Have you tried extracting everything in game.gog into the folder where you put the TR1X files? From there you only optionally need to download the music (lostartefacts.dev/aux/tr1x/music.zip) and put em to the same folder, and then just run TR1X.
While the explanations are indeed more Windows focused, the advanced installation should cover Linux as well.
I like OpenSuse TW. It’s up to date, and I’ve not had many issues with gaming. I did have an issue with a dodgy texture in No Man’s Sky, but it runs stuff like Valheim (Steam), Project Zomboid (Steam), Minecraft, Rimworld (Lutris) good for me. I don’t really do any AAA, so cannot really comment on those.
Nobara! It is awesome for gaming and performsnce intensive tasks and beside being an obscure distro is maintained by reputable people (glorious eggroll, proton GE creayor)
I can’t speak for Garuda, but if its Arch based I’d imagine it’d be pretty smooth. Gaming on Arch was like a few button clicks to enable proton in my laptop and thats it. I think theres a steam package on the AUR, idk if Garuda can use arch user repository I’ve never looked at it. I’d say go for it, especially if you backup your current setup.
Chiming in with Starcraft 2 (and 1). You can run it through Lutris like I set up for my friend or Steam which I use myself. The game runs great, it’s highly polished, and still has a big community and pro scene. Somebody here complained about getting stomped in competitive, but both games use an MMR system so after some placement matches you’ll get paired with roughly even opponents who are just as bad as you are :) There’s also a (tiny but slowly growing) Starcraft community here on Lemmy and many on Discord. There are also more casual team games and co-op commander games as well as many popular custom game types/maps. One of my favorites is Battle Poker where your cards are units and the winner is determined by an automatic battle between player’s units who don’t fold.
I’m not 100% sure if this meets any of your requirements but I always enjoyed homeworld can’t remember if I’ve ever run it on Linux since switching tho.
As to the other requirements, I don’t think I found it that easy to get into as it took a while to get into the whole 3D map thing, and the graphics may have aged
Since some other good recommendations were already made, I’m gonna put something a bit different here: Tooth and Tail. It’s not a classic RTS, and you can’t really micro your units like in other RTS games, but it’s fun and fast paced. Games only last 15-ish minutes at most and the gameplay is relatively simple. It’s 2D so it probably also runs on anything from smart toaster to supercomputer.
I’m wondering whether the open source nvk driver will work with exclusive nvidia features like DLSS.
CUDA probably won’t work either, just like AMD’s RADV doesn’t do the common compute APIs. Maybe they’ll support Vulkan compute, but that’s not as useful.
RADV is just the Vulkan driver to be clear, so the other APIs are implemented separately. ROCm is supported by some cards, and Rusticl is the currently most advanced OpenCL implementation in Mesa (with Clover on the way out). Vulkan compute is implemented in RADV, although I found it to be slightly slower than the AMDVLK implementation (AMD’s official Linux Vulkan driver, developed out of tree).
As for Nvidia, it’s likely to be a worse situation since Nvidia don’t have a bunch of open APIs, just closed ones. Vulkan compute I would expect at least, if not immediately.
As for CUDA, it might work if you’re willing to have a hybrid open/closed system. On AMD this is possible, where you can generally install and enable/disable the AMDGPU-PRO compute and Vulkan drivers on demand.
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