At what cost, though? I thought the generations after the millennials would be more tech-literate. But after seeing Gen Zs around me at home and at work, things are just regressing.
15% cpu constantly being used by bullshit telemetry processes. Gigs of RAM also being eaten up by bullshit processes and “try copilot!!” popups every time i accidently make the wrong gesture on the touchpad.
My 9 year old laptop with only 8GB RAM running debian is blazing fast in comparison.
<span style="color:#323232;">...Yeah, and I forget the next couple of lines, but then it goes...
</span><span style="color:#323232;">
</span><span style="color:#323232;">Secret tunnel!
</span><span style="color:#323232;">
</span><span style="color:#323232;">Secret tunnel!
</span><span style="color:#323232;">
</span><span style="color:#323232;">Through the mountain!
</span><span style="color:#323232;">
</span><span style="color:#323232;">Secret, secret, secret, secret tunnel
</span>
I’m sorry that you are having trouble enjoying a peaceful life away from strife insulated in a community.
That said music without electricity is a great way to spend a life.
And one great thing the punk rock ethos brought forth to class consciousness is that one shouldn’t, imperatively, let being shit at an instrument slow you down from enjoying playing and performing.
These days that you have now will not last long.
And this same flower that smiles today
Tomorrow will be dying.
I was in the US Air Force and stationed in England. If someone left their ID out we would hide it or freeze it in a block of ice. Your ID also happens to have your social security number on it. One of my coworkers left her ID on the table and when I grabbed it to go hide it, I noticed her social security number was only a couple of numbers off of mine. The first 8 numbers were completely the same.
For those not from the US, our socials are 9 digits long. The first 5 digits of your social security number indicates the part of the country you were born in. The last 4 digits are assigned from 0001-9999.
It turns out we were born in the same hospital 1 day apart, and met halfway across the globe 20 years later.
Runs perfectly fine on Linux though, with DX11 or Vulkan. On Windows, Vulkan has some performance issues that make it quite unenjoyable, but in Linux for me it plays a lot better with Vulkan than Windows DX11.
The quality of Proton is not the point, the point is that they’re not dogfooding their own platform. They’ll likely follow the same course as CS2: Lengthy prerelease test exclusively on Windows, then a few days before actual release someone will port the game to Linux/SteamOS and release day is the first day of the Linux port’s alpha test.
How can anybody at Valve expect game publishers to take Steam Deck and SteamOS seriously if the developer of the actual platform is not dogfooding it with their own games?
Yeah I get what you mean, but with Linux gaming I think it's great enough that it runs with Proton and no one is blocking it. I also believe they'll port it to native Linux after the alpha stage is done, but remember that the game is in a closed alpha state, so at no point this should be taken as "Valve not dogfooding their platform". All we can do right now is wait and see.
with Linux gaming I think it’s great enough that it runs with Proton and no one is blocking it.
You clearly missed many news from the gaming sphere.
remember that the game is in a closed alpha state, so at no point this should be taken as “Valve not dogfooding their platform
Yes, it is. Sony is developing their games for PlayStation first and Windows as an afterthought. I’m not saying that Windows should be an afterthought but SteamOS should be a development target from day 1.
All we can do right now is wait and see.
Grab your Steam Deck, install Counter-Strike 2, and look at the state of Source2 games right now.
It’s almost as if they are a for-profit company that doesn’t want to waste development time on an OS that have significantly fewer players to sell to and will choose to optimize for Linux as an afterthought.
I use Arch, btw and play only on Linux, so I’m not being biased, just speaking truths.
I wouldn't say that's the case because it's Valve, and they work on a very unique way. Besides, the work they did with Proton, SteamOS and Steam Deck shows that at no point they believe developing for Linux is waste of efforts or an afterthought. They go out of the usual way to make things better for Linux. I fully expect them to port Deadlock to Linux once it hits beta or release.
It’s almost as if they are a for-profit company that doesn’t want to waste development time on an OS that have significantly fewer players to sell to and will choose to optimize for Linux as an afterthought.
Yeah, why would Nintendo develop for Switch or Sony for PlayStation when it’s clearly a waste of development time and and money and Windows is clearly the superior development target?
I’m not being biased, just speaking truths.
No, you speak nothing of truth regarding game development has a platform holder.
Yeah but Valve, who is making this game, made SteamOS and the Steam Deck in house. It’s their own product. It would be a monumentally stupid move to release a first party game that doesn’t run on their own first party hardware.
I’m with you in principle, but I think it’s unlikely that Valve are building the game themselves. I expect their first priorities were finding a development studio capable producing a good game, and helping them to do so. If that studio’s developers are most familiar with Windows tools and APIs, then the path to a successful game would be letting them use those, at least to begin with.
Let’s just hope that they’re being guided along to way toward design decisions that make a native port relatively easy if the game turns out to be good.
If that studio’s developers are most familiar with Windows tools and APIs, then the path to a successful game would be letting them use those, at least to begin with.
So you’re saying, if Sony or Nintendo made a new console and contracted an outside developer, that developer should develop for Windows instead of the new consoles because they are unfamiliar with the new tools and APIs? Why even develop using Source Engine (2)? Why not also give in to a total Unreal Engine monopoly because that’s what every game developer knows? CS2 on Steam Deck is bad right now.
We get to choose the genes when genetically modifying, and it usually takes a few years (plus health metrics and research once complete).
Contrary, when selectively breeding we can breed for traits which we are not guaranteed to actually get, and it takes a few decades (plus health metrics and research once complete).
when selectively breeding we can breed for traits which we are not guaranteed to actually get, and it takes a few decades (plus health metrics and research once complete).
Nobody will make you confirm your randomly bred variant is actually healthy, or even non-harmful, and you can sell it without publishing a thing.
No they are not the same. GMO is defined as using genetic engineering to modify an organism. Breeding, or recombination, does not qualify as GMO. But I’m sure there are a lot of people that lump breeding with genetic engineering, so it’s really all in who you ask.
By the individual definitions of the words, yes. However in actual use, genetically modified means modification through direct methods such as chemical agents, enzymes, or electroporation.
Sure, but you could selectively breed rabbits for 1,000,000 years and get a glow in the dark rabbit; GFP is just a protein like any other - if you painstakingly selectively breed for a specific DNA sequence, you’ll eventually get it regardless of your starting genetic pool. Classic selective breeding is a form of genetic modification - modern genetic modification methods are just way faster.
I agree that we don’t currently know enough about genetics to utilize genetic modification without unforeseen side effects, and so there should be limitations on what we’re able to genetically modify until we can show that we understand it well enough to meaningfully minimize potential issues, but those same issues occur with selective breeding - they’re, again, just slower.
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