An open-world game made by actual satellite mapping in 3D of the entire Globe, so you not only can virtually in-game visit replica’s of friends’ places across the world, but also find your own house in your own city with orientation of the direct surroundings coming naturally to you. Should be decently interactive enough not to just be a gimmick that bores easily, but some GTA-style thing maybe, that allows you to keep yourself busy virtually doing things while either being in a instinctively familiar environment, or to discover new spots and places that will actually be there irl then too, expanding your actual real-life world horizons while gaming. 😅
Been something I wished existed ever since SecondLife started and was explained to kid me… The few times I tried SecondLife however have been nothing but disappointing, cause I obviously already expected a whole lot more from that than was even possible at the time. 😅
An isometric or similar perspective CRPG with turn based combat, and the freedom to build characters and think up alternate ways to complete quests that is comparable to the original Fallout games.
Set in a slick scifi space opera, adventure universe. Where the player character controls their own ship and can fly from place to place, while also upgrading the ship and participating in space battles (also turn based). Lots of main planets to explore with bespoke elements, but also a good amount of tasteful procedural generation of minor planets to help fill out the game world.
A few games come close, but nothing quite gives me Classic Fallout + Mass Effect + No Man’s Sky that I want.
I’d like to see more rpgs with skilling systems based on use. Similar to what valheim and skyrim do but greatly expanded and pure. Like I don’t want a single player level or skill point bottleneck. I want silly things like eating running and jumping to scale to absurd levels. I think you should be able to be one punch man if you really go hard on hand to hand.
And because I’m a gamer, and therefore hate myself, make progress slow. I liked how slow Outward felt when I first started and how little confidence the game gave me in my character at the start.
Harvest moon like game, but survival horror. It could be first person, but would be cooler if it was like Stardew Valley. Terraria is KINDA like this, but it’s vibe isn’t really horror because it is too colorful and goofy. I’m thinking older RE vibes
A “Build a house for your friends” game: Take the construction and resource gathering from a game such as (for example) Valheim and combine it with an Animal Crossing - Happy Home Paradise style gameplay that tasks the player to design houses for various characters.
This comment is definitely not inspired by spending countless hours building houses in Valheim for purely aesthetic reasons. /s
fusion of Ocarina of time and skyrim. Giant map, bunch of long sidequests, tons of spaces to explore from skyrim, beautiful world, actual content in sidequests, puzzles, straightforward inventory. It’d be more than just this, I’m imaging you get two or three weapon slots, and like 10 possible weapons with some from the atart/starting area and others only accessible from sidequest completion. They don’t break except for in plot circumstances(like a villain breaks/steals your sword in a questline, but that’s so you can get a different one at the end of it). Every puzzle could be solved in a way you could do it in real life, not one mechanic to the puzzle. For example, if there’s vines you need to get rid of, you can burn them if you have a fire weapon, or cut them with a strong enough sword, or get a gardener to deal with them. I’d also want it so you could theoretically kill anyone, but there would be consequences. kill someone central to a sidequest and you have to find a way to work around their absence, or it ends and everyone is pissed at you. You can kill a child but every NPC will hate you and you won’t be able to start any more quests, and the stronger ones will try to kill or imprison you. There’d also be meaning to the positions you get. you can become head of the thieves guild if you want and do the quest, but you have to keep doing thief quests, actually plan heists and deal with problems within the members, as well as challengers to your position. I kinda like the idea of there not being a main quest, just a giant world full of places to go and people to see. Basically, I want a game that actually does something with the idea of an open world adventure game other than an adventure game with an empty but giant map.