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lud ,

I want a simulator game like lawnmower simulator, power washing simulator, euro truck simulator, and other games like that, where you plow snow from an area. Seems like it could be fun.

I like plowing real snow but that is fucking exhausting, cold, and can’t be done year around.

I have no idea if it would be fun or not but maybe.

There is a game under development that’s kinda like the one I want but it’s very pre alpha at the moment and I want more areas and less roads. store.steampowered.com/app/1536910/Snow_Plow/

GGTheLemmy ,
@GGTheLemmy@sh.itjust.works avatar

Could this be your dream coming true ? Coming 2024 Snow Plowing Simulator

lud ,

Neat, thanks!

I hope it will be decent.

chahk ,

An actual follow-up to Tribes 2.

All the sequels (Vengeance and Ascend) pale in comparison, and the rumored sequel (Deadzone) is all hype and vaporware at the moment.

absentbird ,
@absentbird@lemm.ee avatar

Yes, Tribes 2 rules!

AceFuzzLord ,

Either a proper sequel to Chu-Chu Rocket that isn’t that Duckmarines or the one exclusive to apple, or a modern Vib-Ribbon inspired game where I can pause without having to quit my session.

I especially want the Vib-Ribbon one so I can just have the game scan my music folder on my desktop and create custom tracks without me having to do anything.

fckreddit ,

A modern remake of Saints Row 2. But, since Volition shutdown it’s no longer possible.

Blackmist ,

I think Volition were dead long before they shut down, tbh.

Every game since SR2 was a step backwards.

fckreddit ,

Yeah I guess. My first Saint’s Row game was SR3. I got around to playing SR2 about a couple of years ago. It was whole another level. It did almost everything right. In fact, I would argue that it was better than most GTA games. So, I have to agree with you.

vulgarcynic ,
@vulgarcynic@sh.itjust.works avatar

I know it’s not the most popular opinion but, I’ve really been enjoying the reboot from last year.

Despite a lot of the derision against it there really is a ton of saints row 2 at its core. I think it being wrapped in an updated world built around characters that are more representative of the time the game was made lead to a lot of people not understanding that at its core, it was still a pretty faithful reboot.

I’m not advocating that you jump out and purchase it right away. But, if you’re ever in the mood I highly recommend giving it a shot. I picked it up as soon as it landed on steam and found it pretty damn enjoyable.

Blackmist ,

Yeah, SR1 was kind of a prototype. Not really much to differentiate it from GTA.

SR2 was a breath of fresh air after GTA IV though. Good story and that, but it took you about an hour to get a gun. SR2 was like, “here’s your shotgun, go nuts” about 2 minutes into the tutorial. It really felt like a spiritual sequel to Vice City after the po-faced seriousness of San Andreas and GTA IV. Just the right mix of grounded and madness.

And then SR3 came out and kind of lost me. Seemed like the game was 90% minigames at that point, like they ran out of budget for the actual game. There was a balance somewhere in SR2 that was perfect, but it felt like Volition took the wrong lesson from it and just went “crazy it is”.

Although I did like the They Live bit in SR4. Far too few moments like that though to keep it alive.

robot_dog_with_gun ,

rip the dude who was working on the remaster

pat277 ,

Give me RCT2 or Zoo Tycoon, mixed with Hitman against any random visitor, and you have to build the park around decent ways to stay hidden and the like

halloween_spookster ,

Have you seen Bones Cafe? It sounds similar to what you described.

Manmikey ,
@Manmikey@lemmy.world avatar

An open world game but the world is just a few city blocks, every single room in every building must be detailed & explorable, there would be a hospital, apartment, houses, businesses, shops, tunnels, parkland, garages etc etc.

The game would be a group of survivors, their needs for food, water, medication , clothes, fuel would be satisfied by exploring the environment and buildings, you need insulin? Search the hospital or medicine cabinets in the homes, you need food? Search the shops and kitchens? Water? Collect rainwater … Each game day would present a list of priorities for the survivors to manage.

Risk and jeopardy would come from the environment it’s self, other survivors who you could trade with or fight. Packs of wild dogs, maybe a few zombies but certainly not hoards, perhaps a Lion, escaped from the zoo. There are no long guns in this apocalypse but perhaps a pistol with limited ammo.

Importantly this must be a 1st/3rd person open world, the look and feel of the Last of Us 2.

🤞🏻

RaoulDook ,

That sounds pretty similar to DayZ

Volkditty ,

Have you tried This War of Mine? It has many of the elements you describe.

AngryCommieKender ,

That game is bleak AF. I love it, but it’s crazy bleak. I won’t download the kids.

Manmikey , (edited )
@Manmikey@lemmy.world avatar

I’ve toyed with the idea of playing, watched some YouTube walk throughs, it does hit the brief of my wish list game other than not being First/Third person game world…maybe I should give it a go

prole ,

Project Zomboid?

Manmikey ,
@Manmikey@lemmy.world avatar

I’ve played this and enjoyed it, but I feel it lacks the immersion that a first/third person game world could bring to my fantasy game

noddy ,

Half Life 3

Blackmist ,

At this point I have to accept that Half-Life Alyx is as close as that dream is ever going to get.

rgb3x3 ,

Seriously, how has there not been a survival RPG Battle Royale in the style of the Hunger Games?

Create a character with certain traits and skills using the same number of allotted points that everyone gets, then survive for 30 minutes to win.

Could be a bow hunter or a nature specialist, a sword fighter or a trap-maker. You could be strong, tall or fast and small with the ability to climb trees or swim better. How has this not been made yet?

chicagohuman ,

An open world Transformers game

soundimus ,

More of the style of Devastation or War for Cybertron?

FangedWyvern42 ,
@FangedWyvern42@lemmy.world avatar

There’s the old Micheal Bay movie game, but it’s not true open world.

