There have been multiple accounts created with the sole purpose of posting advertisement posts or replies containing unsolicited advertising.

Accounts which solely post advertisements, or persistently post them may be terminated.

determinism2 ,
  1. A God game/simulation game somewhere between Populous and Dwarf fortress where the behaviour is complex but the player doesn’t have to do as much to keep things on the rails and the interactions are mostly just terrain manipulation and nudging. If you could build a rich, stable simulation that had simple rules, based on terrain, water, wind and weather and allowed the player to manipulate those things, i think it would be a really fun sandbox.
  2. One of those 2D bridge builder games but the structures are in orbit, optionally patterned radially around an entire planet so you could build an orbital ring or other wacky megastructures.
lazynooblet ,
@lazynooblet@lazysoci.al avatar

#1 reminds me of settlers

pat277 ,

Give me RCT2 or Zoo Tycoon, mixed with Hitman against any random visitor, and you have to build the park around decent ways to stay hidden and the like

halloween_spookster ,

Have you seen Bones Cafe? It sounds similar to what you described.

gruvn ,

How about something like Overwatch 2, but 6v6, and no battle pass. Maybe it doles out rewards like skins and sprays and stuff for playing? Just spitballin’ here.

Heck, add an annual subscription to pay the devs, but don’t go all in with the overpriced cosmetics…

derpgon ,

So Overwatch 1?

Anyway, I loved that game. I haven’t touched OW2 yet and I am not planning to. Greed took over, they axed half the fun mechanics, and added a battle pass that plain sucks. Fuck that.

7bicycles ,

TF2 Competitive

gruvn ,

I would, but I’m on console.

GreenTeaRedFlag ,

fusion of Ocarina of time and skyrim. Giant map, bunch of long sidequests, tons of spaces to explore from skyrim, beautiful world, actual content in sidequests, puzzles, straightforward inventory. It’d be more than just this, I’m imaging you get two or three weapon slots, and like 10 possible weapons with some from the atart/starting area and others only accessible from sidequest completion. They don’t break except for in plot circumstances(like a villain breaks/steals your sword in a questline, but that’s so you can get a different one at the end of it). Every puzzle could be solved in a way you could do it in real life, not one mechanic to the puzzle. For example, if there’s vines you need to get rid of, you can burn them if you have a fire weapon, or cut them with a strong enough sword, or get a gardener to deal with them. I’d also want it so you could theoretically kill anyone, but there would be consequences. kill someone central to a sidequest and you have to find a way to work around their absence, or it ends and everyone is pissed at you. You can kill a child but every NPC will hate you and you won’t be able to start any more quests, and the stronger ones will try to kill or imprison you. There’d also be meaning to the positions you get. you can become head of the thieves guild if you want and do the quest, but you have to keep doing thief quests, actually plan heists and deal with problems within the members, as well as challengers to your position. I kinda like the idea of there not being a main quest, just a giant world full of places to go and people to see. Basically, I want a game that actually does something with the idea of an open world adventure game other than an adventure game with an empty but giant map.

Haywire ,

I like location based games, like Niantic has done, but with much less backstory.

anarchoilluminati ,
@anarchoilluminati@hexbear.net avatar

Lord of the Rings, but as an open world game similar to Skyrim and with the entire map of Arda as explorable. All of it! Including Harad and Rhûn. Make it, for the love of God! Take my idea and make your billions, I don’t care, just let me FUCKING PLAY!!!

TBooneChickens ,

I would LOVE this. Especially if the war of the ring or other plot was on-going and you could participate as you pleased, potentially shifting the balance one way or the other. The idea of an open world RPG where the world exists and evolves with or without you is my dream. Mount and Blade is almost that, but for being too army/strategy/overworld focused, and the lord of the rings mod for warband had me hooked for a long time before the limitations got to me

anarchoilluminati ,
@anarchoilluminati@hexbear.net avatar

Especially if the war of the ring or other plot was on-going and you could participate as you pleased, potentially shifting the balance one way or the other.

That is actually a really cool idea if it can be done well! Not a new member of the Fellowship or anything too directly cheesy, but somehow get pulled into a quest to help at Helm’s Deep and then Pelennor or something. Or you can get connected to help Sauron through quests in Harad or Rhûn. Likewise, it would be cool to potentially help revolutionary movements in Harad or Rhûn that oppose Sauron.

So much potential!

Pasketti ,

A VR MMO, similar to Sword Art Online!

ipkpjersi ,

Yes, exactly this! I would love that.

BmeBenji ,
Grownbravy ,
@Grownbravy@hexbear.net avatar

conversely, Battlefield: Lego

twisted ,

Not quite Lego, but check this out.

store.steampowered.com/…/BattleBit_Remastered/

Secret300 ,

Just bought this game 2 weeks ago and I’m already at 50 hours. I’m addicted

7bicycles ,

I feel like Battlebits gets pretty close to this?

Grownbravy ,
@Grownbravy@hexbear.net avatar

Aesthetically, but imagine you’re waiting for a tank to spawn in, and a brick by brick building animation plays before it’s ready. And everything blows up to a spectacle of bricks flying

7bicycles ,

I understand your vision now

Secret300 ,

It would be so fun!

Secret300 ,

I didn’t watch the video yet but got damn the more I think about it the more I want it

BmeBenji ,

Large scale battles with titans and the excellent pilot mobility mechanics? Sign me the fuck up.

