You don’t have to be super rich or be a trust-fund baby to travel around the world for months. I find the general estimates for a more frugal world-traveling for a year are $20.000 to $30.000. This is obviously not doable if you really live paycheck to paycheck, but if you have a relatively well-paying job and live very frugal it is not impossible to save this amount of money. Also there is the more irresponsible solution of taking on debt.
I get that communities for popular games can be a bit hit or miss, but communities for single player games are pretty chill. Competitive team games like the Source games you mentioned, League of Legends etc. are on a whole different level of toxic. They can't even be compared.
For something like Genshin the real problem is content creators. Much of the so called toxicity has little to nothing to do with the game itself and is more an issue with huge cults of personality clashing with each other. I think every popular game is going to fall victim to this going forward and you just have to learn to ignore it.
Free I recommend jellyfin and use finamp, but I don’t know it will have all the features you need (yet).
If you’re willing to shell out some money then Plex does all of what you need, and it’s hard for me to think of anything that comes with PlexAmp, which requires PlexPass (subscription or one time lifetime purchase). The organization of the music is really nice too, however I run everything through Picard musicbrainz first anyway
I spent a lot of time googling and on youtube, to get a basic understanding for what I was trying to achieve, 2 weeks of after-work time at least. If I should guess 40-50 hours in total. Getting a single piece to work, by following a tutorial can be easy but to get all the things working together was a struggle. Once I had a better grasp on what a reverse proxy is and how docker containers work together in networks, pieces started to fall into place.
Another reason could be for test market. For example, some products launch into smaller places as a test bed to see if they will be successful at a larger scale. Some websites and services start this way as well.
Super Mario Galaxy (1+2). Orchestrated music should be a must for main Nintendo games at this point, outside of Zelda (and the Pokémon anime, although that one’s not strictly Nintendo or used in actual games, sadly).
just throwin in another anecdote that XIV has had one of the best game communities I've experienced, even when the game gets pretty stressful in endgame content.
I doubt any company would want to give their competitor 20-30% of their profits, so in my mind it isn’t a matter of if, but a matter of when they start locking all their franchises off from PS. What will be most interesting to me will be how will they do it. Will they just drop franchises so they don’t have to face the backlash for turning a franchise into an exclusive? Will they just make up a new “franchise” with a new name but similar gameplay? Will they just slowly one by one exclusive them off to try and reduce blowback? Do it all at once to get it out of the way?
This generation has already been mostly played out and I don’t see large changes making a large difference, but once the next generation comes around in another 3-5 years I imagine they will want to be in a place where they can leverage all these franchises to get people excited to buy their new box over their competitors. And you do that with exclusives.
Pull a Titanfall to Apex(bad example but you know what I mean) now you don’t really have a CoD franchise. It’s like Battlefield is no longer the Battlefield we remember, just the names. They can just spin up another franchise “from the legendary CoD developers, blah blah…”, BUT it’s not CoD.
Honestly the franchise is probably due for a shakeup at this point anyway. You can only release the same game over again each year for so long. I used to be a diehard Battlefield fan but have only played maybe 10 minutes worth of 2142 after owning it for 6 months or more.
You can only release the same game over again each year for so long.
I’ve been saying this about COD for forever. The thing is, they shake it up just enough to stay relevant. They’ll remake an old title, add BR, mess with movement. If anything, FIFA and Madden are enough proof that you don’t need to change the formula. As long as it continues to print money, nothing will change.
minecraft also a large number of things going for it.
It was(is) a single game
It was already multiplatform, and only the most suicidal company would take a game that was multiplatform and make it exclusive. Not including the backlash as players lost access to a game they paid for, but there would also be untold number of refunds that would need to be done, lawsuits (most likely) to handle, etc.
It already had a very large (and most importantly) young userbase that they could monetize on dozens of platforms.
If you followed the proceedings of everything that is going on you’ll have read that they actually wanted to make the new minecraft legends xbox exclusive. While the emails didn’t say what ended up making them change their mind, I would imagine being in a certain legal fight might have played a large role in it.
Exceptions happen, but I imagine that exception would be the appropriate word rather than norm. But I’d love to be proven wrong.
It reduces the turbulence at the trailing edge, reducing noise. Bernouli’s principle dictates that part of the force on the blade is due to the airflow on each side moving at different speeds, if the crashed into each other all at once, you’d get a lot of turbulence, and hence noise. The serrations ensure that the two flows meet over a longer distance, reducing said turbulence.
What you’re describing sounds a lot like LDAP, but it could be I’m just triggered by “schemas.” LDAP would be the backend; there’s a whole slew of LDAP browsers, but none of them really seem like they’re targeted at users.
Most of what you’ll find is user management and system administration, because LDAP is a common backend for user authentication &c at larger sites, but there’s no reason it can’t store arbitrary data. openldap.org slapd on the backend and maybe directory.apache.org/studio/ on the frontend. But since it’s built around user authentication, it has layers of security and access control that really complicate understanding the actual system.
I see, it gets complicated enough for me, I cannot imagine for some of the other users I would like to target… I will probably look into it as a last resort. Thanks
kbin.life
Newest