Why wouldn’t NVIDIA want its drivers made for free, gotta wonder… (might have to do with artificial segmentation, which is getting more redundant as game GPUs go through the roof)
Scanning through the list, it’s more like $20 worth of games I’ll actually play for $8. But still pretty good! I saw about 5 games in interested in trying, and I’m sure I’ll find more later.
I’ve used an A2 Olfa cutting mat for a long time (those dark green ones with the grid)
It was really beat up but the underside was pristine. Mice glided a lot. after getting a new mouse I decided to get a traditional cheapo deskmat because I didn’t want to wear the mouse skate pads.
Hoping I’ll find a good fps in this. Been looking for one for a while now. Most of them are basically fancy doom wads and quake clones. Might be able to find something of a more modern style.
It would be amazing if the runtime (per run) would be lowered
playing through three acts in one sitting is quite long, a runtime like Monster Train (40~90 minutes on non-speedrun time) would be pretty good
I like this, it’s very easy to understand the config file. I would like application specific mappings so I’m going to try keyd first, but I’ll keep this in my back pocket. Thanks!
I haven’t tried ALVR in over a year, but last time I tried it it had some major issues, good to see someone report that it’s working well for them, I look forward to trying it again when I can
Hey OP, could you give a brief rundown on what settings you’re using for ALVR? I was gifted a Quest 2 and would love to get it running on Linux. I got the ALVR app sideloaded on the Quest, but the performance seems to be atrocious. I also haven’t been able to get the audio routed to the headset properly, not sure if that’s something you got working either - if so I’d love to know the secret sauce for that one too!
I left most things default. When I first set it up I played with all the settings and made everything worse lol.
I can tell you that I set the resolution to the highest setting, the refresh rate to 120hz and the bitrate to the quality settings. Everything else, I left default. I found that this resulted in the best clarity while not really making the artifacting/lag any worse. I’m still playing with it though.
If you have the option in SteamVR’s game specific settings to enable “Legacy motion smoothing”, apparently that improves things noticably. For some reason motion smoothing is completely unavailable to me though so I can’t personally attest.
I’ve heard audio was an issue, but in my case (Arch plus KDE6), it was as simple as picking my audio output in the system tray dropdown. I could stream it to my headset or send it out of my headphones I have plugged in.
Edit: I’m gonna link this becaust I found it while looking into why motion smoothing was unavailable. Apparently disabling async reprojection via a config file can give a noticable performance boost. I’ve yet to try it but I’ll add another edit when I’m back at my rig long enough to test it out.
Adding a little update. Recently reinstalled my system as things were getting cluttered. For some reason, I was unable to install ALVR (or the git version) from the AUR. When building the AUR package manually, I’d get to 99% and the terminal would just close, yay resulted in the same error.
However, the portable .tar release of the latest version works perfectly. Performance is even better, I’ve had fewer bugs/connectivity issues, and once I followed the official Settings Tutorial and this article on how to disable SteamVR Async Reprojection things have been working 99% as well as they were on Windows. I have noticed occasional quality degradation, but it was never detrimental to the experience overall. And, it’s worth noting that ALVR can function over USB with a link cable, so that should eliminate any issues caused by wireless streaming.
Just thought I’d report my experience and hopefully give some folks a push to try it out. This is a huge step for the overall Linux experience IMO, as it’s very quickly opening up an entire aspect of gaming/computing in general really that, until a few months ago, was effectively not viable outside of Windows.
Thank you for the update! I just gave it another go and don’t seem to have any audio, and it still seems quite jittery - I’ll have to play around with it some more and see what I can get working on it :)
Yeah, logical volumes has a teeny bit of overhead, same with RAID. both together means you can run older things but things that have a lot of textures loading you will see some drop.
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