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UlyssesT ,

A proper and full Disco Elysium sequel with Harry’s ongoing adventures, maybe even with the prior game’s save file reasonably used as a starter for how things begin next time around. sicko-wistful

LaGG_3 , (edited )
@LaGG_3@hexbear.net avatar

I’m guessing we’d be lucky if Kurvitz writes another video game, let alone a new Disco Elysium deeper-sadness

axont ,

My dream for a Disco Elysium sequel would be set centuries in the future and the events in Revachol are only flavor text in a book somewhere. I like sequels that do stuff like that.

UlyssesT ,

I’d be down for that, actually. kitsuralsei

GreenTeaRedFlag ,

Why do we have that emote?

UlyssesT ,

It might take a detective to find out. kris-dubois

GreenTeaRedFlag ,

badeline-rage

Side note: didn’t this used to be called :shut-up:?

ElGosso ,
@ElGosso@hexbear.net avatar

Dynasty Warriors with Path of Exile’s crunchiness

And it should have the soundtrack like DW6 did because that shit ruled

SecretPancake ,

A Rockstar Open World Pirate game.

Black Flag was getting there, it had good vibes, but unfortunately they had to make it an Assassins Creed game and Ubisoft doesn’t know how to do it right anyways. Rockstar does.

BodePlotHole ,

Just waiting for Sid Meier to make a new pirates game… Forever.

Marin_Rider ,

I hope Skull and Bones can deliver

SecretPancake ,

I don’t know. It’s Ubisoft after all and the game seems to be very focused on ship battles and multiplayer. I don’t expect a great story or detailed environments like Red Dead Redemption 2 had.

Thordros ,
@Thordros@hexbear.net avatar

Mine already was 95% developed before EA’s investors shit their pants over holiday season sales.

I can play a free-to-play shell of it now, but my closest friends are all gone now. What fun is a 4-to-8 player game when everybody you wanted to play it with is dead or gone?

alcoholicorn ,

What game?

Thordros ,
@Thordros@hexbear.net avatar

Due to my still active non-disclosure agreement, I am prohibited from discussing what intellectual properties BioWare Austin are working on for release in 2011.

LaGG_3 ,
@LaGG_3@hexbear.net avatar

Edited to remove my word replacement guess at this

GreenTeaRedFlag ,

this is one of the strangest comments I have ever seen on hexbear. Like, I know people here do all kinds of things, it’s just weird to think you’re actually connected with big companies in that sense and have lost media to your name. my condolences on the second half.

The_Vampire ,

A singleplayer open-world sandbox RPG in the vein of Skyrim, but you have powerful abilities on cooldowns like in MOBAs/Overwatch, command troops like in Mount & Blade/Blood of Steel/Conqueror’s Blade, and can go around conquering cities/developing your own nation culturally/socially/technologically/economically/etc. like Civilization but more open-ended where you can do things like decide actual religious doctrine and encourage specific aesthetics/music/social norms.

Obviously, though, such a game is incredibly ambitious and I don’t think it’ll ever be made, as it takes the most unique and hardest-to-make parts of several other games and then combines them. Still, I’d love to play it.

SpiderShoeCult ,

Sounds to me like an advancement on what Black & White started many years ago. Or what Spore should have been like at the end stage.

taladar ,

An urbanism focussed city builder where you start with an existing city in the current car-centric style, possibly including a couple of dozen kilometers around the city so rural problems are included as well and have to transform it, with realistic building project times, into one that is more walkable, has safe bike paths, good public transport,…

In particular I would also like it to take verticality in to account both for transport (people and bikes and trains have a harder time going up and down than cars, boats need locks,…) and for buildings (stores at the bottom of a building, residential above,…) and that accounts for the huge amounts of space car-centric cities waste on parking as well as the ongoing infrastructure costs for maintenance and replacements of all that infrastructure in sprawling cities.

Basically “Not Just Bikes” the game.

