This. It’s deceptive af. My old job we had our holiday party at a KBBQ spot and all 12 of us went through like 30 bottles. I remember looking up and thinking, wtf where did all these bottles come from?!.. oh wait I’m blasted. God I miss that little company, such a fun job.
I’ve never been married, so I have a lot of experience in the dating scene. Never once has a woman I barely knew sent me a picture of her vagina unsolicited and expected me to sleep with her immediately.
I’m sure those women exist. They’re rare enough that it barely ever comes up. On the other hand, every woman has a dick pic story. Usually several. How common does something have to be before it becomes fair to generalize? It seems like this is super common.
You are being downvoted because you’re factually wrong. While Android (especially on Samsung devices) had been getting more locked down over the years, even unrooted it has way more freedom than an iPhone. For instance, you can install any number of APKs, without jumping through any hoops.
Well you can, and there is no punishment, so you should be happy.
I imagine you probably think “punishment” is that some bank won’t let you use their app on a rooted phone. That is not a punishment, that’s the bank implementing the security that they deem necessary for access to their software, and is likely part of a license agreement that you agreed to by using it. You have no default entitlement to have free use of the software that anyone else produces unless the software developer’s license states that you do.
Actual punishment would be if your phone gets bricked by the OEM for rooting it, or government authorities fine or arrest you for rooting.
You can’t do that without unlocking the bootloader, and that alone will trip “root detection” (Play Integrity).
Some apps take it further and won’t run if you enable Developer Options! (Or have any number of “hacking apps” installed, such as autotap apps that don’t even need root.)
If they work with an unlocked bootloader then they would almost certainly also work fully rooted, with the advantages that brings (such as actual working app+data backups, limiting max battery charge, better automation possibilities with apps like Tasker, etc)
I’d much rather switch banks than give up rooting my phone.
Rooting is unnecessary now and that’s a good thing.
Rooting is always necessary, you can’t convince me otherwise, imagine not having root permissions in your Windows, Linux or macOS machine…
Without “rooting” capabilities we wouldn’t have custom firmware for tech that is quite locked (like the PSP, Vita, 3DS and whatever OS they use), emulation would not be the same.
Heck, even some iOS versions can be jailbroken yet, I cannot conceive a world where iOS is less locked than Android.
You need to be the one who decides how your hardware is managed.
GrapheneOS is made by diva developers who frankly should not be trusted. “We only allow Google phones to run our OS!” as if they don’t have a backroom deal with Google.
Pure wild speculation if I’m honest, however I’d be more surprised if I was completely wrong. It’s always seemed sketchy the way Google have basically said “Use our phone, it’s more secure!” with their Nexus and Pixel phones - this was long after the time Google stopped not being evil. At best, the security problems have simply changed manufacturer. Also, Google have a history of undermining development of circumvention, eg hiring the developer of MicroG and forcing him to stop development as a term in his contract.
The diva part is widely known, GrapheneOS developers don’t play nice with the rest of the custom development community. So, while I can’t substantiate any actual deal between them and Google, it’s the perfect recipe.
i see. i bought my phone second hand, so google isnt getting money from the sale, but i can see the problem with every user relying on the same phone manufacturer
Only big manufacturers can really pay to control entirely the hardware inside it, and allow you to modify it. Checkout Fairphone for example. They’ve been forced to stop hardware security updates due to their chip manufacturer, who refused to continue supporting it, despite them trying to support their devices for plenty more years. This explains the choice with Google.
thats fair. device support is a major downside of GOS. but, remember: its not really the fault of the OS, as it requires a lockable/unlockable bootloader, which only pixel phones provide (at least in terms of mainstream phones). blame the OEMs like samsung
That’s the main issue really, as it open the possibility to manage your device for anyone getting hold of it. Probably some debug attack methods also with it.
What are the security issues? Rooted just means the potential to give trusted apps root access. Of course, if you give an app root access that you trust but is then abusing that trust and being malicious, yes it’s a security issue. But if you don’t do that, the simple fact of having a rooted phone should have no security change in any way. (Ok, except for potential bugs in Magisk/su or whatever)
The whole issue revolves around the fact Google is presuming a device is compromised or being used for illicit shit simply because root access is possible. If they put in effort to detect/prevent the actual problems they’re concerned about, this wouldn’t be as big a deal. This broad punishment for simply having root access is lazy and ridiculous.
It’s like if Windows apps just stopped working if they detected a local admin account. It’s patently absurd to assume the ability to access anything means the device is inherently “unsafe”.
