Quality over quantity. I have seen people who have done things better and faster than a whole team. I am almost one of them but alas I only work for few hours before deadline. If I could work like this every day I would single handedly build everything. It kinda bugs me what stuff I could do if I didn’t suffer and delay it all feeling mix of guilt and shame.
I didn’t know the answer either, but usually you can compose solution from solutions of smaller problems.
solution(0): There are no disks. Nothing to do. solution(n): Let’s see if I can use solution(n-1) here. I’ll use solution(n-1) to move all but last disk A->B, just need to rename the pins. Then move the largest disk A->C. Then use solution(n-1) to move disks B->C by renaming the pins. There we go, we have a stack based solution running in exponential time.
It’s one of the easiest problem in algorithm design, but running the solution by hand would give you a PTSD.
Good for you. I think I’d figure it out eventually, but it would certainly take me a while.
I’d probably be trying a number of approaches, including the recursive one. Renaming pegs is a critical piece that you’d have to realise you can do, and you can’t be sure you have a correct inductive solution unless you actually walk through the first few solutions from the base instance.
I can’t think of any FOSS games that would invite an idea guy to drive the project. They’re made of volunteers, sure, but FOSS game teams still expect tangible contributions. Otherwise it’s just another feature request and will get picked up if the team thinks it’s worth it.
More specifically with FOSS projects, whoever puts in the work makes the actual decisions.
Like, if there’s a change that one person wants and the others actively disagree with (and it can’t be made configurable either), then that won’t happen.
But usually, there’s hundreds of features that make sense in principle. And if someone scratches their own itch, i.e. implements the feature that they’re missing, then that obviously won’t be rejected, even if it’s not the most requested feature.
So, yeah, such an idea guy would need really good ideas and present them so well, that others selfishly want to implement those ideas (and moreso than all their other ideas).
I got asked by a team of first timers who have never done any professional coding or design if I wanted to chip in on a competitive MMOFPS they want to make.
That’s not going to happen. Between the rise of cheating, the insane hardware and optimization requirements of an MMOFPS, the general lack of interest in the genre (most have died due to low player counts), and the sheer amount of time and effort involved in designing and balancing the game even after it’s largely feature complete? Forget it, I’m better off buying lottery tickets than hoping for anything to come of that.
programmer_humor
Oldest
This magazine is from a federated server and may be incomplete. Browse more on the original instance.