Also, that list is terrible. Where the fuck is Elden Ring, Polygon!? No LoZ, any of them? XCOM: UFO Defense is the first and the absolute best of all XCOM entries…by far.
Outer Wilds, Hollow Knight, Subnautica? These aren’t even old games…
And Satisfactory beat out Factorio? Lol, m’kay Polygon…sure.
Also gonna disagree with your XCOM comment, it’s far too dated to make this kind of list, even if the core loop is solid. With workshop support XCOM2 pulls ahead.
XCOM: Original allows for insane strategy. It’s dated, I don’t disagree, but it had so much more strategy and immersion than atleasr the first modern XCOM. You could build your own bases, you got raided, you had to find enemy bases and maintain funding throughout world map. The game was legendary.
One of the most fun being, use flight armor and 2x alien grenade launchers. Breach top most point on battleship to expose command center, and then nuke the ship commander and body guards with second launcher. Swoop in with forces. Win.
Ignore the LoZ. I forgot it was PC games only. Whoops lol
The truth is they could of picked any PC exclusive games that example how great PC can be. Instead they pick Fortnite… Baldurs Gate 3, StarSector, any game with endless mods, any art software games… Like lazy
That’s where Polygon’s What to Play comes in: We curate the best, most innovative, and most intriguing games on every platform, so you can spend less time searching, and more time playing.
As a massive Destiny fan, I was around for all of that as it happened. So so so glad to hear this is how it turned out. These kind of people need to be made examples of, and I hope he has a miserable time trying to recover.
Deadlock sounds like the name of a no-budget indie horror game that would release on Steam for a dollar. Not a big budget Apexwatch or Overlegends or…whatever you call this style of game.
Wikipedia says that Overwatch and Apex Legends are each part of the “Hero Shooter” genre (boy does that sound like an uninteresting genre). I’m guessing there are greater subdivisions of play structure that matches what you’re describing, but it all sounds like an uninteresting blend of character based FPS, like multiplayer Borderlands. I guess that’s where modern gaming is, though, since these really took off after 2016, which is solidly after my “hardcore gaming” days were mostly over.
That applies too, but it’s orthogonal to game structure. MOBAs also tend to be character based and you can add it to basically any game (eg. card based rogues like Slay the Spire).
But there are also lots of battle royales without characters (like PUBG or Fortnite) and team deathmatch without characters like CS.
Leave it to microsoft to join the party years late with a product that completely misses the point of what makes the original to their copy actually popular
Ultimately the game still had to release on Series S and Microsoft can simply say “no.” I think this is just bar talk speculation taken too far frankly. I’d be surprised if this radically changed their position.
Thing is, it didn’t ultimately have to release on series S. Larian could very well have decided it was too much work to get it to work, and Microsoft didn’t want Xbox left out of such a big release. I think as the generation goes on, you’re going to see a lot more devs and studios deciding or not worth all the extra cost to try to get a have running on S for an Xbox release, or games will get nerfed from the early development stage, unless Microsoft lighten up on their parity requirements.
Yeah but not everyone is going to be in Larian’s position, and those with that kind of clout also stand to lose out a lot of revenue they clearly wanted in the first place.
So they’ll most likely decide to completely remove features from the Xbox releases rather than try to get them to work on S, which will lead to worse gaming options on the Xbox. Which Sony will absolutely love.
Which isn’t to say that Sony hasn’t been actively trying to ruin their reputation all by themselves over the last 1-2 years. This whole console generation has mostly been about both companies getting just a little too comfortable and screwing over their customers in the process.
The game has difficulty modifiers that can be added (enemies get more shields, you can’t heal, etc.). No one had ever beaten the game on max heat (all modifiers) mostly because of a modifier that restricts your time to complete the game. The problem isn’t killing everything - it’s killing everything fast enough to beat the clock. There’s basically only one build in the game to get the DPS needed but you need a series of exceptionally lucky events to happen to make it possible. This run was thought impossible not because it’s literally impossible but because it was unlikely for someone to put in the mind-numbing effort to grind for hundreds or even thousands of hours just to get potential runs. The crazy thing is that Angel got the insane luck needed for a run after just like an hour of serious attempts.
We usually look at this sort of effort at the individual level but the amount of hours needed for this to have happened is technically dispersed across all gamers attempting max heat. That greatly increases the likelyhood of it occurring but the real victory is Angel not whiffing the opportunity. Who knows how many other people died a fraction of the way through what may have been an ‘impossible’ run.
People pretty often completely understate the Vita’s popularity/lifespan. Less than the 3DS for sure, but early metrics were stupidly counting hardware sales when it was moving early to digital.
In Japan it stayed popular long after the USA stopped talking about it.
I loved adult swim flash games in the 2000s would have definitely cared about this a lot more if flash wasn’t already dead and they weren’t preserved on internet archive and flashpoint
If it’s “failed” they can write off the investment as a loss. They get a tax break as a result. Capitalism rewards innovation (in tax avoidance) and after all.
Youre might be right right thats what theyre trying to doz but thats not how that works with complete games that have been released for ages. They’re just being retarded.
More than likely they just want to shut down the entire publishing arm and going full scorched earth is the only way they seem to do things
If that were the case there would at least be some value in selling the division to another company. Perhaps by not selling it they can claim the division lost money, artificially reducing the tax burden on profits from divisions corporate management is more interested in.
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