If you have the UI layer able to grant root access, it has root access itself and is not sandboxed. If the UI layer can grant it, an attacker gaining slight control over it has root access. An accessibility service trivially has root access. A keyboard can probably get root access, and so on. Instead of a tiny little portion of the OS having root access, a massive portion of it does.
In the verified boot threat model, an attacker controls persistent state. If you have persistent root access as a possibility then verified boot doesn’t work since persistent state is entirely trusted.
A userdebug build of AOSP or GrapheneOS has a su binary and an adb root command providing root access via the Android Debug Bridge via physical access using USB. This does still significantly reduce security, particularly since ADB has a network mode that can be enabled. Most of the security model is still intact. This is not what people are referring to when they talk about rooting on Android, they are referring to granting root access to apps via the UI not using it via a shell.
But granting root is not done by “the UI layer”, “the UI layer” is not running with root. There is no such thing as “the UI layer” as a separate entity, an app can have a UI layer as part of its architecture, but the UI is not running on its own. Just because Magisk shows you a UI for you to grant/deny a root request, that doesn’t make it insecure. Nothing is able to interact with this prompt except the Android kernel/libraries itself and Magisk.
Only if you added an application as accessibility tool (or give it root) can it interact with anything within the UI. An app with a UI is generally not much different than an app on the command line.
It still create an attack vector, as it allows a potential extra method to get access to it, in addition of potential hardware exploits that i shared to gain root. Yes, you can minimize the risks correctly, but the user is the only real barrier against it, not the software anymore. The less potential way to exploit your phone, the better it is. You shouldn’t rely on thinking that such feature is fully attack-proof.
I’m cold girl until the second I fall asleep, then my body heats up like a nuclear reactor and if I’ve fallen asleep with a heating pad (because cold) I wake up in 20 minutes all hot and A N G E R Y like the hulk.
Dude i feel you. I’ve got mild Raynaud’s disease (low circulation in hands and feet) and I basically wear gloves and fur-lined slippers 9 months of the year.
If you don’t understand much about AI models, how they work, how to install/use them and unable to recover all of the specific jargon that comes with the field…
That site is very useful but it’s not a great starting point, it is not useful in the terms of understanding everything beyond just diving in the deep end and troubleshooting via external help forums like stack overflow regularly to figure it out.
So one 2017 and at least two other 2019 model MacBook Pros running Mojave were reported to have this issue when sharing the same USB controller as a (presumably active) USB-C to HDMI adapter or multiport USB splitter dongle, according to that article and the source SO post. I’ve not heard of anything like this since Apple ditched Intel chips, so… success?
Also lol at Forbes calling a StackOverflow post “A new piece of research” 🤦♂️
Here’s how I always phase it. Imagine you have a shovel and you are using that shovel to flick some dog shit into your neighbours garden.
With no portal the shit hits the shovel and you flick it, transfering the speed of the shovel into the turds. You stop the shovel and the turds fly away.
Now imagine the shovel has a big rusty hole in it. So it’s like a n shape. No portal yet. You go to flick the dog dumps but you just pass straight over them with the hole and the dumps go nowhere. The dumps have gained no momentum because nothing touched them and transferred that to them.
Now put a portal on the end of the shovel. As you sweep it over the cack has anything touched them? Has any object transferred it’s momentum to the dog eggs? No, so the dumps just gently tumble out of the other side of the portal.
But even in the image example, how would that work? The people have no momentum, they wouldn’t flop out, just fall back through, and then stay half in half not. According to you, air resistance wouldn’t even push them out because as soon as it goes through the portal the air is not moving relative to the people. I think your blatant lack of respect for relativity is unnerving and gets super confusing very quickly.
Imagine there being 2 portals on the shovel one on the front and one on the back Whatever passes through remains in the same place. THIS is the actual analoge for the rusty hole. Entering the first portal the shit gains the speed of the shovel but since the exit portal is also traveling with the same speed but facing the opposite direction, it effectively cancels out the previous speed gain. Imagine it like the first portal adding one unit of speed to it and the exit one adding minus one unit of speed because of the opposite direction.
So now with one portal on the shovel and the other somewhere on a wall the shit gets accelerated and you will feel a force acting on the shovel that decelerates it’s swing.
Velocity is relative and this is why it works. If velocity wasn’t relative then Einstein would be wrong and many of the effects we see in the real world could never happen.
I didn’t have a proper argument to begin with dude. It’s a meme about video game concepts and I’m talking about flicking shite with a shovel. What made you think this was a serious debate?
I think that’s a very strong argument and a great metaphor, but you forget relativity.
