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linux_gaming

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BigTrout75 , in Is Crossover any good? Better than Lutris or PlayOnLinux?

Bottles works pretty well

misterd1ck ,

Just what I came to say. Heroic launcher and bottles are my go to. Have not had much luck with Lutris on the Deck.

Presi300 , in Is Crossover any good? Better than Lutris or PlayOnLinux?
@Presi300@lemmy.world avatar

Do not use PlayOnLinux, it’s dead and doesn’t work. Use lutris an/or steam…

Defaced , in Roblox on Linux Returns With Wine Support: Rejoice, Gamers! ⚡

Didn’t they just get busted for essentially promoting child focused gambling rings or something along those lines?

_Sprite ,
@_Sprite@lemmy.world avatar

Surprised it didn’t happen sooner, Those cash-grab pet cube and anime games with drop rates in the 0.0001% have been around for a minute but no one said anything.

nothing ,

A complaint was just filed. It has not gone anywhere as far as I know.

NaibofTabr , in Roblox on Linux Returns With Wine Support: Rejoice, Gamers! ⚡
pango ,
@pango@fosstodon.org avatar

@NaibofTabr @petsoi
Nah, that's a 2 years old video, regulators must have taken care of those issues, right?
Right?

Thurkeau , in Is Crossover any good? Better than Lutris or PlayOnLinux?

Crossover and Wine are the OG compatibility layers for Windows gameplay on Linux, and while I can’t vouch for either one now, as Wine is the only one I used–back in the days of the original Unreal, I can say now that Steam’s Proton is fairly straightforward and simple. Pretty much, unless it has some sort of anti-cheat malware, like BattleEye, everything “just works.” … and usually, if the game employs anti-cheat, and they catch you playing (fairly) on Linux, you’re usually banned.

entropicdrift , in Baulder's Gate texture glitter under Steam/Vulcan?
@entropicdrift@lemmy.sdf.org avatar

The Steam Deck uses Wayland. Mint uses X11. That could be making the difference for the Vulkan version.

That and the 6770 is an old card, so it could be that the DX11 translated to Vulkan better takes your card’s particulars into account than the native Vulkan backend does.

just_another_person ,

This should be less the window server than the gfx API at play. I’d say force DirectX if you think that looks better visually.

ShadyGrove ,

I’m getting similar issues with a 7900xtx in vulkan (distro is guix). So I’ts definitely not the age of the card. I tried messing with the settings and have been unable to fix it.

Maybe switching to dx11 is the trick here? I haven’t tried it yet.

entropicdrift , (edited )
@entropicdrift@lemmy.sdf.org avatar

Yeah, worth a shot. Personally I had more graphical errors on DX11 with my 6700XT, but it definitely seems to vary by card

MyFairJulia , in Running double-clicked EXEs with wine-GE instead of wine?
@MyFairJulia@lemmy.world avatar

I believe you need to set the file association within the settings of your desktop manager. If you use KDE, you can find these in the Settings panel under Applications/File Associations

Doods OP ,

A good place to start actually, lemme try.

heartsofwar , (edited ) in Nvidia Shield Streaming + Linux?

deleted_by_author

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  • breadsmasher ,
    @breadsmasher@lemmy.world avatar

    Following up this comment -

    Gamestream - moonlight isnt supported on linux, at least last time I used it.

    Steamlink to Nvidia Shield works well though

    Tersevs OP ,

    Thanks for the info. I also found this article: arstechnica.com/…/nvidias-gamestream-is-dead-suns…

    It looks like I may need to look for another streaming option either way.

    Tersevs OP , in Nvidia Shield Streaming + Linux?

    I’ll just reply to myself. According to the documentation, the combination of github.com/LizardByte/Sunshine and github.com/moonlight-stream seems to be a viable alternative that should work under Linux. (I have only tested them on Windows so far).

    If anyone are looking for an alternative of streaming via Steam, this is something you might be interested in.

    Cheers!

    ulquiro ,
    @ulquiro@mastodon.gamedev.place avatar

    @Tersevs Yup Sunshine+moonlight is a really nice combo. I use both almost every day to stream my gnome desktop and games to my tv and it just works !

    bgtlover ,

    @Tersevs can you detail the process a bit? where goes what component?

    Tersevs OP , (edited )

    Sure, but I’m no expert - I’m very much in “learning mode”.

    Sunshine is a drop-in replacement of Nvidias GameStream server which (under windows) can be enabled in the GeForce Experience application. This is run on the gaming computer and captures the screen and audio.

    Moonlight is the replacement on the client. In my case, I run this on the small fanless PC in the TV room where I want to play the games (and sometimes on my Android phone just for fun).

    Once both programs are running on the same network (a high speed wired connection is recommended even if I run it over wifi), the Moonlight client detects the Sunshine server and if you click on it, you get a four digit code that you must enter into the Sunshine config interface (web based) to authorize the pairing (this only needs to be done once).

    Then - just like steam link - the client sends the keyboard, mouse and gamepad inputs back to the Sunshine server, while audio and video are sent to the client. Everything pretty much works out of the box except gamepads which required an additional driver on the server.

    It seems that both Sunshine and Moonbeam supports even non-Nvidia GPU.

    I’ve been using Moonlight for years but I’m still working out a few minor kinks in Sunshine. It works as good as the original server on Quake II (2023 remaster) and Red Dead Redemption 2, but under Quake II RTX the framerate is stated as 60 but looks more like 30 on the client side.

    bgtlover ,

    @Tersevs awesome, thanks for the explanation! I wanted something like this for a long while, especially since I usually game in weird places which are far from the computer. Also, I looked on flathub, and both apps are on there, even the server. Why would run the server as a flatpak, I don't know, but I know it's there, so yeah, gonna try this now.

    Presi300 , in Baulder's Gate texture glitter under Steam/Vulcan?
    @Presi300@lemmy.world avatar

    The Radeon 6770 is WAY below the minimum requirements of Baldur’s gate 3, it’s a miracle you even got the game running at all…

    Thurkeau OP ,

    I didn’t realize that, though it seems to run fine on my potato (Ryzen 5: 1400, 16GB DDR4, Radeon 6770) with the occasional stutter, locked at 30fps 1080p for the most part. I haven’t tried faster frame rates yet as I’m trying to mirror the feel of the game between both this system and my Deck.

    mkwt , in NVIDIA posts NVAPI core software development kit on GitHub

    I believe this is something that was previously fairly widely available to businesses under NDA.

    If I remember correctly, it’s a bunch of management and configuration settings for GPUs besides core graphics and computer functions.

    just_another_person , in NVIDIA posts NVAPI core software development kit on GitHub

    This is the SDK Windows has been needing to get direct access to Nvidia GPUs, so I guess this opens up some things to developers and such, but why you’d want to run DL/ML software on Windows 🤷

    usrtrv , in How do I enable raytracing support on cyberpunk through Lutris-proton. I have a AMD RX 6800xt and I can do raytracing on windows but not Linux.

    Try setting RADV_PERFTEST=rt in system options->environment variables in Lutris.

    You could also update to Mesa 23.2 since it has raytracing enabled for all games by default.

    Miyabi OP ,
    @Miyabi@iusearchlinux.fyi avatar

    OK, I’ll try that. thanks

    milliams , in NVIDIA posts NVAPI core software development kit on GitHub

    It doesn’t seem to be open-source, at least not under any license I recognise.

    korinflakes , in Why I Switched to Nobara Linux, and Why You Should Too

    Honestly I just can’t do non arch based distros these days. The AUR just makes life so dang easy, I feel spoilt by it.

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