Has there been any news what the long term plans of Gamescope (Steam Deck Compositor)? They are building pretty heavily on top of xwayland, so wondering if they’ll make the switch to native Wayland game sessions at some point…
I am aware it’s Wayland based. But it’s using xwayland for literally everything by design at the moment. There is not even a way to run Wayland native applications currently.
I have a pair of Senheiser HD6xx from Drop.com. It’s basically a pair of HD600s with slightly cheaper plastic and bare bones packaging. They have the exact same drivers as the 600s. These cans have been famous for decades with good reason, as they give the perfect balance of low, mid, and high end.
They’re a bit pricey at around $230, and you’ll also need a great amplifier to power it. You can always go with a decent $99 desktop amp or you can shell out $300 on a high quality DAC+AMP. I have the Audient ID14, and everything sounds FANTASTIC. I can turn up the music super loud and still have head room.
TLDR; Drop.com Senheiser HD6xx with an Audient i14 to power them. Overkill for casual listening, perfect value for audiophiles.
I use the drop/sennheiser HD 58X which are very similar, but do not need any special equipment to drive. While I prefer the hd600 sounds, for just gaming the 58X are very similar for a little less and without need for an amp
I don’t like headphones designed for the gaming market. I use a Sennheiser HD 599 which is a few years old now. Sounds excellent both for music and other activities. Open backs are great for when wearing headphones for long periods; my ears don’t get sweaty nor fatigued even when wearing good open-backs for hours on end.
Yes. I believe that they actually have some of that available on the beta branch right now. Putnam has also been adding support for gpu offloading as well.
Excellent news to hear. In a lot of ways the steam release has been a step back, and it’s good to see us getting back to where we were before the release.
I have a Linux “console”, but it runs ChimeraOS instead. I have some of the same issues, like each game having the resolution default to the Steam Deck’s (1280 x 800). I didn’t experience some of the other issues that he had because ChimeraOS configures these correctly from the start. I think it is worth if if you are primarily a PC gamer, due to keeping the same library and sharing saves.
Yes. I think Elder Scrolls Online and Guild Wars 2 were my last “anchors” to Windows (7, at the time). I barely ever booted into it… I wanted to be NOT IN WINDOWS more than I wanted to play big fat luxury games.
But I did keep it around until there just wasn’t anything left that I wanted to run but couldn’t. The first Humble Indie Bundles with games like FEZ and Limbo had been out by that point as well as a few bigger titles like The Witcher 2. Wine was much more painful than it is now.
I’ve generally made sure not to buy too “crazy” hardware (like Bluetooth controllers… yes, I’m old and a neophobe and I don’t know what else).
I recently loaded Fire Emblem Engage, super mario oddosy, donkey kong tropical freeze, and both zelda BOTW and TOTK. I was running them on my steam deck so performance was so-so, some games better than others, all of them definitely playable though (except super mario sunshine, but that was one I tried probably almost a year ago, yuzu is better now)
emulation still proves to be the best way to play.
Hmmm…. I’ve got those exact fans and the controller that comes with them - 10 fans to be specific, and they really haven’t given me any trouble at all. There are three sets of 3 daisy chained, and one single fan. They connect to a relatively new asus board. I’m running arch and openrgb from the aur.
The fans doing fan things (spinning), that just works. They ramp up and down based on the case fan connector from the mobo. One three pack is on the radiator to an aio cooler and that triplet ramps up and down based on the fan speed header for the cpu.
The LIGHTS are a different story. If I cycle power completely, they do the default rainbow puke when started back up. OpenRGB required a little configuration and playing around to get the number of lights correct, and synching properly-but it worked. (I can get you my settings in openRGB if that helps avoid the trial and error). Because my mobo still supplies power when I power down, the lights hold their last pattern when I reboot.
So in my experience-those fans spin without any software and light up at least rainbow puke without any software. You only need software to get different colors or to just override the fan header and set a manual speed.
I’m wondering what your computer/mobo is doing to stop that. Weird.
Thank you so much for the reply! I have an MSI B550 Tomahawk, so a fairly new board. I can definitely relate to the OpenRGB issues as well. I appreciate the offer for your config but I have the lights as stable as they’ll get I think. I just tested again to be sure and when I shut down the system and go to the BIOS, fan 5 isn’t recognized. Right when I log into windows and enable MB Sync in L-Connect 3, the BIOS sees the fans again. I have 2 fans under my GPU and one as exhaust so I’ve noticed higher temps when in Linux. Thank you again for the input. I’ll need to dig around a bit more I suppose.
“Fan 5 isn’t recognized”. This confuses me. Wouldn’t your motherboard only recognize the controller? For example I’m using two controllers. My motherboard sees a single cpu fan (the controller with 3 daisy chained fans on one port), and it sees a second chassis fan (the second controller with a 3 pack on one port, another three pack on the second port, and a single fan on the third port).
10 fans, 2 controllers, mobo only sees 2 “fans”. Here’s a video showing exactly how I wired mine up, and the type of fans and controllers (maybe we don’t have the same parts).
If I shut down, it sees no fans on that header. If I run L-Connect 3, it shows a single fan’s speed, which is ultimately the controller driving the three fans
Ah I see, #5 is just the header you’re using. You aren’t using 5 total. That makes more sense.
I don’t even have L-connect installed, but I did once upon a time. Maybe I changed a setting there and forgot about it, but I don’t think so. Either way it’s probably worth checking that your bios is set to “PWM” for that header, and that L-connect is set to “enable MB PWM Sync” under the fan/pump profile page. (Just from googling). Look for settings to turn off any L-connect interaction - forcing it to pay attention to the fan header?
I’m wondering if your controller is somehow set to ignore the header pins and run from just the usb port/L-connect. And maybe on a power cycle, your mobo thinks there’s no fan?
I dunno - I’m shooting in the dark now though. All I know is that my controller always shows up as a single fan, and all the attached fans run at the same speed - whatever the header calls for. No software installed, all wired connections are made, exhibits this same behavior regardless of OS, power cycles, reboots, etc.
Sorry I’m not more help - it’s frustrating when things that should “just work” don’t.
So you were right about one of my SATA connectors on my Lian Li controller being disconnected. I connected that but BIOS still doesn’t see the fans. Then I disconnected the USB connector from the Lian Li controller and my fans were recognized but no LED. I’m going to look into the other suggestion in this post. Thank you for taking the time to try and help!
OK don’t lynch me, but has anyone tried on Docker for Windows? Since this is Linux first, it looks like a lot of the environment paths are Linux-only. It solves a need for me, but I haven’t dived into switching fully to Linux gaming.
Others have asked for it and I guess some of it might even work given that WSL2 has GPU support. I’ll keep this issue updated as I get some progress on this front!
I’m pretty sure I ran the good exe file, the game is Still Wakes the Deep I’m not sure why it happened but the issue happened with kubuntu also I did found the vcrun and this issue disappeared, though for DirectX I don’t know which DLL choose.
No way! I had the exactly same problem with the same game! (from Fitgirl) You’re trying to launch the wrong exe friend. You need to select the Stillwakesthedeep.exe from Habitat/Binaries/Win64 folder.
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