Just another example of the Government’s suppression and censorship of gamers’ God given right to…
[D]efendant, Jesse James Comer, was “incensed” when the community manager — whom both Bungie and the court declined to name, to protect them from further harassment — spotlighted some fan art by a Black community member. Using anonymous phone numbers, Comer left a string of “hideous, bigoted” voicemails on the community manager’s personal phone, some asking that Bungie create options in Destiny 2 “in which only persons of color would be killed,” before proceeding to threaten the community manager’s wife with more racist voicemails and texts.
People who threaten developers or families of developers for a game are not true fans of the game, and they should be permabanned from these games. The true fans are the ones who are patient, engage openly with community managers, and are kind. If you don’t like something, don’t buy it.
No, there won’t be another xbox. Phil Spencer is angling to get gamepass on nintendo and sony. But he’s going to have to force it through the courts and government legislation, much like epic is doing with mobile stores now.
It’s a play for the consumer’s money, and when the consumer has better options than the traditional console model, the console model breaks down. They’ve got at least one more Xbox in them, whether or not that next Xbox is just a PC with different branding.
The “better option” is subscription services where you own nothing and the bottom drops out of the industry, just like music and film. You can cheer for that if you want, but it is not in the interests of the consumer.
I wasn’t cheering for subscription services. I was cheering that this exclusivity model of walled gardens no longer makes economic sense, while open platforms are on the rise. Microsoft is hoping that their pivot will result in more subscribers to their subscription service, but all signs are pointing to them having a rough time of growing beyond where they stand now, for all sorts of reasons.
No, it’s success is because it’s extremely addicting. Especially for people with ADHD because there’s so many small and easily achieveable dopamine hits that’s easy to get lost for hours.
I’m sad they’re shutting down, but glad it was their decision.
I don’t think there’s anyone who does (did) stealth tactics like them, and there aren’t a ton of games in the genre to begin with, so I’ll miss them quite a lot.
I'd personally recommend Shadow Tactics and Desperados III first, and Shadow Gambit only when you're still itching for more or if you just really love the ghost pirate setting. Shadow Gambit throws in some unnecessary repetition that I felt dragged the game down a bit compared to its predecessors.
Having just finished Shadow Gambit a few hours ago, I can kind of agree.
I loved it, but it did reach a point where it felt like it was going on too long and overusing some of the maps.
Regardless, if people prefer pirates over samurai/ninja or the Wild West, Shadow Gambit plays to its strengths and feels like an actual pirate game which takes a fair amount of inspiration from Ron Gilbert (of Monkey Island fame) and other swashbuckling adventures, which works out pretty nicely.
Quirky crew, pretty lighthearted, and doesn’t take itself all that seriously for the most part.
It’s fun, but can maybe overstay its welcome for some people. Best to play it over several sessions instead of diving into everything and rushing it, otherwise it’s going to feel a bit tedious.
After the several hours I spent on the final mission (which I mostly enjoyed, but for a few frustrating moments), I definitely feel I need a well-deserved break. I’ll get to the post-game later, which I actually do want to do at some point.
(And for the DLC, playing Shadow Tactics first and then playing the Yuki DLC for Gambit after is the best way to experience her character arc as well. I mean, it’s not super necessary, since she works fine standalone. But the relationship between her and Kuma is much sweeter once you know how it came about.)
Oh okay, those mods I don't even get what they are and am much too old to figure out how. I was getting excited over nothing then. Obviously there'll never be an across the board expansion or add-ons for SV - or a sequel either, which is odd given how successful it's been. Haunted Chocolatier looks promising - but obviously isn't actually ever going to come out at this point.
Some people seem to think that 3 years (from when AAA companies normally drop their first teaser until release) is the full game development lifecycle duration, and anything past that must be abandoned.
There is literally only one person developing SDV and Haunted Chocolatier. This is literally an impossible statement. There is only ConcernedApe, and he has not announced any cancelation.
