Found this note on ProtonDB that recommends Proton-GE and some tweaks such as setting launch options to gamemodecmd %command% and maybe 120 fps as a cap, some other notes are suggesting the latest Halo Infinite update might’ve affected performance a bit.
Ok I just installed gamemode and made sure it was running and passed all tests. Do you enter the game name where %command% is? so for Halo Infinite it is gamemoderun Halo Infinite ? Sorry if this is a dumb question but game wont open now lol
But thanks for help with command it works for other games.
Edit: have no idea It seems whenever I change whatever compatibility I use it breaks after a fresh install. I have reinstalled the game 3 times now boots first time but as soon as I change anything in breaks and brings that image back even if I revert back to what was there…
Sounds very interesting, but I can’t shake the feeling that this company is looking to profit from Valve and the OSS community’s contibutions to Linux gaming without contributing much back.
On the plus side, at least the Box86 developer and a couple others they’ve hired from various Linux gaming projects are now getting paid for their contributions 👍. They also managed to get The Witcher 3 running on an ARM device which is pretty cool.
Playtron hasn’t quite decided just how open source it’ll be, though, and how much it will cater to Linux power gamers versus the next hundred million that Playtron hopes to bring into the fold.
Seems likely that Playtron would follow Valve’s apprach where the client application/shell is proprietary IMO, with the rest of the OS remaining open source.
There’ll be no Linux desktop mode.
Hard pass for me, since the deck is also a partial laptop replacement in my case. The article also mentions wanting power users to debug the alpha version of the OS they’ll be releasing in 2 months or so - not too sure how they expect that to happen if they’re not providing a DE besides their Playtron shell.
I’ll be following the progress of their OS though, will be interesting to see if they’ll aim for Valve’s pretty tight hardware integration or whether they’ll keep things on the more generic side like we see with the current Windows handhelds
What are the potential challenges and limitations of expecting power users to debug an alpha version of an operating system without providing a desktop environment, particularly in the context of the deck being a partial laptop replacement play poppy playtime chapter 3?
apparently having all the logic inside firmware (like Nvidia does)
Based on this part of the quote, the nvidia implementation has a lot of the functionality inside not open source binary firmware blobs. And that includes the functionality that the HDMI forum wants staying secret. It’s in the closed source firmware, so this is ok, since the open source part only has to send instructions to the firmware, and not include the implementation.
AMD has less functionality inside the firmware. Which means the drivers are “more” open source. But any proprietary stuff that the HDMI forum wants staying secret would have to be in the open.
The team at Microsoft that was working on it probably got put on different projects. There wouldn’t be anyone to put in the effort to get the code cleaned up of any proprietary libraries, internal references,… No way they are shifting people back around and paying for development to get this done.
Joystickwake reacts dynamically to game controller input, lets the system sleep if you walk away, and requires no per-game setup. It can be installed from a package (official: ubuntu, community: arch, fedora) or just copied from the source code archive and launched from a startup script.
GameMode not only keeps the screen awake, but also tunes system settings like the CPU governor for performance, and keeps those changes in place until you exit the game even if you walk away at a menu screen. Once installed and running, activating it requires prefixing each game’s launch command with gamemoderun or using a game manager that knows how to do that for you.
Weird, I was just checking Lemmy randomly and crossed this. I don’t have an answer, but I stream EverQuest and know many players use Linux. If any community can help you, it would be the P99 forums or the Project Quarm discord tech support. Between the two communities, you have a couple thousand players with decades of experience. Might even be worth checking out The Al Kabor Project’s discord as well.
I doubt you’ll find these two niches intersect anywhere else.
Edit: I did successfully get it running on my Steam Deck, which uses Proton, so I know that might be a path worth pursuing. Find one of those guides and see what you can get to work.
P99 runs perfectly with “out of the box wine” for a decade on my debian, however, I suspect OP may be trying to run EQLive which has a whole lot of more content and different binaries - maybe that is not comparable.
@OP: Did you check out winehq.org and try to set up your EQ installation aligned with one of the “Gold” or “Platinum” rated test entries there?
Yep. I got it. The guide got me most of the way. Some things that I’m guessing are related to DX11 are still broken (mostly textures), but at least the game runs reliably now. Thanks for all the help!
The only thing specific to Steam Deck in the guide is the Discover Store. This “app store” is actually a part of KDE, which is the desktop Steam Deck uses, when one switches to desktop mode.
The Discover Store is a way to install flatpaks, which are a universal application format that runs on all linux distributions.
On Febora flatpaks should be enabled by default. You might have to enable the flathub repository, which is the main hub for finding and installing applications.
Apparently it is a real device and not fake or a scam like some were suggesting. It is currently being featured at Fosdem at the KDE booth even and it seems to be featuring the SteamOS interface but seemingly on a Manjaro based os.
I assume this means they have taken the HoloISO bits like the gamescope session and interface but rebased it on Manjaro but it could also just mean they forked and rebranded it as Manjaro (and possibly delay updates for two whole weeks in the name of stability).
It’s the first linux first handheld device next to the Steam Deck and even comes with two touchpads that look strikingly similar to the Deck ones but never would I have imagined it being featured by Manjaro. The specs look impressive though the design reminds me of the early Steam Deck prototypes Valve showed once that equally featured a glossy finish.
Let’s see whether it earns another entry on the list of Manjaro fuckups.
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