The Shield was made for game streaming which would precisely enable you to connect the controllers to it and run the games on your PC. Nvidia has since stopped supporting that software but luckily there are alternatives. The Moonlight client and Sunshine host are direct implementations of what Nvidia used to provide or there’s Steam Link if you’re using Steam.
I know the DS4 controllers had similar connectivity issues on Windows which could be solved by changing power management settings. I’m not sure if this issue still applies to using DualSense on Linux.
I did try setting Moon+Sunlight up, but thought the configuration of it was a a bit difficult tbh. I should give it another try maybe, as using the nvidia shield would be highly convenient 👍
I have had a bunch of problems with PS5 controllers recently.
I am noy sure you are experiencing drop outs due to physical limitations, rather due to (as I recall) recent restructuring of the kernel code handling connections to the controller and regressions introduced herein.
One way to rule out physical limitations, would be to stand next to the PC and see how it fares. What is your experience like then?
Works completely fine when I sit next to the computer and play on my monitor instead of the TV. It only occurs when I sit away from the PC, by 3 meters, roughly. I also have a Bluetooth headset I use from time to time, and that works flawlessly connected to the PC, even if I go to other rooms in the house. So pretty sure the network card itself works fine…
Is your Bluetooth adapter in a USB 3.0 port? That can interfere with the signal. Move it to a non 3.0 port, preferably on a front panel port to limit interference from the motherboard. An extension cable can even be helpful (this solved much of my BT connection issues personally).
Ah. It might be the orientation of the machine. I assume the antenna is on the back. See if getting a clearer view of the antenna to the reciprocating device helps.
Thought of that too, angled the PC and antennas directly towards the couch and still the same problem… I’ll try to play a little more around with it and see if I can make it better, but something isn’t quite what it should be and I dont know what.
Which version of Bazzite are you on? Bluetooth has been having connectivity problems in the latest versions (a regression from the Bluez driver upstream, I believe).
I rebased my Steam Deck to 39-20240328, and everything seems to be working as expected. 39-20240414 might also be okay, but I haven’t tested it myself.
ETA: I haven’t been able to connect my primary BT headphones to my Deck, but my Steam Controller and a different pair of BT headphones are fine. Might be a similar case with you; I don’t know why one works but the other doesn’t.
Indeed loads of buetooth issues on their latest versions, I’ve rebased the system by a month before the issues started and will try to see if this has solved the issue. On the latest bazzite versions and couldnt even connect my PS5 controller, had to remove the device and completely re-pair the controllers each time I wanted to connect to the PC, which was highly incontinent… But! that issues is at least fixed on the older bazzite versions. Will see if the connectivity issues I’ve been having is present on the older bazzite versions tonight.
I had this problem with fedora base system is due to the bluetooth software with controllers like PS5 they use, if I remember I never got it to work right, I am sure there is a fix somewhere but I have not found.
Scanning through the list, it’s more like $20 worth of games I’ll actually play for $8. But still pretty good! I saw about 5 games in interested in trying, and I’m sure I’ll find more later.
Hopefully more cooperating with than competing against. If NVK is good, Linux users will buy more NVIDIA cards. I don’t see NVIDIA being too opposed to that. Also, if you look at the Mesa merge requests for NVK, there have been a few with @nvidia.com emails. At least a few NVIDIA people are following and contributing even if only very little (one MR I saw was regarding an unknown bit that turned out to be an NVIDIA-internal test environment flag). Also, NVIDIA hired the former nouveau kernel-side maintainer and he just published a large nouveau patch set. I really hope we’re seeing NVIDIA move towards acceptance of the open driver stack even if they continue to develop and push their proprietary one. Given their focus on AI and compute maybe they see letting Mesa handle graphics as less of a concern now. Maybe they want to get everything running on an upstreamable kernelspace driver. Who knows, but it’s definitely looking better than it ever has for them.
If NVK is good enough maybe Nvidia will consider dropping the proprietary driver because no one will want to use it and it will cost too much for them to maintain a separate driver.
Yes caffe is a runner in bottles. Try it to see if it works for the game. Bethesda BattleNet Launcher works with it.
Make sure to update the distro if possible.
Sometimes restarting the device if you never do, might help in certain scenarios. Some updates need a restart even though most don’t on Linux.
EDIT:
You can try running the Battlenet launcher on lutris and running diablo 4 through instead of standalone. Blizzard launcher sometimes with updates breaks the launching on lutris. It’s why I suggest to try caffe on bottles. Download the .exe for the battlenet launcher and install it on bottles with caffe runner and run it there. Hopefully some of this might fix it. Or someone that has used Suse with more experience might suggest what to do. I don’t have that game but these suggestions are based on my problems with Battlenet launcher for the last year.
Slowly the hold outs are realising open source drivers are here to stay. I don’t think propriety divers are ever going to go away but now you can have a fully open stack for all the main GPU stacks out there. I suspect more designs are insisting on open drivers and Nvidia doesn’t want to be ruled out at the start.
I think its more a case of trying to hold on to the market shares they own. Its been slow and in very very small pieces, but the fact amd has made their ai gpu stuff open source, have semi decent integrated gpus and have open gpu drivers did some things.
On top of that a company coalition against nvidia for a cuda replacement was started. Nvidia have to be careful in the next few years
They might also want to be in the running for a future Steam Deck or Linux based gaming console. And fully open source drivers is a requirement, especially if Valve is involved.
There’s also the whole thing about how AMD gets improvements from community involvement, and Nvidia then has to integrate that into their closed development cycle. They’re always a step behind and losing out on all that free development labor.
You don’t and likely never will get a fully open stack for those GPUs. Even the latest Radeon cards have a lot of closed-source binary blobs for firmware.
Where the line is drawn between the driver and the firmware blobs makes a massive difference though. Look at the recent case of AMD trying (and failing) to license HDMI 2.1+ for their open source drivers.
It is still hidden, but one of the reasons why the native Linux version is better than Proton.
Asynchronous saving
Many of you might not be aware that Factorio has support for saving your game in the background, without freezing while it does so. This feature is tucked away in the hidden settings and only works on macOS and Linux. This is one great example of taking advantage of a platform’s features to benefit the game, which would not be available to us if we simply went through Proton.
Asynchronous saving works by using the fork syscall to essentially duplicate the game. The primary instance - the one you interact with - continues playing, but the newly forked child runs the saving process then exits on completion. I have used it for many years and have never had issues, but the setting remains hidden because there are a few unsolved problems with it and it requires a significant amount of RAM to work.
I would love to promote this feature away from its hidden status in 2.0. If you are playing on Linux or macOS, please enable asynchronous saving (ctrl+alt+click Settings -> “The rest” -> non-blocking-saving) and report any issues you find. I am particularly interested in reproducing a seemingly random freeze that occurs at the end of the process. Thank you in advance!
Why wouldn’t NVIDIA want its drivers made for free, gotta wonder… (might have to do with artificial segmentation, which is getting more redundant as game GPUs go through the roof)
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