Well I don't, honestly it's just hearsay and I can't say anything more. Not that I wasn't looking forward to Haunted Chocolatier also, who knows maybe it will happen at some point in time.
I’m not sure what you’re saying here … 1.6 is an upcoming full game update for Stardew that will add even more content, which he was simultaneously developing with Haunted Chocolatier. They are a very small independent operation, and game development takes more time the fewer employees you have. The fact that they have continued improving the game for 7 years adding free content at the original price point is actually quite remarkable.
The 1.6 update addresses the ability to create add-ons (mods) more easily, which will aid efforts in the modding community to create things like Expanded with less fussing about in third party programs and tools which currently allow them to work.
In Roguelikes and Roguelike-adjenct games there are also a few games that get close. (I’d even argue some totally eclipse SV/Terraria in that regard, but that depends on your definition.) Some, but not all, of them are even completely free and open source.
Off the top of my head, a few examples would include Dwarf Fortress, UnReal World and Nethack. Maybe some Space Station 13 servers if you count that too.
Terraria. I wanted to like that game but immediately found it unenjoyable and disagreeable in every way. I'm still waiting for a Stardew Valley-like game that is actually good (i.e., has farming without ridiculous missions like "find the cows and build a pen for them) and doesn't require the player to "craft" his own tools with ridiculously complicated mechanics. I hated "My Time in Portia" for the incredibly difficult crafting, that had no tutorial or explanation and was very poorly conceived.
He still working on SV ? I thought he said he stopped to work full time on HC. Guess I’ve been out of the SV loop for too long. I should get back to it sometime soon. I’m getting tired of the same shooter and adventure games all the time and I need to return to the cozy life of SV.
I promise you it’s dead simple to install if you wanna check it out. ModDrop is probably the easiest installation route, just follow the instructions in that link and you’ll be set up!
You were not getting excited over nothing; if you can figure out how to download steam, how to purchase a game with it, and how to open and play it, installing a mod isn’t that much harder. Download some files, put them in the right folder, open the game.
Also, to piggyback onto your comment. Stardew valley without mods is still a very enjoyable game. I had about 300 hours in the game before I installed my first mod. There's a lot of great quality of life ones, but out of the box it's still phenomenal.
Oh I know Stardew Valley is still enjoyable, I bought it years ago and then I even bought the book/guide for it and I probably have played the equivalent of what you've played, I'm sure I'm well into 300 hours by now. But, it does get stale, and repetitive - it does make one wish for more game content, even with the update that brought the "golden walnuts" island expansion to it.
Well there's the problem. I tried downloading Steam, of course it didn't work because some extension or other had to first be installed on this computer. So I installed the extension, now it says it can't open. I did get it open once, but the game I downloaded never worked at all. Steam doesn't work on every computer, I guess.
But my main game system is the Switch (right now), I don't even use the computer. And it "steams" me because there are SOOO many great looking casual games on Steam I wish I could play!!!!
That’s such a little bitch mentality that gets nothing but disrespect from me. You’re never “too old” to learn something, you’re either lazy, scared, or both.
I don’t know who needs to hear this:
Unity sucks, but death threats are not okay.
If you really want to stop shit like this, vote in progressive legislators. So we can codify the fact that corporate actions influence more ppl than just the shareholders and their actions should reflect that.
Edit: thanks everyone for correcting me. I meant not okay.
…Or maybe they mean threatening death itself— As in, like “Stop killing my friends, Death, that’s really not cool, and I’m going to start stealing your Death-beers from your Death-fridge if you don’t stop”.
Answering more to the spirit of the comment, just voting is not really cutting it. Even when progressives are voted in, most of them are too hesitant to defy corporate interests.
Of course, death threats for if a game is not as good as someone wanted is just ridiculous, and generalized death threats involving people who have nothing to do with the decision is a psycho attitude. But this? A disgruntled worker worried about their livelihood, directing it to the people in charge? People who casually find fit to destroy countless careers to get a little bit more money? I find it hard to blame them.
polygon.com
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