People pretty often completely understate the Vita’s popularity/lifespan. Less than the 3DS for sure, but early metrics were stupidly counting hardware sales when it was moving early to digital.
In Japan it stayed popular long after the USA stopped talking about it.
I loved adult swim flash games in the 2000s would have definitely cared about this a lot more if flash wasn’t already dead and they weren’t preserved on internet archive and flashpoint
If it’s “failed” they can write off the investment as a loss. They get a tax break as a result. Capitalism rewards innovation (in tax avoidance) and after all.
Youre might be right right thats what theyre trying to doz but thats not how that works with complete games that have been released for ages. They’re just being retarded.
More than likely they just want to shut down the entire publishing arm and going full scorched earth is the only way they seem to do things
If that were the case there would at least be some value in selling the division to another company. Perhaps by not selling it they can claim the division lost money, artificially reducing the tax burden on profits from divisions corporate management is more interested in.
Like when do big mergers like this not end in layoffs? The redundancy in management wouldn’t make sense. Like what does the FTC think Microsoft was going to do? 😆
I don’t think he was defending the company, more saying that OF COURSE they’re going to do big layoffs, it only makes sense, and so if you (the courts) don’t stop them, then well… You don’t blame a lion for hunting a gazelle, it’s just what they do.
Eli5 please… in lieu of US trust busting, couldn’t literally any government entity like the EU, where msft etc Al do business, have stopped this acquisition? How did this happen in the first place?
As far as I understand the circumstances, because Microsoft and Activision-Blizzard are both US companies, they ultimately fall under US regulation except for any of their offices/holdings in other countries, where they have to abide by the local laws. The reason the FTC is upset now is that Microsoft had said that Activision-Blizzard was largely going to be its own independent company under the Microsoft brand, so these layoffs go against those promises - especially with the wording about removing “overlap” between the companies, which points to them firing people at Activision-Blizzard who had the same job as people already working at Microsoft. The only reason that they’d do that is if they’re not actually letting Activision-Blizzard run on their own and are going to be merging the company into Microsoft more than they had said they would.
I do remember something about the UK signing off on the merger, so I assume that there are some countries that did their own “due diligence” and approved the acquisition, but a majority of these layoffs are in California by the sounds of it, so all any of them could really do at this point is hold Microsoft liable if they don’t follow local labor laws about severances and the like. I assume that they felt the same way as the FTC, in that the promise of Activision-Blizzard running on their own meant that there was little concern about monopolizing the industry.
Any country that a company wants to do business in ultimately has a say on things like mergers. But every country of course has specific things that it cares about and US employees are not on the EU’s list, it’s all about the software market.
I really don’t get this argument regardless of which way things “should be”.
Even and independent Activision-Blizzard under Microsoft would have overlap with HR or something. I can’t imagine leaving them “independent” wasn’t going to entail some trimming of fat.
According to the article, Microsoft is laying off 1,900 people from its games division, roughly about 8% of the workforce in their game studios. Of those 1,900, at least 899 of them are confirmed to be from Activision-Blizzard’s offices in California, potentially more.
That’s a lot more like a full merger than the “vertical acquisition” that Microsoft claimed was going to be the case. Obviously, there was going to be some redundancy regardless of how much they were going to be left to self operate, but that’s a lot of jobs cut, and we don’t know what kinds of jobs are even being cut.
IMO, the merger was a lose-lose situation no matter which way you slice it, either Microsoft further reduces competition with the buyout, or Bobby is left in charge, but the FTC is upset because Microsoft said that Acitivision-Blizzard was basically going to be running as they had been before the buyout.
Haha, online games licensing sucks. It’s almost as if, when we discovered we could distribute media freely and infinitely by digital means, we should have restructured how media and licensing works for these products. but we didn’t, and now we have bizarre situations where publishers try to delete their own games from existence rather than spend some upkeep for music licensing
Like I agree with your general point but this has nothing to do with online games licensing besides its being pulled from digital store fronts. Brick and mortar stores can have product recalls as well and this would likely be in that same category of problem (its a bit weird with preowned games since publishers were already given their cut) so they can continue to sell those but a brand "new" copy may have suffered a similar fate but we have to remember Spec Ops the Line is from the 360 era so I doubt there would even been many "new" copies around. Also I can't fault publishers from just "deleting" a game from existence because spending thousands for merely upkeeping the licenses for a game they realistically haven't sold in major volumes for nearly half a decade (at minimum) seems a tad bit unreasonable. Most music labels likely aren't even going to sell a perpetual license as well, so its a can of worms of people wanting to get their cut.
I don't thinks so. It popular because "pokemon with guns" became a viral meme which sucks.
A a discontent pokemon fan myself I would love someone to make a pokemon clone since Game Freak is not really interested in doing good pokemon games anymore. But "Ark Survival Evolved with knockoff pokemon skins instead of dinosaurs" is not what I want
Pokémon with guns wouldn't have gotten millions of sales on its own. When the trailers came out people were laughing but they weren't exactly eager to play.
Given the persistent popularity of survival crafting games, I think "Ark with knockoff pokemon" is exactly what people wanted. After all, even before this, Pixelmon was one of the most popular Minecraft mods.
Pokémon with guns wouldn't have gotten millions of sales on its own
The day before sold millions (but this one was refunded by millions too) and everybody and their mom knew it was a scam since it was announced like 2 or 3 years ago. Internet is weird, if something becomes viral it will sell, the quality does not matter, people just wants to be in
As far as I can tell The Day Before was overhyped early and people bought it because of the marketing. Palworld did some advertising, but the mass adoption appears to be mostly word of mouth that the game is actually fun when it was made available in early access.
