From the article, it seems that there will be a DRM-free version available on the game’s website for Linux (and that will be the only place to get the Linux native package). So no need to go through Epic. Plus, most Epic exclusives eventually end up on Steam anyway, it’s just a matter of time.
FYI there’s an open-source project “Monado” which attempts to reverse-engineer inside-out tracked headsets. At the moment their WMR support looks promising, headset has 6-DoF tracking and just recently controller tracking has been figured out.
Said progress will trickle down to the Oculus Rift S as well
I was using the flatpak version on arch for a while with no issues up until I started getting into modding and stuff. I ended up switching to the native version. Some issues were easy to fix by just granting permission to access a certain folder. Other issues I never figured out. Most importantly though, the vast majority of guides and tools simply don’t assume flatpak which means that resources and community help is a bit more scarce. I think it is because of people that use the steam deck which is an immutable os that I was able to figure out anything regarding the various different things you may need to do in order to get different kinds of mods and programs to run withing the flatpak sandbox.
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