Kiwi_Girl ,
@Kiwi_Girl@lemmy.blahaj.zone avatar

Have you played anything that comes close?

taladar ,

Sadly nothing so far. Most city builders for modern cities tend to use the sim city simplistic zoning model, ignore verticality and building is super-fast and stuff does not have maintenance costs once built. They also mostly focus on cars and mass transit, not so much walking and biking.

Kiwi_Girl ,
@Kiwi_Girl@lemmy.blahaj.zone avatar

Have you played Workers And Resources?

taladar ,

No, I have seen someone play some of it on Youtube though.

TheDynamiter ,

Sounds a bit like cities skylines 1 on a suboptimal workshop savegame with the addition of more vehicle physics…

One can hope for cities skylines 2 to fill this gap in a few years time

taladar ,

Have they stopped making cars disappear when people arrive at their destination?

Cities Skylines 1 is actually sort of the anti-thesis of what I had in mind because it does all of the things I listed wrong.

Wanderer ,

This but you can import real world cities.

There a few towns near me in all different valleys. I wonder if you could mine a tunnel through the valleys. Would be interesting to try it out.

wmcduff ,

A game where you play a reporter in a pre-internet open world, digging through meetings, documents, connections and surveillance to get information to create stories.
You could have relationships with people too, and test them. Go with a private story on someone that will get big views and make the rent but piss them off, or keep it private and maintain your relationship to access their connections to try for a bigger story.

ghost_of_faso2 ,
@ghost_of_faso2@lemmygrad.ml avatar

shadows of a doubt

KISSmyOS ,

Try out Headliner Novinews

pli5k3n ,
  1. I’d like a PS1 level graphics elden ring (soulslike but open world) so it could be playable in a web-browser. Hopefully, playable via keyboard only. I’d also wish it were slightly easier so it could be played casually.
  2. Subspace Emissary sequel. The key aspects are the physics/knockback based combat, multiple characters with drastically different play styles but keep the core smash mechanics (walk, run, roll, jump, shield, parry, grab, directional attacks, special attacks) but have the world navigation be like a metroidvania.
Olhonestjim , (edited )

I want to build various types of orbital and planetary megastructures like Isaac Arthur describes. Ixion has been the closest fix for me, but I want much larger structures than just a Stanford Torus. No idea how Ixion ends yet. But I’d like to see a lot more interior space available, vastly more green spaces, and experimentation with other styles of governance than capitalism. I want to walk and fly around whatever I build, preferably in VR. And while I wouldn’t object to the option, I don’t really care about fighting in this setting. I just want to build out a Dyson Sphere.

hudderst ,

“Dyson Sphere Program” exists, it’s more focused on factory and logistics management. But the games central progression is to go from small factory to a Dyson Sphere powering multiple solar system

AngryCommieKender ,

I can’t wait to see what The Dark Fog adds to the game

Olhonestjim ,

To get more specific, I think it would be fun to build out a single O’Neill Cylinder within a Dyson Swarm. For multiplayer, just give everybody their own cylinder. But I definitely don’t just want an overhead view. I want to build a little world that can fully explore in first person. And no damn microtransactions! The only exception I’d accept would be paying for other people’s models.

NENathaniel ,
@NENathaniel@lemmy.ca avatar

Monster Hunter as a MMORPG.

I know there’s a similar idea in China-only but it feels a little dated, I’d like MHRise style

thorbot ,

I would pay $15 a month for this, hell yes

ystael ,

Various groups are running fan servers for Monster Hunter Frontier since it shut down in 2019. There is a translated client that mostly works. Search for “rain frontier server” for more info.

Disclaimer: I haven’t tried any of this myself and I don’t know whether the client they distribute will give your computer encephalitis.

Turious ,

An open world, survival, party based rpg. Survival elements are light and focused away from micromanaging every crop placement and every floorboard. Player parties build cities, forts, roads.

It’s like: Minecraft without the block gimmick or detailed building capabilities. Skyrim with more playable characters in a player built world without a set storyline. Valheim without the heavy focus on survival elements or linear progression. Party management and diversity like a tactics RPG.

I’d love it to have several for game loops to bury yourself into. City building, character builds, crafting, gathering…

And multiplayer capable, self hosting if desired.