CrushKillDestroySwag ,

Something like Rome: Total War, but at full historic scale and with a total commitment to realism. You would need to come up with some kind of time scaling to make it manageable, but battles should play out over the course of in-game hours or even days.

Lines of communication should be important to maintain, as you can only see what your general sees and everything else on your screen is the result of reports coming in from your scouts/skirmishers. Your orders get delivered via a combination of shouting, flag and horn signals, and messengers on horseback based on the complexity of the order and the distance to the unit you’re sending it to - which of course means they can be intercepted in some cases.

The battles play out with a simulation of crowd dynamics, where casualties from weapons are pretty low but if you can cause a retreat you’ll be trampling the other army to death, or if you hit an enemy unit from multiple sides at once you can potentially cause a crowd crush that makes them unable to effectively fight back.

Massive blocks of people moving around should kick us a huge dust cloud in their wake, making them easy to spot but obscuring what’s behind them. A unit standing directly behind another unit should be hidden unless you have high-quality scouting in that area. Cavalry should almost never stop moving, since doing so is pretty much an instant death sentence, with light cavalry automatically circling and using hit-and-run tactics while heavy cav simply attempts to trample their way through whoever they’re attacking.

The biggest piece that would need work is sieges. Sieges should take place primarily at an abstraction level that allows them to play out over in-game days, weeks, months or even years - but then when the action ramps up you can switch to the normal battle scale to cover moments of interest. Both players should be constantly engaging in building and tearing down fortifications - Alexander’s causeway to Tyre literally caused that city to stop being on an island, and you the player should be able to build similar earthworks. Huge ramps up to the walls, a second set of walls around your own troops ala Alesia, capturing water sources, digging tunnels, dropping hungry bears in the tunnels, etc.

Every time your army is on the march it’s should be like playing Oregon trail, where your main goal is preventing as many of your troops from dying of disease before the battle as possible. Scouts give you conflicting information about the enemy’s size and location and you have to sort it all out, river crossings are an ordeal forcing you to build rafts or a bridge or just risk wading through, food relies on supply trains to the mother country and a lot of foraging (ie stealing from local farmers), non-allied cities that you come across will preemptively surrender if your force is large enough and send you aid, and so on.

I’m not sure if you can do a “grand campaign” with all of this detail, so I would start with just a few specific ones, Hannibal in Italy, Caesar in Gaul, etc. Each one only has a few battles and a lot of events between them, with alt-history that can occur based on your choices and how well you play.

BmeBenji ,

I would love a game with a timeloop built into the discovery, combat, and storytelling mechanics, a la Deathloop and Prey: Mooncrash, but instead of a first person shooter about murder, make it an isometric heist game that doesn’t hold your hand. You gather clues and tips and tricks through each loop and through exploration, until you build a final plan of attack to end the loop.

Deathloop’s biggest flaw was not playing into the fact that it was, at its core, a puzzle game. The objective markers and notes kind of ruined the climax of the game for me. Absolutely incredible otherwise.

KISSmyOS ,

You might want to check out Outer Wilds.
It’s not an isometric heist game, but it’s about gathering clues through time loops in an open world.

Skua ,

It even feels pretty heisty at a few important points, especially in the DLC

ArmoredThirteen ,

Loop Hero has some interesting time loop stuff that is very well merged into the story and mechanics. It isn’t a particularly complex game and is a rogue-lite

BmeBenji ,

I’ve never heard of it but it sounds extremely creative. Thanks for mentioning it!

GarbageShoot ,

There was at least one timeloop game based on a murder mystery that got pretty good reviews that came out on Steam a couple years ago and had an isometric perspective. I don’t remember the name, but those keywords are probably enough.

Also of course there’s 12 Minutes, which could be described is basically identical wording but is actually not the game I was thinking of.

Edit: “The Sexy Brutale” is what I was thinking of. Other titles include The Forgotten City and Elsinore.

BmeBenji ,

Oh dope! These are absolutely going on my list!

GalaxyBrain ,
@GalaxyBrain@hexbear.net avatar

A real Wild Guns sequel

lud ,

I want a simulator game like lawnmower simulator, power washing simulator, euro truck simulator, and other games like that, where you plow snow from an area. Seems like it could be fun.

I like plowing real snow but that is fucking exhausting, cold, and can’t be done year around.

I have no idea if it would be fun or not but maybe.

There is a game under development that’s kinda like the one I want but it’s very pre alpha at the moment and I want more areas and less roads. store.steampowered.com/app/1536910/Snow_Plow/

GGTheLemmy ,
@GGTheLemmy@sh.itjust.works avatar

Could this be your dream coming true ? Coming 2024 Snow Plowing Simulator

lud ,

Neat, thanks!

I hope it will be decent.

chahk ,

An actual follow-up to Tribes 2.

All the sequels (Vengeance and Ascend) pale in comparison, and the rumored sequel (Deadzone) is all hype and vaporware at the moment.

absentbird ,
@absentbird@lemm.ee avatar

Yes, Tribes 2 rules!

absentbird ,
@absentbird@lemm.ee avatar

Asynchronous turn based game where each person plays a single character. Like Fire Emblem if all the characters were players.

You wouldn’t all need to be playing at the same time, and you could have lots of games going at once. I want that nice slow-burn play by mail feeling for a co-op RPG.

ReallyKinda ,

An evolution game like Ancestors except it forces you to migrate due to climate events

  • All
  • Subscribed
  • Moderated
  • Favorites
  • [email protected]
  • random
  • lifeLocal
  • goranko
  • All magazines