All reference frames are valid - you could say the Earth and the people are moving and the train is stationary, you could say the train is moving and the earth and people are stationary, or you could say they each have a vector moving around the sun or anything else
But when you travel through a portal, the only valid reference frames are you and the entry portal. Your momentum relative to the Earth doesn’t matter - why would it? You can open a portal to the moon and jump through, and we see momentum is preserved. The Earth isn’t a special reference frame, it’s just the most noticeable one.
So let’s pick the reference frame of someone on the track. Let’s look through the portal and say there’s a sign on the other side - as it approaches, you’d see a sign approaching you through the portal. Relative to you, through the portal the sign is moving at 30mph. The portal passes over you - you haven’t moved, but you enter a new reference frame, a frame in which the Earth and everything on it is moving at 30mph
As the people on the track are moving at an accelerated speed of 0 m/s, normally a train would apply the full force of the train moving to the meat bags human ethic problems on the tracks.
As newton's first law states F = m*a, or Force = Mass * acceleration
F = x * 0 = 0 N of force
thus, they could just plop out as if falling after having a chair removed.
But how would the objects get on the other side then? The receiving side isn’t moving, so the objects essentially need to be pushed through the portal at the speed at which the train is moving, resulting in B. The only way A could work would be both portals moving at the same relative speed.
But with a hula hoop, both sides of the “portal” are moving at the same speed, so the momentum of the subject is unchanged. That’s not the case presented in this post
Except the momentum changes with portals most of the time anyway. Momentum is a vector, not just a scalar, meaning momentum has both a scalar and a direction component. And that direction component usually must be conserved as well. But portals change the direction of momentum all the time relative to the orientation of the entering and exiting portals. If the direction of the momentum of the object is relative to the orientation of the portal, then it makes as much sense that the scalar of the momentum would be relative to the velocity of the portal as well.
Energy is not conserved either, which is why the infinite falling box arrangement means the box keeps accelerating downwards gaining kinetic energy even though it started out with a much smaller, finite potential energy. Portals and conservation do not mix well.
if Kagi were open source sure, but it’s $10 a month and the CEO it is kind of an asshole. And a generative-AI-bro (please don’t make me call them GAI-bros)
The slur filter needs to be configurable per profile. I am okay with seeing the word “removed”. I don’t want the instance admins to make that decision for me.
Oh look, a boss fight. Will this be a fair-and-balanced skill-based experience? Or will it be a DPS race against the clock and hoping I get good RNG on the enemy attack patterns so I don’t die to mostly unavoidable or unreactable damage?
No clue what you’re talking about with bad hitboxes. Dark Souls 1 suffered from this a bit. Dark Souls 2 as well. Bloodborne, Dark Souls 3, Sekiro, and Elden Ring had near damn perfect hitboxes.
It's a Dark Souls boss, not an Armored Core boss. AC bosses in previous games were usually (with the exception of For Answer) just other ACs with really good AI piloting them, not giant, unique things with mechanics that you don't see anywhere else.
That alone is enough for me to wish they'd called it something else.
Yeah the arena disappointed the very shit right out of my ass. I just finished it last night and expected the S-rank contenders to be even slightly more difficult than the D-rank ones, but they weren't.
Arena should have been increasingly demanding fights that each require a unique build to conquer. Or even better, each fight should have made you use a pre-set loadout, so you’d have to explore and learn new builds, and that knowledge could then be carried into designing mechs for the campaign missions.
I bet theres a lot of people out there not changing it up at all, missing out on an a lot that the game has to offer.
Ideally each one could have made you adapt to and learn new mechanics.
But it seems each one is just a randomized loadout or a character from the story, with the exact same AI slapped on.
The arena is honestly pretty close to how it was in the old games. Hell, in 4A, if you beat White Glint in the story missions before beating her in the arena, you got to skip the arena fight entirely on account of her being dead.
Forcing players to use a specific build goes against the entire spirit of the series, though.
It’s just an idea I had from a game design perspective.
Nier: Automata is one game with which I saw a lot of people complain, as the game does nearly nothing to get you to actually experiment with different weapon combinations and plug-in chips, and a lot of people overlook those systems because of it. And hence the experience of some players suffered.
Pre-set loadouts in arenas could have been used to address that design problem by showing players the possibilities.
Although, it wouldn’t necessarily need to be mandatory. Each arena fight could come with a “recommended AC” for countering the opponent, while still allowing players to take in their own mech should they want to. This could have come with the fights being a lot harder as well, making using your own design viable only if you know what you’re doing.