Shepstr ,

A co-op game set in a open/sandbox fantasy world that is truly alive, driven by AI. You can do as you wish, join a Kingdom as a soldier for example, set up a village somewhere maybe. Become a trader. Hunter. Whatever you want. The ultimate open survival game I guess.

But the key part is behind the scenes an AI will change the story of the world as time passes. Perhap on the other side of the continent a war wages between 2 factions that threatens to pull the whole region into termoil. Maybe you’ll hear about it from a passing traveller. Maybe you won’t hear about it at all and the next time you go travelling far and wide you realise a new Empire is rising.

Perhaps the AI decides to slowly bring about the collapse of society through climate change. Perhaps you become embroiled in a plot to assinate a King. The AI decides all the variables, you can only react to them, maybe you can try and change the story with your actions.

One day you are out hunting and you see in the distance an army marching to war. Maybe you decide to catch up and join the army. Or maybe you’ll hide and hope that wherever that army is going, it won’t come to your neck of the woods.

The AI continuously evolves the world around you to keep things interesting. Every game will be completely different.

It’ll probably never get made, it is massive in scope.

Toribor ,
@Toribor@corndog.social avatar

What you’re describing is broader in scope but has a lot in common with Kenshi.

dodeca ,

Maybe Kenshi 2 when it comes out, fingers crossed.

Zoomboingding ,
@Zoomboingding@lemmy.world avatar

I think this will happen in a decade or so. We have stuff like AI dungeon now, so people definitely want this (even though most people use it for sex stuff currently)

I have the same desire. It would be awesome to play a co-op D&D campain with an AI dungeon master in a living world. It generates quests and scenarios on the fly, keeps track of your actions, always able to adapt to the changing landscape.

Shepstr ,

In some ways I suspect the AI tech wont be the problem, more the limitations of game design. But I’m no dev, what do I know!

Zoomboingding ,
@Zoomboingding@lemmy.world avatar

Yeah, you obviously can’t code for infinite possibility, so it just has to be robust enough. And the first step would be text-based. “I walk into the tavern” “There’s a fight happening / it’s now owned by someone else / bartender asks if you want the usual” kind of thing. Biggest hurdle is having a persistent and cohesive world.

Given the advancement of image/song/code generation, I think it’s not out of the realm of possibility for a game to be truly limitless. Just not remotely any time soon.

prole ,

Sounds kind of like Dwarf Fortress Adventure Mode.

tungah ,

Portal 3. Come on, Valve! Don’t you want my money?

ouRKaoS ,

Portal 2: Episode 2

RiceMunk ,

Followed by the VR hit: Portal: Companion Cube

tias ,

Valve is already getting your money for less effort

lorty ,
@lorty@lemmygrad.ml avatar

A soulslike with strong plot and rpg elements that’s not an action game that you need to dodge sometimes.

GarbageShoot ,

How is it a soulslike if it isn’t an action game?

lorty ,
@lorty@lemmygrad.ml avatar

Action games usually relies on twitch reflexes and using the right combos for the correct enemies. Maybe it isn’t the best name for what I mean but what I want is less “soulslike” games that are just PS2 God of War with a roll button and more like Dark Souls 1 and 2.

GarbageShoot ,

So action, but slower action? That’s perfectly reasonable and I love DS1. You might like the Demon Souls remake, and there are a metric ton of indie soulslikes that range the gamut in that respect. You can get an impressively large set of reviews of those from the YouTube channel Iron Pineapple (seemingly named after the Conjurors in DS1, whose helmets look a little like iron pineapples)

bigboopballs ,
@bigboopballs@hexbear.net avatar

more like Dark Souls 1 and 2.

yes please

TheAnonymouseJoker ,
@TheAnonymouseJoker@lemmy.ml avatar

Oni 2

It will never happen, having its IPs torn apart between BungieWest/Microsoft, Rockstar and Take-Two.

silver_wings_of_morning ,

My dream game has always been a game that combines the most impressive technologies with open ended gameplay. So like impressive modern graphics and; physics and; Red Faction-like destructible environments and; procedurally generated content. All wrapped in a good-enough gameplay package like an RPG or something.

I realize all these technologies come at great trade-offs, but the dream is a good balance.

It’s mostly the destructible environments from Red Faction Guerilla that I’d want in other games.

captain_aggravated ,
@captain_aggravated@sh.itjust.works avatar

I want to combine a Fallout game (an open-world RPG with a branching narrative and multiple ways to solve problems, and that actually presents moral quandaries to players beyond “is killing an entire town good…or bad?”) with FTL: Faster Than Light (a game in which you play as a space ship, and have to manage targeting and timing of weapons in combat along with shuffling power and crew attention between ships systems…which is also a rogue-like and the “correct” solution to most of the problems you face are randomly selected).

Instead of putting points into stats and skills, I want to hire different crewmembers and buy/upgrade ships systems. And I want to be given a meaningful choice where the consequences are apparent up front.

FTL will present you with a space station overrun by giant alien spiders, and your options are 1. Just leave (no risk, no reward), 2. Send a crewman in to help (Either save the day and get rewarded with fuel, ammo and scrap, or lose a crewmember and take hull damage, this is random every time you get this encounter) or if you have the right equipment/crew you unlock an option to get a guaranteed small reward.

No, give me the choice to send a crewmember to their deaths to save a bunch of civilians, OR keep my crewmember because as captain I’m responsible for his safety, even if it means civilians die.

Let me choose to align with different factions, build a warship or a diplomatic ship or a trade ship. Let gunning down the entire rebel fleet to the last ship be equally as valid a solution as negotiating a trade agreement with the federation or whatever.

Give me a Fallout game with the primary loop of FTL.

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