Big thank you to all outsourced and Steam developers. Steam is the one of a few companies that most of the time actually do great things for their player base
I use ALVR on occasion for a quest 2: Tentacular, Jet Island, Gorn, Neos VR, SairentoVR run great after some tweaking. Have your rig plugged into a decent 5ghz router, I settled on 80hz refresh rate and bumped my packet size up to 8000B. <3
Understandable. But i like privacy and the whole thought behind FOSS. I am a Software developers myself and like to dig into code and See for myself how it works and play with it.
Since the release of Oculus Dev Kit 1 (de.m.wikipedia.org/wiki/Oculus_Rift) 10 years passed. So i thought that could be a long enough time for an OpenSource-Community to drop a Kind-of-alternative to properitary Oculus Software.
There are some attempts at OpenHMD and Monado. Unfortunately Oculus headsets like Rift S have their tracking handled by software, so the community have to write code for room tracking as well as controller tracking. As opposed to Quest and I think Vive/Index, where tracking is handled by hardware itself.
Been straight Linux since 2005ish. It’s definitely really improved just before COVID - things just work now without fiddling. In the past yeah, I had to fiddle quite a bit to make things work and write up some scripts for installs that would break next patch, but now I’m almost done a Witcher 3 play-through on Linux without even needing to adjust a thing.
I use a wired Xbox One S controller for most games, sometimes a wired Switch Pro controller for Nintendo games. Haven’t noticed any latency with them, myself.
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