If you want to play the game as a glass cannon DPS machine, you can do that with the right parts. But there's nothing stopping you from actually reading boss patterns and dodging them. The only boss this doesn't apply to is the first one, and I suspect it will get nerfed because of how many people are complaining about it. Some damage is unavoidable but it's minor, every big attack is dodgable and even accompanied by a loud warning sound. I don't think it's unfair.
I think the boss is fairly readable and I can take it down quickly, it’s just annoying that it can fly out of bounds where I can’t hit it but it can still fire at me. That and your starting mech isn’t the best either but I got an S rank on that level after 4-5 attempts.
Yeah the first boss isn’t a great first impression. I knew I could beat it in <5 tries but what annoyed me was how boring it was. Basically shoot at the broad side of a barn while hiding behind cover.
I went the other way around. I went all in with my energy sword. Stayed mid air under it as much as possible to use the rockets. When the second blade combo attack hits, it get staggered and you just pummel the boss. Rince and repeat
But there’s nothing stopping you from actually reading boss patterns and dodging them.
Is there enough information to do this on the first time through, if you have enough skill? Or is it necessary to try and fail multiple times to see and learn each pattern?
I definitely dislike this dynamic in games. If you’re only able to win because you built up muscle memory for that specific segment of the game, it doesn’t feel like a real win, feels almost as unrewarding as grinding XP to make things easier.
If you don’t enjoy practicing bosses, FromSoft games will probably not be for you.
This is not a dunk! There is nothing inherently superior or worthwhile about games that require practice. I personally enjoy Soulslike games, but people who claim they’re they’re the One True Genre are just fooling themselves.
Probably, though I did beat and enjoy the first three games in the Dark Souls series (if you include Demon’s Souls) before I got tired of it, despite having to iterate on some bosses. There are a few saving graces that make it tolerable: effective options for cheesing, being able to grind XP/gear to make it easier, mandatory downtime between fights that punishes trying to brute force practice them, the option to give up for a while and go explore somewhere else, the presence of more dynamics to fights to optimize than correctly reacting to patterns to the point where you can remain mostly ignorant of them and still win another way. Playing DS3 I got the feeling that maybe the issue was getting worse and I was kind of burned out on the gameplay overall so I dropped it.
I would cite Super Meat Boy as a more pure example of the problem I’m talking about, that game left me feeling brain fried and like I hadn’t learned or accomplished anything.
mandatory downtime between fights that punishes trying to brute force practice them
Fascinating. This would frustrate the hell out of me - if I’m trying to get better at something, the last thing I want is enforced wait-time between practice attempts! Still, I’m glad you’ve found other games that you enjoy more rather than being influenced by the Internet’s collective fan-boner for FromSoft.
I'd like to direct your attention to the prior games in the series we're discussing, which have no such issues despite being made by Fromsoft. This "hurr durr issa Fromsoft boss get used to it" schtick is fucking insufferable and ignores the 15 years of history that company had before making those godawful Dark Souls games.
How would the game give you any more information than it already does without worsening gameplay? Like sure, you can make the boss' moves slower and more telegraphed. Put in Atreus to tell you the Boss' weakness or something while you fight him. I'm personally not a fan of that.
In my experience, you don’t have to compromise. You can take meta dual shotguns and two heavy hitting shoulder mounts and just vaporize enemies. Almost trivially, in fact.
The problem is, the game is not more fun if you force yourself into something like a melee hybrid build. It’s significantly harder and there’s less room for error when piloting lightweight ACs, so it’s no surprise that most people find the most comfortable build to be one where you have high health and damage mitigation, insane burst DPS, and stunlock potential.
In short, there’s not a good balance between the different playstyles and difficulty. Some bosses are actually really fun to fight, but two or three of them have made my shit list already just due to the nonsense you are forced to put up with. Juggernaut, Balteus, and Sea Spider are the three biggest offenders right now.
I had very little trouble with Juggernaut once I started fighting him from the air. He has a very low max firing angle and you can get a nice, clear shot on his butthole from directly above him.
My gripe with him isn’t so much his fight mechanic, it’s his absolutely massive hitbox that activates whenever it moves a centimeter.
Fighting him from the air is the most efficient, I’ve discovered, but I spent a good few attempts trying to get in close with the plasma blade and would see three quarters of my HP bar disappear because my recovery animation overlapped with the startup of his charge attack that shouldn’t have been able to hit me because I was to his side or rear.
The Cataphract has been my favorite fight so far. Really challenging, but really rewarding.
I haven’t played AC6 yet but the fact that you’re bothered by unreactable damage makes me think you’re playing this like Souls. But it’s not Souls, it’s a shooter. Be preemptive? Make your own movement pattern hard to follow.
A very glorified DPS race is more or less what a duel is in a shooter.
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