin/Wayland. Everything that runs in native Wayland runs flawlessly. Games through Xwayland run great too, now that explicit sync is actually there.
Worth noting that I don’t have a VRR display, and don’t have a card that supports frame generation. The latter just is not implemented at all, and the I’ve heard there are issues with the former
Is why I can’t use AMD. My primary display is a TV. Yea, there are large monitors with Display Ports, but they didn’t exist until recently and most if not all are inferior to a high quality TV in picture quality.
I really don’t want to use a mod manager but I guess if no one posts a better fix I’ll do it. The fix to get manually installed mods to work is likely going to be just 1 secret config file change, I just have to figure out what it is.
Edit: MO2 replaces the executable with an executable that I assume is the ui for MO2 which fails to run on my system. This doesn’t patch out the Plugins.txt getting replaced either. I’m not sure that MO2 helps here. This is Skyrim special edition, not the original release. They made the mod situation shittier like they did in Starfield so not all of the same fixes and workarounds that have been working on Linux for the past decade still work.
Well you can just manually install everything, activate and organize it in skyrim’s own mod loader, it’s a huge pain on both windows and linux but you can do it. I don’t think plugin.txt has been in use since Bethesda added their own internal mod loader, that’s probably why it’s not working. Also LOOT isn’t required, it just does the load order for you.
Where can I find resources that may lead to figuring out how that stuff works? Where is the Skyrim built in mod loader? Google is no good these days. Every mod loader I’ve tried so far as borked my game to the point it won’t even launch. After trying flatpak loot I actually have to re-download, it borked things real good. Manual installation looks like the only way.
When manually installing mods, what do I have to do besides putting all the respective folders in the correct location? I think that’s the million dollar question here.
I have always used mod organizer since it has always worked perfectly so I never used the internal one more than just look at it once. You can access it by launching the game and the main menu should have the option to access it.
I'm sorry but not using a mod manager is just stupid and asking for all sorts of trouble. It's downright impossible to manually keep track of all the mods you install in case of updates or potential removals.
I use this version of MO2 in Starfield just fine, just had to use the pipx version of Protontricks since the one from the Fedora repos & the Flatpak version were both borked and caused an error during installation.
Help me understand why installing mods without a mod manager is such a bad idea. Is the argument that it’s too complicated to possibly keep track of all the files, with their updates and compatibilities you have to pay attention to, which is why it can’t be done? Or can you actuallynot do it? As in there exists hardcoded measures in place to make it actually impossible to install mods without some kind of hack.
I’ve heard the argument for using a mod manager so that it’s easier to uninstall stuff but I don’t really care about this. I only want cbbe, alternate start and maybe a lightsaber mod. I fucked with mod managers for hours earlier today and got nowhere. I fail to see how any of that is easier than copy and pasting files. I can keep track of 3 mods worth of files myself.
I play Starfield without a mod manager. At no point do I ever have to deal with mod managers that don’t work on Linux or programs I know nothing about borking my game files in ways I don’t understand. I don’t install a zillion mods or anything but i never have problems installing Starfield mods and would like to install my Skyrim mods the same way, I’ve been doing it this way, since non special edition Skyrim after all.
So. Did Bethesda actually put code in their game to make mods not possible to install manually, or are there just config files mod managers are editing to allow mods to get loaded? Because I think it’s the latter. And if I ever find what config files those are, I’m posting it somewhere so that other people that only want to install a couple of mods can do so without fucking with mod managers for hours.
Also, MO2 seems to work by replacing SkyrimSELauncher.exe with I guess the mod manager menu. Even if this actually worked on my machine, how would you get SKSE to work? You have to replace SkyrimSELauncher.exe with the SKSE executable to get it to run.
Fuck Bethesda for ruining Skyrim mods. Guess I’ll have to stick with Starfield.
Bethesda had absolutely nothing to do with “ruining skyrim mods”. Bethesda built the game for Windows, not Linux, it’s not their fault the game has issues running mods on a platform it wasn’t intended to run on. This is like saying “fuck toyota” because your gasoline car won’t run on diesel.
As an aside, you absolutely can mod Skyrim on Linux, with USSEP and SKSE. With one quick google search I found multiple guides.
I’m sorry but I’m going to have to stick with Windows for gaming.
That’s ok, I forgive you.
Seriously, Windows works better for a lot of people, and that’s fine. I went back to Windows several times before I made the switch permanently to Linux. You just gotta do what works for you.
If you decide to try Linux again, I would recommend a distro like chimera OS, nobara, or just vanilla fedora. I’ve personally had a lot of luck with those distros.
I went back to Windows several times before I made the switch permanently to Linux. You just gotta do what works for you.
This is the way.
I went back and forth for years. Tuning and tweaking to find what works for me. Spoiler - the fully open source options are what worked best for me, eventually.
For awhile gaming was the only place I put up with non-Linux anymore. And now with my SteamDeck, I have an easy way to avoid buying games that aren’t Linux ready.
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