Two factors to consider id say. Blood isn’t the only organic source of nitrogen so it’s not as if its necessary, thus I’d wager many vegans would consider it unnecessary animal suffering, at least in theory. However the caveat, and second factor, would be blood is byproduct, no ones killing the animals in order to obtain blood meal so many people including vegans may think it more ethical to not let it go to waste since weather or not there’s a demand for blood meal, there will still be animal blood that needs to be disposed of.
Strictly dietarialy, yes they would still be vegan. All soil is full of countless formless decomposed animals and plants, it’s an inescapable reality of how the soil came to be. It can only get more ethically involved when you choose to add it yourself imo.
That second point would require intimate knowledge about which animal parts would be disposed of if they didn’t find a buyer.
In reality, everything is used. If there wasn’t a market for part of an animal, a use was found and a market created (which is part of the reason why industrially produced white sugar, beer, wine, apple juice, potato chips and bread usually aren’t vegan).
Anyway, vegans usually don’t care about whether an animal product could be leftover. Their philosophy boils down to “Just fucking leave animals in peace.”
Their philosophy boils down to “Just fucking leave animals in peace.”
It’s more complicated than that unless you don’t understand how many animals die when you clear farmland. Every crop you eat came at a cost to animals, if there’s no amount you deem acceptable or unavoidable your only option is to exclusively eat food you grew yourself, and that still alters the environment to be less favorable to animals, you just don’t directly kill them like large scale farms do.
There’s also the pesky detail that if minerals in the soil are taken up into plants, and plants are then eaten by animals, then animals need to go back into the soil we grow our crops in or the the soils get depleted of minerals. That’s why most salt is iodized, because we’ve leached all the iodine out of our croplands and never put it back. There is only so much fossil fertilizer in the world. Eventually we are going to have to accept that we are part of nature instead of separate beings above it and doing things to it. Factory farming sucks and needs to end, but we can’t “Just fucking leave animals in peace.” we are not separate from them. They are us and we are them.
Im no expert but I hear nutrient levels in soils is trending in the wrong direction in general. Composting efforts need to become serious and as ubiquitous as recycling. Props to California for their efforts on that front.
Even honey isn’t okay with some (I have no idea the %, could be most or just a small number) of vegans. So regardless of how the blood was obtained, there is at least some who would not consider it vegan.
There are vegan blood meal alternatives out there to resolve this exact conundrum.
But the reality is, unless your plants are being grown hydroponically in a sealed warehouse or similar, chances are real good that they are feeding on decaying animals (either directly or indirectly) whether you like it or not. They’re mostly insects and annelids and such, but still animals.
I think the issue for vegans is more about whether animal slaughter was involved in making their fertilizer. Dead pillbugs in the soil is just nature doing its cycle of life thing.
Little Nightmares 1 & 2 get my vote. Also, Alan Wake 2 is a lot of fun and not exactly a horror game since it doesn’t take itself seriously, but it has a fantastic spooky vibe.
Horror comedies are definitely a thing, but tbh I’d still consider Alan Wake 2 an outright horror even with the lighter stuff! Very spooky elements, with great writing and story crafting. Bonus points if you play Remedy’s other games for the Easter eggs
The whole experience of starting up my new (used) N64 for the first time on my blurry old CRT TV and see that huge 3D Mario face pop up that I could squeeze and pull. This was a truly magical console for me.
MacOS being a bad example here since Apple only needs to make its OS work on a very small set of hardware that they control wheras Linux (and Windows, yes) need to work on probably hundreds of thousand if not millions of devices (including Macs 👌) with at least the same amount of peripherals combined in almost any imaginable way. That’s a completely different task.
Starfield had a crippling issue that they made the wrong decision at the very start of development — thousands of procedural generated planets instead of a dozen hand-crafted planets.
If they hadn’t made that mistake than Starfield would have been a hit.
Having a space game where every planet and every place in space is a super interesting stage feels so fake and wrong because space is not like that. If we go out into space and to other planets we will find way more boring then interesting (for the normal person) planets and locations between the planets out there then anything else. I love that Starfield is brave enough to show space more realistic even if that means boring.
That’s why I don’t really get into No Man’s Sky, the space and planets feels manufactured.
If the game had a proper navigation between planets and less loadings I think the game would not receive so much criticism. The procedural generated content is not good but is not awful.
The game has proper navigation between planets, you gravjump because space even between planets are huge and nobody wants to travel multiple hours, days, weeks or months (depending how close to the limit of C your story allows) in empty interplanetary space from planet A to planet B in the same system.
And the loading screens well that is the price to have a engine that allows for large numbers of manipulatable and change objects. All other engines have less loading screens yes but their worlds and places are full of statics that look good but can’t be taken or manipulated in any way. And I am very happy to pay that price.
The game has proper navigation between planets, you gravjump because space even between planets are huge and nobody wants to travel multiple hours, days, weeks or months (depending how close to the limit of C your story allows) in empty interplanetary space from planet A to planet B in the same system.
The problem is how is presented, the loading screen play a role here too. If the gravjump was only the animation starting then you exiting without the black screen, or a more lengthy jump put you can move in your ship while the jump is happening the amount of loadings would not be so noticiable.
if they turned the procedural generator at people, food, supplies and weapons instead of the landscapes… game would have been amazing
the other problem was traveling, they needed to make travel a painful burden… because when it became a quick loading screen and you are there… omfg it ruins the stories the npc’s are trying to tell
wtf you left your crew out here to die?! it took me 5 minutes to get here…
Just what I came here for! Not spooky, but entirely Halloween themed. I beat the first, but never got around to playing much of the second. A pretty simple turn based RPG, but the costumes you put on your party become the actual thing they are in battle. Very cute and fun games
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