This is a pipe dream. A game that huge is too difficult to make for a game that wouldn’t have larger appeal.

Ashtear ,

Something like Retro Game Challenge, but for Western games. The idea behind Retro Game Challenge is that you play clones of NES games with achievement challenges to “advance” the story, as clones of games in the style of later NES games would come out. It had clones of games like Ninja Gaiden, Galaga, Dragon Quest. It also had game magazines written much like those of the time. The whole thing is a nostalgia trip.

In this case, it probably would have to be PC games. It could even have a cute minigame where you unbox and drop in your first 3D card.

Closest thing I’ve seen to it has been Arcade Paradise, but the games (along with the rest of the gameplay) weren’t as good in that one. They also weren’t all retro-inspired, as there’s clones of match-3 games and Vampire Survivors.

ArmoredThirteen ,

Okay bear with me as I go on an unhinged rant about a game I’ve wanted for years but is very unlikely to happen. For this we need to go into the deep Elder Scrolls lore, which I am going to butcher mostly because my version is amusing to me and all ideas are canon.

Imagine a magic steampunk world completely alien from our own, none of this Skyrim nonsense but truly alien. A time traveling thousand foot tall Magical Murder Mech decides ‘yolo I’m destroy the planet’, and almost does too, until Some Demigod shows up in their own time traveling magical murder mech (this one isn’t nearly as impressive though). They go fisticuffs with each other, a bunch of the planet is destroyed. Some normal people with hopes and dreams or whatever are like ‘this blows’ so they build a magical space ship. Not like a magical space rocket; I mean like a Sailboat on Steroids. They decide to fuck off to the moon because where else would you go. Anyway Some Demigod gets mangled by the other, better Magical Murder Mech who then follows the normal people with hopes and dreams or whatever to the moon, because that’s the most obvious choice for them to escape to because where else would you go. They show up ready to fuck up the moon colony when Complete Rando walks up and back-sasses the time traveling Magical Murder Mech to death. He then wanders up to Guy In Charge and is like ‘hey I want to fuck your daughter’, but surprise! The daughter is actually an intersex pansexual enby, oh and also they’re a god. So Complete Rando takes one look at that Gorgeous Deity (who is also maybe a lot a bit fascist but that’s a different story) and is like hell yeah, with our libidos combined we can repopulate the planet together.

Now that we’ve got that out of the way, I want a game that takes place from the perspectives of multiple normal people with hopes and dreams or whatever. Different characters follow different sections of the story. So the first character you might be learning about the Magical Murder Mech that’s running loose on the planet. You’re trying to prepare, you catch glimpses of the thing while fleeing your home. Another character could be someone who is in the Sailboat on Steroids and trying to get by on limited supplies while looking for people you were separated from in the chaos. However many characters there ends up being though, it would be crucial that the last scene in this game is watching Complete Rando suck face with Gorgeous Deity because I also want a game that tilts phobes.

madelena ,

That’s the plot of Final Fantasy IV.

ArmoredThirteen ,

Complete with the intersex pansexual enby who is also a god who gets going with some rando who can talk robots to death? Because I can’t stress enough how crucial that detail is.

Briict ,
@Briict@lemmy.dbzer0.com avatar

Aight I got one I think is oddly specific, and another that’s just odd.

I’d like Starport: GE but as a fantasy RPG theme, instead of ships and colonies it’s classes and villages, work the reputation system into a good/evil alignment and change some gameplay.
Not sure about this one but I would like a hub system, only thing that comes to mind for me is realm of the mad god, allowing you to go from one server to another with limited items.

On that note I should probably try to play starport again, has been a number of years.

Other than that, maybe a 1v1 auto battler? A mix of part of a dream into hazy dozing in and out put an idea for an auto battler where you have four incubators and six chicken eggs and each incubator changes what type of chick hatches, where they then fall into the arena to start combat. The choice of incubators and which ones your remaining two reinforcement eggs go in to I think would make an interesting head to head game.

Evilsandwichman ,

Stellaris but with first person aspects.

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