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I have been looking for a way to control my computer from the couch, using my phone… But this also isn’t it. VNC just doesn’t work yet with Wayland, unfortunately. And Rustdesk also didn’t quite work, last time I tried it.
Thanks, I tried Sunshine and it seems to work better! Any chance you have experience with switching between monitors with the Android Moonlight client?
Unfortunately, no, I assign one monitor that stays asleep unless I intentionally wake it. Most of my use case these days is streaming my desktop remotely over wireguard. Good luck tinkering!
You’ve got Black and White working? I’ve smashed my head against that one before but never got it going.
The issue is that the copy protections check for a physical disk (with various methods) sometimes “Windows” ISO tools work better (CDEmu CloneDrive…) you would need to run them in the same wine prefix. But the easier way might be to find a nocd “patch” for your application ;)
While some software is capable of perfectly copying copy protection “tricks” 1:1 on a iso - it’s usually just better to crack the game with a nocd patch as mentioned above. It’s a quality of life improvement and can even improve load times (though modern hardware probably makes it trivial.)
Yeah I usually scan github or other gits usually find a repo with a crack available as long as you have the game already its just the exe and whatever files are needed
If they can’t find a nocd patch heroic games is awesome for setting up no dmr prefixes and has a option to run outside exes in the prefix just by dropping it in the settings menu
Those are the steps I took as described in the README.md. Nobara added a custom command called nobara-controller-config which installs the xone drivers. I guess something must have gone wrong there that the dongle firmware was missing. nobaraproject.org/docs/…/known-issues/
I might have just missed it.
Running the third step of the README.md leaves me with this output:
<span style="color:#323232;">sudo ./install.sh
</span><span style="color:#323232;">Driver is already installed!
</span>
I assume there is no xone-get-firmware.sh file in the xone directory as a result.
Read what the other guy told you, see if your distro has a package for this instead of following the readme file, otherwise you’ll need to run that every time your kernel updates. There’s a reason we recommend people to use the package manager and to forget the windows mentality of installing things by random means.
The Nobara-controller-config command is the is way to install it as far as I can tell by the docs. I’ll try reinstalling it that way and see if it recognises it by default.
I agree that the package manager way is the preferred way to go. I fell back to the github repo because it didn’t work :)
Probably need to uninstall the xone driver you already installed from that link. Then open the welcome screen again (super key + type welcome, should be there) and there’s an option to install the xone and xpadneo drivers already setup for nobara on one of the tabs there.
Yeah I didn’t reply anymore, but I did an uninstall, removed the dongle, rebooted, reinstalled it, rebooted, plugged in the dongle and it instantly worked.
I must’ve done something wrong the first time #pebcak
It’s kernel level anticheat, it can do whatever it wants. It’s on the same level as the operating system.
Realistically? Nobody’s gonna bundle Linux filesystem drivers in malware just in case. If someone is to exploit Vanguard for malware I’d expect a credentials stealer to take your Steam and Discord accounts. Ransomware would likely spread to the NAS but that can be mitigated with readonly permissions where appropriate, and backups/shadow copies.
Not really, the source is more about the entire concept in computer science. It’s extremely comprehensive, for those who want to know it inside and out. TLDR : Ring 0 means anything directly controlling the hardware, which is usually the kernel. There’s also rings beyond zero that are reserved for specific things, for example -1 for hypervisors like KVM & Hyper-V.
probably not, Linux isn’t running when you’re in Windows, and Windows isn’t running when you’re in Linux
it could, but I think you’d need a targeted attack for malware to jump from Windows to Linux, since that’s a pretty niche target
yes, if it has write access, you’re open to ransomware attacks, which are a fairly common form of malware; if your NAS has a rollback option, you’re probably fine, but definitely make sure your remote backup restore works (you do have off-site backups, right?)
If you want to be extra secure, encrypt your Linux partition. They could still corrupt your Linux partition, but they wouldn’t be able to read anything on it without your password. Both of my Linux machines (laptop and desktop) use an encrypted root partition, and they run games and whatnot just fine (I don’t notice a slowdown).
I use Fedora which defaults to BTRFS and never once had an issue with any game because of it. Your file system shouldn’t matter for gaming at all so long as you stay on Linux native ones and avoid NTFS Windows drives.
Unless you’re making hundreds of snapshots with massive changes between each it won’t matter. It might matter if you plan to use spinning rust as your main drive, but I imagine you’ll be using an SSD.
Yeah but when is that gonna matter? It uses a graphical installer so you won’t need to touch the arch-chroot command at all. And if for some reason you do, the Arch wiki is there for you.
Sure, I had chosen ext4 because it was unnecessary complicated with btrfs and I don’t do snapshots (all my data is in my private cloud, so I don’t loose data if I reinstall my linux)
Great, good for you. But what’s your point? OP explicitly said they have a specific use case for BTRFS and just wanted to know if there are any specific issues related to gaming with it. arch-chroot being slightly different with that filesystem is not an issue for 99% of EndeavourOS users.
My Linux stream library is on Ntfs, for theoretical compatibility purposes with Windows which I never boot any more anyway, but generally I have had zero problems apart from an issue with Dota 2 a few years ago where I had to symlink some folder. But I don’t think think it is needed anymore.
Good to know the situation with cross compatibility has improved! I just saw enough posts of people having issues with a shared Windows/Linux NTFS drive over the years to advice against that setup.
Btrfs is amazing for a steam library. The single best feature is the compression. Games tend to have lot of unoptimized assets which compress really well. Because decompression is typically faster than your disk, it can potentially make games load faster too.
I put a second dedicated nvme drive in my PC just for steam. It’s only 512GB but it holds a surprisingly large library.
I actually found the opposite with my steam library; on ZFS with ZSTD I only saw a ratio of 1.1 for steamapps, not that there’s really any meaningful performance penalty for compressing it.
If you’re messing with ACLs I’m not sure deduplication will help you much; I believe (not much experience with reflinks) the dedup checksum will include the metadata, so changing ACLs might ruin any benefit. Even if you don’t change the ACLs, as soon as somebody updates a game, it’s checksum will change and won’t converge back when everyone else updates.
Even hardlinks preserve the ACL… Maybe symlinks to the folder containing the game’s data, then the symlinks could have different ACLs?
I wrote a blog about it last year with my method of deduplicating. I really need to update that bit because steam keeps writing files that don’t uphold the group permissions, and others get permission errors that need to be fixed by admin. Steam also failed to determine free space on a drive when symlinks were involved.
I even found recently that steam would write files in /tmp/ as one user, and fail when you logged in as another user and tried to write the same file. Multi-user breaks even without messing around.
My current solution doesn’t use symlinks. I just add two libraries for each user. One in their respective home directory, and another shared in /mnt/steam. It means that any user can update a game in /mnt/steam, and it cleanly updates for all users at once.
For example, you would have to defragment your filesystem again with btrfs filesystem defragment -r -v -czstd /. Where zstd is an algorithm and /, a root path. With this command, the default compression level will be used, which is level 3.
Be careful, defragmenting the btrfs file system will/can duplicate the data.
As for a mount point, if you decided to use zstd algorithm with level 1 compression, just add the compress=zstd:1 or compress-force=zstd:1 to the mount options (fstab or while mounting manually)
So I set up my system with btrfs in the last days and I converted two external drives (from ext4) (mainly game) and run defrag and balance, because it was mentioned in a guide to compress the existing files. Was that a bad idea? Didn’t read anything about duplicates.
Defragmentation does not preserve extent sharing, e.g. files created by cp --reflink or existing on multiple snapshots. Due to that the data space consumption may increase.
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