That matches what I have seen from people commenting and my personal experience as I don't remember hearing about it before and hopped on because of friends recommending it. Palworld is a word of mouth success like Valheim and for similar reasons of competent styling, smooth gameplay, and survival that isn't punishing the player from the moment the game starts.
That's a 3 years old post. Everybody knew it was a scam back then. to the point the studio released "We are not a scam, trust me bro" statements (which made it more obvious it was a scam)
I don't remember hearing about it before
Internet has been talking about "pokemon with guns" for 2 years or so since the developers were already famous because they launched a "Breath of the Wild" knock off (Craftopia) that also sold well (not at the same level of palworld, but for being the first title of a brand new indie studio it sold really well)
Apparently not everyone knew the day before was a scam or it wouldn't have sold millions of units. Just because some people predicted it does not mean that the general population had any awareness of that expectation.
People started to sell their steam accounts that owned the game and keys for the game for hundreds of dollars when it was announced the game was some bad that it was going to be removed from steam
If something is popular it will sell, the quality does not matter. You have the best example in Pokemon itself
The Day Before did not sell a single million units and Palworld is not getting widely refunded, even though everyone who starts it, dressed like a caveman, immediately realizes they aren't getting to play with guns anytime soon. There were streamers showing this even before the game was out.
It's true that virality is unpredictable and popularity is not a measure of quality, but I think a lot of people are being overly dismissive of the fact that Palworld managed to hook people with something that appealed to them. Not to say it's a bastion of quality and originality, obviously not, but it has something going for it.
Off the top of my head, there's Temtem and Cassette Beasts that try to mimic the formula more closely, and then there are a bunch of "Pokemon but _____" takes on the formula that you can find with a quick Google. This is "Pokemon but <survival game>". Last I heard, Ark didn't let you assign dinosaurs to a factory or have some of the more RPG systems like boss fights, but quite frankly, I found Ark so obtuse that I didn't play for long.
The problem with TemTem is that it's an always online game, if the servers are turned off you won't be able to play, not even the single player campaign so it's a hard pass.
And the art style of both games are not my cup of tea, the do a disservice selling me the game.
I'm a fairweather Pokemon fan at best, but I'm with you on Temtem for the same reason; many people don't have the same reservations as you and I, so I thought I'd mention it. I think Cassette Beasts is that game and reviewed well, and to ignore it might be to ignore exactly the game you're asking for, but I'd also point you toward the "creature collector" tag on Steam. I've never heard of Coromon before doing that search to leave this reply, but mousing over it for a second shows a video that proves they know what they're making (87% positive Steam reviews). Same goes for Nexomon: Extinction (92% positive). No one will know what you're looking for better than you, but people have been making games inspired by Pokemon for a long time now.
No one will know what you're looking for better than you, but people have been making games inspired by Pokemon for a long time now.
A Pokemon clone with high production values made in Japan. Or if it's not made in Japan one that uses it own art style, I simply can't stand the "Fake anime" aesthetic that most indies use, like they learned to draw using this as refference
Think of Shin Megami Tensei (but not SMT V, that one sucks, they removed the dungeon crawling and the puzzles)
The night prior, current and former Epic Games employees told Polygon, a mystery meeting got added to everyone’s work calendar. There was no information included, except for a directive: Cancel any meetings that conflict with this one, because this one is mandatory. “I jokingly messaged my team and was like, ‘I don’t feel good about this meeting. Is this how we find out we’re all getting fired?’”
Yeah, that's the only thing a meeting like that ever means. Not in games, we got one of those where I work too.
The reviews so far have been fairly positive. I’m pretty eager to jump in to 2.0 tomorrow. I’ll have 5 days to get my new character ready for PL!
I just finished a playthrough a couple weeks ago with a Sandevistan+Katana build, which was SUPER fun! I was planning on going Stealth Netrunner for this play through but after seeing all the changes to the existing systems, I am tempted to go Sandy+Sword again. But I will probably control my urges and focus on Stealth to complement the “spy thriller” story of PL.
Honestly, if nothing else, I’m grateful for the fact that they give you a cyberware capacity - the extended gameplay trailer they showed implied that certain cyberwares would have a ‘humanity’ cost but the game had none of that on release, just treated like extra equipment slots, which was incredibly disappointing. Also it looks as though they’re not locking weapon upgrades behind the tech tree, which is great, because the fact that you could pick up uniques that would be useless in a few levels unless you dropped everything into tech (and even then) was also a major disappointment.
Yeah the crafting change is huge. It frees up a lot of points from “mandatory” crafting so you can really branch out more. Builds should be a lot more interesting and hard to screw up now.
The big change with cyberware that I like is 1 - You don’t have to go to every ripperdoc (or some online wiki) to find the bits you need anymore. Every ripperdoc sells everything. and 2 - You can upgrade it as you level so you don’t have to worry about “wasting money” buying low tier stuff early that you’ll have to replace later.
I hadn’t heard about those changes, but that’s quite a relief. I hated traveling to individual ripperdoc clinics to snag all the best upgrades. Especially because the best cyberware for your frontal cortex can only be bought from a VDB ripper in Pacifica, and I didn’t want to give those assholes any of my eddies.
Not to mention Fingers had the best Sandevistan and leg mods in the game and not punching him is SO HARD! Now neither of those mods are in the game anymore and you can safely beat the crap out of Fingers with no regrets.
Yeah and the new reworked Berserker cyberware to go with it! Gorilla Arms with the new relic perks to make them explode people from punching too hard… tempting indeed!
polygon.com
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